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Old February 14, 2003, 16:49   #1
Pedrunn
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Game chat (2760 BC +) --- 16/02/2003 (Sunday) at 19:30 GMT
Lets start moving after turn 62
All Minister, Please respond the guidelines!!!

Day
16/02/2003 (Sunday)

Hour
19:30 GMT

Place
Lemuria Chanel in the Apolyton Chat-room.

------------------------------------------------------------------------------------

Essential orders to be given by the ministers (guidelines for discussion). Please aswer me!

Pedrunn
How will you name our cities?

--> ???

Pedrunn
Will we change the PW rate?

--> No. Keep it on 0% for now.

Pedrunn
Any change in the sliders?

--> In case of riots or iminent riots, minimize the Ration slider.

Locutus
What will the attitude towards Austrians be? Will we send any new proposal to them?

--> ???

Locutus
What will the attitude towards Germans be? Will we send any new proposal to them?

--> ???

Locutus
What will the attitude towards Thailand be? Will we send any new proposal to them?

--> ???

Locutus
What will the attitude towards Scottish be? Will we send any new proposal to them?

--> ???

Turambar
Where our units should go? Any location defined to each?

--> ???

Turambar
Will you name our armies? How?

--> ???

Wise Ass
What will our next item of the build queue be in all cities?

--> ????

Wise Ass
Will we change the specialist distribution in any city?

--> ????


------------------------------------------------------------------------------------

All Citizens
Who wants to help me with the screenshots and game info?

(Needs to be someone with CTP2 and some basic knolegde and resources to graphic editing)
--> ???

------------------------------------------------------------------------------------

Please, if you our a minister confirm your presence or your absence!

Confirmed ministers (or delegates)
Perdunn - President
??? - Minister of Defense
??? - Minister of Domestic Affairs
??? - Minister of Infrastrutucture
??? - Minister of Diplomacy
??? - Graphic manager (screenshot helper)
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Old February 14, 2003, 17:51   #2
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Again i want all anwers given by all ministers.

Two weeks since the last appearance of Wise Ass. So IW could you assume you functions? If you can please cant you choose someone to do so
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Old February 14, 2003, 18:03   #3
J Bytheway
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I certainly can't make that time - I might be there about 2100 if things are still happening.
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Old February 14, 2003, 21:28   #4
HuangShang
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theres a possiblility i'll be there, but remember it is a 3-day weekend
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Old February 15, 2003, 04:25   #5
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3 day weekend? perhaps in the us not here.
don't know, if i will be there yet, but chances will rise the later it will be.
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Old February 15, 2003, 22:22   #6
Pedrunn
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All ministers have less than one day to give me the orders
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Old February 15, 2003, 22:29   #7
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I will be there.
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Old February 15, 2003, 22:32   #8
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I'll be there. However I think we're running in some serious trouble. IW is most probably not going to be online anymore until then, because he's only got access at school. So if Wise Ass doesn't show, you're screwed!
I'd say you could go on, as long as you only build units but as soon as an important decision for the MoDA comes up you need to stop.
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Old February 16, 2003, 11:08   #9
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Quote:
Originally posted by mapfi
I'd say you could go on, as long as you only build units but as soon as an important decision for the MoDA comes up you need to stop.
Hello? Ministers!?!
Is someone around? We need you!
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Old February 16, 2003, 12:24   #10
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If Wise doesn't show (and I can't) do I have to appoint a delegate delegate?

If so, it's Tamerlin. If not, see y'all on Monday.
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Old February 16, 2003, 16:09   #11
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Barbarians near Pedrunnia. 2760BC
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Old February 16, 2003, 16:26   #12
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Exploring hills near Pressburg 2760BC
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Old February 16, 2003, 16:42   #13
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New Austrian units appeared. 2740BC
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Old February 16, 2003, 16:58   #14
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Explored west of Pressburg and destroyed an archer near Graz - 2740BC
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Old February 16, 2003, 17:07   #15
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Map exchange of Scotland. View of west... scotland main terratory. 2740BC
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Old February 16, 2003, 17:14   #16
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zoomed out view of Eastern Austria to Western Germany 2740 BC
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Old February 16, 2003, 17:28   #17
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Indians approach Mapfipolis 2720BC
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Old February 16, 2003, 18:22   #18
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2720BC. The universe crashes. Chaos ensues

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Old February 16, 2003, 18:26   #19
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2720BC Swiftly the great Apolmuria restores sanity, by reversing and replaying time to set the universe to its rightful place.

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Old February 16, 2003, 18:42   #20
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Save game
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Old February 16, 2003, 19:33   #21
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Chat Report

