February 17, 2001, 14:17
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#1
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King
Local Time: 16:53
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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Lightening succession game
This is the first heads up for a succession game I'd like to start. Understand that I won't be starting it until a couple of the others that I'm currently playing finish. I'd like to give this one my undivided attention.
Some of the ground rules (and all of these are currently open for discussion and modification) are:
1. 5 to 10 players. I think more towards 5 would be better but we might gravitate towards 10 if the interest is high enough.
2. 3 to 5 turns per player per succession turn. This will make narratives a lot easier to do.
3. When you finish your succession turn, you post that you are sending it on and send it to the next two players. When the next in line receives the game, you post that you have received the game.
4. Once a "game sent" message is posted, you have 24 hours to respond with a "game received" message.
5. Once a "game received" message is posted, you have 24 hours to play and send.
6. 24 hours are measured by Apolyton post times.
7. If the 24 hours is exceeded, the second in line takes over. He/she has 24 hours to post the "game received" message and then 24 hours to play and send.
8. No hard feelings if you're skipped over on a turn. I fully expect that each of us might be in that boat on occassion. Stuff happens.
9. Serious players only. Not 'skilled' but serious players. (See rules 4 thru 7  )
10. When the thread for the game log is begun, the first entry will be a list of all players in the order in which they play and the email with which they will send/receive games. When a new page in the thread becomes necessary, the name/email list should be posted ASAP near the top of every new page.
At first glance, the short number of moves might seem to mean that a game of this type would take longer. However, I think the 24-hour rules might make it last about the same as previous games.
Well, what d'y'all think?
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Frodo lives!
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February 17, 2001, 14:30
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#2
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Emperor
Local Time: 14:53
Local Date: October 30, 2010
Join Date: Aug 1999
Location: Silicon Valley, USA
Posts: 3,171
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I think it sounds like FUN! Count me in.
(I'm glad you specified serious rather than skilled players!  )
John-SJ
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February 17, 2001, 14:32
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#3
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King
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Hurray! Conditions accepted. Count me in (as one of those serious, but not skilled players  ). Several questions, though.
Which version of the game are we going to use? I have MGE and ToT, but I think there are other versions too.
How are we going to set up the game and who will set it up?
PS.
I don't suppose you could send me a copy of rules.txt - I edited it a while back and forgot to save the original version.
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February 17, 2001, 22:28
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#4
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King
Local Time: 16:53
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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Roman, if I start the game, it'll be MGE. I noticed in another thread that you have that version. As for the rules.txt, if I could find them I'd send them to you. I'll see what I can do. In the meantime, if anybody else send them, great.
So we have so far,
1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman
I guess we might as well start the list. As for game set up, Deity and raging hordes. Size of the world is up for discussion. All else I would suggest be random.
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Frodo lives!
[This message has been edited by kcbob (edited February 17, 2001).]
[This message has been edited by kcbob (edited February 17, 2001).]
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February 18, 2001, 08:54
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#5
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King
Local Time: 22:53
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Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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I do have MGE indeed, so that's good. Yes, Deity, Raging Hordes and everything else random. I suggest a large map (120 times 75)
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February 18, 2001, 09:38
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#6
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King
Local Time: 18:53
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
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quote:

Originally posted by kcbob on 02-17-2001 09:28 PM
So we have so far,
1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman
I guess we might as well start the list. As for game set up, Deity and raging hordes. Size of the world is up for discussion. All else I would suggest be random.
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Count me in for this one. I'd like to see a few more turns for each player, especially in the early game.
Large map?
Roman: Rules.txt has been sent to your email.
[This message has been edited by Thoth (edited February 18, 2001).]
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February 18, 2001, 11:14
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#7
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King
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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You can count me on for this one, too. MGE is fine with me. Please keep the idea of the very short number of turns. Otherwise it could become an ordeal. Imagine 20 turns of ICS in 1900ad. 24 hours would not be enough.
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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February 18, 2001, 14:30
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#8
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King
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman (lajciak@hotmail.com)
4. thoth
5. Julius
6. ScouseGits
We are not authorized to edit your post.
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February 18, 2001, 15:42
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#9
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Emperor
Local Time: 14:53
Local Date: October 30, 2010
Join Date: Aug 1999
Location: Silicon Valley, USA
Posts: 3,171
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth
5. Julius
6. ScouseGits
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February 18, 2001, 16:56
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#10
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King
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth
5. Julius (julius.brenzaida@infomaniak.ch)
6. ScouseGits
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February 18, 2001, 17:10
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#11
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King
Local Time: 18:53
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Join Date: Dec 2000
Location: Toronto, UnAmerica
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quote:

