February 12, 2003, 17:55
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#1
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Local Time: 21:31
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Orders for turnchat 2249-2256, 15/2/2003, 2200 GMT
Everything the same as the last chat: #smacdg, apolyton server, etc.
I presume so at least. Please correct me if i'm wrong GT.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 12, 2003, 17:55
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#2
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Local Time: 21:31
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Jedinica Vrijstaat orders, MY 2249 onwards
Jedinica Vrijstaat orders, MY 2249 onwards
Question to the Commissioner
GT, are my general orders for several of the formers ok, or do I still need to give detailed tile-per-tile soil enricher per soil enricher orders?
Requests to the DPO
Could you please design a 0-1-2*2 fusion probe team?
Could you please design a 0-1-4*2 probe foil with deep radar?
Could you please design a 0-3-5*2 transport with deep radar?
Requests to the DIA
Could you please design a 0-1-2*2 super former?
Could you please design a 0-1-6*2 super fusion cruiser former?
Rush requests (perhaps more may be added depending on the former poll):
Concordia: research hospital: 144 ec
Pandemonium: energy bank: 42 ec
Sheathed Sword: tree farm: 212 ec
Terminal Dogma: research hospital: 184 ec
Valhalla: tree farm: 36 ec
Total: 618 ec
Build queues
Concordia (second item put in between)
research hospital
0-1-2*2 fusion probe team
hybrid forest
fusion lab
centauri preserve
Pandemonium (nothing changed)
energy bank
research hospital
fusion lab
centauri preserve
Sheathed Sword (second item put in between)
tree farm
0-1-4*2 probe foil with deep radar
0-1-6*2 super fusion cruiser former
research hospital
fusion lab
centauri preserve
Terminal Dogma (whole queue reworked)
research hospital
<6>-1-9*2 missile interceptor
hybrid forest
fusion lab
centauri preserve
Valhalla (second item and following added)
tree farm
0-1-6*2 super fusion cruiser former
0-1-2*2 super former
0-1-2*2 super former
0-3-5*2 transport with deep radar
research hospital
Worker allocations
Concordia
When the borehole is finished, put an engineer on it as a worker.
Sheathed Sword
In MY 2250 this base will grow. Please changed the extra worker into an engineer.
Crawlers
Concordian crawler on (10.78) S-SW of Concordia, convoying minerals
-move to Pandemonium
-rehome to Pandemonium
-move back to the original tile (10.78)
-convoy minerals
Concordian crawler on (14.78) SE-SE-SE of Concordia, convoying minerals
-move to Valhalla
-rehome to Valhalla
-move back to the original tile (14.78)
-convoy minerals
Formers
Let all formers (six, with two more to be built in Valhalla) around Concordia and Valhalla first finish their current task (borehole and forest) and then plant soil enrichers on all four farmed tiles in that area. If finished, move on to construct soil enrichers on all farms near Pandemonium.
Let all four formers on (13.65) S-SE of ShSw construct soil enrichers on the farms around Sheathed Sword. If finished, move on to the farms near Pandemonium.
One of the two Pandemonian formers (16.68) SW-SW of TeDo
-move to Sheathed Sword
-rehome to Sheathed Sword
-help the four above formers with enriching the soil of the farms around Sheathed Sword and Pandemonium.
The other second Pandemonian former (16.68) SW-SW of TeDo
-move one tile N to (16.66)
-build road
-remove fungus
-construct mine
Sheathed Swordian 0-2t-1 trance former (14.56) S of Ankh-Morpork
-move to Ankh-Morpork and rehome. Give control over to the Solarian governor.
Terminal Dogmatic former (14.56) S of Ankh-Morpork
-move to (12.60) N of ShSw
-build road
-help the four above formers with enriching the soil of the farms around Sheathed Sword and Pandemonium.
Any sea former
Just build kelp farms and tidal harnesses in the base radius of the base supporting the sea former.
Thanks!
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
Last edited by Maniac; February 14, 2003 at 08:20.
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February 12, 2003, 18:15
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#3
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Emperor
Local Time: 16:31
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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can you pop a hybrid forest in right before the hospitals in sheathed sword and pandemonium?
rushes
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February 12, 2003, 19:07
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#4
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Local Time: 21:31
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Well I didn't consider them critical in those bases as they don't have many forests in their radius. But if you insist...