[14:53] <Pedrunn> GAME LAUNCHED
[14:53] <Pedrunn> First topic: Diplomacy!
[14:53] <Turambar> ped, mapfi what are your thoughts on Graz?
[14:54] <mapfi> after you have reloaded slic I need the attitudes of the Scottish towards us - it might have changed
[14:54] <Pedrunn> MAPFI: Any proposal
[14:54] <mapfi> yes - attitude??
[14:55] <Pedrunn> Scotland indignant; Germans and Thai meek; Austrians mad
[14:55] <mapfi> turambar - what's the exact question
[14:55] <Turambar> should we abandon Pressburg, make a 9 unit stack, and attack
[14:55] <Turambar> once a new hop is in H town
[14:55] <Pedrunn> minister remember to write 'ORDER' before the order
[14:56] <mapfi> are the scootish still one face below neutral?
[14:56] <Turambar> and if they don't have walls
[14:56] <Pedrunn> yes (indignant)
[14:56] <Turambar> possibly send in a suicide warrior to see the defences
[14:56] <mapfi> disbanding Pressburg is clearly not an option - the community has clearly stated that they/we are against it
[14:56] <Tamerlin> I agree
[14:57] <mapfi> ok - i propose sending 100 gold to the scots - opinions?
[14:57] <mrbaggins> i agree, mapfi
[14:57] <mrbaggins> send... no request
[14:57] <Turambar> there's been no official poll on it
[14:57] <mapfi> yes, exactly - just a gift
[14:57] <mrbaggins> Pedrunn has discretion
[14:57] <Tamerlin> I don't like the idea to give them the money we will need to rush buy the military units
[14:58] <Pedrunn> We have 715 gold btw!
[14:58] <mrbaggins> and +79 a turn
[14:58] <Tamerlin> Yes but look at the rushbuy costs
[14:58] <mrbaggins> i think 300 gold is a worthwhile maximum investment to keep them sweet
[14:59] <mapfi> we want friends and maybe we get their map - this is a shot at it - Pedrunn can you agree to those 100?
[14:59] <mrbaggins> the map *would* be useful.
[14:59] <Turambar> but they aren't an immediate threat
[14:59] <mrbaggins> worth some expenditure
[14:59] <Tamerlin> 100 gold seems ok
[14:59] <Pedrunn> If all agrees send the proposal! Although i also dont like the idea of giving money
[15:00] <Pedrunn> but we have enough i suppose!
[15:00] <mrbaggins> we can't improve our relation in another way... so...
[15:00] <Pedrunn> So?
[15:00] <Tamerlin> OK for 100 gold
[15:00] <Turambar> send 100 maybe to attempt to get their map
[15:00] <mrbaggins> unless we want to give them a city... say
[15:00] <Pedrunn> waiting the order
[15:00] <mapfi> ORDER: send 100 gold to the scots, tone meek, nothing in exchange
[15:00] <Turambar> ask for the map next turn though
[15:01] <mapfi> that's the plan
[15:01] <Pedrunn> 100 gold offer accepted (no new here)!
[15:01] <mapfi> diplo finished for this turn
[15:01] <Tamerlin> Sorry I must answer the phone
[15:02] <Tamerlin> Ready
[15:02] <Pedrunn> i guess militay and build queues next
[15:02] <Tamerlin> Tell me if I am wrong but as far as I know the Polls related to the MoDA are not closed and no instructions have been given...
[15:03] <Turambar> and the fate of Pressburg
[15:03] <mrbaggins> pressburg shouldn't be disbanded
[15:03] <Tamerlin> No disbanding until the poll is declared over
[15:03] <Turambar> what poll????
[15:03] <mrbaggins> thats pretty strongly stated
[15:03] <Turambar> there's no official one
[15:03] <mapfi> tur's right
[15:03] <Tamerlin> ???
[15:03] * mrbaggins nods
[15:04] <Pedrunn> 1Tamerlin, you can disband if you want
[15:04] <Pedrunn> But you will suffer the consequences...
[15:04] <Tamerlin> We shouldn't, this city is too important now
[15:04] * mrbaggins sighs in relief
[15:04] <mapfi> there is no official poll - but the community has made their view clear - no disbanding
[15:04] <Turambar> it's only another area to defend
[15:04] <Pedrunn> TUR: What to do with the units?
[15:04] <mrbaggins> its another productive center, and will grow to size 2 really soon
[15:05] <Pedrunn> that will be trick. Should we discuss a plan?
[15:05] <Turambar> i want to know about Pressburg first etc...
[15:05] <mapfi> i'd say take an archer and a hoplite from pressburg and walk towards wels
[15:05] <mrbaggins> oh... Tamerlin... a suggestion...
[15:05] <mrbaggins> consider a farmer for a turn or two in Pressburg
[15:05] <Tamerlin> An H first and a A after
[15:05] <Turambar> i could go ahead and leave press undefended anyway
[15:05] <Turambar>
[15:05] <Tamerlin> We need to produce units now
[15:06] <Tamerlin> What is currently producving H Town
[15:06] <Turambar> hoplite 3 turns iirc
[15:06] <mrbaggins> yes
[15:06] <mrbaggins> confirmed
[15:06] <Turambar> 8 turns until archer in press
[15:06] <Pedrunn> confim hop 3 turns
[15:07] <Pedrunn> and archer
[15:07] <mrbaggins> ~6 actually
[15:07] <mrbaggins> after it grows
[15:07] <Tamerlin> We should leave the production
[15:07] <Turambar> it's 8
[15:07] <Pedrunn> No
[15:07] <Tamerlin> let the production as is
[15:07] <Pedrunn> my PC has hop in Press 8 turns
[15:07] <Pedrunn> should i change it?
[15:07] <Tamerlin> No
[15:07] <Turambar> me too
[15:07] <mrbaggins> its gonna grow and its production will increase
[15:08] <mrbaggins> it'll be done a couple of turns quicker than 8
[15:08] <Tamerlin> right, this is the whole interest of Pressburg
[15:08] <Tamerlin> What is the production in the othercities
[15:08] <Turambar> disbanding = freeing up the units
[15:08] <mrbaggins> I wouldn't recommend moving more than 1 troop out of Pressburg till the conquest distress subsides
[15:09] <Tamerlin> Yes but we need to produce new ones and Press is one of our primary production center and it is close to the front
[15:09] <mrbaggins> 51 in mapfipolis
[15:09] <mrbaggins> 74 in Colonia Locuta
[15:09] <mrbaggins> and 90 in Pedrunnia and H Town
[15:09] <Tamerlin> 51??
[15:09] <Turambar> Press is long way off being a production centre
[15:09] <Turambar> it's size 1
[15:10] <mrbaggins> its size two in two turns effectively
[15:10] <Tamerlin> Sorry mixed up with H Town
[15:10] <mrbaggins> and 51 production
[15:10] <Tamerlin> But Pressburg will be a great city very soon
[15:10] <Turambar> how about scouting Graz with the warrior before deciding on Press etc?
[15:10] <mrbaggins> yes, its gonna grow very quickly
[15:10] <Tamerlin> This city is precious
[15:10] <mrbaggins> agreed, Turambar
[15:11] <Turambar> but will be useless if austria destroy us
[15:11] <mrbaggins> they would attack H Town first
[15:11] <mrbaggins> or Pedrunnia
[15:11] * Gilgamesh has joined #Lemuria
[15:11] <mrbaggins> quickest route
[15:11] <Turambar> ORDERS: Archer at Pedrunn - West
[15:11] <Tamerlin> Couldn't the warrior be used to spot ennemy armies in the Austrian territory
[15:11] <Turambar> ORDERS: Hop near pedrunn - W,W to pedrunn
[15:12] <Gilgamesh> Hi all, sorry for the delay
[15:12] <mapfi> Can we just move on please - there will be no city disbanding in this chat because of the lack of an official poll about it as the con explicetly requires - so get that thought out of your head tur!
[15:12] <Tamerlin> Hi Gilgamensh
[15:12] <Pedrunn> hoplite in pedrunn already but why send the archer west?
[15:13] <Turambar> already in pedrunn?
[15:13] <Turambar> to see if anything is headin our way from austria
[15:14] <Tamerlin> Aren't warriors more efficient with their 2 tile scouting radius
[15:14] <Pedrunn> TWO BARBARIAN WARRIORS COMING TO PEDRUNN
[15:14] <Turambar> yep
[15:14] <Pedrunn> from the river
[15:15] <mrbaggins> ok.. i'll post a screenie
[15:15] <Gilgamesh> How many turns already played? In other words how much did I miss?
[15:15] <Turambar> on turn 1
[15:15] <Tamerlin> Screenshot much needed, thanks.
[15:15] <Turambar> ORDERS: Archer East
[15:16] <mapfi> yes, return the archer asap
[15:16] <Gilgamesh> Mrbaggins, where you gonna post them?
[15:16] <mrbaggins> game chat thread
[15:16] <mrbaggins> already posted
[15:17] <Gilgamesh> Where? in the game chat one?
[15:17] <mrbaggins> http://apolyton.net/forums/showthrea...26#post1734186
[15:17] <Tamerlin> Received, thanks
[15:17] <Tamerlin> In te game chat
[15:17] <Pedrunn> Archer back to its position
[15:17] <Turambar> does everyone agree to sending the warrior in H Town for a look at Graz?
[15:17] <mrbaggins> I agree
[15:18] <mrbaggins> due south
[15:18] <Tamerlin> I don't but I guess no one cares...
[15:18] <Gilgamesh> sounds good, at least we know the size then
[15:18] <mapfi> i don't bur don't care either
[15:18] <Turambar> and if it has walls
[15:18] <mrbaggins> and the city wall status
[15:18] <Turambar> ORDERS: Warrior H Town - South
[15:18] <Gilgamesh> city wall status ?
[15:19] <mapfi> we should also scout out wels
[15:19] <mrbaggins> whether it has city walls
[15:19] <Pedrunn> what city wall?
[15:19] <mrbaggins> whether Graz has a city wall built
[15:19] <mrbaggins> and so +50% defence
[15:19] <Pedrunn> Warrior south!!! nothing new!
[15:19] <Gilgamesh> Wels might cause problem, if we enter the territory.....
[15:20] <mapfi> we already are at war - territory is no problem
[15:20] <mrbaggins> huh, Gilgamesh?
[15:20] <Turambar> ok what to do about the ruins and wells
[15:20] <mapfi> leave the ruins
[15:20] <Tamerlin> Sorry Turmabar I thought you were about to launch a suicide attack to know the troops inside Graz... I agree for scouting of course
[15:20] <Pedrunn> more moves?
[15:20] <mrbaggins> i think maybe we should use a hoplite to pop the ruins
[15:20] <Turambar> could be a good idea though Tam
[15:21] <mrbaggins> i think we have a good shot at cash or tech
[15:21] <mapfi> it could be full of barbs that we don't need right now
[15:21] <mrbaggins> and if not... its not a terrible threat
[15:21] <Turambar> yep
[15:21] <Pedrunn> what you guy think about rushbuyng the hoplite in Pedrunnia?
[15:21] <Gilgamesh> OK, forgotten............ about Wels
[15:21] <mrbaggins> no, Pedrunn
[15:21] <Tamerlin> How much gold
[15:21] <Gilgamesh> How much money do we have?
[15:21] <mrbaggins> 400 is too much
[15:21] <Turambar> no
[15:21] <Pedrunn> 406 gold (2 turns)
[15:21] <mapfi> no rushbuying - that only should be done in emergencies
[15:22] <Pedrunn> we have 715 gold
[15:22] <mrbaggins> its should take almost 2 complete turns
