February 21, 2003, 15:32
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#31
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Just another peon
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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"250x120 square maps... "
Well that's obviously your problem
and to think that for four person MP games we use 39x49. A slightly different game.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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February 21, 2003, 18:50
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#32
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King
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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MUCH different, I'm sure.
In SP, you need to give the AI time and space to expand for them to be any kind of challenge.. or even entertainment.
On a 39x49 map, I expect non-OCC SP games would be over in a half hour or so
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"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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February 21, 2003, 22:15
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#33
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Emperor
Local Time: 11:49
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Join Date: Dec 1969
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actually i enjoy large maps when it comes to sp....and boats are always necessary...
your right, those giga maps can take awhile to find all the contestants....
its only mp where i play small or med worlds
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Boston Red Sox are 2004 World Series Champions!
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February 21, 2003, 22:50
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#34
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King
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Ad Rock
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When you think about it, a 250x120 map has 30000 tiles... moving a ship with vision 1 6 tiles in a straight line will uncover about 3 tiles per move, or 18 tiles... With only one ship, it would take @1700 turns to uncover the whole map that way (if its mostly water)
Or with a mostly land map and explorers, it would take @3400 turns... gotta build a LOT of exploring ships
Or maybe I should have worked a bit harder to get Marco Polo
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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February 24, 2003, 11:11
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#35
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Just another peon
Local Time: 14:49
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Posts: 22,919
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And then if you're playing restarting civs..............
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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February 24, 2003, 15:41
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#36
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King
Local Time: 14:49
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Join Date: Aug 2000
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Not usually an issue... I've never won by conquest on a big gigamap before 1500. For others it might be, though.
The only time I turn off restarting civs consistently is on small/medium maps.
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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February 25, 2003, 14:26
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#37
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Vienna, VA
Posts: 781
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When I first started playing, I went for the Pyramids first & the Library next. Now years later, I’m in 2nd gear with the Colossus & SSC as a primary strategy.
At Prince level, it is not much of an issue, since I focus on and often achieve building all the wonders. At king I’ll typically get 5 of the ancients, and all the rest. At deity, I’ll sometimes only get one, and if so, I’d like a good SSC. As a perfectionist sort of player, HG hasn’t hit me yet (I’m usually late on getting around to Pottery as well). The second wonder for me at Emperor or Diety is probably Marco’s since I often go for Trade soon after Monarchy.
After that it is usually a rush for a bunch of wonders (Shakes, KRC, Sun Tsu, Mike’s, Leo’s, Magellan’s and whatever remaining Ancients laying around), not to mention potential visits from barbs and neighbors.
So I guess, my thought would best be limited to Emperor level -- and Pyramids would get the nod as the third to fifth wonder built/acquired.
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Those with lower expectations face fewer disappointments
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February 25, 2003, 14:52
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#38
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King
Local Time: 14:49
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Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Quote:
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Originally posted by Old n Slow
So I guess, my thought would best be limited to Emperor level -- and Pyramids would get the nod as the third to fifth wonder built/acquired.
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Pyramids are a good play on lower levels - they're quite handy at Prince level for getting early growth in Despo/Monarchy, since unhappiness isn't an issue. I agree, on the higher levels it's 3rd to 5th among the ancient wonders. By the time I've built 3 wonders, some of the early Renaissance wonders are there for the taking, and Pyramids seldom gets built by me.
On Deity (and perhaps Emperor as well), you might find HG a better first option than Colossus. It's an instant celebration at size 3 - and in Monarchy that's the same effect as Colossus, basically. I used to be a Colossus-first kind of guy, but HG is just too good for getting a bunch of cities down and keeping them content. More cities = more production, and you can usually get Colossus as well. HG+Colossus is a great combination.
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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February 27, 2003, 10:35
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#39
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Warlord
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
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STYOM is exactly right. I usually get both HG and Colossus, but if I had to choose one it would be HG. He mentioned the celebrations and extra production. More cities also lets you devote more settlers to improving your SCC tiles so it can grow faster.
Old n Slow (I can relate to the name, BTW), you ought to try a rush to HG in a diety game. Then maybe put down more cities than you usually do and see what you can do with them. I'm not an ICS'er, but I do like to get down 10 or so cities early and build them all up. At diety HG helps a lot.
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February 28, 2003, 16:55
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#40
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Emperor
Local Time: 11:49
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Join Date: Dec 1969
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for its price in MP, any of the wonders that are 200 shields are all great.....pyramids if used properly in mp can delay republic for many turns in order to raise that army of vet cats and pike....
i love pyramids and mixed with HG spells certain trouble for other players, the growth and regrowth is astronomical.
but as history changes, so to does strategy....what we all used to do and what we do now are two completely different stories.
that in itself is the beauty of this game, it continually evolves...and you either evolve and survive or you get squashed like abug
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Boston Red Sox are 2004 World Series Champions!
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February 28, 2003, 18:46
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#41
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Just another peon
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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It changes because if it doesn't, you become predictable and more beatable. But some strats come and go in circles. It's always nice to slip into that comfortable jacket (strat) that used to work until they figured it out, but now they've stopped guarding against it because you've moved on.
RAH
If that made any sense.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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February 28, 2003, 18:57
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#42
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Deity
Local Time: 20:49
Local Date: November 1, 2010
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Perfect sense.
Not to knock civ2, cos it's a great game, but there aren't many players left now, and even at it's height it was not as popular as some games. The evolution Rah alludes to can be seen much more starkly in games with 100,000s of players.
Trends in strategies worldwide are driven in part by watchable replays, but it still never ceases to amaze me how strong trends can be. When you come up with a strat that was popular a few months back (and may in fairness be just that slightly bit inferior to the new flavour of the month) you often surprise your opponent, which counts for far more than its inherent value.