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 12, 2003, 19:38
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#5
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Preliminary Orders for Akiria, 2249-
Requests to the DIA
Upgrade requests as follows:
upgrade all Akirian formers to super formers design (0-1-1 super, NOT the one with armour on it, but a new, armourless model with a FISSION reactor to save 10 mins a piece)
There are 6 Akiria-supported formers and 3 other formers (iirc) under my command, for 9 total, each of which will cost 30 ec to upgrade as above, for a grand total of 270ecs in upgrades.
Rush requests as follows:
Format of rush costs:
Cost for no carryover (Cost for 10 mineral carryover)
Requested immediately (in order of priority):
- Tree Farm in Cyclops in 1 turn for 134ec (154ec)
- Tree Farm in Twin Peaks in 1 turn for 106ec (126ec)
- Research Hospital in New Tassagrad in 1 turn for 36ec (56ec)
- Network Node in Aurora in 1 turn for 6ec (26ec)
Requested in one turn (on 2250):
- Fusion Sea Formers in Espirito del Aqua in 1 turn for 54ec (84ec)
That's 336ec total in rushes so far. 506 if combined with the upgrades. That's about a turn and a half of our energy profits.
Requested for sometime in the near future:
- When New Tassagrad's crop failure is over, rush the Hab Complex if the amount is reasonable (given our ECs, that means if the first 10 mins are done).
- Anything in Espirito del Aqua, it can't build stuff worth ****
If, during play, a good oppurtunity for a rush comes up, please consider doing it, because we are swimming in ECs and Akiria could benefit greatly from some of them
General Orders for the Commssioner
1) If, for any reason, an Akirian base should begin generating any ED at all, cut mineral production until the ED goes away. Start by un-convoying mineral crawlers, then start moving/pulling workers if necessary. Please use your discretion in worker fiddling, so as to not overly damage nutrient or energy production. If time permits, please check any Akirian base that was near the ED limit (ie over 20 mins) and may have increased production since last checked.
2) Please check, before ending each turn, whether the next turn will bring a drone riot for any Akirian base. If so, please take preventative steps. I'll understand if time constraints make this touch-and-go, but please do your best to prevent drone riots (as opposed to fixing the problem after the riot starts).
Specific Orders for the Commssioner
1) Keep an eye on Espirito del Aqua and take steps to prevent possible drone riots. Particularly after the CC is built.
2) Remember those rushes this time!
Build Queues
Unchanged from current (as of the save)
Crawlers
New Tassagrad Crawler at 13,109 (S from NT)
- move to 10,112 (SW, SW, SW)
- Convoy minerals
Twin Peaks Crawler #2 (in TP), to be built
- Move to 22,112 (SW)
- Convoy nutrients (displace worker to an unworked forest square)
Cyclops Crawler #2 (in Cyclops), to be built
- Move to 7,119 (W, S)
- Convoy nutrients (displace worker to an unworked forest square)
Cyclops Crawler #3 (in Cyclops), to be built
- Move to 10,118 (SE)
- Convoy nutrients (displace worker to an unworked forest square)
Espirito del Aqua Sea Trawler #1 (in EdA), to be built
- Move to nearest FWS squre with a mining platform
- Convoy minerals (displace worker to a good unworked square)
All other Crawlers to be left unchanged.
Formers
Note: I'm assuming that any formers in Akirian territory are under my command and am thus giving orders for them. If any are not under my control, please ignore any of my orders for them and notify me which ones are not under my control. Note that I've ceased giving orders for the DEM and NA formers just outside Cyclops since they appear to be doing other things.
