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Old February 19, 2003, 19:18   #31
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Turn 72, the turn after killing the Austrian stack

Game stopped
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Old February 19, 2003, 19:19   #32
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And in the east...
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Old February 19, 2003, 19:24   #33
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Old February 19, 2003, 21:30   #34
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what? no one in the chat?
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Old February 19, 2003, 21:41   #35
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I thought there would be a chat log so I could read what has been done tonight.

Has it been forgotten or has the idea of a chat log been abandonned?
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Old February 19, 2003, 21:44   #36
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so i did miss it.........................
too bad
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Old February 20, 2003, 04:41   #37
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Quote:
Originally posted by Tamerlin
I thought there would be a chat log so I could read what has been done tonight.

Has it been forgotten or has the idea of a chat log been abandonned?
Locutus said he needed to get to bed, so I expect he didn't have time. I'm sure he'll get round to it soon .
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Old February 20, 2003, 06:00   #38
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sorry gents wanted to post the log, but I have problems with the vbb-code, it removes the >< of the names.......

Anyone knows how to resolve? Beside replacing in Word/whatever?

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Old February 20, 2003, 06:31   #39
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I thought there was a way to turn html code off in your post, but I can't find it. Otherwise, you have to replace in Word; or if you have EditPlus, staple SLIC editor, then you can convert the whole thing to ASCII with one button click. It converts special html charcters into their &- code equivalents.
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Old February 20, 2003, 08:31   #40
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Nope, can't convert it. With Editplus macros I can get a full HTML-proof log with a single click The only issue then is to cut it into pieces that fit within a forum post...

But I'm working on a PHP scripts that should do colors and stuff too. Hopefully the next chat will be done with that.

Anyway, J was right, I didn't have time. Script will be posted in a few minutes.
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Old February 20, 2003, 08:48   #41
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Chat Report

[20:58] <mapfi> GAME LAUNCHED
[20:59] <Locutus> who does the screens?
[20:59] <mapfi> those playing along reloadslic - since I'm doing that do, might make the differences smaller
[21:00] <mapfi> I'll do the screens then - I'm pretty fast on my comp
[21:00] <Locutus> btw, is the latest savegame in the savegame thread okay or still broken?
[21:00] <mapfi> it's ok - i'ts the one i Have
[21:00] <J_Bytheway> OK
[21:00] <Locutus> k, thx
[21:00] <mapfi> Orders? Diplo and Army?
[21:01] <J_Bytheway> I can do the screens too, but if you're happy to it's probably better if you do.
[21:01] <Locutus> allow me to load the game first...
[21:01] <Zaphod> its fine, just loaded it
[21:02] <mapfi> there's nothing to move unless we take units out of cities
[21:02] <J_Bytheway> For the units out of cities: Warrior west, and hoplite west?
[21:02] <mapfi> i'll have to end the turn first - but someone was talking about moving a unit from CL to mapfipolis for martial law
[21:02] <J_Bytheway> What was the intended purpose of the hoplite? Just exploration?
[21:02] <mapfi> yep
[21:03] <mapfi> the warrior from CL to mapfipolis, it's somewhere on the forum
[21:03] <Zaphod> we could send the warrior, there will be a hopliote to take its place next turn
[21:04] <mapfi> John?
[21:04] <Zaphod> hoplites for exploration? you can better use warriors for that, greater vision range
[21:04] <Gilgamesh> Yep
[21:04] <mapfi> it was more for the goody hut, now that I think of it
[21:04] <J_Bytheway> OK, ORDER: Move the warrior from CL towards Mapfipolis
[21:04] <Zaphod> so take it back to pressburg
[21:04] <Locutus> oops, just found out I have 3 games running simultaneously right now - let's see how long I can go without crashing
[21:04] <Zaphod> or is that town renamed meanwhile?
[21:05] <mapfi> moving warrior
[21:05] <Gilgamesh> According to one of the polls, yes
[21:05] <Gilgamesh> No idea though about the name
[21:05] <Zaphod> and we could move the warrior out of pedrunnia as well
[21:06] <Zaphod> so it will be pressburg for the duration of this chat i presume
[21:06] <mapfi> i won't change any city names
[21:06] <J_Bytheway> ORDER: Fortify Hoplite in Pedrunnia
[21:06] <mapfi> done
[21:06] <J_Bytheway> Nothing else from me.
[21:06] <mapfi> Locutus?
[21:07] <Locutus> one moment...
[21:07] <J_Bytheway> For next turn - do people want the hoplite exploring or in Pressburg?
[21:07] <mapfi> send it back, as said an exploring hoplite is rubbish
[21:07] <Gilgamesh> hoplite for exploring is a bit useless, vision to short
[21:07] <Locutus> do we want to offer non-tresspass to scotland? I say yes - you guys agree?
[21:08] <J_Bytheway> Yep
[21:08] <mapfi> yes
[21:08] <Gilgamesh> what do have in the moment?
[21:08] <mapfi> nothing
[21:08] <Zaphod> i would suggest sending it to h-town, more central if we need to move reaxction forces for defence
[21:08] <Gilgamesh> OK, propose
[21:08] <Zaphod> of course, we should try to make peace
[21:09] <mapfi> non-tresspass treaty as offer, nothing in exchange?
[21:09] <Gilgamesh> Yep
[21:09] <Locutus> ORDER: request withdraw from Scotland, offer withdraw in return
[21:09] <mapfi> ah, ok then
[21:09] <J_Bytheway> Accepted
[21:09] <mapfi> accepted as well
[21:09] <Gilgamesh> Anyone having a quick breakdown of units/city????
[21:09] <mapfi> peace?
[21:10] <mapfi> gilg - look at the sats in the savegame thread
[21:10] <mapfi> sats->stats
[21:10] <Locutus> was about to ask the same thing, mapfi
[21:10] <mapfi> i'd say yes
[21:10] <Locutus> me 2
[21:10] <J_Bytheway> 2H/2A in Pressburg, 1H/2A in H Town
[21:10] <Locutus> others?
[21:11] <J_Bytheway> Peace sounds good
[21:11] <Gilgamesh> 3 me :-)
[21:11] <Locutus> k
[21:11] <mapfi> doing so
[21:11] <Locutus> ORDER: offer peace, nothing in return
[21:11] <mapfi> accepted
[21:11] <Gilgamesh> Hoplite to H Town sounds not bad.......