[15:22] <Tamerlin> Not worth in my opinion
[15:22] <mapfi> we should have 615 now...
[15:22] <mrbaggins> its not like saving a little bit
[15:22] <Turambar> hop from Press to ruin then everyone?
[15:22] <mapfi> no
[15:22] <mrbaggins> yes
[15:22] <Turambar> mapfi why?
[15:22] <mapfi> 1st it could have barbarians we would loose a valuable unit
[15:23] <mapfi> 2nd not before writing's finished
[15:23] <Tamerlin> no, barbs could kill our units and we need each one of them now
[15:23] <Gilgamesh> and too many barbs....... running around
[15:23] <mrbaggins> yes, not before writing
[15:23] <mrbaggins> worth a gamble after writing
[15:23] <Turambar> after writing - yes
[15:23] <mapfi> send an archer to check on Wels
[15:23] <mrbaggins> and we don't want to give away free advances to the Austrians
[15:23] <Turambar> why?
[15:24] <mrbaggins> to know how big
[15:24] <mrbaggins> if its size 1 or 2
[15:24] <mapfi> if it's size two it must be ours
[15:24] <mrbaggins> size 2 could mean its older than i think it is...
[15:24] <Turambar> i wouldn't want to take it if it was size 2
[15:24] <Gilgamesh> Why
[15:24] <Turambar> we've only so many troops
[15:24] <mrbaggins> and better defended
[15:25] <mrbaggins> lets see what Graz is first
[15:25] <mapfi> wels wouldn't need much of a defence
[15:25] <mrbaggins> whether it has walls
[15:25] <Turambar> we must use them wisely
[15:25] <mrbaggins> mapfi... i'd disband Wels...
[15:25] <Gilgamesh> Let's find out how Graz is looking........
[15:25] <mrbaggins> the distance + unhappiness would be a big problem
[15:25] <Gilgamesh> For Wels or Graz?
[15:25] <mrbaggins> better to take the disbanded settler
[15:25] <mrbaggins> for Wels
[15:26] <mrbaggins> i'd say lets hold off on Wels for now
[15:26] <Tamerlin> We should use our warriors as forward observers, this would allow us to leave some cities with a token garrison and gather some troops to launch an attack quickly
[15:26] <mapfi> well - my plan would actually be different: take a hoplite and an archer and go to wels and attack - if it's size one we get gold and pw if it's size 2 we get a city or a settler
[15:26] <mrbaggins> VERY LITTLE gold and pw
[15:26] <mrbaggins> pointless amounts actually
[15:27] <Tamerlin> I agree
[15:27] <mrbaggins> yes... if it is size 2...
[15:27] <Gilgamesh> too much risk
[15:27] <mapfi> well - if you rather have an austrian city sending units in our backs
[15:27] <mrbaggins> but then if its size two... then it will have a better defence
[15:27] <mrbaggins> it just doesn't build units THAT quick
[15:27] <Turambar> ORDERS: a hoplite from Pressburg - West
[15:27] <mrbaggins> it can send individual stacks
[15:27] <Turambar> i want to know what's west anyway, despite the ruins
[15:28] <mrbaggins> individual units... every... like... 10 turns
[15:28] <Pedrunn> Moving hoplite!
[15:28] <mrbaggins> Pedrunn? done it?
[15:29] <Tamerlin> Could we bring some warriors from our inner empire their 2 tiles radar would be very helpful for scouting the area, we are risking hoplites we need to defend our conquests and launch an attack
[15:29] <mrbaggins> I see nothing
[15:29] <Gilgamesh> How is actually the hapiness in our cities?
[15:29] <Pedrunn> Only more hills!
[15:29] <Turambar> ped?
[15:29] <mrbaggins> yes, more hills
[15:30] <Pedrunn> any other orders?
[15:31] <Tamerlin> Are we producing military units in all our cities?
[15:32] <Pedrunn> yes
[15:32] <mrbaggins> Tamerlin...
[15:32] <mrbaggins> please change the worker assignments in Pressburg
[15:32] <Tamerlin> No order then...
[15:32] <mrbaggins> have 1 farmer...
[15:32] <mrbaggins> for one turn
[15:32] <Tamerlin> Why?
[15:32] <mrbaggins> it will grow in 2 turns instead of 3
[15:32] <mrbaggins> there is no loss of production
[15:32] <Gilgamesh> Good reason
[15:32] <mrbaggins> and a small gain in gold
[15:32] <Tamerlin> Everybody agree
[15:33] <mrbaggins> it only needs 1 turn
[15:33] <mapfi> what about a farmer in mapfipolis as well?
[15:33] <Gilgamesh> What would be the figure?
[15:33] <Tamerlin> If there is no loss in productin I agree
[15:33] <mrbaggins> no, mapfi...
[15:33] <mapfi> why not? numbers? i haven't got the game open
[15:33] <mrbaggins> it would reduce production too much
[15:33] <mrbaggins> let me show you in screenshots
[15:33] <Tamerlin> Do we agree on Pressburg
[15:34] <mapfi> yep
[15:34] <Pedrunn> from 1750 growth to 1950 hop will take 8 turns in both cases
[15:34] <Turambar> dam chat rooms slowed down for me
[15:34] <Turambar> agreed
[15:34] <Tamerlin> ORDER: 1 farmer in Pressburg
[15:35] <Gilgamesh> Mapfi, was a question for the rest, haven't got the game opened myself
[15:35] <mrbaggins> actually, the production figures don't take city growth into account
[15:35] <mrbaggins> growth in mapfi without farmer 1200
[15:35] <mrbaggins> with farmer 2100
[15:36] <mrbaggins> its at 12400 at the moment
[15:36] <mrbaggins> so...
[15:36] <mapfi> production?
[15:36] <mrbaggins> 6 turns without 3 turns with... to grow
[15:36] <Pedrunn> Farmer in Perssburg
[15:37] <Turambar> it's 8 turns in press at the moment
[15:37] <Pedrunn> can i end turn?
[15:37] <mrbaggins> 51 production without farmer
[15:37] <mapfi> i say we put a farmer to work in mapfipolis for 3 turns, that means it'll grow in 4 and we'll loose two turns on the hoplite
[15:37] <Gilgamesh> mrbaggins, for grow 6 down to three?
[15:37] <Turambar> Yes!
[15:37] <mrbaggins> 26 with farmer
[15:37] <mrbaggins> yes... it halves the turns needed to grow... but things for those 3 turns will take twice as long to be built
[15:38] <Gilgamesh> hard one.....
[15:38] <Gilgamesh> How many units in Pedrunn?
[15:38] <Tamerlin> The loss of production is balanced with the increased food, I don't see the point to change the farmer setting
[15:38] <mapfi> we get more production in it once it has size 2
[15:38] <mrbaggins> actually growing will make it a much better productive center... better than 70 production
[15:38] <mrbaggins> tough decision...
[15:38] <mrbaggins> its unhappy as of now
[15:38] <mrbaggins> so...
[15:38] <mapfi> it grows too slowly like this
[15:39] <Tamerlin> In the long term I agree we would benefit from it
[15:39] <Tamerlin> What decision shall we take?
[15:39] <mapfi> you know my opinion
[15:39] <mrbaggins> being we are not at war with Germany I say yes
[15:40] <Turambar> go for it
[15:40] <Tamerlin> Pedrunn, Gilgamensh?
[15:40] <mrbaggins> and think about rushing the archer
[15:40] <Gilgamesh> still not sure
[15:40] <mrbaggins> not yes
[15:40] <mrbaggins> not yet.. rushing... 567 is too much
[15:40] <Turambar> can we end turn soon? it's been an hour.....
[15:41] <Tamerlin> Not yet for the Archer, I agree
[15:41] <Gilgamesh> The archer is too expensive
[15:41] <Tamerlin> ORDER: one farmer in Mapfi
[15:41] <mapfi> that's mapfipolis, i don't want any farmers in me!
[15:42] <mrbaggins> if we push really hard
[15:42] <Pedrunn> Farmer in mapfi!
[15:42] <Tamerlin> Not so difficult, Pedrunn has done it alone...
[15:42] <mapfi> lies! I'd have noticed!
[15:42] <Gilgamesh> Let's see what you grow :-)
[15:42] <mrbaggins> End turn...
[15:42] <Pedrunn>
[15:42] <Pedrunn> End turn?
[15:42] <Tamerlin> Please, let me know as soon as the two cities have increased in size...
[15:43] <mrbaggins> yes
[15:43] <Turambar> please
[15:43] <mapfi> yep
[15:43] <Tamerlin> Yes, end of turn
[15:43] <Pedrunn> END TURN 62
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Old February 16, 2003, 19:34   #22
Locutus
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Local Time: 21:39
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
[15:43] <mrbaggins> ok.. i got some new appearances
[15:43] <Pedrunn> screen shot
[15:43] <Gilgamesh> maps??????
[15:43] <mrbaggins> tell me what you see, Pedrunn
[15:44] <Turambar> Austrians to the north!
[15:44] <Pedrunn> Austrians units in our sight
[15:44] <mrbaggins> i have to change it if it different
[15:44] <Gilgamesh> How many?
[15:44] <Tamerlin> North of what?
[15:44] <Pedrunn> from north and from Graz
[15:44] <mapfi> yes - can we just have pedrun tell us what happens please! the game's aren't the same!!!
[15:44] <mrbaggins> what units do you see?
[15:44] <Turambar> Hop + Archer near ped
[15:44] <Pedrunn> north of Pedrunnia
[15:44] <Tamerlin> What are the troops in Pedrunnia
[15:44] <mrbaggins> what about graz?
[15:45] <Pedrunn> archer coming from Graz
[15:45] <mrbaggins> and where did the barbarian in the south move?
[15:45] <Pedrunn> not toward Pedrunn
[15:45] <Pedrunn> We cant see them
[15:45] <mapfi> what's the status of our reputation with the scots?
[15:45] <mrbaggins> ok.. so you do NOT have a barbarian to the south of Pedrunn, then?
[15:45] <Pedrunn> But the warrior south of Pedrunnia went to Pedrunnia
[15:46] <mrbaggins> ok... the forest tile?
[15:46] <Tamerlin> One Archer and One Hoplite, I guess they are only here to pillage the TI.
[15:46] <Turambar> should we attack the archer from graz?
[15:46] <Pedrunn> mrbaggins we should have a screenshot
[15:46] <Pedrunn> dont you think?
[15:46] <mrbaggins> i just have to confirm the barbarian, and i will
[15:46] <Gilgamesh> Yes please ........
[15:46] <mrbaggins> is it in the forest?
[15:47] <Tamerlin> If there is no Austrian units behind him yes...
[15:48] <Gilgamesh> any news?
[15:49] <mrbaggins> take a look at the screenshot, and confirm it, Pedrunn
[15:49] * Locutus has joined #lemuria
[15:49] * ChanServ sets mode: +o Locutus
[15:49] <mrbaggins> hi Locutus!!
[15:49] <mrbaggins> welcome
[15:49] <Turambar> hi
[15:49] <Tamerlin> Hi Locutus
[15:49] <mapfi> hey!
[15:49] <Locutus> sorry, I thought I'd be back from work in time - I guess I wasn't...
[15:49] <Locutus> hi
[15:49] <Gilgamesh> Hi locutus
[15:49] <Turambar> we've managed 1 turn....
[15:50] <mrbaggins> scots are happier in my game now
[15:50] * haven.apolyton.net changes topic to 'CtP2 Democracy Game -- Turn Chat NOW!!!'
[15:50] <Gilgamesh> How many units do we have in H Town and Pedrunnia?
[15:50] <Locutus> wow, 1 whole turn! I'm guessing Pedrunn is prez again?