The group (#1) of:
Zanarkand Gate Former (10,118) SE of Cyclops, removing fungus
Aurora Former (10,118) SE of Cyclops, removing fungus
Cyclops Former (10,118) SE of Cyclops, removing fungus
- Finish removing fungus
- Build road
- Build Farm
- Build Condensor
- Build Soil Enricher
- Move to 7,119 (SW W)
- Build Soil Enricher
- Move to 6,118 (NW)
- Build road
- Build Farm
- Build Soil Enricher
New Tassagrad Former (7,119) SW SW of Cyclops, no orders
- Finish removing fungus
- Build road
- Move to (12,110) (N N N E E)
- Build Soil Enricher
- Move to (13,109) (NE)
- Build Soil Enricher
- Move to (14,110) (SE)
- Build Mine
- Build Road
- Move to (18,108) (NE NE E)
- Build farm (replace forest)
- Build condensor
- Build Soil Enricher
The group (#2) of:
Aurora Former (22,114) S SW of Twin Peaks, no orders
Aurora Former (22,114) S SW of Twin Peaks, planting forest
Aurora Former (22,114) S SW of Twin Peaks, no orders
- Finish planting forest
- Move to (22,112) (N)
- Build Soil Enricher
- Move to (20,112) (W)
- Build Soil Enricher
- Move to (21,109) (NE N)
- Build Condensor
- Build Soil Enricher
- Move to (18,108) (NW W)
- Build farm (replace forest)
- Build Condensor
- Build Soil Enricher
Tacticus Academy Former (22,108) N NW of Twin Peaks, no orders
- Move to (22,112) (S S)
- Build Soil Enricher
- Join former group #2 (follow their orders)
Crystalis Former (22,112) SW of Twin Peaks, no orders
- Build Soil Enricher
- Join former group #2 (follow their orders)
New Apolyton Former (26,114) SE SE SE of Twin Peaks, removing fungus
- finish removing fungus
- build farm
- build condensor
- build soil enricher
- build road
New Tassagrad Sea Former (15,105) NE NE of New Tassagrad, no orders
- Build Kelp Farm
- Move to (17, 105) (E)
- Build Mining Platform (square for use by EdA)
- Build Kelp Farm
- Move to (19,103) (NE NE)
- Build Tidal Harness
- Move to (18,104) (SW)
- Build Tidal Harness
- Build Kelp Farm
Espirito del aqua Former, when finished
- Join the New Tassagrad Sea former (orders just above this)
Any other Formers built during the turnchat:
- Probably just join a nearby former group, but feel free to use your discretion (short of boreholing the place to swiss cheese )
Workers
Aurora Worker (21,109) (SE SE of base)
- Switch to a forest square.
Espirito del Aqua Worker (17, 101) (NE of base)
- Become empath to stop pending drone riot
Espirito del Aqua Worker (18, 102) (E of base)
- Switch to (15,105) (S SW of base)
New Workers in any of the land bases
- Cultivate a farm square if nutrients are really needed, a forest square otherwise. Feel free to use your discretion if it would help the base.
New Workers in EdA
- Keep the food coming in, and go for any mining platforms that get built. If feasible, take some off of non-mineral low energy squares to work as engineers (or empaths, if needed).
Last edited by Cedayon; February 12, 2003 at 19:50.
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February 12, 2003, 19:39
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#6
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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c & p'd from the Akiria thread.
Hmm, hybrids... I need other stuff though... hmm...
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February 12, 2003, 19:47
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#7
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King
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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Twin Sea Preliminary Orders MY 2249-2256
Surprisingly not much to do this turn, the infrastructure queues in all bases are nearly full due to last turns orders, and the industrialization is proceeding as planned.
Build Queues
Crystalis (no change)
Mysidia (no change)
New Suez (no change)
U.N. Research Complex (no change)
Transcendence Academy
-change production form Fungicidal Former Mk2 to Recreation Commons
-rush Recreation Commons
Heaven’s Gate (no change)
Crawlers
Any newly constructed crawlers are to move to unoccupied forest locations and are to convoy minerals.
Formers
Upgrade all formers in Twin Sea region to Super Formers (doubles terraforming rate).
Move formers to squares not already containing forests, and remove fungus (if necessary), plant forests & build roads; except in rocky areas, in which case construct mines and build roads.
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February 12, 2003, 21:00
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#8
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Emperor
Local Time: 16:31
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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Quote:
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Originally posted by Maniac
Well I didn't consider them critical in those bases as they don't have many forests in their radius. But if you insist...
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well, i guess they're not critical...you can bump them down if you want. i just think we should put them in place, since they not only increase forest output, but mainly increase lab and economy output (so if you want to put fusion labs first, go ahead)
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February 12, 2003, 21:16
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#9
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Deity
Local Time: 20:31
Local Date: November 1, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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This will not do
Apart from Maniac ( requests granted) most other Governors ( not TKG or Cedayon)), especially Voltaire, have just submitted build orders. Their early defence promises are not being delivered. I will appeal to the DIA and Alpha Talent if there is not a stronger defence commitment from all regions.
