February 28, 2003, 10:11
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#61
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Prince
Local Time: 16:32
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Quote:
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I use some generic program that came with my computer.
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Like Windows Paintbrush?
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February 28, 2003, 12:09
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#62
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Emperor
Local Time: 20:32
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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aaglo , You used pov-ray for creating that!!!
Wow, I'm impressed. I've actually tried pov-ray myself(very steep learning curve indeed). My most complicated scene had 3 textured spheres, 2 light-sources and...nothing more.
__________________
Don't eat the yellow snow.
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February 28, 2003, 14:34
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#63
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Prince
Local Time: 16:32
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Can you draw pictures with povray? or just set a 3d texture/lighting/colors for stuff?
If not, what you would recomend for a beginner to draw a unit? Corel Draw? Windows Paintbrush? Sugestions?
Do you draw with a pencil-mouse or something like that, or just a regular mouse?
Yeah, I know it is kinda OT, but I really would like to know about that, and it's a good opportunity.
PS: Yeah, I'm a total beginner when it comes to drawing in paper or computer. I'd like to start.
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March 1, 2003, 04:07
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#64
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Emperor
Local Time: 14:32
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Quote:
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Originally posted by pedrojedi
Like Windows Paintbrush?
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No...hmm. I know the name, just not at the moment. One of the lower-echelon graphics programs, I'm sure.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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March 3, 2003, 02:59
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#65
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King
Local Time: 22:32
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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Here are the new, and somehow better pics I did as fortresses.
The same file in pcx-format can be found in the creation forum
__________________
I'm not a complete idiot: some parts are still missing.
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March 3, 2003, 10:31
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#66
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Emperor
Local Time: 14:32
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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MGI Photosuite.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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March 3, 2003, 20:31
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#67
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Chieftain
Local Time: 19:32
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 64
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I only use fortresses when my workers have nothing else to do, usually. Sometimes in certain border situations. The one thing I find fortresses extremely useful for is at a beachhead or sometimes a narrow chokepoint. Used at a beachhead, a fortress lets me hold a spot in extremely hostile territory long enough to bring in reinforcements and attack units with low defense values.
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March 5, 2003, 08:11
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#68
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Prince
Local Time: 19:32
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Invisible, Silent, Deadly.
Posts: 310
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Quote:
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Originally posted by pedrojedi
Can you draw pictures with povray? or just set a 3d texture/lighting/colors for stuff?
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err... no. I think you have completely the wrong impression of what povray is. It's a ray tracing package so you define objects (spheres, planes), give them surface textures (metal, granite) and specify one or more light sources and it then goes away and renders the scene for you.
The last time I used povray it didn't have a GUI for defining the scene so you had to do it with a scripting language.
There are easy to use packages which have guis for placing objects etc. There is one packaged with Corel Draw in fact.
__________________
Do not be too proud of this technological terror you've constructed...
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March 5, 2003, 08:30
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#69
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King
Local Time: 22:32
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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Pov-ray is a text based program, so you don't draw anything. It usually looks something like this
Quote:
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#include "colors.inc"
#include "finish.inc"
#include "metals.inc"
#include "Trtires.pov"
#include "stones.inc"
camera {location <0,40,-80>
angle 62
look_at <0,0,0> orthographic
}
light_source {<400,400,-400> color White}
light_source {<-400,400,400> Gray50 shadowless}
light_source {<-400,400,-400> Gray50 shadowless}
light_source {<400,400,400> Gray50 shadowless}
background {White}
//plane {y, 0 pigment {MediumWood} finish {ambient 1 diffuse 0}}
//arm colors
#declare a1 = texture {pigment {SteelBlue} finish {Dull}}
#declare a2 = texture {pigment {Scarlet} finish {Dull}}
#declare a3 = texture {pigment {Aquamarine} finish {Dull}}
#declare a4 = texture {pigment {Gray80 filter .6}finish {ambient 1 diffuse 0} }
#declare a5 = texture {pigment {Yellow} finish {Dull}}
#declare a6 = texture {pigment {Gray20} finish {Dull}}
#declare a7 = texture {pigment {DarkGreen} finish {Dull}}
#declare a8 = texture {pigment {Cyan} finish {Dull}}
#declare arm = texture {a2} //armour color
#declare armour = union{ //no armour yet
}
#declare rlaunch = union { //stealth tank
object {feet scale 1.2} //tracs
object {cover scale 1.2} //track covers
object {tire scale .7 translate <-6,-2.3,-5.7>} //tire
object {tire scale .7 translate <-6,-2.3,5.7>} //tire
object {cockpit scale 1.5 translate <-6,-2,0>}
box {<-2,1,-8>,<17,3,8> texture {shot}}
box {<-10,-2,-3>,<15,1.1,3> texture {wosh}}
box {<6,3,-5>,<14,4,5> texture {wosh}}
cylinder {<4,4,-5>,<4,4,5>,2 texture {wosh}}
object {mlestack scale .35 rotate z*70 translate <15,8,-3>}
object {mlestack scale .35 rotate z*70 translate <15,8,3>}
}
#declare sazi = union{ //stack
object {rlaunch scale 1.02 rotate y*-45 translate <-32,0,-68>}
object {rlaunch scale 1.02 rotate y*45 translate <-32,0,56>}
object {rlaunch scale 1.02 rotate y*-135 translate <32,0,-68>}
object {rlaunch scale 1.02 rotate y*135 translate <32,0,56>}
object {rlaunch scale 1.02 rotate y*0 translate <-32,0,-8>}
object {rlaunch scale 1.02 rotate y*-90 translate <0,0,-68>}
object {rlaunch scale 1.02 rotate y*90 translate <0,0,56>}
object {rlaunch scale 1.02 rotate y*180 translate <32,0,-8>}
}
//object {sazi} //stack
object {rlaunch scale 2.5 rotate y*-135 translate y*-5} //close-up
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and the result of this is here:
__________________
I'm not a complete idiot: some parts are still missing.
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March 5, 2003, 08:42
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#70
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Prince
Local Time: 16:32
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Tooooo much for me...
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March 5, 2003, 08:52
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#71
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King
Local Time: 22:32
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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perojedi, that doesn't even include the file trtires.pov, which is required for the various parts of this pic. And it's atleast twice as large. This file here is just the assembly file.
__________________
I'm not a complete idiot: some parts are still missing.
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March 5, 2003, 12:39
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#72
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Prince
Local Time: 16:32
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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And now I officially set the bar for my learning curving of this software as "when I have a lot of time to learn something totally out of my scope". This should happen in at least 2 years, but can be more, much more, heheheheh...
Maybe I'll start some basic learning class, or perhaps I'll go on the net to find a good free online learning course.
I'll keep dreaming!
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March 6, 2003, 06:07
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#73
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Emperor
Local Time: 20:32
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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Pov-ray had no GUI last time I used it(10 years ago?) which made the learning curve extremely steep.
Aaglo, is the current version easier to play with or would you recommend something completely different?
__________________
Don't eat the yellow snow.
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March 6, 2003, 06:09
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#74
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King
Local Time: 22:32
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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bongo, I don't know is it easier than 10 years ago...
It has a great tutorial though
__________________
I'm not a complete idiot: some parts are still missing.
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March 6, 2003, 06:39
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#75
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Emperor
Local Time: 20:32
Local Date: November 1, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
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Some kind of GUI to help you to create and place object would help alot. I actually learned 3D-programming in school and constructing objects from triangles were the most boring parts as I had to manually place numbers in data-lists...
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Don't eat the yellow snow.
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