[21:11] <mapfi> any other orders? India?
[21:12] <Zaphod> had we asked for nontrespass/peace with them already?
[21:12] <Locutus> looking at india now, what we did so far...
[21:12] <Gilgamesh> map exchange?
[21:12] <mapfi> they don't like us... giving away money?
[21:13] <Gilgamesh> How much do we have?
[21:13] <mapfi> 624
[21:13] <J_Bytheway> We gave money recently to someone
[21:13] <Locutus> I know, damn, didn't have time to do the log. will have to check out the last chat thread...
[21:14] <Gilgamesh> 100 to scottland
[21:14] <Gilgamesh> and 100 to india
[21:14] <Locutus> hmm... I can't seem to find the log...
[21:15] <Locutus> where did you find that info, gilg?
[21:15] <J_Bytheway> Gilg: What turn?
[21:15] <Gilgamesh> I am just looking at mine :-)
[21:15] <mapfi> found it - the thread is not in the forum somehow
[21:15] <Gilgamesh> log-file
[21:15] <Zaphod> when were they given? this turn or the one before?
[21:15] <mapfi> http://apolyton.net/forums/showthrea...threadid=77228
[21:15] <Gilgamesh> close to the end
[21:15] <mapfi> we gave the indians gold 100
[21:16] <Gilgamesh> before the crash............
[21:16] <mapfi> this turn, so we will have to wait for the next
[21:16] <mapfi> end turn?
[21:16] <J_Bytheway> yep
[21:16] <Locutus> ah, okay, this turn. then end turn
[21:16] <mapfi> END TURN 64
[21:16] <mapfi> the austrian 2-stack moved on the river towards h-town
[21:17] <mapfi> the indian catapult moved west!
[21:17] <J_Bytheway> And a barb catapult - did you get that?
[21:17] <mapfi> nope
[21:17] <J_Bytheway> Shucks...
[21:17] <mapfi> the barbarian warrior is now south of pedrunnia
[21:17] <Zaphod> barb catapult at mine as well
[21:18] <Locutus> no barb for me, but that other barb moved closer to CL
[21:18] <mapfi> the indians still don't like us
[21:18] <Gilgamesh> He we don't have it on the official version, so who cares *smile*, by the way mapfi, did you save ???????????
[21:18] <Gilgamesh> He= hey
[21:18] <mapfi> saving as time goes by...
[21:19] <Gilgamesh> gooooooooooooooood
[21:19] <mapfi> John, warrior near H-Twon?
[21:19] <Zaphod> should we attack the austrian force?
[21:19] <Locutus> hmm, tough luck about those indians. we'll have a hard time making friends with them...
[21:19] <Locutus> do we want to spend another 100 on them?
[21:19] <mapfi> any diplo orders this turn?
[21:20] <mapfi> i'd say no - usually doesn't work, does it?
[21:20] <J_Bytheway> ORDER: For units near H Town: Warrior east, Hoplite west
[21:20] <Locutus> if we give enough gold they'll have to start liking us eventually
[21:20] <mapfi> if we move the warrior east it's right in front of the austrian stack
[21:20] <Gilgamesh> The warrior was supposed to explore north........
[21:20] <J_Bytheway> ORDER: Finish moving other warrior into Mapfipolis and fortify
[21:20] <J_Bytheway> Sorry, I've got my east and west muddles, haven't I...
[21:21] <J_Bytheway> I thought the warrior was supposed to move towards the forest
[21:21] <J_Bytheway> which is west
[21:21] <Zaphod> well, stop
[21:21] <mapfi> indian settler near mapfipolis, ne,e
[21:21] <Zaphod> i would send the warrior to h.town this turn, this will allow us to move 3 iirc units from there down to attack teh indian stack of 2
[21:22] <Zaphod> it will help suppress the poor and ensl.. eh i mean martial law ;-)
[21:22] <Gilgamesh> Zaphod, you are forgetting yourself, we are not yet at war with the indians, or am I wrong?
[21:22] <Locutus> it's german, I think
[21:22] <Locutus> the settler
[21:22] <mapfi> and the hoplite - is it returning to pressburg or h-town? if it's pressburg it should go north this turn
[21:22] <Gilgamesh> screenshot !!!!!!!!!!!!!
[21:23] <J_Bytheway> North?
[21:23] <Zaphod> i meant austrian stack, sorry
[21:23] <mapfi> oh yes Locutus you're right, it's german
[21:23] <J_Bytheway> Surely E or NE?
[21:23] <mapfi> gilg - of what, a settler standing ne,e of mapfipolis?
[21:24] <J_Bytheway> I'd say E, then we can move it to Pressburg then H Town
[21:24] <J_Bytheway> I mean Pressburg OR H Town
[21:24] <Zaphod> which reminds me of a great austrian movie called "indien"
[21:24] <J_Bytheway> (It seems I don't have my wits about me today...)
[21:24] <Gilgamesh> kind of general?
[21:24] <Locutus> I'd say NE: that way, if we're attacked (however unlikely) we'll have the terrain advantage
[21:24] <mapfi> john, if it goes into pressburg n is better, then we see some more terrain, same number of moves
[21:25] <mapfi> gilg - still the same, we haven't even moved yet
[21:25] <J_Bytheway> N means 3 moves...
[21:25] <Locutus> actualy, N is 3 moves, NE/E is 2
[21:25] <mapfi> ah yes, sorry
[21:25] * mapfi slaps forhead
[21:26] <Gilgamesh> It's just, in the hurry I can't find the old thread with the screenies.........
[21:26] <mapfi> ok, john give the orders for the warrior and the hoplite again
[21:26] <J_Bytheway> ORDER: Hoplite E, Warrior W
[21:26] <mapfi> gilg, it's not there (somehow) but link: http://apolyton.net/forums/showthrea...threadid=77228
[21:26] <mapfi> john, doing so
[21:27] <Zaphod> so we won't attack the austrian stack?
[21:28] <J_Bytheway> Should we attack the stack, or just sit tight? We now have 2H/2A in H Town
[21:28] <Gilgamesh> thanks mapfi, just reviewing
[21:28] <mapfi> nothing new to be seen, any other orders?
[21:28] <Locutus> hmm, that would in itself be nice but it would mean leaving H Town undefended...