__________________
"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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February 12, 2003, 21:21
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#10
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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I'm not sure I ever made defense promises... I've asked a few times (like last time) if you wanted NT to build some units, but I never got a response so I commited it to the XD.
If you want some units built, let me know which units and how many.
In the future, please ask me directly if you want something done before threatening to appeal to higher officials to force me to do that thing.
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February 12, 2003, 21:31
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#11
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Emperor
Local Time: 16:31
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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herc, what specifically do you need, again? i'm currently in the middle of a huge effort to beef up the infastructure in aurillion, so i doubt i'll be able to help there. maybe once my new super formers have completed a few boreholes, and i have hybrid forests and fusion labs everywhere, i'll commit some bases to building ships and air units. until then...
as DIA however, i can force some coastal bases in centralis and twin sea to build you ships if you need, but i think Suez is building a project ATM.
Aurillian Orders
upgrade all aurillian formers to super formers design (0-1-1 super, NOT the one with armour on it)
Build Queues
UNPD
Rush Hab complex (80 credits)
NEW DESIGN: Super fusion formers (0-1-2*2 super) (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
Hybrid forest
fusion lab
Zanarkand Gate
Rush tree farm (6 credits)
delete missile cruiser
Super Fusion formers (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
hybrid forest
hab complex
fusion lab
Deus Ex Machina
finish energy bank
Super Fusion formers (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
hybrid forest
hab complex
fusion lab
Xanadu
in 1 turn, rush tree farm (162 credits)
Super Fusion formers (RUSH AFTER 10 MINERALS)
Super Fusion formers (RUSH AFTER 10 MINERALS)
hybrid forest
UN Marine Institute
rush rec commons (26 credits)
replace Sea formers with Super Fusion sea formers (RUSH AFTER 10 MINERALS)
keep existing queue thereafter
Crawlers
move (9, 101) crawler outside ZG to (11, 103) and crawl minerals
move (7, 105) crawler to (9, 107) and crawl minerals
move (14, 98) trawler 1 space north and crawl energy
Formers
Group S SW of DEM - cancel current job, both work on borehole in current square
NW of DEM - cancel current job, assist in construction of borehole 2 tiles south
(6, 98) former - move to 11,97 and construct borehole
DEM former N N of cyclops - finish job, move to 5,115, build road, then borehole
Zanarkand Gate former SE of Cyclops - cancel orders for it, and move to 5,115 to assist in borehole construction
UNPD former S SE of transcend academy - move to 11,103 and construct borehole
Outside UNMI: after kelp farm, build mining platform
Sea former from Xanadu: head north to terraform Circular Quay, transfer control to Centralis
New formers from UNPD: more to 11,97 and build borehole, then to 15,93 to build BH
" " " ZG: move to 11,103 and build borehole, then to 8,102 to lower terrain
from DEM: move to 2,102 and build borehole (replace condensor), then to 3,99 to remove fungus, build borehole
from Xanadu: to 5,115 to build borehole, then 7,111 to build BH
Workers
UNPD: move one sea worker to a forest
ZG: change empath to work a forest
DEM: no changes
Xanadu: no changes
UNMI: make it look like the attached picture
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February 13, 2003, 00:31
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#12
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King
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Calgary, Alberta
Posts: 1,568
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Quote:
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Originally posted by Hercules
This will not do
Apart from Maniac ( requests granted) most other Governors ( not TKG or Cedayon)), especially Voltaire, have just submitted build orders. Their early defence promises are not being delivered. I will appeal to the DIA and Alpha Talent if there is not a stronger defence commitment from all regions.
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Infrastructure takes priority, and before I can commit the industrial power of the Twin Sea region to defense I have to keep my promise to industrializing and modernizing the entirety of the region. I would also the question of building up unnecessary defensive measures when the minerals could be put to use of improving the lives of the regions people. The Hive has to date not attacked us on our home soil, our current defenses have been sufficient in keeping native lifeforms at bay, and many bases still lack even the most basic infrastructure.
