February 13, 2003, 13:23
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#1
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Emperor
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Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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playing red front
hi, i´m having a problem while playing red front
the game is telling me that there are too many units, and the game can´t build new ones.
did that ever happen to any of you?
how many units are too many units??
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February 13, 2003, 13:37
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#2
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King
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Yes!
I don't know.
Has anyone ever taken Berlin?
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February 13, 2003, 13:41
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#3
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Emperor
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Quote:
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Originally posted by El León
Yes!
I don't know.
Has anyone ever taken Berlin?
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some people say that have done it, but if you enable the cheat mode and see the map i don´t think is possible
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February 13, 2003, 14:01
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#4
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Emperor
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I have had the too many units thing before. Just disband Red Army that are about to die...
And yes, it is possible to take Berlin and all of Germany. I did it in May of 1944.
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February 13, 2003, 18:42
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#5
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King
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Dude, I take Berlin all the time, very early as Darth does. Sometime ago I posted a Startegy Guide for this... lemme see if I can find it. Xin posted one too, but unless you want to win in 4 turns... j/k Xin
-FMK.
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February 13, 2003, 18:56
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#6
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King
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I have taken Berlin and eastern Norway as well. Finland was completely anihilated and i took a city in Italy IIRC. Or i failed by a turn?
Anyway...
I have only played the scenario three times with the third being sucessfull.
The trick it seems lies with the soviet tactical bombers. Use them a lot. Also prefer the tank destroyers to building tanks.
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February 13, 2003, 19:09
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#7
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King
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But all of Germany....
Are you certain?
IIRC Loneburg or Hamburg had about 162 Waffen SS garissoned in late 1944. How could one take it?
The most amazing thing was when i destroyed 62(SIXTY TWO) StuGs at a single battle with a T-70.
However what puzzles me to this day is that when the stack was eliminated another StuG took their place. If the StuG existed before the battle it should have been destroyed along with the others. If the StuG was created by an event in the same square due to the StuGs' destruction then 62 StuG should have taken their place, not one.
The only possible explanation(other than being simply a bug) is that the "create unit when unit killed" event has the just once trigger, which i doubt it.
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February 13, 2003, 19:11
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#8
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Emperor
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are there any second front strategies?
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February 13, 2003, 20:13
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#9
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Emperor
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Location: SF, CA don't call it frisco... Striker!!
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My only second front strategy is not to run out of gas!
and use terrain bonuses/penalties as much as possible.
The Red Front issue with running out of units occurs if you don't disband some Red Army guys. Do that on your first turn to get production started for rush building.
What is the quick and dirty strategy...
Don't counter attack early.
Build your defensive line further east than you think.
Sell every expensive improvement you can. And rush build til the money is all the way gone.
Run away! Run away!
Research fast toward the KV-1 tech. (three turns?)
Then the IL-2 tech.
Use specialists in towns that are going to get run over anyway.
Use labor to improve defensive cities before founding new cities in the east later.
That should get you started. And the whole map is very conquerable.
(lol at FMK re Xins plethora of clever tricks)
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February 13, 2003, 20:16
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#10
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Emperor
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Quote:
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Originally posted by Palaiologos
If the StuG was created by an event in the same square due to the StuGs' destruction then 62 StuG should have taken their place, not one.
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The event engine only thinks the top unit was killed...
Which makes hitting stacks pretty smart!
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February 13, 2003, 20:22
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#11
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Emperor
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And makes that Stalingrad event sometimes not work...
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February 13, 2003, 20:32
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#12
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Emperor
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yeh, I forgot about that. What unit was it that triggered? I recall it being posted somewhere, but I still can't bring myself to read the events in case I play it again.
I haven't played the v2 of SF beyond the first bat file; I should fire that up.
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February 13, 2003, 21:35
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#13
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Prince
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Hmmm Stalingrad event. Do you mean the creation of the pontoon bridge over the Don? I thought that was triggered when you loaded up the Summer 1942 Event file. I didn't know there was a special unit that needed to be destroyed. Or is there another Stalingrad event?
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February 13, 2003, 21:41
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#14
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King
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Quote:
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Originally posted by Sten Sture
The event engine only thinks the top unit was killed...
Which makes hitting stacks pretty smart!
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No. That is wrong. Check it in a scenario of your own. If five X units die in a single attack then five X units will be created at the specific location.
What Stalingrand event? I did not loose Stalingrant in my last game so i would not know. Unless you mean that pontoon bridge.
