February 18, 2003, 06:03
|
#1
|
Deity
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
|
If I build a city on a luxery resource will I get credit for it?
Will I get any bonus trade arrows and will I get the happiness bonus from it?
Is there a disadvantage to building a city on a resource?
I did notice that it's still not good to build a city on a shielded grassland. Same as in civ2.
I just wanted to build on the luxery resource to utilize another resource nearby. This is the only square that can utilize all of the resources.
Just wondering.
__________________
Focus, discipline
Barack Obama- the antichrist
|
|
|
|
February 18, 2003, 06:24
|
#2
|
King
Local Time: 22:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
|
yes, you get the trade and happines bonus to that city, and the happiness bonus to all cities connected to it via road, harbour or airport.
__________________
I'm not a complete idiot: some parts are still missing.
|
|
|
|
February 18, 2003, 06:33
|
#3
|
Deity
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
|
sounds good, thanks
__________________
Focus, discipline
Barack Obama- the antichrist
|
|
|
|
February 18, 2003, 08:09
|
#4
|
Prince
Local Time: 19:55
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Invisible, Silent, Deadly.
Posts: 310
|
what the hell is shielded grassland supposed to be anyway?
__________________
Do not be too proud of this technological terror you've constructed...
|
|
|
|
February 18, 2003, 08:11
|
#5
|
King
Local Time: 22:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
|
It's a grassland with better AC (armor class) than non-shielded grassland.
__________________
I'm not a complete idiot: some parts are still missing.
|
|
|
|
February 18, 2003, 08:14
|
#6
|
King
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Apr 2002
Location: International crime fighting playboy
Posts: 1,063
|
__________________
Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
Douglas Adams (Influential author)
|
|
|
|
February 18, 2003, 08:25
|
#7
|
Warlord
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
|
Re: If I build a city on a luxery resource will I get credit for it?
Quote:
|
Originally posted by Dissident
Is there a disadvantage to building a city on a resource?
|
As others have answered, you get the strategic resource/luxury benefit, which is the most important part.
However, a city tiles always produce 2 food and at least one shield, so building a city on any resource that gives additional food/shield effectively wastes these food/shields - it is much better to work on the tiles with citizens.
Ex: Wines give one additional food, but this bonus is wasted if you build a city on the wine tile.
__________________
If you cut off my head, what do I say?
Me and my body, or me and my head?
|
|
|
|
February 18, 2003, 08:36
|
#8
|
King
Local Time: 22:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
|
Like theNiceOne said. But remember, you still get the commerce bonus.
Actually, now that I think of it, I'm not sure anymore...
If you build a city on top of a gold deposit (not lux/strg resource), you get the commerce bonus.... I'll have to check on this...
__________________
I'm not a complete idiot: some parts are still missing.
|
|
|
|
February 18, 2003, 10:52
|
#9
|
King
Local Time: 15:55
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
|
aaglo:
You do get the commerce bonus from luxuries also. You only lose food and shields. Which is one reason I will never build a city on a Wheat or Cattle tile.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
|
|
|
|
February 18, 2003, 12:11
|
#10
|
Emperor
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
|
Quote:
|
Originally posted by aaglo
Like theNiceOne said. But remember, you still get the commerce bonus.
Actually, now that I think of it, I'm not sure anymore...
If you build a city on top of a gold deposit (not lux/strg resource), you get the commerce bonus.... I'll have to check on this...
|
You get both shield and commerce bonuses, just not the food.
|
|
|
|
February 18, 2003, 16:33
|
#11
|
Warlord
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 150
|
Quote:
|
Originally posted by aaglo
It's a grassland with better AC (armor class) than non-shielded grassland.
|
Also, if it's next to a river, there is a thac0 modifier
|
|
|
|
February 18, 2003, 18:09
|
#12
|
Emperor
Local Time: 14:55
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
|
That's correct, you get shields and trade, plus the resource 'credit', but food remians, as always, two.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
|
|
|
|
February 18, 2003, 21:04
|
#13
|
Deity
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
|
ok thanks.
yeah it is one of those purple things. I think they are dyes or something
You can see how closely I follow luxery resources. I don't care what they are. I just want as many as I can get.
__________________
Focus, discipline
Barack Obama- the antichrist
|
|
|
|
February 19, 2003, 12:50
|
#14
|
Emperor
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
|
Quote:
|
Originally posted by The Mad Monk
That's correct, you get shields and trade, plus the resource 'credit', but food remians, as always, two.
|
No, it remains the amount needed by each of your citizens. If you raised the food requirement to three, then your home square would also give you three food.
|
|
|
|
February 19, 2003, 13:24
|
#15
|
Prince
Local Time: 13:55
Local Date: November 1, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
|
Not only do you get the Luxury benefit, but you don't have to build a road to it!
I had to stretch, but that is the only bonus that I could see about building atop a resource--unless the other squares around it make it otherwise appealing.
__________________
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
|
|
|
|
February 20, 2003, 03:39
|
#16
|
Warlord
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
|
Quote:
|
Originally posted by The Mad Monk That's correct, you get shields and trade, plus the resource 'credit', but food remians, as always, two.
|
I wasn't too clear in my original post. Yes, you get shields, but you effectively loose one shield by building on a resource, because a city built on grassland produces one shield. So when I build a city, I look for the non-shielded grassland tiles to build on.
__________________
If you cut off my head, what do I say?
Me and my body, or me and my head?
|
|
|
|
February 20, 2003, 16:57
|
#17
|
King
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
|
The commerce bonus works only if your faction is.... commercial
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
|
|
|
|
February 20, 2003, 17:01
|
#18
|
Warlord
Local Time: 19:55
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Home of the Canucks
Posts: 210
|
I com'on, we're way past thac0 - now we've got BaB (base attack bonus).
|
|
|
|
February 22, 2003, 22:24
|
#19
|
Prince
Local Time: 16:55
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
|
There should be a flanking bonus. A sneak attack would be cool.
I like building cities atop resources. It`s a garanty of at least one resource to my civ, as my enemies normally like to build cities just outside the "farewell, traveller" plaque that lies on the bondaries of my cities.
|
|
|
|
February 23, 2003, 07:10
|
#20
|
King
Local Time: 15:55
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
|
Quote:
|
Originally posted by theNiceOne
I wasn't too clear in my original post. Yes, you get shields, but you effectively loose one shield by building on a resource, because a city built on grassland produces one shield. So when I build a city, I look for the non-shielded grassland tiles to build on.
|
You only loose the shield until the city grows to size 7. Cities (size 7+) get a bonus shield on the city square, but only if the base tile already produces a shield.
|
|
|
|
February 24, 2003, 15:34
|
#21
|
Chieftain
Local Time: 19:55
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 50
|
seems as if things are a bit... unclear. does anyone know exactly what happens? what information posted here is wrong, which is right ect.
just not too sure who's right now...
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 15:55.
|
|