I will concede that the Twin Sea defense forced need an overhaul, but I don’t see the need to devote the minerals of the region to the construction of new units when the DPO can simply upgrade the existing units, this should hardly be a problem given that the new free market economic system produces a surplus great enough to fund such an endeavor. So in short I would request that that DPO, rather than complain about the lack of interest the Twin Sea administration has taken in defense, overhaul the forces in the Twin Sea region using DPO funds.
__________________
You can only curse me to eternal damnation for so long!
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February 13, 2003, 02:07
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#13
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Emperor
Local Time: 06:31
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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All is correct, Maniac, thank you for posting this and saving me the trouble.
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February 13, 2003, 02:18
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#14
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Emperor
Local Time: 06:31
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Quote:
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Question to the Commissioner
GT, are my general orders for several of the formers ok, or do I still need to give detailed tile-per-tile soil enricher per soil enricher orders?
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The current format is fine. Besides, it gets tricky to follow detailed tile-by-tile orders by the end of the chat anyway.
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February 13, 2003, 08:56
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#15
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Hmm, maybe I'll redo the format of my former orders, then...
Btw, who's doing orders for Solaris?
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February 13, 2003, 14:09
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#16
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Prince
Local Time: 15:31
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Williamsburg, Virginia
Posts: 648
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Directorate of Science orders
Direct our research according to this poll. As I will not be able to attend the turnchat, the Commissioner is empowered to break any ties should they occur.
__________________
Adam T. Gieseler
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February 13, 2003, 17:30
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#17
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Emperor
Local Time: 16:31
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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Quote:
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Originally posted by Cedayon
Hmm, maybe I'll redo the format of my former orders, then...
Btw, who's doing orders for Solaris?
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i thought maniac was until MWIA got back. i could do them if neither of you want to though.
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February 13, 2003, 19:57
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#18
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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Originally posted by TKG
i thought maniac was until MWIA got back. i could do them if neither of you want to though.
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Oh, Maniac is doing them, k ... I just wanted to make sure someone was doing it so GT doesn't kill us come turnchat time
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February 13, 2003, 20:27
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#19
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Local Time: 21:31
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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And I thought Cedayon was doing them. I'll try to have in some 20 hours. if anyone feels tempted to do them in the meantime, be my guest!
PS: One of those two formers loaned to Solaris I have recalled to Sheathed Sword as a lot of soil enrichers and boreholes will be built there soon. The second (the one with synthmetal trance defence) I have ordered rehomed to Ankh-Morpork and have given over control to the Solarian authorities.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 13, 2003, 20:50
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#20
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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I've gotta go somewhere about... now, really ... but I'll be back in 2 hours or so and I'll do Solaris' orders then.
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February 14, 2003, 00:02
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#21
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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On request I've made these orders for Solaris. Feel free to pick them apart and change whatever, anyone, as I don't have authority here.
Possible Orders for Solaris 2249-
Requests to the DIA
Rush requests as follows:
Format of rush costs:
Cost for no carryover (Cost for 10 mineral carryover)
Requested immediately:
- Children's Creche in Ankh-Morpork in 1 turn for 46ec (66ec)
- Fung. Formers Mk2 in Shangri-La in 1 turn for 37ec (dunno what for +10)
- Supply Crawler in Metropolis in 1 turn for 7ec
- Fung. Formers Mk2 in Capricorn in 1 turn for 85ec
- Fusion Sea Formers in U.N. Aquaxenobanana in 1 turn for 42ec
Requested for a bit later:
Whatever you can live with the cost of rushing, Solaris, at this stage, really needs whatever funds we can give it.
Build Queues
Ankh-Morpork
Current Project: Children's Creche
Queue ( not changed):
Supply Crawler
Rec Commons (if necessary)
Supply Crawler
Network Node
Former
Shangri-La
Current Project: Former
Queue ( not changed):
Children's Creche
Supply Crawler
Rec Commons (if necessary)
Supply Crawler
Network Node
Former (if necessary)
Metropolis
Current Project: Supply Crawler (for the nearby rocky mine)
Queue ( not changed):
Children's Creche
Rec Commons (if necessary)
Supply Crawler
Network Node
Former (if necessary)
Capricorn
Current Project: Former
Queue ( changed):
Rec Commons (if necessary)
Supply Crawler
Children's Creche
Network Node
Supply Crawler
U.N. Aquaxenobanana
Current Project: Fusion Sea Formers
Queue ( not changed):
Children's Creche
Rec Commons (if necessary)
Sea Trawler
Sea Former (if there's enough minerals to spare the support)
Network Node
Sea Trawler
Crawlers
Just pick good spots when the crawlers come on-line. A really good one, though, is for a Metro crawler to convoy minerals from the adjacent mine at (17,59, just W of the base).