Originally posted by Julius Brenzaida on 02-18-2001 03:56 PM
1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. ScouseGits
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February 18, 2001, 17:14
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#12
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King
Local Time: 18:53
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
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February 18, 2001, 19:25
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#13
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Queen
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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I volunteer
e-mail address: broeder@bart.nl
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If you have no feet, don't walk on fire
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February 18, 2001, 19:32
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#14
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King
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. ScouseGits
7. Ribannah (broeder@bart.nl)
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February 18, 2001, 19:37
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#15
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King
Local Time: 22:53
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Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Wow, this will be an interesting game. Ribannah's skill is legendary  , while I am pretty much a beginner  (eg. never played multiplayer, etc.). Will make for an interesting game. I predict a cyclical history for our civ. 
As to the period of the cycle I don't think I need to comment.
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February 18, 2001, 20:49
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#16
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King
Local Time: 16:53
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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While I sympathize with the thought to play 10 turns per turn (I'm not quite sure how to word that  ), I would still like to see this as a max of 5 and maybe cut back to 3 or 4 depending on significant accomplishments during your turn. The idea is to keep it moving fast. Even 10 turns, while not too bad, might be more than you bargain for. The thing I've noticed in playing these succession games is the gigantic weight of responsibility you feel. You don't want to screw it up for the others so you take more time than normal planning and thinking. You all do plan and think, don't you?
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Frodo lives!
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February 18, 2001, 21:33
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#17
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Emperor
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Just a couple of thoughts -- given the very tight proposed schedule - how about - - as many turns as you can sensibly manage, but not to exceed x and pass the conch
- and - pass the save to the next two players and kcbob - just in case two of us go MIA
our e-mail: git1@scousers.net; git2@scousers.net
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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February 19, 2001, 01:32
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#18
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Emperor
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I like the concept - stress the no hard feelings part - some of us have nasty details of 'real-life' like work and families so I guess I might miss quite a few deadlines, given that - may I play?
I quite fancy an archipelago game - can make ICS sudenly turn perfectionist - anyone else tried the one-square island start - I found it quite hard to play ICS with four cities! but random suits as well ...
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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February 19, 2001, 01:50
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#19
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King
Local Time: 16:53
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ
3. Roman
4. thoth
5. Julius
6. ScouseGits
So far so good. Feel free to edit and add your appropriate email address.
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Frodo lives!
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February 19, 2001, 06:36
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#20
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King
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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I agree with Scouse Gits. Copy to chairman Kcbob and never more than 10 turns (and yes, at least one). The quick changes of rulers promise to be quite fun !
I also like the idea of the little islands Thalassocracy. Why not small/archipelago on a large map (or even a gigamap if we’re not afraid to impair the AI with the more than 64 bodies of water). Ideally, someone who does not play could create the map.
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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February 19, 2001, 08:29
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#21
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King
Local Time: 18:53
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. ScouseGits
7. Ribannah (broeder@bart.nl)
8. DaveV (dave_v9@yahoo.com)
Edit: kcbob, will this "lightening" game be played at "diety" level?
[This message has been edited by DaveV (edited February 19, 2001).]
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February 19, 2001, 08:55
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#22
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Emperor
Local Time: 22:53
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quote:

1. kcbob (kcbob49@hotmail.com)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. Scouse Gits (git1@scousers.net; git2@scousers.net)
7. Ribannah (broeder@bart.nl)
8. DaveV (dave_v9@yahoo.com)
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Oh yes deity really is a must, pretty please!
[This message has been edited by Scouse Gits (edited February 19, 2001).]
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February 19, 2001, 09:46
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#23
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King
Local Time: 18:53
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
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February 19, 2001, 09:57
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#24
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King
Local Time: 16:53
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Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
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quote:

Originally posted by DaveV on 02-19-2001 07:29 AM
Edit: kcbob, will this "lightening" game be played at "diety" level?
[This message has been edited by DaveV (edited February 19, 2001).]
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LOL!  As soon as I posted this thread, I realized someone would call me on it.
So far:
1. kcbob (kcbob49@hotmail.com & robert.a.sorter@dfas.mil)
2. John-SJ (jdulleck@pacbell.net)
3. Roman (lajciak@hotmail.com)
4. thoth (dv685@ncf.ca)
5. Julius (julius.brenzaida@infomaniak.ch)
6. Scouse Gits (git1@scousers.net; git2@scousers.net)
7. Ribannah (broeder@bart.nl)
8. DaveV (dave_v9@yahoo.com)
How about a compromise? Max of 7 turns initially, down to 5 after 1000 AD? Remember that if we have 8 players, a lot of turns will go by before you get the game the next time. And I like the idea of sending me a copy, too. Given that, I've added another email address for myself. Please send to both. The first is my playing address. The second is my work address that I access more than the other.
How about a compromise on the world size also? Not small but not giga. Large or normal would be acceptable. As for water et al, I would still like to suggest random settings. It's an unknown world out there, n'est-ce pas?
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Frodo lives!
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February 19, 2001, 18:38
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#25
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Queen
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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I usually play on a 80x125 map.
How about huts? After OCC#23, I would prefer to have no huts at all
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If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited February 19, 2001).]
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February 20, 2001, 08:58
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#26
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King
Local Time: 18:53
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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I agree absolutely with no huts, since the AIs have no clue on how to exploit them. I'd vote for raging hordes, even though that setting is probably to the advantage of the human player too. Random on the other settings sounds good to me. How about restart eliminated civs, to keep certain warmongers  from sweeping the map in the early going?
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February 20, 2001, 10:20
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#27
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Emperor
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Ah DaveV - you mean we have to spend millenia hunting for that last damn Settler - might as well build Apollo in order to find it
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____________
Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
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February 20, 2001, 10:36
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#28
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King
Local Time: 18:53
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Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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Well, there's always the gift techs and share maps trick, but you have a point. Maybe a large map is the best answer.
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February 20, 2001, 12:41
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#29
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King
Local Time: 22:53
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Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Double post...
[This message has been edited by Roman (edited February 20, 2001).]
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February 20, 2001, 12:42
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#30
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King
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Everything seems to have been agreed. Why don't we start?
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