[21:28] <Zaphod> we could use 2 archers and 1 hoplite to attack it, should be sure thing
[21:28] <mapfi> sit tight
[21:28] <J_Bytheway> ORDER: fortify newly built hoplites
[21:28] <Locutus> then we would loose an hoplite, zaphod
[21:29] <mapfi> i'll build another hoplite in CL for now
[21:29] <Zaphod> no, one hoplite would stay there, and you could (though other orders have been given already :-( ) use the warrior this turn to maintaun the neccessary martial law
[21:29] * Turambar has joined #lemuria
[21:29] <Turambar> hi, sorry about the lateness etc...
[21:29] <Zaphod> greetings turambat
[21:29] <Gilgamesh> HI Turambar, better late then never :-)
[21:30] <Locutus> we already found a delegate now
[21:30] <mapfi> zaphod the warrior already moved to the west
[21:30] <Zaphod> ok
[21:30] <Gilgamesh> The damaged one?
[21:30] <Turambar> who's my delagate at the moment?
[21:30] <Locutus> yes
[21:30] <mapfi> i'd say I end the turn and give you guys a screenie? objections?
[21:30] <J_Bytheway> Do you want your job back Tur?
[21:30] <Locutus> John, you gave a list of delegates a few chats ago
[21:30] <Turambar> not right now
[21:30] <Gilgamesh> no, not from my side (objections)
[21:30] <Locutus> I still haven't heard much feedback on my question on giving more gold to the Indians, BTW, only mapfi responded...
[21:31] <Turambar> i might be back in a bit
[21:31] <J_Bytheway> Me?
[21:31] <J_Bytheway> Delegates for what?
[21:31] <Zaphod> you know the diplomacy of the game better than me, would it help?@loc
[21:31] <Turambar> see ya in a while maybe!
[21:31] <Gilgamesh> didn't see, but do't think they will accept anything
[21:31] <Locutus> sorry, I meant tur
[21:31] * Turambar has quit IRC (Quit: )
[21:31] <J_Bytheway> We should try a map exchange first, at least.
[21:32] <Locutus> 50-50, zaphod. it may take several more offerings to get them to like us...
[21:32] <mapfi> so?
[21:33] <Locutus> they'll reject for sure, John.
[21:33] <Zaphod> not sure
[21:33] <Locutus> hmm, how about if we offer to withdraw?
[21:33] <Zaphod> whether to give them more money, i meant
[21:33] <mapfi> Loc, just decide yourself so we can move on - nobody knows better than you
[21:33] <Locutus> safer then risking gold...
[21:34] <Locutus> k...
[21:34] <J_Bytheway> Withdraw sounds good...
[21:34] <Locutus> ORDER: offer to withdraw, nothing in return
[21:34] <mapfi> okay
[21:34] <mapfi> accpeted, anything else?
[21:34] <Locutus> nope
[21:34] <J_Bytheway> Nothing else from me.
[21:34] <mapfi> END TURN 65
[21:35] <Locutus> where was the hoplite near pressburg moved?
[21:35] <J_Bytheway> For me: Austrian Stack now S of H Town, Indian cat east of CL
[21:36] <Locutus> E?
[21:36] <J_Bytheway> Yes, E
[21:36] <Locutus> k
[21:37] <Locutus> indians still dislike us
[21:37] <mapfi> ok, screens are up
[21:38] * mrbaggins has joined #lemuria
[21:38] <mrbaggins> hola
[21:38] <mapfi> austrian, indian as john said
[21:38] <Locutus> hi, mrB
[21:38] <mapfi> german settler e of mapfipolis
[21:38] <mrbaggins> how are you Locutus?
[21:39] <Locutus> fine, thx. you?
[21:39] <Gilgamesh> Which catapult is next to CL?
[21:39] <mrbaggins> very well
[21:39] <mapfi> indian
[21:39] <mrbaggins> indian, Gilgamesh
[21:39] <mrbaggins> have we moved yet?
[21:39] <mapfi> Locutus - diplo orders this turn?
[21:39] <mapfi> John, movement orders?
[21:39] <Zaphod> should we expell the settler?
[21:40] <Locutus> hmm, a new barb...
[21:40] <J_Bytheway> What do people wish for the warrior? Further west?
[21:40] <mapfi> yes
[21:40] <Locutus> maybe he'll attack the Austrians so we can finish them off
[21:40] <Locutus> Indians still dislike us in your game too, mapfi?
[21:40] <mapfi> yep
[21:40] <Locutus> k, do nothing then.
[21:40] <Gilgamesh> ok
[21:41] <Locutus> yeah, warrior west
[21:41] <mrbaggins> what orders do i need to do to get up to speed from 2720 save?
[21:41] <J_Bytheway> ORDER: Warrior west
[21:41] <Zaphod> sw, to the forrest, so he won't run into a surprise stack from ww
[21:41] <mapfi> MoDA order - removed farmer in mapfipolis - it'll grow next turn
[21:42] <mapfi> warrior moved
[21:42] <mapfi> there's a size 3 stack - austrian!
[21:42] <Gilgamesh> where ???????????/
[21:42] <mrbaggins> can I get some method of catching up here, please?
[21:42] <mapfi> w,nw, of the warriors current position (w,w,nw of the one in the screenshot)
[21:43] <Zaphod> have a look at the chat thread mrbaggins
[21:43] <Gilgamesh> you want the log???????
[21:43] <J_Bytheway> MrB - I think you'll have to geta savegame...
[21:43] <J_Bytheway> At the end of the turn, perhaps.
[21:43] <mrbaggins> thanks
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Old February 20, 2003, 08:49   #42
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[21:44] <J_Bytheway> Should the wandering hoplite head for Pressburg or H Town, then?
[21:44] <mapfi> savegame in the chat thread coming - john, orders...
[21:44] <Zaphod> ht, more central
[21:45] <mrbaggins> agreed, HTown
[21:45] <mrbaggins> Austrians will more likely attack via that way
[21:45] <mrbaggins> cos of the river
[21:45] <mapfi> baggins - savegame is there
[21:45] <mrbaggins> danke, mapfi
[21:45] <mapfi> bitte
[21:45] <J_Bytheway> ORDER: Hoplite E
[21:45] <mapfi> done
[21:46] <J_Bytheway> Last thing: do we expel the German settler?