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February 13, 2003, 21:50
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#15
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Prince
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Quote:
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What Stalingrand event? I did not loose Stalingrant in my last game so i would not know. Unless you mean that pontoon bridge.
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Hey Palaiologos...that's wot I just said!!!
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February 13, 2003, 21:56
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#16
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King
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Quote:
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Originally posted by Caspian
Hey Palaiologos...that's wot I just said!!!
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You propably posted yours while i was writing my own answer. Judging from the post time, that is.
BTW how is your scenario about the Reich's last days going?
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February 13, 2003, 22:38
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#17
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Prince
Local Time: 19:35
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Yeah, I thought that was what happened, I was only foolin with ya there
Thanks for your interest in my scenario. I am bursting with ideas and I can definately see an end in sight, however I'm stuck on the map on the moment. It is custom built for the scenario but I am terrible at fillinging it with realistic terrain. If anyone would like to take up the challenge the scenario would be advanced a great deal. Anyone PM if they would be prepared to take the map and complete it.
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February 13, 2003, 23:33
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#18
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King
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I have no problem in helping you out in any way OTHER THAN the map.
It would take a lot of my precious free time i'am afraid.
But for playtesting and such i am available.
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February 14, 2003, 19:54
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#19
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King
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No luck finding that Guide. It was on PolarisGL's forum, but thats gone. Its somewhere....
Here's a tip thats lead me to never lose Stalingrad. Build a minefield right in front of the to-be pontoon bridge with the 2 engineer type units you have in that area from turn 1. The Germans won't even get off the bridge to fight.
-FMK.
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February 14, 2003, 20:13
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#20
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Emperor
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I always liked the line-the-roads-with airbases trick
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February 15, 2003, 06:35
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#21
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Prince
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It's also possible to set up a ZOC surrounding the Pontoon Bridge to prevent the Germans from getting off (just make sure it isn't compromised or you're in a lot of trouble)! You can also attack the bridge with Cruisers and Partisans, which do far more damage to it than their statistics indicate they should be able to do. 5-6 partisans usually destroy it.
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February 15, 2003, 08:13
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#22
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Prince
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It just so happens that I have two Red Front Strategy guides on ma hard drive. So here thet are, hope they help. The first is by our very own FMK I believe.
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February 15, 2003, 08:16
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#23
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Prince
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And the second is by Xin Yu. It is a little more in depth. I wish someone could do this with Second Front because I just can't get the hang of it. Red Front for me is easy.
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February 15, 2003, 17:51
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#24
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King
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Quote:
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Originally posted by Field Marshal Klesh
No luck finding that Guide. It was on PolarisGL's forum, but thats gone. Its somewhere....
Here's a tip thats lead me to never lose Stalingrad. Build a minefield right in front of the to-be pontoon bridge with the 2 engineer type units you have in that area from turn 1. The Germans won't even get off the bridge to fight.
-FMK.
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That is exactly what i did just on a larger scale. I surrounded the whole city with minefields, and gathered all that i could inside. The Germans did not even come close in capturing it.
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February 15, 2003, 21:57
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#25
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Local Time: 15:35
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February 16, 2003, 20:11
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#26
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King
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Well, I've seen Berlin fall at least once.
I was playing as the Germans though so that may not count.
Leo
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February 17, 2003, 07:58
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#27
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Prince
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Well, I think it is fairly easy if you can withstand the onslaughts in 41 & 42. In the centre the Key cities to hold are Orel & Tula as they provide a good platform for counter attack. They also support Fortified positions to the east that will prevent the Germans advancing further. Try to recover as many T-28s to this area as they will be re-equiped with T34/85s during the Winter. Moscow is not difficult to hold if you cut the roads to the West and concentrate your units in the fortresses. The primary objective of your first winter offensive should be to retake Kaluga. I often liberate several cities but usually they are retaken by the Germans and all the units I've employed are wasted and are better used to defend what you already have. Besides, you'll want to think about bolstering your forces in the south to counter the German assault on Stalingrad which begins in summer.
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February 18, 2003, 18:37
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#28
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King
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BTW has Nemo ever made a scenario played from the German perspective?
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February 18, 2003, 19:09
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#29
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Emperor
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2194 days of war,
you could play as the axis
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February 18, 2003, 20:02
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#30
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King
Local Time: 19:35
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Join Date: Aug 2002
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Quote:
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Originally posted by Shaka Naldur
2194 days of war,
you could play as the axis
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Oh yeah, forgot about that one.
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