February 13, 2003, 22:13
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#1
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Preliminary Minister of City-Planning Suggestions
Recognizing that the other Ministers and Citizens will have specific needs in some places, here are my initial thoughts for city-actions:
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Last edited by cavebear; February 13, 2003 at 22:20.
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February 13, 2003, 22:13
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#2
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Part 2:
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Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 13, 2003, 22:15
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#3
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Part 3:
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Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 13, 2003, 22:15
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#4
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Part 4:
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 13, 2003, 22:28
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#5
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Emperor
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Especially when any suggestion involves military units, they are only there from a city concern, not an overall War aspect. The city residents get nervous, and I must appear proactive to keep them happy and productive.
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 13, 2003, 23:34
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#6
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King
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Couple of of suggestions as always
Amazon Island: Aquaduct, as its able to celebrate and already size 8 (remove worker from forest and cart grassland, place both on ocean) harbor, as it needs food...
Cordoba: Bank or Superhighways - A colosseum is worthless for Cordoba until it grows. Look at the happiness screen ! There are 3 unhappy people for military abroad. The colosseum has no effect on those citizens. A 4th unit abroad means we need at least 4 happy people to stay in order. Right now, unless we remove the mines workers, we cannot get 4 happy people. Either increase trade (superhighways) or build a bank to get us to the needed 16 luxuries to get 4 people happy Looking at the 4 trade to Samarkand, i don't think just delivering the oil freight would be enough... Also, with a net of 1 food (we can get a net 2 by putting the elvis on the ocean - side effect of the founding of the 2 port cities), its still going to be 46 turns before a colosseum will be of any use...
Darkness Fort: finish (or rush) harbor so will have food to support the engineers (it can celebrate to 5 - move 1 forest worker to the ocean)
Pamplona: University? Building a Copper freight also would be nice
Good job with Seville and shady trees
Might take a closer look after i get my trade plans worked out - it looks like the cordoba transport i wanted to use to ferry freight between barcelona and the southern japan (and western china) somehow found itself (unescorted?) in eastern chinese waters and sunk?
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February 14, 2003, 00:11
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#7
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King
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follow up on cordoba - we need 36 trade arrows to get 16 luxuries with just a marketplace and no elvi (checked with other cities - 35 isn't enough) If you want to use two the mines on cordoba, superhighways probably isn't enough - i calculate that would give 35 trade (24, +7, +2 for 1 trade route, +1 for the other - might get 2 for the 2nd), although delivering the oil freight anywhere would push it over. A bank wouldn't allow the use of 2 mines. There are 7 lux from trade, +3 for marketplace, bank would make 14 (7 + 100% of 7). A good trade route may be enough, but hard to tell...
One other side note - as long as cordoba starts with the double unhappy it has at the moment, 15 luxuries is enough... means 32 trade needed, so superhighways alone would do it. But if we capture or build another city (or even lose a city), I'd rather have the buffer rather than disorder If you want to live on the edge, then a bank and a trade route would be enough
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February 14, 2003, 18:58
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#8
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Quote:
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Originally posted by SCG
Couple of of suggestions as always
Amazon Island: Aquaduct, as its able to celebrate and already size 8 (remove worker from forest and cart grassland, place both on ocean) harbor, as it needs food...
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Amazon Island is almost 1/2 done building Freight, so I don't want to lose the shields by converting production. It will take 8 more turns to complete, so I wasn't worried about what to build next. But I've added "Aqueduct Next". It will be a long time before they get to the 9th Worker.
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Cordoba: Bank or Superhighways - A colosseum is worthless for Cordoba until it grows. Look at the happiness screen ! There are 3 unhappy people for military abroad. The colosseum has no effect on those citizens.
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I only see 2 ships away from port at the moment, and IIRC, you can't make those people happy/content through trade or gold. A Collosseum (4 turns) will make the 3rd person content and take care of future ones. But I won't object to a Bank (5 turns) or Superhighways (8 turns). I'll post a poll on this item.
[QUOTE}Darkness Fort: finish (or rush) harbor so will have food to support the engineers (it can celebrate to 5 - move 1 forest worker to the ocean)[/QUOTE]
Cities don't celebrate WLTPD at less than size 5.