[21:46] <mapfi> we aren't attacking the austrians then? ok - expell, no
[21:46] <Locutus> the austrian stack is 1H 2A
[21:46] <mapfi> they are our friends
[21:46] <mapfi> the germans
[21:47] <Locutus> oh, sorry, mised a part of the chat, forgot to scroll down, that last thing probably didn't make sense anymore
[21:47] <Zaphod> and the setller won't take a city spot we are planning for at their current position
[21:47] <J_Bytheway> Well, does anyone wish to attack the Austrians by H Town? They will probably pilliage next turn if we don't.
[21:48] * mapfi is undecided
[21:48] <Gilgamesh> What units do we have?
[21:48] <Locutus> expel the settler, it has no right crossing our borders...
[21:48] <mrbaggins> we have 4 units
[21:48] <mrbaggins> 2 hops
[21:48] <J_Bytheway> 2H/2A
[21:48] <Zaphod> well, if we attack, we should use superior forces, that would mean we couldn't maintain the neccessary martial law in ht
[21:48] <Gilgamesh> And in Pressburg?
[21:48] <Locutus> hmm, I'd say let's see if they attack the barbs (or vv) first...
[21:48] <mapfi> but we'll loose regard - won't we @Loc
[21:48] <mrbaggins> we may not get rioting
[21:49] <mrbaggins> i'll figure out the riot chance
[21:49] <J_Bytheway> What barbs do you see?
[21:49] <Locutus> yeah, but we can't allow the to settle in/near our borders, mapfi
[21:49] <mapfi> we didn't do anything about the scottish settler
[21:49] <mrbaggins> 20% riot chance with 0 troops in H Town
[21:49] <Locutus> in mapfi's screenie there's a barb se of the 2-stack
[21:50] <J_Bytheway> OK
[21:50] <mrbaggins> we get the chance to vet one of them too
[21:50] <mapfi> speaking of which! i forgot to mention it moved east, north of pedrunn but can't be seen anymore, it's on the river
[21:50] <Locutus> vet does nothing, it adds no bonus
[21:50] <Zaphod> perhaps we should let the barb try its luck first
[21:50] * mrbaggins chuckles
[21:50] <mrbaggins> really?
[21:50] <mrbaggins> thats funny
[21:50] <mrbaggins> i assumed it did, but never bothered to check
[21:50] <Locutus> we know. spent ours of testing to figure it out. was less funny then
[21:51] <mrbaggins> i guess so
[21:51] <mrbaggins> anyway... we should attack the unit
[21:51] <Zaphod> i still always learn something new *g*
[21:51] <mrbaggins> 2 units
[21:51] <Locutus> the manual says 'a small attack bonus' - if it exists, its too small to be noticable
[21:51] <mrbaggins> it theoretically saves us 200 production PW
[21:51] <mrbaggins> it should be 50% bonus
[21:52] <mrbaggins> i could do a mod with mod_unitattack()
[21:52] <Locutus> I agree the barb should try his luck first.
[21:52] <Locutus> no, that function doesn't work :crazy:
[21:52] <mrbaggins> are you saying don't attack them, Locutus?
[21:52] <mapfi> no attack then? doing anything about the settlers?
[21:52] <Locutus> yes, I am. not for now.
[21:52] <mrbaggins> i think we should
[21:53] <J_Bytheway> I think a Quick poll is in order: Who wishes us to attack?
[21:53] * mapfi doesn't care
[21:53] <J_Bytheway> I don't
[21:53] <mrbaggins> I think we should attack with a 4 stack
[21:53] <Zaphod> no
[21:53] <Locutus> not with the barb nearby: they may well attack it or it may attack them. it's no guarantee they'll pillage
[21:53] <Locutus> another no here
[21:53] <mrbaggins> but if they do, we lose a 200 PW
[21:53] <Gilgamesh> Enemies are more lickely to pillage
[21:53] <Zaphod> and we could damage our hoplite which then will be destroyed by the barb!
[21:53] <mrbaggins> and the risk is?
[21:54] <Locutus> so? we're already size 6, we can't grow within the next 20+ turns anyway
[21:54] <mrbaggins> the barb is unlikely to attack a superior force
[21:54] <Locutus> the risk is leaving the city undefended and allowing the barb to attack us
[21:54] <Locutus> when we may be heavily damaged
[21:54] <mrbaggins> you're right
[21:54] <Zaphod> and not to forget the chance of a riot
[21:54] <mrbaggins> 20% chance
[21:54] <Locutus> comes with leaving the city undefended
[21:54] <mrbaggins> if all leave... so not high
[21:55] <mrbaggins> but i don't see us getting heavily injured...
[21:55] <Zaphod> yes, just wanted to mention it again ;-)
[21:55] <Gilgamesh> keep the city protected, it is our biggest one........
[21:55] * mapfi thinks it's about time John decided
[21:55] <mrbaggins> ZOC will do that
[21:55] <J_Bytheway> OK, that's a no then
[21:55] <mapfi> good
[21:55] <mapfi> settlers?
[21:55] <J_Bytheway> And the settler expulsion?
[21:55] <J_Bytheway> I'm in favour
[21:56] <Locutus> expel them (there are several?)
[21:56] <Gilgamesh> yep, throw them in the next plane........
[21:56] <mrbaggins> i see 1
[21:56] <mapfi> the scottish one ne of pedrunnia on the river - it can't be seen
[21:56] <mrbaggins> can hardly do it this turn then
[21:56] <mrbaggins> and there is little point chasing it
[21:56] <J_Bytheway> I mean the one by Mapfipolis
[21:56] <mapfi> no but we could move a warrior out of pedrunnia
[21:57] <Locutus> ah, let the scottishh one be
[21:57] <Zaphod> we should do that anyway for scouting
[21:57] <mrbaggins> i'm in favor of expelling
[21:57] <mapfi> ok, expel the german settler then, John?
[21:57] <Locutus> expel the german one
[21:57] <mrbaggins> yes
[21:57] <J_Bytheway> ORDER: Expel German settler
[21:58] <J_Bytheway> I think nothing else this turn...
[21:58] <mapfi> done, end turn?
[21:58] * iskalin has quit IRC (Quit: Leaving)
[21:58] <Locutus> we should IMHO focus on building up forces to strike at Graz, not recon too much, zap...