[15:50] <Turambar> lol
[15:50] <Tamerlin> Turambar, if I am not wrong the warrior should be in position to attack the archer, move one tile in direction of the Archer if there is no units behind the Archer, attack him with the warrior... If there are units behind the Archer step back as we need a forward observer.
[15:50] <mrbaggins> 2 in Pedrunn, 3 in H Town
[15:51] <mrbaggins> I agree, Tamerlin
[15:51] <Gilgamesh> not good.......
[15:51] <Gilgamesh> I mean the units
[15:51] <mrbaggins> 1 archer can quickly get back in Pedrunn
[15:52] <Turambar> and will do
[15:52] <mrbaggins> and should, at this point, more correctly
[15:52] <Gilgamesh> Does the AI attack when not having full strength (less than 1 MP?)
[15:52] <Tamerlin> There seems to be no immediate threat for Pedrunn and H Town but this is indeed worrying
[15:52] <mrbaggins> only if it can legally move, Gilgamesh
[15:52] <Gilgamesh> ???????
[15:52] <mrbaggins> same as the human
[15:52] <Gilgamesh> OK
[15:52] <Locutus> off topic: what mod exactly changes color.txt? at first I thought I had it screwed up myself, but I noticed John and MrBaggins have it messed up as well...
[15:53] <Locutus> it's quite annoying
[15:53] <mrbaggins> i have so many mods I lost track
[15:53] <Tamerlin> Isn't it GoodMod
[15:53] <Locutus> that's why I asked, mrB
[15:53] <Turambar> want some orders ped?
[15:53] <mapfi> it's not goodmod - i've got the original colors
[15:53] <Pedrunn> yes indeed!
[15:54] <mrbaggins> btw... Tamerlin... you can change the farmer back to a worker in Pressburg... it will grow next turn
[15:54] <Pedrunn> gimme those orders
[15:54] <Turambar> ORDERS: Archer near ped, move into the city
[15:54] <Tamerlin> Thanks MrBaggins
[15:54] <Gilgamesh> Shall we attack the archer with our warrior?
[15:54] <Turambar> ORDERS: Pressburg hoplite - West
[15:54] <Tamerlin> ORDER: remove the farmer from Pressburg
[15:55] <mrbaggins> Pedrunn.. do you have rioting in mapfipolis?
[15:55] <Pedrunn> Moving units
[15:55] <Locutus> did we do anything in the diplomacy area yet?
[15:55] <Turambar> gave 100 to scotland
[15:55] <mapfi> yes - if you go on icq - i could tell you
[15:55] <Turambar> must ask for map now...
[15:55] <Locutus> k, good. this turn or last turn?
[15:55] <Pedrunn> No riot!
[15:55] <Turambar> last turn
[15:56] <mrbaggins> ack... will be out of sync...
[15:56] <Turambar> everyone want to attack the archer?
[15:56] <mrbaggins> I agree with attacking the archer
[15:56] <Locutus> k, will need to ask for a map then, indeed. when Pedrunn has time
[15:56] <Gilgamesh> sounds good, let's remove the archer from the table..
[15:56] <Turambar> ORDERS: Attack the archer!
[15:57] <Pedrunn> Press hoplite sees moutain and grassland
[15:57] <Pedrunn> Attacking Archer!
[15:57] <mrbaggins> dead archer
[15:57] <Tamerlin>
[15:57] <mrbaggins>
[15:57] <Locutus> a 1vs1 warrior vs archer? risky...
[15:57] <mrbaggins> no problem
[15:57] <Gilgamesh> shure, just stomp on him again :-)
[15:58] <mrbaggins> much better attack vs the archers d
[15:58] <mrbaggins> if there was another unit however....
[15:58] <Locutus> uhm, archer and warrior have identical stats (aside from the ranged value)
[15:58] <Pedrunn> Archer dead. Warrior HP is yellow. Another Victory of our armies
[15:58] <Turambar>
[15:58] <Pedrunn> arty:
[15:59] <Gilgamesh> Never lost a warrior against archer (1v1)
[15:59] <Turambar> can we see Graz?
[15:59] <mrbaggins> me either
[15:59] <mrbaggins> yes
[15:59] <Turambar> no walls?
[15:59] <Gilgamesh> which size?
[15:59] <mrbaggins> not in mine
[15:59] <mrbaggins> size 7
[15:59] <Turambar> mine neither
[15:59] <Turambar>
[15:59] <Locutus> gilg, what mod do you usually play? odds are 50-50 the archer wins (all else equal)
[15:59] <mrbaggins> but i'm unsure if we see them, if we see the city... rather than a map exchange
[16:00] <mrbaggins> i'm confused now
[16:00] <Gilgamesh> for the moment just SAP
[16:00] <Turambar> there's no walls
[16:00] <mrbaggins> Linz has walls...
[16:00] <Turambar> seeing the city would show them
[16:00] <mrbaggins> i don't understand the AI not walling Graz
[16:00] <Turambar> good for linz
[16:01] <Turambar> obviosly not worried about defence too much....
[16:01] <Tamerlin> Are our cities walled?
[16:01] <Turambar> no
[16:01] <mapfi> we don't have stone working...
[16:01] <mrbaggins> attackers have the advantage, Locutus... given no terrain bonus or fortitification
[16:01] <Gilgamesh> And no work force to do it......
[16:01] <Turambar> suicide attack with warrior next turn? he's already damaged.....
[16:01] <Gilgamesh> Also, did units in river get a mali???????
[16:02] <mrbaggins> ok.. i'm going to screenshot
[16:02] <mrbaggins> no
[16:02] <Gilgamesh> We can't retreat out warrior?
[16:02] <Tamerlin> Turambar:The AI has priorized another thing like us...
[16:02] <Locutus> what advantage would that be? they get to strike first, but on a few dozen tries that doesn't make much of an advantage (the battle screen doesn't show every turn of the battle, just a summary)
[16:02] <Gilgamesh> mrbaggins, I thought I read it somewhere......
[16:02] <Tamerlin> A suicide attack is foolish IMO, we need the warrior as a scout
[16:02] <Turambar> which would be what he was doing....
[16:03] <Turambar> at the cost of his life....
[16:03] <Locutus> no, no suicide. we can heal him in 1 turn (stupid mod )
[16:03] <Gilgamesh> how?
[16:03] <Locutus> in a city
[16:03] <Tamerlin> I meant no suicide attack with him
[16:03] <Pedrunn> I need orders!
[16:03] <Locutus> diplo orders or other ones?
[16:03] <Gilgamesh> screen shot?
[16:04] <Tamerlin> ORDER: remove farmer from Pressburg
[16:04] <Locutus> btw, is Pedrunn gonna post a savegame anytime soon? I wouldn't mind a copy myself...
[16:05] <Turambar> be back in a moment...
[16:05] <Locutus> ORDER: request the map of the Scots, offer our own map in return (in that order). Be Meek
[16:05] <Gilgamesh> warrior back to H Town????????
[16:05] <mrbaggins> screenshot in thread
[16:05] <Gilgamesh> thanks, already seen :-)
[16:06] <Tamerlin> Thanks MrB
[16:06] <mrbaggins> accepted in mine
[16:06] <Turambar> *back*
[16:07] <Gilgamesh> Could we also get a 'big' one, with the whole map?
[16:07] <mrbaggins> yes
[16:07] <mrbaggins> surely
[16:07] <Pedrunn> The farmer removed
[16:07] <mrbaggins> but lets see if Pedrunn's offer gets accepted
[16:07] <mapfi> yep - always wait for pedrunn the slow
[16:07] <Locutus> how happy are the Scots now, MrB?
[16:08] <Pedrunn> First the offer than the request, right?
[16:08] <mapfi> no!
[16:08] <Turambar> other way
[16:08] <mrbaggins> happy.. they view our diplomatic requests favorably
[16:08] <Gilgamesh> Why this way round?
[16:08] <Locutus> ORDER: no, the other way around (like I just told you!)
[16:08] <mapfi> so the 100 gold were money well spent
[16:08] <mrbaggins> indeed
[16:08] <Turambar> very
[16:09] <Pedrunn> yep offer accepted
[16:09] <Locutus> goody, the map is ours then... provided PEd doesn't screw up..
[16:09] <mrbaggins> ok..big map screenie coming up
[16:09] <Pedrunn> Sorry i had to answer the door
[16:09] <Locutus> :Pary:
[16:09] <Locutus>
[16:09] <Tamerlin> Good!
[16:09] <Gilgamesh> locutus, tooo much part already :-)
[16:09] <Locutus> gigl, because the AI is a bad-news-first kinda guy
[16:10] <Locutus> k, do we want a non-tresspass treaty, people?
[16:10] <mapfi> yes and do we also ask for peace now? and let's see that map
[16:10] <Gilgamesh> Locutus, what is the difference?
[16:11] <Turambar> yep
[16:11] <Locutus> to us humans nothing, to the buggy(!) AI, a lot
[16:11] <Tamerlin> Yes, non-trespass treaty
[16:11] <Gilgamesh> Which once?
[16:11] <Locutus> gilg: ???
[16:11] <Gilgamesh> Yex
[16:11] <Gilgamesh> sorry Yes
[16:12] <Locutus> ORDER: okay then, request they withdraw, offer to withdraw in return (in that order). Be Meek.
[16:12] <mrbaggins> sorry... need to reduce the size of the image
[16:13] <Locutus> the Warrior came out of that battle surprisingly well...
[16:13] <Locutus> from the looks of it only 3.5 hp damage
[16:13] <Turambar> good 'ol Dave
[16:14] <Locutus> what are we not taking the hut!!!
[16:14] <Locutus> what = why?
[16:14] <Turambar> after writing if we do
[16:14] <Gilgamesh> What is the green civ in the middle of the scots?
[16:14] <Tamerlin> With the SAP2 I always have this kind of result when a warrior or Hoplite fight with a single archer.
[16:14] <Locutus> ah, okay. makes sense...
[16:14] <Turambar> israel
[16:14] <Pedrunn> Proposal requested!
[16:14] <Pedrunn>
[16:14] <Gilgamesh> How the heck did they got there??????
[16:15] <Locutus> a hoplite should get that sort of score, not an warrior (well, it's possible but not too likely). unless I got the stats messed up after all - will check now
[16:15] <Locutus> ouch, that's a very dark screenie, mr B...
[16:16] <mapfi> Israel's in the west, since nazareth is their own city
[16:16] <mrbaggins> screenies done
[16:16] <mapfi> probably...
[16:16] <mrbaggins> its fog of war
[16:16] <Tamerlin> Hoplite have the same Attack strength as Warrior and the Archer is a support unit
[16:16] <Locutus> I can't even read it, do others have that problem?
[16:16] <mrbaggins> i'll see what i can do
[16:16] <mapfi> i can read it
[16:16] <Gilgamesh> good for me.......
[16:16] <Locutus> tamerlin: defence value matters as well, even when you attack
[16:17] <Locutus> dammit, why does everyone use those darn small screen resolutions!
[16:17] <Gilgamesh> What do you mean? looks like 1024*768?
[16:17] <Locutus> now everyone can read it but me. what the use of a 1600x1200 screen now?
[16:17] <Tamerlin> I know but the Archer attack is weak when he is facing a warrior
[16:17] <mrbaggins> its zoomed out
[16:18] <Gilgamesh> Too have less on the screnn *laugh*
[16:18] <mrbaggins> and it has a maximum width i can post... 800 pixels
[16:18] <Tamerlin> About the screenshot: dark but can be deciphered
[16:18] <Locutus> details are always very hard to see on a 1600x1200 screen if the shot was taken on 1024x768, especially when the shot is dark
