February 12, 2003, 18:26
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#1
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Settler
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 25
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Can you KEEP a captured city that has a population of ONE?
Every time I capture an enemy city that has a population of 1, I do not get the option to keep the city.
Actually, I shouldn't say EVERY time, cuz for some unknown reason I have been able to keep a city like this a few rare times. At least, I am pretty sure I'm remembering correctly.
Anyways, can someone clear this up for me? The Celts have one piddly remaining city I would like to take so I can wipe them out... but at the same time I want the city for myself.
Must I wait for it to reach a pop of 2?
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February 12, 2003, 18:47
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#2
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Deity
Local Time: 13:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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If the city has a cultural value greater than 1 it will survive being captured at size 1.
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February 12, 2003, 18:55
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#3
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Settler
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 25
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ahhh, ok.
So it's the CULTURAL points the city has and it has nothing to do with the actual POPULATION.
Thank you.
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February 12, 2003, 20:11
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#4
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Emperor
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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I believe it's culture and population. A size two city with no culture can still be taken. I usually bombard to size one, so I'm not entirely positive.
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February 12, 2003, 20:15
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#5
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Settler
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 25
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Quote:
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Originally posted by Willem
I usually bombard to size one, so I'm not entirely positive.
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You do this so there are fewer angry citizens that would increase the chances of the city flipping back? or.. ?
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February 12, 2003, 20:16
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#6
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Emperor
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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At least with PTW 1.14, ANY culture points ensures its survival at capture. It does not need to have had its culture border expanded yet. Therefore, if the civ just had its capital transfered because its previous capital was captured, it will have at least one culture point because of its relocated palace.
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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February 12, 2003, 20:23
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#7
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Settler
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 25
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Quote:
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Originally posted by Jaybe
At least with PTW 1.14, ANY culture points ensures its survival at capture.
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OK, so therefore a city could theoretically have a population of 20, but have no Palace, Temple, WoW or any culture-producing improvement and if I was to attack it, I would not be able to keep it?
I suppose that makes sense. I'm gonna go test it out.
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February 12, 2003, 20:28
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#8
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Emperor
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Villain
You do this so there are fewer angry citizens that would increase the chances of the city flipping back? or.. ?
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No, so my offensive troops suffer the least amount of casualites as possible. I generally raze any cities I capture, unless it contains a wonder.
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February 12, 2003, 20:32
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#9
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Settler
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 25
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Quote:
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Originally posted by Willem
No, so my offensive troops suffer the least amount of casualites as possible. I generally raze any cities I capture, unless it contains a wonder.
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Oh, I see. You do it not to kill citizens, but to lower the HP of the defending troops?
And you raze because.. ?
Sorry.. this must seem like 20 Questions -- except there's no prize at the end of the thread.
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February 12, 2003, 20:41
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#10
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King
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Quote:
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Originally posted by Villain
OK, so therefore a city could theoretically have a population of 20, but have no Palace, Temple, WoW or any culture-producing improvement and if I was to attack it, I would not be able to keep it?
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It would survive. The rules are if it was ever at least 2 population or 1 culture point it survives (unless you decide to raze it (I never do)).
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February 12, 2003, 20:41
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#11
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Emperor
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Villain
Oh, I see. You do it not to kill citizens, but to lower the HP of the defending troops?
And you raze because.. ?
Sorry.. this must seem like 20 Questions -- except there's no prize at the end of the thread.
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I'm very fussy about where I build my cities, and generally an AI city doesn't fit in to my "master plan". Plus it provides me with a good buffer zone if I eliminate a few of his border cities, I don't have to worry as much about his culture levels.
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February 12, 2003, 20:47
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#12
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Settler
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 25
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Quote:
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Originally posted by WarpStorm
It would survive. The rules are if it was ever at least 2 population or 1 culture point it survives (unless you decide to raze it (I never do)).
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Gotcha. That seems to fit with the 'surviving' and 'not-surviving' situations I've experienced but never really got WHY.
Thanks for all the replies!
The info sure comes fast and furious here... gotta love it.