[21:58] <Zaphod> ok
[21:58] <Locutus> yeah, end turn
[21:58] <mapfi> END TURN 66
[21:58] * Turambar has joined #lemuria
[21:58] <Zaphod> thats no contradicton locutus
[21:58] <Turambar> so what's been happening?
[21:59] <Zaphod> we don't need that warrior in pedrunnia at this time
[21:59] <Zaphod> but it can show us, where the austrian strike forces are
[21:59] <mrbaggins> yes, Locutus... just a suicide force to check, first
[21:59] <mapfi> austrian stacknear h-town moved e
[21:59] <mapfi> sorry, west
[22:00] <mapfi> the other size 3 one moved ne
[22:00] <mapfi> indian catapult moved s
[22:00] <Locutus> it's too early for a suicide strike now. keep the warrior there to defend the city and start moving units towards the graz area...
[22:00] <J_Bytheway> ORDER: Hoplite into H Town
[22:00] <Locutus> mapfi, the austrians didn't attack us?
[22:00] <mapfi> nope
[22:00] <J_Bytheway> No, they just wandered off...
[22:00] <mrbaggins> agreed, Locutus, I meant a suicide strike when we have about 10-12 units
[22:01] <mapfi> new archer in pedrunnia
[22:01] <Locutus> wow, lucky warrior...
[22:01] <J_Bytheway> Where did your barb 2-stack go?
[22:01] <Locutus> god thing we're playing your game, not mine
[22:01] <Locutus> what barb 2 stack?
[22:01] <J_Bytheway> Sorry, I mean, barb near H Town
[22:01] <mrbaggins> we should use the warrior to scout, as Zaphod said
[22:02] <mapfi> disappeared
[22:02] <mrbaggins> and change production queue in Pedrunnia to hoplite/archer
[22:02] <mapfi> MoDA order: pedrunnia is now building a hoplite again
[22:02] <Gilgamesh> screeni of H town and surrounding?
[22:02] <Zaphod> screen would be fine
[22:03] <mapfi> saving - posting savegame in chat thread and have to go - prez delegate is john, MoDA delegate should be baggins
[22:03] <J_Bytheway> If I'm Prez, Someone else will have to be MoD. Tur: Can you do that now?
[22:04] <Turambar> sure if someone posts the save etc
[22:04] <Gilgamesh> I am off for a smoking break........I'll be back :-)
[22:04] <Turambar> so i know what's going on
[22:04] <Turambar> how many turns have we done?
[22:04] <mapfi> save's up
[22:04] <Locutus> 2, I think
[22:04] <mapfi> you all need to reloadslci!
[22:06] <mapfi> 2.5 turns yes...
[22:06] <mapfi> in one hour... not too bad, but not very well either - people still alck the info
[22:06] <mrbaggins> thanks... i got it
[22:07] <mapfi> we need a better government thread - but since I'll probably won't be the next pres I won't be doing it
[22:07] <mapfi> well - i really gotta go now - see you guys
[22:07] <Turambar> see ya
[22:07] <Locutus> k, CU
[22:07] * mapfi has left #lemuria
[22:08] <Turambar> what is the warrior currently doing? exploring?
[22:08] <Locutus> yup
[22:08] <Locutus> it ran into the 3 stack
[22:08] <mrbaggins> No more orders from MoDA, everything looks good
[22:08] <J_Bytheway> Loaded
[22:09] <J_Bytheway> Like mapfi said - everyone reloadslic.
[22:09] <mrbaggins> we dont have any maps/treaties with Locutus... thoughts, people?
[22:09] <Zaphod> should we attack the barb at pedrunnia?
[22:09] <mrbaggins> 100 gold?
[22:09] <J_Bytheway> I'm guessing warrior SW?
[22:10] <Locutus> do you mean India, mrbaggins?
[22:10] <Turambar> ORDER: warrior SW
[22:10] <mrbaggins> yes, Locutus
[22:11] <mrbaggins> ahh.. i was thinking about 1 turn of 10% PW
[22:11] <Gilgamesh> I am back.........
[22:11] <Gilgamesh> Why MrBaggins?
[22:11] <Locutus> we tried 100 gold 2 turns ago: they still didn't like us. offered to withdraw then, still no change...
[22:11] <J_Bytheway> warrior moved
[22:11] <mrbaggins> since we have several cities at 1 turn to go building
[22:11] <J_Bytheway> Attack the barb outside Pedrunnia?
[22:12] <mrbaggins> well... 3
[22:12] <Gilgamesh> If it doesn't change anything, why not....
[22:12] <mrbaggins> it does
[22:12] <mrbaggins> a little...
[22:12] <Gilgamesh> What?
[22:12] <Locutus> 1 turn gives us 26 pw, not very useful...
[22:13] <Turambar> what do people think about attacking the barb and with what?
[22:13] <Gilgamesh> If the rest of the production wouldn't be changing?????
[22:13] <J_Bytheway> It would increase 3 cities prod by 1 turn, I think
[22:13] <mrbaggins> yes
[22:13] <mrbaggins> not useful enough yet
[22:13] <Gilgamesh> not good.......
[22:13] <J_Bytheway> I'd say attack with 1H/1A
[22:13] <Zaphod> we should attack it, with one hoplite and one archer i would say
[22:13] <Locutus> I'd say attack the barb with 1A 1H
[22:13] <Gilgamesh> ok
[22:14] <Turambar> ORDERS: attack with 1A / 1H
[22:14] <Zaphod> it would delay the hoplite in ped by 1 turn, but i don't see, what those 26 pw shguld be used for
[22:14] <Gilgamesh> 26 this round, maybe another 30 another round, it also sums up.......
[22:14] <J_Bytheway> Victory
[22:14] <J_Bytheway> Hoplite is half dead
[22:15] <mrbaggins> i'm thinking roads, Zaphod
[22:15] <Gilgamesh> bad........ How did you fight John........
[22:15] <Locutus> it can't be used. it's *just* not enough for 2 roads. but we don't have the road tech yet, so...
[22:15] <Zaphod> ohm and it would delay the h in pressburg
[22:15] <Turambar> less damage to my hop
[22:15] <mrbaggins> yeah.. we can leave the pw setting where it is, until after we attack Graz
[22:15] <J_Bytheway> Well, it doesn't really matter so long as he won (I hope not, anyway...)