Formers
Ankh-Morpork Former (18,54) (SW of Shangri-La), building condensor
- Finish condensor
- Build Soil Enricher
- Move to (18,52) (N)
- Build road
- Plant Forest (or should it be farmed?)
- Move to (17, 51) (NW)
- Build road
- Build mine
Metropolis Former (22,58) (NE E of Metro), removing fungus
- finish removing fungus
- Build road
- Build farm
- Build condensor (if necessary)
- Move to (24, 60) (SE)
- Remove fungus
- Build road
- (from here depends on priorities)
If Shangri-La builds a former, have it assist the A-M former nearby.
If Capricorn builds a former, have it assist the Metro former nearby.
If UNABanana build a former, put a mining platform or two up in the kelp squares, toss in a tidal harness if there's time.
Terminal Dogma Former (14,56) (S of A-M), no orders
- recalled by Maniac, so do as he says... thanks for the formers, Maniac, that condensor farm is working wonders for A-M
Sheathed Sword Former (same place as the TD former), no orders
- move to A-M (N)
- rehome to A-M (as per Maniac's orders)
- move back to (14,56) (S)
- build soil enricher
- move to (16,56) (E)
- build farm
- build soil enricher
- build condensor
Workers
Ankh-Morpork:
- The base will grow in 2 turns, creating a drone riot situation (if nothing changes), so in 1 turn (on 2250) pull a worker into empath duty to avert that.
Metro Worker at (16,60) (W SW of base)
- Switch to the unworked forest square, it's better
U.N. Aquaxenobanana:
- The base will grow in 1 turn, creating a drone riot situation (if nothing changes), so immediately pull a worker into empath duty to avert that.
New Workers
- At this stage the bases simply need food, the workers should be placed accordingly. If possible, work some good mineral squares. Hopefully some more forest can be planted soon (even though I'm doing little but condensor farms right now ).
Last edited by Cedayon; February 14, 2003 at 13:47.
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February 14, 2003, 06:51
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#22
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Emperor
Local Time: 06:31
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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PRELIMINARY ORDERS AS OF MY 2249:
Build Queue Orders:
New Apolyton:
Add former to beginning of build queue.
Add former to build queue after Fusion Lab.
ThisBaseIsBelongToUs:
None.
Tacticus Academy:
Insert Hybrid Forest at end of build queue once PE is discovered.
Insert Aerospace Complex after that.
Antioch:
None.
Worker Placement Orders:
Tacticus Academy:
Switch one Empath to an Engineer.
Crawler Orders:
Have 16,88 crawler cash in at NA for AV.
Former Orders:
Tacticus Academy former (9,79), NNW of Antioch, clear fungus.
- Continue clearing fungus.
- When done, build farm, solar, then soil enricher. Next move back and build soil enrichers on every condenser square in Centralis.
Tacticus Academy former (8, 84), SWSW of Antioch, construct soil enricher.
- Continue current project.
- When done, carry on building soil enrichers on every condenser and farm square available.
Antioch former (9,79), NNW of Antioch, clear fungus.
- Continue clearing fungus.
- When done, build farm, solar, then soil enricher. Next move back and build soil enrichers on every condenser square in Centralis.
ThisBaseIsBelongToUs former (9,79), NNW of Antioch, clear fungus.
- Continue clearing fungus.
- When done, build farm, solar, then soil enricher. Next move back and build soil enrichers on every condenser square in Centralis.
ThisBaseIsBelongToUs former (16,86), SE of TBIBTU, no orders.
- Clear fungus.
- Build road.
- Plant forest.
- Move W & repeat.
- Move NW & repeat
New Apolyton former (16,86), SE of TBIBTU, clear fungus.
- Clear fungus.
- Build road.
- Plant forest.
- Move W & repeat.
- Move NW & repeat
ThisBaseIsBelongToUs former (10,80), N of Antioch, plant forest.
- Continue current project.
- Move NE, build road, then forest. Next move back and build soil enrichers on every condenser square in Centralis.