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February 12, 2003, 21:04
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#13
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Deity
Local Time: 13:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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Originally posted by Willem
I'm very fussy about where I build my cities, and generally an AI city doesn't fit in to my "master plan". Plus it provides me with a good buffer zone if I eliminate a few of his border cities, I don't have to worry as much about his culture levels.
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I prefer to capture larger cities, rush buy workers / starve down to size 2, then rush buy a settler to disband the city and rebuild suitable to my grid. I get more slaves that way, and keep my home cities more productive.
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February 12, 2003, 21:09
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#14
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Emperor
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by notyoueither
I prefer to capture larger cities, rush buy workers / starve down to size 2, then rush buy a settler to disband the city and rebuild suitable to my grid. I get more slaves that way, and keep my home cities more productive.
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I find that to be to much of a bother, I just to prefer to get it over with. If I do disband a city, I'll just pull everyone off the fields and build a Worker. Less hassle. I'm really glad they included the raze option in Civ III, it used to be such a pain slowly starving a city away in Civ II.
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February 12, 2003, 21:43
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#15
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Prince
Local Time: 16:31
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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At first I liked the razing option, but now... It is unthinkable it was not part of the Civ series! I usually raze a city to get workers, which become a) new pop for new citites or b) watchtowers, radar posts, airfields...
I never raze a city with a wonder; instead, I'm always afraid that some dumb AI player may do it just for the sake of its war. So I always try to get first in wonder AI cities.
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February 13, 2003, 11:14
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#16
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Prince
Local Time: 14:31
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Washington, DC, US
Posts: 548
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Quote:
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Originally posted by pedrojedi
At first I liked the razing option, but now... It is unthinkable it was not part of the Civ series! I usually raze a city to get workers, which become a) new pop for new citites or b) watchtowers, radar posts, airfields...
I never raze a city with a wonder; instead, I'm always afraid that some dumb AI player may do it just for the sake of its war. So I always try to get first in wonder AI cities.
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Hrm, this just got me thinking. I never raze a city with a wonder either, not even obsolete ones. But can anyone confirm that you actually get points for keeping captured, obsolete wonders? I mean does the fact that you possess the wonder actually get taken into account in your score?
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February 13, 2003, 16:46
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#17
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Prince
Local Time: 16:31
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Don't know, and on Civ3 I noticed that the game don't gave me the rightful culture points that I deserved, even on times of peace. Not 1 lousy point from, let's say, Great Library on Modern Age. I don't know if the PTW has also this feature, but it is very annoying.
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February 14, 2003, 14:51
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#18
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Warlord
Local Time: 19:31
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Aberystwyth
Posts: 232
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You get the benefits of captured wonders but the not the culture
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February 14, 2003, 15:16
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#19
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Prince
Local Time: 13:31
Local Date: November 1, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
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Quote:
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Originally posted by pedrojedi
I... don't gave me the rightful culture points from, let's say, Great Library...
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That's because you captured it. You only get Culture Points if you build it.
About Destroying a size 1 City...
Is it Culture Points, or just any improvements that allows a city to be captured? I was thinking that if it had some improvement that it would let you capture it instead of auto raze. Of course, any cities of which I was thinking may have had a Temple in them--they don't remain when you capture a city.
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February 14, 2003, 15:54
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#20
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Emperor
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by Traelin
Hrm, this just got me thinking. I never raze a city with a wonder either, not even obsolete ones. But can anyone confirm that you actually get points for keeping captured, obsolete wonders? I mean does the fact that you possess the wonder actually get taken into account in your score?
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Score from Wonders? What score?
You get score only from citizens (happy or content/specialist), territory, or future tech. See your F8.
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February 14, 2003, 15:58
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#21
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Emperor
Local Time: 12:31
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by steven8r
...
About Destroying a size 1 City...
Is it Culture Points, or just any improvements that allows a city to be captured? ...
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Culture Points.
Now whether they have to be from the current owner or not, ...
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February 14, 2003, 21:48
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#22
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Emperor
Local Time: 15:31
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Quote:
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Originally posted by WarpStorm
It would survive. The rules are if it was ever at least 2 population or 1 culture point it survives (unless you decide to raze it (I never do)).
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Why not keep these some of the time? I do.
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