[22:16] <Turambar> lol
[22:16] <Locutus> my hoplite is half-dead and vet
[22:16] <J_Bytheway> My archer is vet, not the hop
[22:16] <Gilgamesh> not saying different, it is just if it doesn't affect production we could take it.....
[22:16] <Locutus> indeed, once we have graz we can start thinking about pw
[22:16] <Zaphod> more interesting use for pw would be to build a farm at mapfipolis, but thats even more pw we don't have
[22:16] <mrbaggins> are we going to use the warrior in Pedrunnia to shadow the Scottish settler?
[22:17] <Turambar> what are the current thoughts on numbers to attack Graz btw?
[22:17] <J_Bytheway> Tur: what language CTP2 are you running?
[22:17] <Gilgamesh> not enough units I would say.....
[22:17] <Turambar> English
[22:17] <J_Bytheway> From the poll, at least 10 are required.
[22:17] <J_Bytheway> IIRC
[22:17] <mrbaggins> when we have 14 units including defenders
[22:18] <mrbaggins> and a warriro
[22:18] <Turambar> not an official poll though
[22:18] <mrbaggins> then we can send 10 or 12
[22:18] <Locutus> J, do you by any chance have the American version of the game?
[22:18] <Locutus> (ordered from the US or something?)
[22:18] <J_Bytheway> Erm... I'm not entirely sure.
[22:18] <Locutus> I know I do, and we have the same score...
[22:18] <Turambar> any more orders needed?
[22:18] <J_Bytheway> I got it from my brother 2nd hand, only the CD and box.
[22:19] <Zaphod> sending out the warrior from ped?
[22:19] <Locutus> hmm...
[22:19] <Turambar> what for?
[22:19] <mrbaggins> i'd say yes... scout north-west
[22:19] <mrbaggins> the fog between
[22:20] <Locutus> John, Tur, what OS do you guys have?
[22:20] <Turambar> XP
[22:20] <J_Bytheway> Move out and back, or out 2 squares?
[22:20] <J_Bytheway> XP
[22:20] <Zaphod> to see that big austrian stack of 11 hiding between pedrunnia and h.twon .shiver:
[22:20] <Locutus> I'd say no. move an hoplite to htown
[22:20] <Locutus> hmm, can't be that then...
[22:20] <J_Bytheway> XP Home, that is.
[22:21] <mrbaggins> we maybe should transfer the 2 stack we have out, to HTown
[22:21] <mrbaggins> thats a better idea
[22:21] <Locutus> I'm stumped then. unless J's version of the game is american, I can't see what the random seed is
[22:21] <Locutus> mrbaggins, how did the battle play for you?
[22:21] <mrbaggins> slight damage and vet
[22:21] <Locutus> how much damage to the hop?
[22:22] <Locutus> hmm, and you have an american version, I presume?
[22:22] <mrbaggins> yellow
[22:22] <mrbaggins> yes, US
[22:22] <J_Bytheway> Hoplite orarcher vet?
[22:22] <Locutus> this is weird - I give up
[22:22] <Zaphod> just attacked as well, the archer got promoted, the hoplites health is about half
[22:22] <J_Bytheway> Zaphod's sounds like mine.
[22:22] <mrbaggins> archer vet
[22:22] <Turambar> anyway...
[22:22] <Zaphod> german version, altered to the english one
[22:23] <mrbaggins> ok.. my concept... move the stack that attacked to htown
[22:23] <Locutus> it's gotta be CPU-id or something like that. not game-related anyway.
[22:23] <J_Bytheway> Sounds like a good idea...
[22:23] <Zaphod> move wounded units through the open field?
[22:23] <Zaphod> let them cure their wounds and send healthy ones
[22:24] <J_Bytheway> That's a better idea
[22:24] <mrbaggins> yeah
[22:24] <mrbaggins> but 2 units, not 1
[22:24] <Gilgamesh> Locutus, I actually had it, same battle re-run three times and three different outcomes
[22:24] <mrbaggins> gets us to graz quicker
[22:24] <mrbaggins> thats true...
[22:24] <Turambar> sounds good
[22:24] <mrbaggins> prolly time related... not CPU-id
[22:24] <Zaphod> well, there are two questions: send a) the warrior b) a stack of h&a, if b) then a) the wounded b) the healthy
[22:25] <mrbaggins> the randomness prolly uses millisecs
[22:25] <Locutus> doh, of course...
[22:25] <mrbaggins> h&a, healthy
[22:25] <Turambar> i agree with mrB
[22:25] <Locutus> no, I'm certain I tested it and the result was always the same from the same safegame
[22:25] <Gilgamesh> good one Zaphod......not sure
[22:25] <mrbaggins> and you can move them this turn
[22:25] <J_Bytheway> I thought reloading changed nothing... I agree with MrB
[22:25] <mrbaggins> happiness is fine
[22:25] <Turambar> this turn and leave ped with only a warrior briefly?
[22:26] <Gilgamesh> the barb went s?
[22:26] <Locutus> if reloading changes nothing, it can't be time related
[22:26] <mrbaggins> the dead one, Gilgamesh?
[22:26] <Gilgamesh> sorry ........
[22:27] <Gilgamesh> Without having the game it is sometimes hard to keep track........
[22:27] <Gilgamesh> Where are screenshotssssssssssssssssssssss!!!!!!!!!!!!!!!
[22:27] <mrbaggins> but the randomness isn't as random as civ2... it has firepower variation towards mean
[22:27] <Turambar> ORDERS: H+A from ped NW-NW
[22:28] <J_Bytheway> End turn?
[22:28] <Gilgamesh> Locutus, any offers?
[22:28] <Locutus> nope
[22:28] <Locutus> or do the new people feel differently?
[22:28] <Gilgamesh> nope
[22:28] <Gilgamesh> :-)
[22:28] <Locutus> should we offer more gold to the Indians?
[22:28] <mrbaggins> 100 gold to indians maybe
[22:28] <Gilgamesh> no
[22:28] <J_Bytheway> I say nope
[22:29] <mrbaggins> they are still
[22:29] <Locutus> (we already gave 100 and offered to withdraw, they still dislike us)
[22:29] <Gilgamesh> they already swollowed so much.........
[22:29] <mrbaggins> f*ck them then
[22:29] <Locutus> k, no orders then
[22:29] <mrbaggins> they are next
[22:29] <J_Bytheway> OK, ending turn...