[16:19] <Locutus> I guess I'll get to see it when the next safe gets posted...
[16:19] <Pedrunn> Now what!!!
[16:19] <mapfi> who uses a 1600x1200 resolution anyway...
[16:19] <Gilgamesh> Who can read the normal windows under this resolution ??
[16:19] <Locutus> I do! it rocks! you can see an entire small map in a single screen in ctp2
[16:19] <Pedrunn> Should i end turn?
[16:20] <Tamerlin> Move ended?
[16:20] <mapfi> no
[16:20] <Locutus> what did the scots say about our proposal, pedrunn?
[16:20] <Turambar> so...
[16:20] <mrbaggins> Eastern screenie too
[16:20] <Tamerlin> AFK for a few seconds
[16:20] <Pedrunn> Rejected! (first rquest then offer)
[16:20] <Locutus> ah, okay. did you try to threaten?
[16:21] <Turambar> is everyone silent or has the chat slowed down for me again?
[16:21] <Locutus> I would have liked to have had a say in that
[16:21] <Pedrunn> No!
[16:21] <Locutus> hmm, oh well. better luck next time...
[16:21] <mrbaggins> ahhh
[16:21] <Tamerlin> Back
[16:21] <mrbaggins> we maybe wasted some gold...
[16:21] <Pedrunn> why?
[16:21] <mrbaggins> btw... second screenshot up
[16:21] <Locutus> ORDER: offer a peace treaty to the Scots. nothing in return, threaten if rejected
[16:22] <mapfi> good idea!
[16:22] <Pedrunn> j
[16:22] <Locutus> let's see what they do...
[16:22] <Pedrunn> k
[16:22] <mrbaggins> no for me... and they are still ok relationwise
[16:23] <Pedrunn> Nope
[16:23] <Gilgamesh> Did the archer already move?
[16:23] <Pedrunn> Dont think they want friends
[16:23] <Pedrunn> what archer?
[16:23] <mrbaggins> Pedrunn... maybe you should give Locutus a save game so he can record diplomacy
[16:23] <Turambar> where shall the warrior explore now?
[16:23] <mrbaggins> south
[16:23] <Gilgamesh> S of Pedrunnia
[16:24] <mrbaggins> turambar... due south
[16:24] <Gilgamesh> thanks
[16:24] <Pedrunn> what warrior?
[16:24] <Pedrunn> The one in Pedrunnia
[16:24] <mrbaggins> W of Pressburg
[16:24] <Pedrunn> ???
[16:24] <mrbaggins> ohh...
[16:24] <mapfi> okay people, I need to go - hope you get some more turns done
[16:25] <Pedrunn> seeya
[16:25] <mrbaggins> I think we should sacrifice the warrior to see what Graz looks like
[16:25] <Pedrunn> end turn?
[16:25] <Turambar> bye mapfi
[16:25] <Turambar> no!
[16:25] <Locutus> bye, mapfi
[16:25] <Turambar> we've units to move
[16:25] <Tamerlin> Bye mapfi
[16:25] * mapfi has quit IRC (Quit: Trillian (http://www.ceruleanstudios.com))
[16:25] <Pedrunn> which ones?
[16:25] <Turambar> hop near press iirc
[16:26] <Pedrunn> he moved west
[16:26] <Locutus> I disagree, this is not the time to sacrifice anything. not until we're ready to follow it up with an actual assault.
[16:26] <Tamerlin> Pedrunn, I must leave for a few minutes (3 or 4 max), as far as I am concerned I would ORDER to continue building military units in every city and look at the farmer setting in Mapfipolis. Do you agree?
[16:26] <Turambar> but it would help us decide if there is to be an assualt
[16:26] <mrbaggins> agree
[16:26] <Tamerlin> Open to discussion of course
[16:26] <Gilgamesh> Get the warrior back, we need him
[16:26] <Pedrunn> k
[16:26] <Tamerlin> Thanks
[16:26] <mrbaggins> and how soon there could be an assault, Locutus
[16:27] <mrbaggins> we are ok as of yet
[16:27] <mrbaggins> we'll build another defender in H Town soon
[16:27] <Gilgamesh> No, don't waste him
[16:27] <Locutus> well, obviously not now: Graz is the 2nd city of Austria it's bound to have at least 6 defenders. we'll need at least as many attackers, preferably more
[16:27] <Turambar> leaving press undefended we could send 9 units to graz soon
[16:27] <mrbaggins> he can't move now anyway... right?
[16:27] <mrbaggins> he might be dead at end of turn...
[16:28] <Pedrunn> I will end turn!
[16:28] <Pedrunn> k
[16:28] <Locutus> But I think we need to strike with 12. less won't do.
[16:28] <Gilgamesh> off topic: anyone problem's accessing apolyton web site?
[16:28] <Turambar> does the hop have to move???
[16:28] <mrbaggins> agreed, Locutus
[16:28] <mrbaggins> no, Turambar... he's all moved out
[16:28] <Pedrunn> no
[16:29] <Turambar> that's why we should look
[16:29] <Turambar> with the warrior
[16:29] <Locutus> the warrior has no move left anyway and next turn we can move him to safety.
[16:29] <Turambar> to see what would be needed
[16:29] <mrbaggins> we should end turn
[16:29] <Turambar> end turn
[16:30] <Locutus> if we have not moves left, I would say end turn
[16:30] <Gilgamesh> OK
[16:30] <Pedrunn> END TURN 63
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Old February 16, 2003, 19:34   #23
Locutus
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[16:30] <Gilgamesh> my usual one: screenies??????
[16:31] <Turambar> no need
[16:31] <Gilgamesh> right, no change
[16:31] <Pedrunn> Indians appeared with a catapult next to mapfipolis
[16:31] <mrbaggins> did you get a choice for Jurisprudence, Pedrunn?
[16:31] <Gilgamesh> shugar........ How far is it away (research)?????
[16:31] <Locutus> told you!
[16:32] <Pedrunn> Thai are friendlier (diplomod change)
[16:32] <Locutus> thanks for the not
[16:32] <Locutus> e
[16:32] <Pedrunn> Jurisprudence is to be researched in 14 turns
[16:32] <Locutus> but it doesn't change anything in our diplo stance right now
[16:32] <Locutus> goody
[16:34] <Gilgamesh> I'll be back in 2 minutes, want to get something to drink
[16:34] <mrbaggins> screenie of Indian Catapault
[16:34] <Tamerlin> I am back, catchinu with the chat...
[16:34] <Pedrunn> LOC: Any proposal?
[16:34] <mrbaggins> we should pop the hut...
[16:34] <Locutus> I gotta go for a few minutes as well. BRB...
[16:34] * Locutus is now known as Locutus|AFK
[16:34] <mrbaggins> then decide whether to move the warrior back or sacrifice him
[16:34] <Turambar> yeah
[16:35] <mrbaggins> Pressburg, as predicted, is size 2
[16:35] <mrbaggins> yes, Pedrunn?
[16:35] <mrbaggins> btw... is Mapfipolis not rioting in your game?
[16:35] <Pedrunn> Press size 2
[16:35] <Gilgamesh> pop the hut with just one unit?
[16:36] <Pedrunn> No
[16:36] <mrbaggins> Yes, pop the hut with one unit
[16:36] <Pedrunn> 1it is in yours!???!
[16:36] <mrbaggins> yes, Pedrunn...
[16:36] <Pedrunn> TUR: Moves?
[16:36] <Turambar> ORDERS: warrior move to hut
[16:36] <Turambar> hop even
[16:36] <mrbaggins> hoplite to hut...
[16:37] <Tamerlin> Hoplite to hut
[16:37] <Pedrunn> We have stone working from the hut!!!!
[16:37] <Gilgamesh> good...........
[16:37] <Turambar>
[16:37] <Pedrunn> arty:
[16:37] <Tamerlin> Fine!
[16:38] <Pedrunn> Others moves?
[16:38] <mrbaggins> me too
[16:38] <mrbaggins>
[16:38] <Turambar> should we attack graz with the warrior then?
[16:39] <Pedrunn> I think so!
[16:39] <mrbaggins> i say yes
[16:39] <mrbaggins> it gives us a clue
[16:39] <Pedrunn> agreed
[16:39] <Pedrunn> So....
[16:39] <Gilgamesh> wait
[16:39] <Tamerlin> I think we would need the warrior elswhere...
[16:39] <Gilgamesh> We really don't have enough units to follow him
[16:39] <mrbaggins> we have to know how well defended it is... to know how many troops we need to build
[16:39] <Turambar> it's very useful info to have
[16:40] <mrbaggins> yes... essential
[16:40] <Locutus|AFK> back
[16:40] <Pedrunn> maybe send later may be a better idea?
[16:40] <Locutus|AFK> sorry, phone call
[16:40] * Locutus|AFK is now known as Locutus
[16:40] <mrbaggins> we popped the hut and got stoneworking, Locutus!
[16:40] <Locutus> yes, we need the warrior elsewhere...
[16:40] <Turambar> sending now lets us know what we need to build and send
[16:40] <Gilgamesh> How do you want to keep Pressburg and son on? up it had been mentioned that we have only 9 units
[16:40] <Pedrunn> We will only send it if we have a size 7 army at least in H Town
[16:40] <Locutus> I know. I can read
[16:41] <Gilgamesh> OK, that's better
[16:41] <Pedrunn> ruuuude!
[16:41] * J_Bytheway has joined #Lemuria
[16:41] <mrbaggins> hi john
[16:41] <Turambar> hi
[16:41] <Tamerlin> Hi John
[16:41] <Gilgamesh> Hi John
[16:41] <Pedrunn> hi
[16:41] <Locutus> I think we should only send in a suicide unit when we have a size ~10 stack waiting to attack if the opportunity arises
[16:42] <mrbaggins> ok... lets assume we need 12 to attack, and bring the unit back to heal then
[16:42] <Turambar> but we might not need 10. the warrior will let us know
[16:42] <Locutus> hi J
[16:42] <Pedrunn> not for at least
[16:42] <mrbaggins> we can always send him later
[16:42] <J_Bytheway> Hi all
[16:42] <Gilgamesh> What do we need for catapults again?
[16:42] <Pedrunn> yep send the warrior later
[16:42] <Pedrunn> So where should we go?
[16:42] <Tamerlin> If we use the warrior to scout the area around Pressburg and H Town we would know if the cities need to be defended and we could then decide to let a token garrison or not, the Warrior could even be used to delay an attack on one of this cities for one turn
[16:42] <mrbaggins> we need geometry for catapaults
[16:42] <Locutus> geometry, which requires philosophy, which required trade and drama
[16:43] <Gilgamesh> so, far away.......
[16:43] <Locutus> yeah, still a while away
[16:43] <Gilgamesh> Let's use the warrior (after healing) to explore the mountains
[16:43] <mrbaggins> see if there are other towns nw of pressburg
[16:44] <Locutus> 2nd mrB
[16:44] <Turambar> what mountains?
[16:44] <Gilgamesh> north of Press
[16:44] <Gilgamesh> sorry NW
[16:44] <Locutus> there's 1 mountian tile nw of Pressburg
[16:44] <Turambar> the hop already there can do that
[16:44] <mrbaggins> there is a mountain... and sure to be more... they are clumpy in Ctp map creation
[16:44] <Locutus> @'the mountains'. more like Lonely Mountain - for now
[16:45] <Gilgamesh> The warrior has a range of 2, the hop only of 1
[16:45] <Pedrunn> BTW: We have a Hoplite in Pedrunnia!
[16:45] <Tamerlin> Yes but the warrior as a greater scouting range which is invaluable
[16:45] <mrbaggins> we should build an archer now, in Pedrunnia
[16:45] <Tamerlin> We should now bukld an archer in Pedrunnia
[16:45] <Locutus> indeed, the warrior should recon, the hoplite is unsuitable for that
[16:45] <Tamerlin>
