March 12, 2001, 12:07
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#32
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Warlord
Local Time: 21:08
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Vancouver, B.C., Canada
Posts: 212
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Yes, by editing the faction txt file.
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March 13, 2001, 10:25
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#33
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Settler
Local Time: 05:08
Local Date: October 31, 2010
Join Date: Feb 2001
Location: UK
Posts: 10
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Just to follow up from Knowhows earlier post regarding the game title of Alien Crossfire.
He wanted the situation to be one where the humans are actually 'caught in the crossfire'.
Perhaps then he could marry the 'switch challenge' to this desire. Perhaps play the two alien factions for, say 30 turns each, over 120-180 turns allowing the humans to develop normally as the AI. Ensure that the Aliens didn't do much in the way of attacking humanity, just getting a good solid infrastructure/military/economy ready. Probably not doing much against the other alien either, switching if things really threatened to break out.
Then, cause all humams to commit an atrocity against both the Aliens so that they'd come after them with a vengance and possibly some inter-alien atrocities as well. (Probe teams and/or the scenario editor might do the trick). Then take over the whichever human faction seemed the weakest/most interesting/next in line/etc for a few decades each.
See how you could survive against two alien factions which have been given an intellegent start and who are really out for your blood.
Just a thought.
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March 13, 2001, 12:22
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#34
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King
Local Time: 06:08
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
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radegast,
thanx for your tip, I just resently started playing with "switching side" and have been trying this idea of yours a few times. I think it would work really good. And perhaps even exciting. Preferable on a huga map with little ocean and the aliens on two separate corner with the pathetic humans in the middle.
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