[22:29] <Gilgamesh> not aproved...........
[22:29] <Locutus> that's the spirit
[22:29] <Turambar> is everyone quiet or has the room slowed down again?
[22:29] <Zaphod> lol, you are quite a bit ahead mr b i fear
[22:30] <Locutus> no, we're not quiet, tur
[22:30] <Gilgamesh> Zaphod, wait for the new Herald, the readers will be surprised
[22:30] <Turambar> yep
[22:30] <J_Bytheway> END TURN 67
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Old February 20, 2003, 08:51   #43
Locutus
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Local Time: 21:56
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
[22:30] <J_Bytheway> New positions:
[22:31] <Gilgamesh> New screenshot???????
[22:31] <J_Bytheway> Barb hoplite e-ne of Mapfipolis
[22:31] <J_Bytheway> Indian Catapult w of Mapfipolis
[22:31] <mrbaggins> MoDA: Pressburg builds a hoplite, H-Town & Mapfipolis builds an archer
[22:31] <Zaphod> damn, forgot to change pw back in my game
[22:32] <J_Bytheway> Austrian 2-stack e of Warrior, 3-stack n-ne of him
[22:32] <J_Bytheway> And an austrian settler sw-sw of the warrior
[22:32] <Gilgamesh> John, screenshot possible?
[22:32] <Locutus> the austrians are gonna merge
[22:33] <Locutus> that makes the almost strong enough to take on one of the cities...
[22:33] <Zaphod> well in my game that settler is scotch
[22:33] <Gilgamesh> I think I have to install CTP2 on this computer.........
[22:33] <Locutus> it's scottish for me 2
[22:33] <mrbaggins> maybe... maybe not
[22:33] <mrbaggins> and the settler is scottish
[22:33] <J_Bytheway> Yes, Scottish
[22:33] <J_Bytheway> Sorry
[22:33] <Locutus> btw, J, do you see barbs near graz?
[22:33] <J_Bytheway> They're all basically pinkish
[22:34] <J_Bytheway> No barbs near Graz, no
[22:34] <Locutus> austrians are orange
[22:34] <Locutus> hmm, just me then...
[22:34] <Zaphod> since the archer is ready in mapfipolis, the warrior stationed there can begin exploring south, or be sent towards graz
[22:35] <J_Bytheway> I'll post screens for Gilg, then...
[22:35] <J_Bytheway> You talk
[22:35] <Gilgamesh> thank you :-)
[22:35] <Locutus> w00t! i'm gonna score a lot of points in the champions league pool today... man-juv 2:1, 1 goal by Van Nistelrooij
[22:36] <mrbaggins> MoDA ORDER: Archer in Pressburg, Hoplite in H-Town and Mapfipolis
[22:36] <Gilgamesh> any changes in relationship?
[22:36] <Turambar> thoughts on the warrior?
[22:37] <Locutus> for gilg: 9 turns to jurisprudence
[22:37] <Gilgamesh> retreat !!!!!!
[22:37] <Locutus> no orders for me
[22:37] <Locutus> no, no changes in relationships
[22:37] <Locutus> everybody but the austrians and indians content, india dislike, autria despise
[22:37] <Gilgamesh> what a surprise for Austria
[22:38] <mrbaggins> warrior due south
[22:38] <J_Bytheway> screens up
[22:38] <Turambar> my thoughts too mrb
[22:38] <Gilgamesh> thanks
[22:38] <J_Bytheway> Sorry, I made them a bit small
[22:38] <mrbaggins> move damaged 2 stack back to Pedrunnia
[22:38] <Turambar> ORDERS: damaged stack back to ped
[22:38] <Gilgamesh> still OK.....
[22:39] <Gilgamesh> the warrior not west, going to challenge the settler?
[22:39] <mrbaggins> my thinking is south... maybe see if something is moving between graz and Wien
[22:40] <mrbaggins> and away from danger, obviously
[22:40] <Turambar> he wants to stay roughly where he is to keep an eye on things with those stacks etc
[22:40] <Turambar> and maybe a suicide attack one day...
[22:40] <Gilgamesh> The only thing if we move south, we get close to the river and maybe attacked......
[22:40] <Locutus> if we go south, can't the 2-stack attack us (over the river)?
[22:41] <Zaphod> funny, just noticed the austrians have a different colour in my game
[22:41] <mrbaggins> no.. the southern square is 1mp
[22:41] <Locutus> yeah, one of the mods screws up the colors. if only we knew which one....
[22:41] <J_Bytheway> They can't attack unless we go onto the river
[22:41] <Gilgamesh> Zaphod, what is your user.txt saying? number of civ's???????
[22:41] <Zaphod> 12
[22:41] <Zaphod> and maximum 20
[22:42] <Zaphod> no, 13 forgot myself
[22:42] <Gilgamesh> just wanted to say...... so isn't this one......
[22:42] <Zaphod> send it west in the wood, still can see a bit from there, but can't be attacked by the stack
[22:42] <Gilgamesh> and better defence
[22:42] <Turambar> ORDERS: healthy H+A N-W
[22:42] <Zaphod> well, than it must be cradle, the only other mod on my machine at this time
[22:43] <J_Bytheway> moved, and I see a barb 2-stack
[22:44] <Turambar> me too
[22:44] <mrbaggins> me three
[22:44] <J_Bytheway> It's sw-sw of current 2-stack position
[22:44] <Turambar> hopefully off to graz...
[22:44] <J_Bytheway> I advise warrior W
[22:44] <mrbaggins> mine is sw-w
[22:45] <J_Bytheway> My cradle zip has no colours00.txt in it, so I don't think it can be that...
[22:45] <mrbaggins> my vote still S
[22:45] <mrbaggins> tells us more
[22:45] <Gilgamesh> West
[22:46] <Locutus> could be goodmod itself, I can see Martin including a color.txt...
[22:46] <Zaphod> go west young man
[22:46] <J_Bytheway> It's LOTR! The LOTR zip has a colours00.txt in
[22:46] <Gilgamesh> But don't kill the red indians...... (too far west)......
[22:46] <Locutus> I abstain on the warrior - both are good
[22:46] <Locutus> hmm, that could well be...
[22:46] <Turambar> ORDERS: Warrior south
[22:47] <mrbaggins> do you see what i see?