[16:45] <mrbaggins> gmta
[16:46] <Turambar> ok then
[16:46] <Gilgamesh> Archer sounds nice
[16:46] <mrbaggins> 3 rounds to growth in Mapfipolis
[16:46] <Locutus> archer sounds good
[16:47] <Tamerlin> Mapfipolis noted, thanks MrBaggins
[16:47] <Pedrunn> Tamerlin what to build in Pedrunnia?
[16:47] <Turambar> ORDERS: warrior - nw
[16:47] <Tamerlin> ORDER: build an Archer
[16:47] <mrbaggins> no
[16:47] <mrbaggins> dont move the warrior nw
[16:47] <Turambar> why?
[16:47] <Gilgamesh> Not back to town?
[16:48] <mrbaggins> move it north
[16:48] <Locutus> back to town first indeed. north
[16:48] <Turambar> doh, sorry north
[16:48] <Turambar> ORDERS: warrior north
[16:48] <Locutus> btw, what do the Indians think of us, mrB? and what personality do they have?
[16:48] <Tamerlin> IMO, the archer should move to H Town then to Pressburg, we need to know if there is something around those cities
[16:49] <mrbaggins> mildy dislike
[16:49] <mrbaggins> evil genius
[16:49] <Locutus> hmmm, bad news
[16:49] <Turambar> what archer?
[16:49] <Pedrunn> Too late! The arrior moved NW
[16:49] <Locutus> in pedrunnia
[16:49] <Turambar> Gandi = evil genius lol
[16:49] <Locutus> doh!
[16:49] <Pedrunn> I like NW the better anyway!
[16:49] <Pedrunn> it can explore the west of it
[16:49] <Locutus> might not be gandhi...
[16:49] <Tamerlin> ORDER: build an archer in Pedrunnia (sorry for the incomplete order)
[16:50] <Locutus> though I have no clue what the female leader is...
[16:50] <mrbaggins> its gandhi
[16:50] <Locutus> what = who
[16:50] <Pedrunn> i did it already tamerlin
[16:50] <Locutus> odd...
[16:50] <mrbaggins> it could be female
[16:50] <Tamerlin> Thanks Pedrunn
[16:50] <mrbaggins> i don't recall his first name
[16:50] <Tamerlin> Mohatma
[16:50] <Turambar> gtg soon btw
[16:50] <Tamerlin> Indira?
[16:50] <mrbaggins> the Indian leader is Mohandas
[16:50] <Locutus> ah, true. the female leader is his daugther IIRC
[16:50] <Pedrunn> I say add 5 farmer in H Town for this turn!
[16:51] <Tamerlin>
[16:51] <Tamerlin> 5?
[16:51] <Gilgamesh> Why? would it increase in one turn?
[16:51] <Locutus> why?
[16:51] <Pedrunn> and already did it. The hop will remain built in one turn!
[16:51] <Gilgamesh> OK, sounds good, what about science?
[16:51] <mrbaggins> 16 less science
[16:51] <mrbaggins> no go
[16:51] <Locutus> what happened to science pedrunn, now you did that?
[16:51] <Tamerlin> OK then, do you need an order Pedrunn
[16:52] <Locutus> was the # of turns to Jurisprudence affected?
[16:52] <mrbaggins> not worth it for +100 growth
[16:52] <Pedrunn> wait the Jurisprudence goes from 14 to 18 turns!
[16:52] <Locutus> +100? that's not worth it indeed!
[16:52] <Tamerlin> Not good, I don't like this
[16:52] <Locutus> if it were +1000 maybe...
[16:52] <Locutus> change it back, Pedrunn...
[16:52] <Locutus> try one farmer, what does that do?
[16:52] <Pedrunn> Agreed not worh it
[16:53] <Turambar> ok, i'm off in a mo. mrB do you want to be my delagate?
[16:53] <Pedrunn> + 1 turn to research Jurisprudence not whorth it also!
[16:53] <mrbaggins> sure Turambar
[16:53] <Locutus> probably farmers are a bad idea in H Town: it has a lot of farms already.
[16:54] <Tamerlin> I agree
[16:54] <Turambar> just do some exploring etc. if you have an urge to attack Graz with 9 units etc, please do
[16:54] <Pedrunn> bad idea
[16:54] <mrbaggins> farmers are usually only worth it in the smallest of cities, or to make a tiny difference in a large city
[16:54] * mrbaggins chuckles
[16:54] <Locutus> indeed
[16:54] <mrbaggins> ok... Turambar... i've taken notes
[16:54] <Turambar> lol
[16:55] <Turambar> ok then i'm off. see you all later!
[16:55] <Gilgamesh> have a nice one
[16:55] <Locutus> CU!
[16:55] <Pedrunn> MRB: The warrior still has one move. Where to go?
[16:55] <Pedrunn> seeya
[16:55] <Gilgamesh> which warrior?
[16:55] * Turambar has quit IRC (Quit: )
[16:56] <Locutus> it only has 1/2 a move, we can't go anywhere...
[16:56] <Locutus> well, along the river, but we don't want that
[16:56] <Tamerlin> Who is Turambar delegate
[16:56] <Locutus> that means either going back or moving right in front of graz (= suicde, without the intel)
[16:56] <Locutus> mrB
[16:57] <Pedrunn> LOC: Will you send any proposal?
[16:57] <Tamerlin> Yep!
[16:57] <Gilgamesh> Back !
[16:57] <mrbaggins> consider rushing archer in mapfipolis?
[16:57] <Tamerlin> How much gold
[16:57] <mrbaggins> no additional movement orders
[16:57] <mrbaggins> 442
[16:57] <Locutus> ORDER: request Indian map, offer ours in return
[16:57] <Gilgamesh> of how much?
[16:57] <Locutus> do we want to give the Indians gold if it's needed?
[16:58] <mrbaggins> and do we wish to threaten?
[16:58] <mrbaggins> IMO yes, 100 gold
[16:58] <Gilgamesh> try first without
[16:58] <Locutus> ah, yes we do.
[16:58] <Locutus> we always try without first, Gilg
[16:58] <Locutus> ORDER: threaten if needed
[16:58] <Gilgamesh> *blush*
[16:58] <Pedrunn> Proposal Rejected
[16:59] <Locutus> ORDER: threaten (in case you didn't catch that)
[16:59] <Pedrunn> I did!
[16:59] <Pedrunn>
[16:59] <Locutus> okay. thanks
[16:59] <Pedrunn> end turn?
[16:59] <Locutus> very well, give them 100 Gold
[16:59] <Tamerlin> 442 seems too high a cost for a Rushbuy, half of our treasury, what are you thinking about the idea
[16:59] <Locutus> ORDER: very well, give them 100 Gold
[16:59] <Locutus> (that's all we're gonna give for now)
[16:59] <Gilgamesh> No rushbuy. too much....
[17:00] <Tamerlin> I agree, what about the othres?
[17:00] <Locutus> BTW, can we see the Indian borders on the map now? are they very close?
[17:00] <mrbaggins> well.. we only have 1 unit in there
[17:00] <Pedrunn> Gold given!
[17:00] <mrbaggins> maybe we wait another turn... though
[17:00] <Locutus> how many turns will the rush-buy save? 3?
[17:00] <mrbaggins> 4
[17:01] <Pedrunn> Indians are south east
[17:01] <Pedrunn> four!
[17:01] <J_Bytheway> Sorry, but I'm too tired to be of any assistance here... I'm going to have to go to bed. Have fun.
[17:01] <mrbaggins> i think its worth considering
[17:01] <Locutus> hmmm... yeah, wait at least 1 more turn. if the Indians actually attack (the only threat near mapfipolis right now) at least we won't have wasted the money for nothing if they win
[17:01] <mrbaggins> night, J_Bytheway
[17:01] <Tamerlin> By J_B...
[17:01] <Gilgamesh> Sleep well
[17:01] <Locutus> good night, John
[17:01] <Pedrunn> night
[17:02] <mrbaggins> agreed, Locutus
[17:02] <Tamerlin> Is Mapfipolis defended
[17:02] <Pedrunn> Tamerlin, Rushbuy?
[17:02] * J_Bytheway has quit IRC (Quit: Leaving)
[17:02] <Locutus> yes, Tam, 1 unit
[17:02] <Pedrunn> with an hop only
[17:02] <Tamerlin> We are still discussing the issue
[17:02] <mrbaggins> my vote is rushbuy next turn
[17:02] <Locutus> their chances of winning are fairly slim
[17:02] <Tamerlin> Everybody agree
[17:02] <Locutus> even if they do attack, which is not too likely
[17:03] * mrbaggins nods
[17:03] <mrbaggins> we should start to prepare a little defence to our east... however...
[17:03] <Tamerlin> Little poll: should we rushbuy a unit in Mapfipolis?
[17:03] <mrbaggins> not this turn
[17:03] <mrbaggins> no
[17:03] <Gilgamesh> no
[17:03] <Locutus> I agree, rush-build next turn. unless something comes up, of course
[17:03] <Locutus> no
[17:03] <Pedrunn> Noooooo!
[17:03] <Tamerlin> No rushbuy this turn Pedrunn...
[17:04] <Locutus> only 5 people here, a poll is not very useful right now
[17:04] <Pedrunn> i was not talking about rushbuying
[17:04] <Tamerlin>
[17:04] <mrbaggins> BTW... is it me or do any of you get the urge to steamroller through Austria and take the inviting looking scottish land?
[17:04] <Pedrunn> My CTP2 crashed for no reason
[17:04] <mrbaggins>
[17:04] <mrbaggins> ****
[17:04] <Pedrunn> Soe problem with the cursor
[17:04] <Tamerlin> No rushbuy this turn Pedrunn
[17:05] <mrbaggins> darn
[17:05] <mrbaggins> we lost the game?
[17:05] <Locutus> I don't know, I can't see the Scottish land
[17:05] <Locutus> damn...
[17:05] <Pedrunn> mrbaggins can you end turn and attach a saved game in the thread?
[17:05] <mrbaggins> turn the brightness up on your monitor then
[17:05] <Locutus> when did you last save pedrunn?
[17:05] <Locutus> could try that yes, good point...
[17:05] <mrbaggins> yes... although I had to cheat the warrior into a different spot
[17:05] <Pedrunn> MY whole window went crazy. I will reboot!
[17:06] <Pedrunn> k?
[17:06] <Locutus> we can't use mrB's game, he cheated...
[17:06] <Pedrunn> how come?
[17:06] <Locutus> (and I don't mean that in a bad way )
[17:06] <Tamerlin> To mimic Pedrunn's results...
[17:06] <Pedrunn> what he did?
[17:06] <mrbaggins> i moved the warrior north
[17:06] <mrbaggins> not nw...
[17:06] <mrbaggins> and i corrected it through the cheat menu
[17:07] <Pedrunn> I see!
[17:07] <mrbaggins> damn
[17:07] <Locutus> you seem to have a different language version than mrB, Pedrunn, that means the random results are different (battles and barb movement and stuff)
[17:07] <Tamerlin> It seems we can use its game as far as I am concerned
[17:07] <mrbaggins> apart from that, though...
[17:07] <Tamerlin> Aaargh!
[17:07] <mrbaggins> yes but i loaded from his, Locutus
[17:07] <Pedrunn> So i will have the game all over again
[17:07] <Pedrunn>
[17:07] <mrbaggins> is there any reason why, when he loads mine... it won't be the same?
[17:08] <Locutus> hmm, it would be unconstitutional to cheat, even if it's to correct such a minor error.
[17:08] <Gilgamesh> excatly
[17:08] <Pedrunn> It was not a cheat
[17:08] <Tamerlin> You should do a quick save every turn Pedrunn.
[17:08] <Gilgamesh> How else you want to call it?
[17:09] <mrbaggins> we often have to cheat as the screenshot helper
[17:09] <Pedrunn> Oh yeah the Autosave
[17:09] <Pedrunn> doh
[17:09] <Pedrunn> !
[17:09] <Pedrunn> I will reboot my PC and load the game
[17:09] <Tamerlin> Yes, it's not called like this in the french version of the game
[17:09] <Gilgamesh> For the screenies, OK, but we can't really use it to play on....
[17:09] * Pedrunn has quit IRC (Quit: Leaving)

