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Old February 12, 2003, 04:40   #1
NikolajRomanov
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Imperialism scn. 1904-1919/20
At the moment i am creating a scenario about Imprialism in 20th century beginning with the Russian-Japanese War 1904-1905. Therefore I am seeking some units images showing Cavalry Guard and Cossack units of the early 20th century. It would be also helpfull if anybody has statistics about Russian Military strength in this time ...

The nations included in this scenarion are:
Russian Empire
Japanese Empire
German Empire
British Empire
French Republic
United States of America

Hail Emperor Nikolaj II. Zar of whole Russia
"Für Gott, Zar und Vaterland."
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Old February 12, 2003, 07:48   #2
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If I were you, I may want to reconsider the time period. So much changed in the world in 1914, and then again in 1919, that it would be very, very hard to simulate that well. As for Russian miilitary stats, this site should help you out. http://www.skalman.nu/russo-japanese/index.htm is a factbook of stats about the russo-japanese war.
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Old February 12, 2003, 14:13   #3
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if you need some units or background info, you may ask me if you like ...
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Old February 12, 2003, 21:09   #4
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Damnit damnit damnit!

Just now that I'm about to start work on a scenario on the Russo-Japanese War! Arrrrgh.

I've drawn a few ships and units, but I'm afraid you can't use them until I release the scenario.

In any case, good luck. If it looks good and play smooth sign me up for playtesting...
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Old February 13, 2003, 01:53   #5
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Why should you be surprised? It was a brilliant idea, posted right here on the SL forum.
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Old February 13, 2003, 11:00   #6
NikolajRomanov
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If have considered tihs time period because I wanted to show the instability of the peace during Imperialism. The starting time (1904) is choosed due to the importance of the Russian-Japanese War. Although the war had no major territorial consequenses for the Russian Empire, it was a great psychological shock for the europeans seeing an EUROPEAN WORLD POWER defeated by an Asian Nation.
The most important factors which helped Japan to win the war were:
1. Long resupply lines of Russia due to the concentration of their army and industry in the European parts of the Empire
2. The Japanese troops have sneak attacked the russians and catched them unprepared (do I hear Pearl Harbour ?)
3.Bad logistical situation for the Russian Army - Excellent logistical situation for the Japanese

Do to this facts the Russian War Minister (was his name Kuropatkin ... ?) has worked out an defensive plan but the "Hofkamarillia" High officials and the Aristocracy forced him trying to free Pt. Arthur and fight great battles against Japanese forces instead of retreating and cut the Japanese supply lines off

i will try to make an screenshot of my actual version of the scenarion and the units i have integrated untill yet (most of them from another Pre WW1 scn) the citys are already placed but i must consider which city should become which wonder. The British will definitivly become the Lighthouse (renamed to British Navy or something else) to improve their Navy perhaps i could use Magellans Voyage in the same way for the Japanese the Russians will recieve some wonders increasing happiness which will become obsolete by the russian revolution (if russian player isn't good enough).
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Old February 13, 2003, 11:49   #7
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Well concerning the timeframe the situation was very unstable as you said and therefore it's perfectly suited for the dynamic CivII-game engine.

I would allow diplomacy and therefore give the players the chance to sharp the world around themselves as they like (AoW or History or the new Lebensraum are created that way). The alliances that were created in 1914 were only one option. France could have also fight against England as they were long and sworn enemies not long ago.

I like this diplomacy-based scens where the players have the full responsibility if they go down or raise to the top.

Hope you will continue and also finish your project
Good Look neighbour

Hope you don't mind if I show you something nice :
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Old February 13, 2003, 13:28   #8
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Quote:
Originally posted by Jacques Rougeau
..The alliances that were created in 1914 were only one option. France could have also fight against England as they were long and sworn enemies not long ago.
[/IMG]
The entente cordiale between Britain and France was signed in 1904, not 1914. The rapid German expansion of her navy inevitably drew Britain into eventual confrontation with Germany and ensured an alliance with France. I would say an Anglo-French war would have been extremely unlikely in the timeframe of this scenario. If it was set in the late 19th Century you would be right, however.
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Old February 13, 2003, 17:26   #9
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Kuropatkin was the RUssian minister of War at least in the opening years of the Russo Japanese War. Sukhomlinov in the opening of WWI.
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Old February 13, 2003, 18:09   #10
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The entente cordiale was the outcome of the Fashoda Incident. That incident, a standoff deep in Southern Sudan, very nearly led to war. The French backed down for a couple of reasons: at Fashoda they were decidedly at a disadvantage, their navy was in serious decline and felt to be no match for the RN, the Germans were a very real threat. Although you can encourage an Anglo-French alliance by duplicating these circumstances, the alliance need not be etched in stone. The freedom to choose would be more 'civilized'.
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Old February 13, 2003, 18:53   #11
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Quote:
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Although you can encourage an Anglo-French alliance by duplicating these circumstances, the alliance need not be etched in stone. The freedom to choose would be more 'civilized'.
Jup, you're reading my mind
This way could be a very interesting scen
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Old February 13, 2003, 19:36   #12
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AFAIK, Britain and France never had any alliance... merely the entente, an understanding. There was definetly no documents, even in August 1914, compelling one to come to the defence of the other.
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Old February 28, 2003, 13:59   #13
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After weeks of (more or less) hard work I have finnaly the first screenshots ...
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Old February 28, 2003, 16:15   #14
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looks like imperialsm 1870 from phoenix benton (soundwave) even the goody boxes...
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Old February 28, 2003, 16:21   #15
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*Ahem* Phenix Benton is Exile, not Soundwave *Ahem*
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Old February 28, 2003, 20:18   #16
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Quote:
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*Ahem* Pheonix Benton is Exile, not Soundwave *Ahem*
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Old March 1, 2003, 08:04   #17
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Or am I wrong????
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Old March 1, 2003, 08:17   #18
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Don't worry. You're absolutely right.
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Old March 1, 2003, 08:56   #19
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Old March 1, 2003, 11:49   #20
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I have used a map almost (!!!) similar to the map used in Imp. 1870 but i have included more citys in Africa and changed the citys in Europe. Kamtchatka is includes and and more Russian citys in Siberia. There won't be any goody boxes in game. Also the "city terrain is new. I used it to simulate the great industrial potential of Europe, American East Coast, Japan and some other regions.
I will send some screenshots of Africa and Europe soon ...
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Old March 2, 2003, 11:28   #21
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Oh great! do you have perhaps a first version for playtesting - i would really enjoy to do that job!
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Old March 13, 2003, 05:25   #22
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Just wanted to bring this thread back on track so this great scen idea won't die Hope you're still working on it
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Old March 13, 2003, 10:59   #23
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I am still working but my computer has cracked down with all my actual scenario files

