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Old February 12, 2003, 18:26   #1
Villain
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Can you KEEP a captured city that has a population of ONE?
Every time I capture an enemy city that has a population of 1, I do not get the option to keep the city.

Actually, I shouldn't say EVERY time, cuz for some unknown reason I have been able to keep a city like this a few rare times. At least, I am pretty sure I'm remembering correctly.

Anyways, can someone clear this up for me? The Celts have one piddly remaining city I would like to take so I can wipe them out... but at the same time I want the city for myself.

Must I wait for it to reach a pop of 2?
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Old February 12, 2003, 18:47   #2
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If the city has a cultural value greater than 1 it will survive being captured at size 1.
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Old February 12, 2003, 18:55   #3
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ahhh, ok.

So it's the CULTURAL points the city has and it has nothing to do with the actual POPULATION.

Thank you.
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Old February 12, 2003, 20:11   #4
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I believe it's culture and population. A size two city with no culture can still be taken. I usually bombard to size one, so I'm not entirely positive.
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Old February 12, 2003, 20:15   #5
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Quote:
Originally posted by Willem
I usually bombard to size one, so I'm not entirely positive.
You do this so there are fewer angry citizens that would increase the chances of the city flipping back? or.. ?
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Old February 12, 2003, 20:16   #6
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At least with PTW 1.14, ANY culture points ensures its survival at capture. It does not need to have had its culture border expanded yet. Therefore, if the civ just had its capital transfered because its previous capital was captured, it will have at least one culture point because of its relocated palace.
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Old February 12, 2003, 20:23   #7
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Quote:
Originally posted by Jaybe
At least with PTW 1.14, ANY culture points ensures its survival at capture.
OK, so therefore a city could theoretically have a population of 20, but have no Palace, Temple, WoW or any culture-producing improvement and if I was to attack it, I would not be able to keep it?

I suppose that makes sense. I'm gonna go test it out.
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Old February 12, 2003, 20:28   #8
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Originally posted by Villain


You do this so there are fewer angry citizens that would increase the chances of the city flipping back? or.. ?
No, so my offensive troops suffer the least amount of casualites as possible. I generally raze any cities I capture, unless it contains a wonder.
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Old February 12, 2003, 20:32   #9
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Originally posted by Willem


No, so my offensive troops suffer the least amount of casualites as possible. I generally raze any cities I capture, unless it contains a wonder.
Oh, I see. You do it not to kill citizens, but to lower the HP of the defending troops?

And you raze because.. ?

Sorry.. this must seem like 20 Questions -- except there's no prize at the end of the thread.
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Old February 12, 2003, 20:41   #10
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Quote:
Originally posted by Villain
OK, so therefore a city could theoretically have a population of 20, but have no Palace, Temple, WoW or any culture-producing improvement and if I was to attack it, I would not be able to keep it?
It would survive. The rules are if it was ever at least 2 population or 1 culture point it survives (unless you decide to raze it (I never do)).
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Old February 12, 2003, 20:41   #11
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Originally posted by Villain


Oh, I see. You do it not to kill citizens, but to lower the HP of the defending troops?

And you raze because.. ?

Sorry.. this must seem like 20 Questions -- except there's no prize at the end of the thread.
I'm very fussy about where I build my cities, and generally an AI city doesn't fit in to my "master plan". Plus it provides me with a good buffer zone if I eliminate a few of his border cities, I don't have to worry as much about his culture levels.
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Old February 12, 2003, 20:47   #12
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Originally posted by WarpStorm


It would survive. The rules are if it was ever at least 2 population or 1 culture point it survives (unless you decide to raze it (I never do)).
Gotcha. That seems to fit with the 'surviving' and 'not-surviving' situations I've experienced but never really got WHY.

Thanks for all the replies!

The info sure comes fast and furious here... gotta love it.
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Old February 12, 2003, 21:04   #13
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Quote:
Originally posted by Willem


I'm very fussy about where I build my cities, and generally an AI city doesn't fit in to my "master plan". Plus it provides me with a good buffer zone if I eliminate a few of his border cities, I don't have to worry as much about his culture levels.
I prefer to capture larger cities, rush buy workers / starve down to size 2, then rush buy a settler to disband the city and rebuild suitable to my grid. I get more slaves that way, and keep my home cities more productive.
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Old February 12, 2003, 21:09   #14
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Quote:
Originally posted by notyoueither


I prefer to capture larger cities, rush buy workers / starve down to size 2, then rush buy a settler to disband the city and rebuild suitable to my grid. I get more slaves that way, and keep my home cities more productive.
I find that to be to much of a bother, I just to prefer to get it over with. If I do disband a city, I'll just pull everyone off the fields and build a Worker. Less hassle. I'm really glad they included the raze option in Civ III, it used to be such a pain slowly starving a city away in Civ II.
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Old February 12, 2003, 21:43   #15
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At first I liked the razing option, but now... It is unthinkable it was not part of the Civ series! I usually raze a city to get workers, which become a) new pop for new citites or b) watchtowers, radar posts, airfields...

I never raze a city with a wonder; instead, I'm always afraid that some dumb AI player may do it just for the sake of its war. So I always try to get first in wonder AI cities.
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Old February 13, 2003, 11:14   #16
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Quote:
Originally posted by pedrojedi
At first I liked the razing option, but now... It is unthinkable it was not part of the Civ series! I usually raze a city to get workers, which become a) new pop for new citites or b) watchtowers, radar posts, airfields...

I never raze a city with a wonder; instead, I'm always afraid that some dumb AI player may do it just for the sake of its war. So I always try to get first in wonder AI cities.
Hrm, this just got me thinking. I never raze a city with a wonder either, not even obsolete ones. But can anyone confirm that you actually get points for keeping captured, obsolete wonders? I mean does the fact that you possess the wonder actually get taken into account in your score?
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Old February 13, 2003, 16:46   #17
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Don't know, and on Civ3 I noticed that the game don't gave me the rightful culture points that I deserved, even on times of peace. Not 1 lousy point from, let's say, Great Library on Modern Age. I don't know if the PTW has also this feature, but it is very annoying.
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Old February 14, 2003, 14:51   #18
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You get the benefits of captured wonders but the not the culture
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Old February 14, 2003, 15:16   #19
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Quote:
Originally posted by pedrojedi
I... don't gave me the rightful culture points from, let's say, Great Library...
That's because you captured it. You only get Culture Points if you build it.

About Destroying a size 1 City...
Is it Culture Points, or just any improvements that allows a city to be captured? I was thinking that if it had some improvement that it would let you capture it instead of auto raze. Of course, any cities of which I was thinking may have had a Temple in them--they don't remain when you capture a city.
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Old February 14, 2003, 15:54   #20
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Quote:
Originally posted by Traelin
Hrm, this just got me thinking. I never raze a city with a wonder either, not even obsolete ones. But can anyone confirm that you actually get points for keeping captured, obsolete wonders? I mean does the fact that you possess the wonder actually get taken into account in your score?
Score from Wonders? What score?
You get score only from citizens (happy or content/specialist), territory, or future tech. See your F8.
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Old February 14, 2003, 15:58   #21
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Quote:
Originally posted by steven8r
...
About Destroying a size 1 City...
Is it Culture Points, or just any improvements that allows a city to be captured? ...
Culture Points.
Now whether they have to be from the current owner or not, ...
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Old February 14, 2003, 21:48   #22
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Quote:
Originally posted by WarpStorm

It would survive. The rules are if it was ever at least 2 population or 1 culture point it survives (unless you decide to raze it (I never do)).
Why not keep these some of the time? I do.
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