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Old May 21, 2003, 12:17   #241
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Yes there is, just plains.
Yes the high trade maps are more fun, but it can be annoying when you're cranking 8 or 9 beakers out of your first two cities, and all your techs are still blue.
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Old May 21, 2003, 13:38   #242
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well at least you know everyone has an even start, this way the whining is kept to a minimum

the trade maps just allows more techs at a quicker rate...much more fun than lagging along and getting gunpowder 8 hours in to a game
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Old May 22, 2003, 08:50   #243
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Yeah, but it's sometimes fun when everyone doesn't have trade and the first person to figure it out can get an advantage if he starts down the war trail first.
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Old May 22, 2003, 09:37   #244
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Since most of our games are one nighters, the high trade maps are just more fun. Nothing slows a game down more than having most people not get monarchy by even 2450.
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Old May 22, 2003, 10:00   #245
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Yeah, but even on a high trade map, one person usually get's reamed.
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Old May 22, 2003, 10:27   #246
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usually is Barono. j/k B......

all maps ream someone.....nature of the beast. the other day when i had to wander , the nomad and tribe and the trade i found paid off
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Old May 22, 2003, 11:05   #247
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The less trade worlds require more skill. Anyone can cruise through the tech path with gold and silk.
(and a little hut luck)
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Old May 22, 2003, 11:27   #248
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Yeah... it's really tough to "manufacture" trade when the world doesn't have the right specials. But that can be fun.
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Old May 22, 2003, 11:38   #249
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all corn can quickly be manufactured into trade, and of course mining hidden specials....i do this every game now, it really pays off on any map
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Old May 22, 2003, 13:29   #250
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Yeah, if you're near water.
Mining wheat early takes too long, using resources that could be put to much better use.

But I do find myself mining more hidden specials these days.
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Old May 22, 2003, 13:40   #251
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are you kidding me..two settlers on a wheat takes five turns max.....voila instant silk...i always get silk....

and i do it unless i need the food which isn't often....

as for mining specials, a great way to improve your origional terrain...if you have a ton of sets on the board roading, taking 2-4 of them and making them build mines on wine etc, gives you those extra important shields...

of course it has to be cost effective.. i know how to run an empire
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Old May 22, 2003, 13:43   #252
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But who has two spare settlers prior to 3000? The goal is getting to monarchy as quickly as possible. Those two settler could be cities along the sea or a on river generating 4 extra beakers. Closer to 2000, that would make more sense, but by then, you should already be in monarcy.

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Old May 22, 2003, 13:49   #253
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well i am talking about after monarchy and after the first round of sets, ...the second round and third round are often roading and doing work , unless there is dream land , in which case its settle settle settle....

those extra beakers for sci or shields do add up and save turns....if you have no trade, silks are great to boost the economy especially when in monarchy or republic..

i tend ot have too many sets on the board, i probably road/irrigate etc too early, but i can't help it....
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Old May 22, 2003, 14:02   #254
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Yeah... early, those settlers have to create cities/science and quickly. After monarchy, you can crank the settlers out and then I start thinking improvements. I will build a few earlier roads if the settlers are going that way anyway
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Old May 22, 2003, 15:49   #255
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or if monarchy is a long way away and i already have too many cities..may as well improve the roads/land before dropping them into position ...

but at the same time , you dont want to lose out on other city locations...its a toss up
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Old May 22, 2003, 15:54   #256
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If mon is a long way away, and there are still good city locations that can help me get mon faster... I'll drop the cities. But yeah, if the settlers have too far to go, I'll keep them around and do some improving with them.

Having too many cities never stops me from creating more
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Old May 22, 2003, 15:58   #257
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well that is true, but even if its a far distance, it can be in your best interest to send them on their way anyways, monarchy doens't make the travel across terrain any quicker.. only the roads do that..

often i make a road, then send on their way, so the set that is two turns away from completion can do the roads while the other one is travelling to his new home
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Old May 22, 2003, 16:01   #258
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If they have to move far and I already have monarchy, I'll start on improvements while i research Map. Then when the ships are built, they can go their merry way.
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Old May 22, 2003, 16:05   #259
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War.. I was talking about sets from my core cities that can't get anywhere faster than sets already built or being built from the outlying cities. But as rah said, yeah, get Map... have the sets do some improvements while the ships are being built, then send them out.
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Old May 22, 2003, 17:44   #260
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the best adjustment both of your games made, were adding more cities to your mix....

you need cities to win...its very rare to have the lead and just trade and win a long game with 8 cities.....

regardless of whatever strate claims he can do
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Old May 23, 2003, 08:17   #261
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Yes, 8 can be competitive early, but in the long haul, it's not going to cut it.
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Old May 23, 2003, 09:58   #262
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hehe yes it can be a viable strategy for one night games... but city count is kinda like ego or penis size, the more/bigger the better
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Old May 23, 2003, 10:04   #263
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size is not important
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Old May 23, 2003, 10:21   #264
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Quote:
Originally posted by War4ever
the best adjustment both of your games made, were adding more cities to your mix....
It was never a matter of just adding more cities... we were always firm believers of the "more cities the better" concept. But now, we just try to add them faster
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Old May 23, 2003, 11:44   #265
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i think its fair to say that all of our games are more finely tuned now that before.

the knowledge out there just proves our theories from the past
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Old May 23, 2003, 11:46   #266
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Yep. If you don't continue to impove, you lose ground.
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Old May 23, 2003, 11:52   #267
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there is considerable luck in this game as far as land/huts go to...and whom your neighbors are !!
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Old May 23, 2003, 11:56   #268
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Over the long run, the land and huts even out.
Your neighbors don't
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Old May 23, 2003, 12:51   #269
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Ain't that the truth...

COLD WIZARD... I THINK IT'S TIME FOR A NEW THREAD.

This one is getting pretty toasty
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Old May 23, 2003, 13:09   #270
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Quote:
Originally posted by Ming

This one is getting pretty toasty
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