Rush Requests:
(Excluding cost of AV in NA)
Fusion Lab in Antioch for 128 ECs (optimal price)
Centauri Preserve in TA (after Biology Lab) for 144 ECs (optimal price)
Hybrid Forest in TA (after Centauri Preserve) for ~420 ECs (optimal price)
Total: ~672 ECs.
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February 14, 2003, 08:19
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#23
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Local Time: 21:31
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Quote:
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Originally posted by Cedayon
Terminal Dogma Former (14,56) (S of A-M), no orders
- move to A-M (N)
- rehome to A-M (as per Maniac's orders)
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Sheathed Sword Former (same place as the TD former), no orders
- recalled by Maniac, so do as he says... thanks for the formers, Maniac, that condensor farm is working wonders for A-M
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Note: it's the Sheathed Swordian former that I would prefer to rehome to Ankh-Morpork, not the Terminal Dogmatic. Currently a Pandemonian former is under as well to be rehomed at ShSw. That way every base in Jedinica will support three land formers, no more, no less.
Note: I have updated my previous orders post for sea formers.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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February 14, 2003, 13:48
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#24
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Quote:
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Originally posted by Maniac
Note: it's the Sheathed Swordian former that I would prefer to rehome to Ankh-Morpork, not the Terminal Dogmatic.
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Edited my orders to reflect this.
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February 14, 2003, 16:01
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#25
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Emperor
Local Time: 16:31
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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Quote:
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Originally posted by Cedayon
Fung. Formers Mk2
Supply Crawler
Fusion Sea Formers
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fung. formers mk2? what?
supply crawlers i *think* are the same cost with the rover chassis with fusion (are they?) so we might as well build them, and are your sea formers super?
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February 14, 2003, 16:09
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#26
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Those are just what the bases are producing currently... I just put "former", "Supply Crawler" and such in the build queue, GT's the one who picks which one.
I could see about changing the model, though it might cost some minerals for the ones currently being built.
I would prefer fission super, myself...
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February 15, 2003, 05:49
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#27
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Emperor
Local Time: 06:31
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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Okay, the only orders we need now are TKG's approval or otherwise of the requested rushes, Herc's, and some DEI orders (although we can probably just carry on doing what we were ebfore, which was exploring to the nroth and recalling the combat foils).
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February 15, 2003, 11:36
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#28
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Emperor
Local Time: 16:31
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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all rushes, especially aurillian ones are approved. and tacticus, insert a few well-placed rushes into twin sea aswell
i'll have the DIA orders ready soon, base placements and such...
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February 15, 2003, 14:11
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#29
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Btw, I won't be able to attend this turnchat. Like the last one, I'm on campus and my University has an irrational hatred for IRC.
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February 15, 2003, 18:03
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#30
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Local Time: 21:31
Local Date: November 1, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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I just realied something: Who's running UN Circular Quay??
UN Circular Quay build queue (also change current construction)
police infantry
super fusion cruiser former (same type as in Jedinica VS)
rec commons
D of Science order
Move the alien artifact near N of Ankh-Morpork to Sheathed Sword, but do NOT cash it in until AdamTG says to do so.
DEI orders
Same old orders as last time (I wrote them 10 minutes ago, but I lost them and I don't feel like rewriting) EXCEPT:
*(126.88) trance laser skimship move to UN Circular Quay
*TBIBTU probe team move to Valhalla
*Two exploring units in Twin Peaks and trance scout defensive N of Ankh-Morpork return to control of the DPO.
*Fusion probe team to be constructed (tbc) in Concordia: move to Valhalla
*Fusion probe foil tbc in ShSw: explore the three large unexplored spots on the map in the sea west of ShSw.
DPO orders
*the mind worm on (7.95) should move to the fungus tile (16.74) (when in fungus they don't cost support)
*trance scout defensive (14.52) moves to Sheathed Sword
*the two AAA missile infantries and the gatling squad move to Valhalla
I have the feeling I missed some things, but whatever...
If any military units get finished, please ask in the chat what to do with them.
Hercules, perhaps you should post a poll asking if we should invade the Hive, and ask how many units each region should deliver for that war, in absolute numbers or as a percentage of the total mineral production of that region which should support offensive military units. Then you have legal arguments and the governors can't refuse to build military units, command centres & aerospace complexes.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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