(rest was just discussion on rescuing the savegame, nothing game-related)

[17:49] <Pedrunn> GAME HALTED
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Old February 16, 2003, 19:37   #24
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at least i caught the last second
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Old February 16, 2003, 19:51   #25
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Quote:
Originally posted by HuangShang
at least i caught the last second
Dont worry you didnt loose much!
The first hour i wasnt even full attention in the Game chat and my CTP2 crashed due to some problem in the cursor. I had to reboot my PC because mywindows went crazy too. When i loaded the autosave i happened a bug. The research for writting went back to 0. So i had re-do all the moves agin from the last saved games. When i thought everthing was going to work out the apolyton went dead. A tragic end for a awful turn chat.
People had fun with it. I didnt. It was atoo damn stressing section and at the end only 3 whole turns were played. Mainly because of the delay of the game ony two people were there at the time and due to the lack of orders. We had to dicuss everything from scratch specially about things we should have decised before like to send or not to send a suicide unit to Graz or how many units should we send to Graz. Or the city specialists distribution The first turn took ages to finish when we should have it ready before the game chat
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Old February 16, 2003, 20:02   #26
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just posting to say i read it
it looked very from the beginning too, when this chat was anounced it kept moving
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Old February 16, 2003, 20:18   #27
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Quote:
Originally posted by HuangShang
it looked very from the beginning too, when this chat was anounced it kept moving
It did but we could have prevented half of this while-chat-discussion with more thread during this week.