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February 28, 2003, 20:53
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#43
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Emperor
Local Time: 11:49
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or vice versa Dr. Spike.....
its not so much what the new strat is , its how well you can read the situation your in and use the best strat you know for working within the constraints of your land/wonders/huts etc....
most know the basic strats, some of us have other little tricks we pull out of our sleeves to mix it up.....and of course the luck factor comes into play..
how well you adapt is how well you will do....most of the time
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Boston Red Sox are 2004 World Series Champions!
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March 1, 2003, 20:12
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#44
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Just another peon
Local Time: 14:49
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Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Yes, judging the situation and acting accordingly is the desired outcome. But it never surprises me that some people will try to use the same forumla game after game even when the flow of the game dictates otherwise. Predictable can be beaten even from an inferior position.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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March 2, 2003, 15:06
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#45
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Emperor
Local Time: 11:49
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i am a very lazy civ player......this stems from too much single player lately and not enough MP.....
too many crashes have me pounding ai, instead of humans
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Boston Red Sox are 2004 World Series Champions!
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March 3, 2003, 05:13
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#46
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Emperor
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Hey Warz - if you are playing SP these days how about joining one of the Succession Games over in General?
SG[1]
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March 3, 2003, 19:20
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#47
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Emperor
Local Time: 11:49
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Join Date: Dec 1969
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heading over there now to look at whats being played
*marches over in 1/2 quick time*
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Boston Red Sox are 2004 World Series Champions!
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March 5, 2003, 10:14
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#48
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Just another peon
Local Time: 14:49
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I'm sure you can get a few posts out of it.
RAH
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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March 5, 2003, 16:52
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#49
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Emperor
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Well i feel like a dork, i just figured out after all this time how to change the color of the civs, so i can play with the americans and the chinese in the same game
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Boston Red Sox are 2004 World Series Champions!
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March 5, 2003, 17:39
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#50
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Deity
Local Time: 20:49
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Was that post supposed to be in this thread?
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March 5, 2003, 19:35
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#51
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Emperor
Local Time: 11:49
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Join Date: Dec 1969
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well no not really, it was more in my response to the fact that i am SP alot more now, and i guess i was just thinking out loud ?
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Boston Red Sox are 2004 World Series Champions!
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March 5, 2003, 21:05
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#52
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Deity
Local Time: 20:49
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Since we were talking about colours and related issues is the other thread (and your comments seemed off on a tangent here) I wondered.
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March 6, 2003, 03:15
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#53
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King
Local Time: 19:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,773
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Quote:
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Originally posted by War4ever
Well i feel like a dork, i just figured out after all this time how to change the color of the civs, so i can play with the americans and the chinese in the same game
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Are you going to tell us how? Or are the rest of us dorks supposed to figure it out for ourselves?
RJM at Sleepers
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March 6, 2003, 04:53
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#54
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King
Local Time: 14:49
Local Date: November 1, 2010
Join Date: May 2001
Location: austin, tx
Posts: 2,508
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I, Dork
Give it up, then. Hope you are on to something other than fiddle around with the rules.txt, or whatever.
Monk
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March 6, 2003, 16:48
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#55
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Emperor
Local Time: 11:49
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well its quite simple, and its in the rules.txt.
each civ is given a color number from 1-7 white thru purple...all you have to do to have the chinese and americans in the game is give one of them a different number.
i simply made the english #5 and the chinese #6 and when playing as the Capitalists (americans) they took their usual #5 slot and the Chinese took the English slot and color (orange) of #6. It took some getting used to , seeing the chinese as an orange civ in the game......but it works and will work for any combinations, all you need to do is remember that the same Color group/number cannot be in the same game.
so if you wanted the germans and the french in the game, you could make keep the germans dark blue, make the french white by putting a #1 in their slot, but remember you will have to change one of the white civs to a #2
or if you really want i suppose you could just change the names of the civs manually and move their cities around in the editor too...
but i found just changing the numbers made it easier.
remember if you call the germans the Nazis....if you dont' change the name of the country in the ciites location the cities will come up with no names, i made a map and did this and couldnt' figure out why 5 of my custom civs had no city names....then i went into the city editor and changed the civ name to communists/nazis/capitalists etc etc...and it took the city names
does this make sense...? i am not the best at explaining....
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Boston Red Sox are 2004 World Series Champions!
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March 6, 2003, 17:31
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#56
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Just another peon
Local Time: 14:49
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Posts: 22,919
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Yes, War4 is learning how to modify the rules.txt.
Scary.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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March 6, 2003, 18:19
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#57
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Deity
Local Time: 20:49
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It's ok Rah, you always host, so its your rules.txt everyone needs to worry about.
Strangely Rah has added:
Make War4 drop if he is winning == 1.
I'm not sure what that means.
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March 6, 2003, 19:02
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#58
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King
Local Time: 14:49
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Join Date: May 2001
Location: austin, tx
Posts: 2,508
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@War4ever
And do the Orange flavor of Chinese play with regular Chinese characteristics??
Monk
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March 6, 2003, 19:10
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#59
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Emperor
Local Time: 11:49
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Join Date: Dec 1969
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again, they would play with the orange civ characteristics....but of course these are easily changeable as well...i find the best characteristics to use are agressive, expansionistic and use 0 for rational department....you can either copy paste or just look and type over.....
i want the ai to be agressive in aquiring land, but i don't want them to just build war civs like the zulus and the mongols..
really want i want to compete against is a whole bunch of civs like the romans/aztecs. these civs seem to expand well for an ai, while massing enough troops to war and building enough infastructure to maintain themselves.
civs that can do it all are the most dangerous to play against.
yeah, don't let me host, i have no clue how much i have tweaked , so there is no way i could tell someone ahead of time exactly what i have done
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