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Pamplona: University? Building a Copper freight also would be nice
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I want to get Pamplona happy, to celebrate WLTPD. But I realize that what it really needs next is a Sewer System for that to last (12th Worker in 7 turns).
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Good job with Seville and shady trees
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Thanks, I'm always looking for those celebration opportunities.
Happy Workers are (re)productive Workers!
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February 14, 2003, 19:26
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#9
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King
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Quote:
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Originally posted by cavebear
Amazon Island is almost 1/2 done building Freight, so I don't want to lose the shields by converting production. It will take 8 more turns to complete, so I wasn't worried about what to build next. But I've added "Aqueduct Next". It will be a long time before they get to the 9th Worker.
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Sorry, i sometimes get ahead of myself - thats what i was implying - we can finish the freight first (wouldn't mind seeing it rushed) - just want the aquaduct before it loses the food
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Cities don't celebrate WLTPD at less than size 5.
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cities can celebrate (and grow) once they reach size 3
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Happy Workers are (re)productive Workers!
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good one
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February 14, 2003, 21:20
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#10
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Emperor
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Quote:
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Originally posted by SCG
Sorry, i sometimes get ahead of myself - thats what i was implying - we can finish the freight first (wouldn't mind seeing it rushed) - just want the aquaduct before it loses the food
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No danger of that. It has to be at least 2 dozen turns before the next Worker shows up.
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cities can celebrate (and grow) once they reach size 3
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I really hate to ask this, but I've got "size 5" burned in my brain for WLTxD. Is there a place I can verify that? Can other people verify that? I'm quite willing to be wrong, just so that I know what the reality is. But I need to check.
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Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 14, 2003, 22:42
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#11
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King
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if you want a real quick demonstration, load the WWII.scn that comes with the 2.42 CD and play as the axis - change the tax rate so that luxuries are at 60% and move one of the workers from Bergen (size 3) to the ocean - sentry or fortify everything and wait till next turn - bergen will celebrate, and the round after that, grow to 4
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February 15, 2003, 09:26
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#12
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King
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How about Cure for Cancer in one of the cities? (With the help of freights when in risk of beening build eles were in one turn...)
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February 15, 2003, 10:39
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#13
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King
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Quote:
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Originally posted by cavebear
I really hate to ask this, but I've got "size 5" burned in my brain for WLTxD. Is there a place I can verify that? Can other people verify that? I'm quite willing to be wrong, just so that I know what the reality is. But I need to check.
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It's definitely size 3 for celebrations - see my turns in 'Seriously Tricky Sticky Game' for proof.
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February 15, 2003, 23:20
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#14
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King
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Couple other suggestions.
First off, Valencia is now able to celebrate, but a few years ago, to help save Kazan we sold its aquaduct. It is size 9 now and able to finish the bank this turn. I would suggest finishing the bank this turn and changing to an aquaduct. We can build the aquaduct in 4 turns as is (3 if we rearrange workers and a food shortage), although my personal preference would be to see it rushed (buy a barracks, change to granary and buy, change to aquaduct and let it build)
Also, we have:
Cremona (remove mines and plains workers) - only need to remove the plains worker with CfC
Naples (leaves production of 1)- Celebrates as is with CfC
Vigo (move grassland worker to ocean), celebrates as is with CfC
And of course Darkness' Fort by moving 1 forest worker to the ocean, or as is with CfC
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February 16, 2003, 16:23
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#15
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Emperor
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Quote:
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Originally posted by Six Thousand Year Old Man
It's definitely size 3 for celebrations - see my turns in 'Seriously Tricky Sticky Game' for proof.
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Thanks, that's good to know. On further reflection, I think the "size 5" thing I was thinking of is making taxmen and scientists.
Let the WLTPD celebrations roll!
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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February 16, 2003, 16:28
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#16
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Emperor
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Valencia changed to “Aqueduct Next”.
The CfC things will depend on whether we see it built. If the President builds CfC, he should make the logical adjustments at his own discretion.
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Civ2 Demo Game #4 Despot, City-Planner, Consul
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