Of course i have a copy of my files so i could rebuild most of the scn. i think next week i will have a first version for playtesting (but only with few events)
Can somebody say me a good name for a wonder increasing Petrograd's/St.Petersburg's trade (the Colossus)

hmmm ... (thinking) perhaps it could be named "Door to the West" but that sounds bad ...
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Old March 13, 2003, 12:56   #24
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Quote:
Originally posted by NikolajRomanov
Can somebody say me a good name for a wonder increasing Petrograd's/St.Petersburg's trade (the Colossus)

hmmm ... (thinking) perhaps it could be named "Door to the West" but that sounds bad ...
How about:
"Kronstadt"
"Church of our Saviour"
OR
"Hermitage"

Three important buildings in St. Petersburg

Oh and good to hear you're still working on it. You can count me in for playtesting I will PM you my E-Mail if it's ok with you.
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Old March 13, 2003, 14:12   #25
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as well as you can count on me!
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Old March 13, 2003, 14:20   #26
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Quote:
Originally posted by NikolajRomanov
Can somebody say me a good name for a wonder increasing Petrograd's/St.Petersburg's trade (the Colossus)
The Bronze Horseman? Neva Canals? IIRC Russians use "Window to the West" rather than door.
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Old March 22, 2003, 10:31   #27
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First version of Imperialism 1904/20 for is ready for playtesting

please report back any bugs and/or ideas to improve the scenario.

actualized version: units in Spain Middle America and parts of south America. New event when Japanese conquer Port Arthur.
Fortress units in certain citys
Neutral citys in Africa and Sputh America are updated
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Old March 22, 2003, 13:19   #28
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Hey really nice one. Just some notes:
I think this is a little bit unbalanced towards the russians. I realized you are a fan of this country
The events give them too much money compared to the others.
And is it intentionally that the Spanish and Portuguese cities are undefended? They would be overran by France in no time.
And the last one:
Do we get the cities-file too ?

I like your scen very much
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Old March 23, 2003, 14:23   #29
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I also found Russia way too powerful. You might want to eliminate some of the Russian cities and add more cities in the pacific or in Western Europe. You might want to consider diving up some of the neutral countries into a Barbarian civ. You oculd for example, make the European countries that are not independent civs into one big neutral power and make China and South America into barbarians. You oculd then use the events to give them units. Also, I dont think Manchuria should be part of Russia, but rather it seems to me that it should only have Russian units there. Shouldn't it be Amsterdam and not Amsterdamm?
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Old April 1, 2003, 23:55   #30
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Many of the city names are slightly mispelled, as are many leader names . It also seems like warfare is highly tilted toward the attacker, which definitely wasn't the case in this period, generally. Also, Infantry have as high movement as Cavalry, which shouldn't be the case, nor should they treat all spaces as roads, that gives them far too much mobility. As the British, I was able to take all of Spain and Portugal and kill all the partisans on the first turn only using the units in Gibraltar, I was also able to take Bangkok, Lhasa, Kabul and Kandahar on the first turn, and all Neutal cities in Africa by the second turn.

I agree that you should split the Neutrals and give the Barbs some cities. Also the US should be in control of Cuba and Panama. Britain should have Belize. It doesn't have any transports either, which doesn't make sense when maintaining a large empire. Many of the Neutral cities need to be heavily garrisoned and be larger.

It looks like nobody really starts off with having had contact with anyone else. Just in the first turn, I saw Japan take Tsingtao from the Germans, but sign a treaty with the Russians before Port Arthur was taken.

Japan also cancelled its alliance with Britain and I saw US troops invading the Japanese mainland. And every civ asked me for a peace treaty, which led me to that conclusion that there was no contact made prior.

On a more general level, the sense needs to be made that in this period, Britain is in decline vis-a-vis the other powers, particularly the US and Germany.

I also agree that a cities.txt is needed, and a Sounds folder as well.

I hope you don't think I'm being too critical, this scenario has a lot of potential and I look forward to playing a more complete version. It seems like it would be great for PBEMing
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