Or do you agree that a chat that moved very nice (as you say) should only play 3 turns
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Old February 16, 2003, 21:32   #28
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Yep, it certainly could have been better - we spent way too much time on troup movement and on debating on Pressburg in the first turn even though the discussion in the threads was making the choices rather clear...
Also people seem to be not very well informed about the current state of the game. The president needs to provide more info here, like I proposed in the president election thread.
I think the MoD should post his ideas beforehand, and if nobody objects in the forum just push them through in the chat. This time, the MoD was just making up plans as the game went along (3 turns!!!!)
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Old February 16, 2003, 22:24   #29
MrBaggins
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I couldn't agree more.

The purpose of electing Ministers, is so that they can make executive decisions during turn chats. If there was less debate during turn chats the game would undoubtedly, move faster.

I can understand there being discussion of new events: a new unit on the horizon meaning plans must be changed, yet a minister should have enough experience and confidence to make an appropriate decision. Something such as war being declared on us may require the game to stop entirely to discuss/poll the situation, but these kind of situations are rare.

For the most part, there are decisions that can be made in advance. Each minister should start to draw a plan, and poll the citizens on the decisions he forsees in the next 20 or so turns. The polling should be completed well in advance of the turn chat, and submitted, so in the event of a minister not being available, there is plenty of information to act upon. The citizens thoughts on the important matters will already be known.

With better preparation from our Ministers... something I fully intend to fulfill, were I to be elected MoDA... we would not have disorganized turn chats.

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Old February 16, 2003, 22:29   #30
mapfi
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I should have given you my vote after all I'm always too quick in the heat of the moment...
I'd certainly be very much looking forward to getting the game and the chats more organized.
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