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View Poll Results: Where to send the warrior?
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Fortify in H Town!
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3 |
25.00% |
Fortify in Pressburg!
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0 |
0% |
Explore mountain site!
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4 |
33.33% |
Explore forest site!
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4 |
33.33% |
Dont move! Fortify!
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0 |
0% |
Arttack Graz!
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1 |
8.33% |
Abstain!
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0 |
0% |
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February 18, 2003, 07:30
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#1
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King
Local Time: 16:55
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Where to send the warrior?
We have a warrior in which Turambar sent to check how mnay units there are in Graz. Since the attack to Graz will take longer than expected. he decide to bring the warrior back.
Now the warrior is halfway to Graz. So where should it go?
Fortify in H Town to defend the city, retore HP and maybe be sent back to the suicidal mission!
Fortify in Pressburg to mainly defend the city, retore HP and maybe be sent back to the suicidal mission (not that far)!
Explore the mountain site. He could go to that site to know if anything interesting is there.
Explore the forest site. We could find some interesting things in the site near to Graz.
Stay where he current our. He can see units coming from Graz and still has time to rush to H Town in case anything happens.
Attack to Graz. He must suicide imediatly to know what Graz is guarding!
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; February 18, 2003 at 07:38.
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February 18, 2003, 08:33
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#2
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King
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
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well, if the warrior was to move this turn, i would vote for exploring the forrest region. we have to know, how the terrain looks, so we can know, how fast reinforcements (be they austrian, be they our own) can pass through that territory. next turn the situation might be different already, depends on enemy moves. in general i believe, the warrior should continue scouting the border region between h-town, graz and graz' sourroundings. it will be more valuable as a scout in the field, than as a scout for one shot at graz at the moment, since we have to gather more troops in the region nevertheless. if it can be replaced by a healthy scout than he should be sent back to cure his wounds before he leaves on a new mission.
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February 18, 2003, 09:59
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#3
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King
Local Time: 16:55
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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I like the forest better than the moutains and far better than the others.
But i dont know wether i cry or laigh if we loose that unit in such a mission!
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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February 18, 2003, 10:02
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#4
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King
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
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better, to loose it on a scout mission, which gives us time to prepare for the coming enemy, than in a useless (at the current time) attack on graz or by the same army marching towards us, two turns later in our own, unprepared territory
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February 18, 2003, 10:06
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#5
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King
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Jun 2002
Location: France
Posts: 1,986
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Pedrunn, could you please mark this poll as unoffical........
And I would still like to see it being used as a 'explorer'.
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February 18, 2003, 14:46
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#6
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King
Local Time: 21:55
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
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IMO the Warrior should follow the river until he reach the tile next to the glass ressource (Goal: scout the territory and spot incoming armies), then move around Pressburg staying just two tiles away of the city vision range (goal: scout and spot incoming armies).
IMO there is no need to send him explore the forest as this is near the path our future army would follow to attack Graz. If we detect an incoming army while heading towards Graz we would have the troops to fight it.
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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February 18, 2003, 17:21
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#7
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Warlord
Local Time: 19:55
Local Date: November 1, 2010
Join Date: Jan 2003
Location: canada
Posts: 190
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from the looks of the boarders there is a city at the forest site. Since its not mapped yet i think its fair to say its small, easy prey for our forces. so the warrior should go to the forest site. For one propose, to force the enemy to send units to that city to defend it from attack, after a few turns of confusion for our enemy we can strick graz. but that warrior has to stay really close to the forest site so the enemy can c him, naturally they will try to kill him.
__________________
All rise of the honourable Miggio, for 2 months at least.
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February 18, 2003, 17:46
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#8
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Emperor
Local Time: 19:55
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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We are at war no? Fortify in our important cities - there has got to be an austrian army out for revenge somewhere? Once we have Graz then we will know more of the territory and will have a few more units for defence of our cities(if most survive the attack).
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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February 18, 2003, 21:51
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#9
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King
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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i'd say to go north, but since its not an option, i want to attack graz from it east
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February 19, 2003, 04:03
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#10
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King
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
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cot, i believe the warrior is put to a better use, if it looks for that army to come, so we know, how to eventually move our archers and hoplites around
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February 19, 2003, 05:28
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#11
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Deity
Local Time: 21:55
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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We should explore west. Whether that's west or north-west doesn't make too much of a difference to me (I voted north-west (mountain))
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February 19, 2003, 09:29
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#12
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Emperor
Local Time: 19:55
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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Zaphod B(or ZB ok?), yeah there is part of me that wants to explore - i'm just feeling a little paranoid at this momment in time.
We are playing on the highest difficulty setting and i just feel we need to be more defensively minded, atleast untill Austria isn't a threat anymore.
Oh my GOD!!! its two stacks of 11 units moving towards H town, where the bleep did they come from and that scout would be useful if it could get there in time to help defend
But then again i suppose if we scouted we would see that stack coming?And it is coming right?
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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February 19, 2003, 09:33
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#13
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King
Local Time: 19:55
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
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Maybe. Although the AI at this point of history probably doesn't have enough troops left over from garrisonning strategy to form huge stacks. (like 11)
It will eventually, but we are a ways away from there.
MrBaggins
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February 19, 2003, 10:03
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#14
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King
Local Time: 20:55
Local Date: November 1, 2010
Join Date: Aug 1999
Location: aachen, germany
Posts: 1,100
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cot, at the moment we can't fortify all our cities strong enough to defend against a possible huge attack force. so we need to scout the border area, to know in time, where to move our troops.
oh, and zb is fine to
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February 19, 2003, 10:39
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#15
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Emperor
Local Time: 19:55
Local Date: November 1, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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MrBaggins, I think the AI gets alot of bonus production/gold etc, especially on higher difficulty settings. So we can't just count its cities and work it out as if they were our cities. I might be wrong on this with this Mod, but i was under the ipression that all Mods helped the Ai 'cheat' a little?
And Zaphod, thanx! ZB is much easier
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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February 19, 2003, 12:02
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#16
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King
Local Time: 19:55
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
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In terms of ongoing production and commerce there is only a relatively small bonus for the AI. In most part their bonus is proportional to whether they ahead or behind, and by age. The AI gets for all intents and purposes, no bonus in the situation it is now... ahead.
Its real bonus is starting with more settlers and having more cash and pw. Its blown through its initial cash and pw, and now is productive because of the large number of cities it has, and its headstart on key techs.
MrBaggins
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