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Old February 14, 2003, 21:26   #1
Optimizer
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More rebels in future civ games!
I think that rebels should play a greater role in future civ games.

There should always be a risk for rebellions, but an authoritarian government should be able to crush them by force. A free government should face war weariness when fighting rebels, and thus have to give them independence.

You should also be able to start as a rebel nation, at war with your motherland. That would be a good challenge.

This might solve the Ancient America problem. There could be a game mode where only ancient civilizations exist in the beginning of the game, and later ones are created as a result of rebellions.
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Last edited by Optimizer; February 15, 2003 at 09:37.
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Old February 15, 2003, 13:46   #2
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I think it would be interesting, espescially in multiplayer. But first of all, the civ sery will have to incorporate such minor civilizations... Galactic Civilizations may lead the way since it has minor civs, rebellions and so on.

In multiplayer, it could permit newly arrived players to join an already started game.
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Old February 15, 2003, 14:18   #3
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A free government should face war weariness when fighting rebels, and thus have to give them independence.

did we give the south independence?
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Old February 15, 2003, 14:34   #4
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I agree. Civs should split, then you choose which civ you want to rule. For example, Britain splits vs. American colonies, you choose the U.S. and have to fight against the British, then U.S. splits in U.S./confederates, the U.S. crushes the confederates.
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Old February 15, 2003, 16:21   #5
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Quote:
Originally posted by UberKruX
A free government should face war weariness when fighting rebels, and thus have to give them independence.

did we give the south independence?
War weariness should exist in every case, except there are some cases where it should be worst. It could be based on the casus belli mainly. Of course, someone beeing attacked normally has a very higher cassus belli.
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Old February 16, 2003, 08:35   #6
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Rebellions and the like are things that sound good but rarely are well implemented in practice. 2 notable examples are the culture flipping of civ3 and the uprisings in Shogun Total War.

I am not against this per se, but it has to be done with lots of care.
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Old February 17, 2003, 17:30   #7
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Re: More rebels in future civ games!
Quote:
Originally posted by Optimizer
There could be a game mode where only ancient civilizations exist in the beginning of the game, and later ones are created as a result of rebellions.
isn't there something like this (new nations born thru rebellion) in CTP2 (and maybe even in CTP1)?
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Old February 8, 2005, 17:33   #8
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Quote:
Originally posted by LDiCesare
I agree. Civs should split, then you choose which civ you want to rule. For example, Britain splits vs. American colonies, you choose the U.S. and have to fight against the British, then U.S. splits in U.S./confederates, the U.S. crushes the confederates.
Great example. If this could be done well in cIV, then I'm very excited about the product.

I like the previous post about getting a player into a PBEM game after it's already started.
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Old February 9, 2005, 07:35   #9
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Quote:
Originally posted by Shogun Gunner


I like the previous post about getting a player into a PBEM game after it's already started.


make that two who like that train of thought
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Old February 9, 2005, 12:03   #10
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Whoa! Major thread revival! Interesting though.
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Old February 9, 2005, 13:34   #11
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Quote:
Originally posted by Inverse Icarus
did we give the south independence?
Well, four of the last five American presidents have been from the south, so maybe they've won at last?

Seriously, even a (more or less) democratic nation should have the option to beat down rebellions by force, still concerning war weariness.
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Old February 9, 2005, 17:37   #12
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could their be a national guard force idea to do this brow beating?

should cause weariness, but not as much as a real war
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Old February 11, 2005, 16:48   #13
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i think beating down domestic rebellions should cause less war weariness than waging foreign wars.
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Old February 13, 2005, 17:31   #14
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Quote:
Originally posted by Nikolai
Whoa! Major thread revival! Interesting though.
All the posts are in February, I didn't even notice it was TWO years old.
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Old February 13, 2005, 21:27   #15
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I wonder how Shogun stumbled upon this thread?
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Old March 15, 2005, 17:10   #16
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I like the model in ctp. Rebel states should attack the Achiles heel of their former civ. There should be an ability to forment revolutions more often than in ctp2. I'd only have enough gold to support a2 or 3 spies.

Quote:
Originally posted by orrery
i think beating down domestic rebellions should cause less war weariness than waging foreign wars.
Naaaah, the opposite was true at Kent State. 4 died and there were major reprocussions.
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Old March 16, 2005, 14:25   #17
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However, rebel states also have the problem that many of their citizens don't really want to rebel (look at the loyalists in the US during the revolution) and they may even have to fight them down before they can think of attacking their former state's achilles heel.
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