[22:47] <J_Bytheway> That's all the units.
[22:47] <Zaphod> oh, another barbstack on the walls of graz
[22:47] <Turambar> barbs
[22:47] <J_Bytheway> Anything else?
[22:47] <mrbaggins> yeah...
[22:47] <Gilgamesh> what???????????/
[22:48] <Zaphod> what about the warrior in mapfipolos?
[22:48] <J_Bytheway> Yep, I see it too
[22:48] <Locutus> me 2, zaph, but if John doesn't see it, it doesn't exist. forget you ever saw it
[22:48] <Locutus> ah, now he does
[22:48] <Turambar> i only see the 2 barbs...
[22:48] <mrbaggins> good for us basically
[22:48] <Zaphod> damn, it though this was a democracy game, majority rules ;-)
[22:48] <Locutus> yup, very good
[22:48] <J_Bytheway> I fortified that warrior, I think...
[22:48] <mrbaggins> they are close enough to attack... and then we can attack the remainder... maybe...
[22:48] <mrbaggins> or maybe not
[22:49] <Gilgamesh> come on, what is up there?????????
[22:49] <Locutus> lol, 2 barbs won't do too much damage. but they'll keep them occupied
[22:49] <Zaphod> 2x2 barbs
[22:49] <mrbaggins> john.. did you do the MoDA orders?
[22:49] <J_Bytheway> MrB: Yes
[22:49] <Turambar> back in a sec
[22:49] <mrbaggins> cheers
[22:50] <J_Bytheway> OK, I presume that's all?
[22:50] <Locutus> think so...
[22:50] <mrbaggins> from me, yes
[22:50] <mrbaggins> End turn
[22:50] <Gilgamesh> yup
[22:51] <Gilgamesh> Zaphod?
[22:51] <Turambar> yep
[22:51] <Zaphod> i would move that warrior
[22:51] <J_Bytheway> END TURN 68
[22:51] <Zaphod> its not needed in mapfi
[22:51] <J_Bytheway> Lots happened, I think I'd best post another screen
[22:52] <Zaphod> yep, the game crashed
[22:52] <Turambar> whoah
[22:52] <Gilgamesh> good..........
[22:52] <Gilgamesh> Zaphod, not good.........
[22:52] <Turambar> more austrians....
[22:52] <mrbaggins> yeah.. swarms
[22:52] <Gilgamesh> Is the there a nest somewhere????
[22:52] <mrbaggins> Graz
[22:52] <mrbaggins>
[22:53] <Gilgamesh> burn Graz, should help.......
[22:53] <mrbaggins> and Wien
[22:53] <Gilgamesh> Another one, seems to be a plague
[22:53] <Turambar> they aren't fropm graz
[22:53] <Locutus> we knew this would happen...
[22:53] <mrbaggins> MoDA: Hoplite ready in Colonia Locuta
[22:54] <Locutus> but they're damaged. if we could savely send out a 8-stack (which I don't think we can) we could go hunting...
[22:54] <Turambar> we could do with a stack of our own out hunting them down before they all join
[22:55] <Gilgamesh> From where?
[22:55] <Locutus> yes, 4-6 units would be could, but we don't want to loose too many units in the process: it would only delay the attack on graz
[22:55] <J_Bytheway> screen up
[22:55] <J_Bytheway> Note the barb catapult near Mapfipolis
[22:55] <Turambar> that's why i said we should abandon press.... to free up units from defense....
[22:55] <Turambar>
[22:55] <J_Bytheway> And, as you said - swarms of Austrians
[22:56] <Zaphod> yep, it shall play with the indian catapult
[22:56] <Locutus> how about 2 units from press and 4 from h town (and rush-buy the archer in h town)?
[22:56] <J_Bytheway> So, where to send the warrior?
[22:56] <mrbaggins> if we move 4 from htown
[22:57] <mrbaggins> 3 from press
[22:57] <mrbaggins> htown stack due west
[22:57] <Gilgamesh> jesus.............
[22:57] <mrbaggins> press due south
[22:57] <Turambar> thats what i'm thinking too
[22:57] <Locutus> sorry, I meants 3 from press
[22:57] <Gilgamesh> Warrior NW?
[22:58] <mrbaggins> 10% riot chance in Pressburg, but acceptable
[22:58] <Zaphod> yep, hide behind some scotch
[22:58] <Locutus> yeah, I say NW for the warrior too
[22:58] <J_Bytheway> I think we can spare 7, since 2 new will arrive soon.
[22:58] <mrbaggins> i agree with NW
[22:58] <Zaphod> and send the warrior first, than there might be new discussion about the other units
[22:58] <mrbaggins> agreed, J_Bytheway
[22:58] <Locutus> 3rd
[22:58] <Turambar> ORDER: warrior NW
[22:59] <mrbaggins> where did the SW-SW barb stack go, J_Bytheway?
[22:59] <Zaphod> and start thinking about the scout capabilities of those warriors left in pedrunnia and mapfipolis
[22:59] <J_Bytheway> No new units revealed
[22:59] <mrbaggins> leave it there, Zaphod... its needed
[22:59] <Gilgamesh> How many units are available in H Town?
[22:59] <mrbaggins> think about mapfi
[22:59] <J_Bytheway> 3H/3A
[22:59] <mrbaggins> 6
[22:59] <Turambar> 6
[23:00] <Gilgamesh> with or without defence?
[23:00] <Turambar> where to move the 4 from H-Town?
[23:00] <mrbaggins> due west
[23:00] <Turambar> west maybe?
[23:00] <J_Bytheway> MrB: moved to west of the 2-stack
[23:00] <mrbaggins> they can merge
[23:00] <Turambar> 3 from Press?
[23:01] <mrbaggins> should move the healthy 1H/1A into the woods, NW
[23:02] <mrbaggins> 2H/1A from Press
[23:02] <J_Bytheway> They're already on woods, and cannot go NW
[23:02] <J_Bytheway> due to barb ZOC
[23:02] <Turambar> how about the 4 from H - NW, and the 3 from press SW so they can merge the turn after without risking the 3 from press
[23:02] <mrbaggins> due south
[23:02] <mrbaggins> could work too, Turambar
[23:02] <mrbaggins> I'm open
[23:03] <Gilgamesh> don't know.........
[23:03] <mrbaggins> i just don't think the AI will take the equal shot
[23:03] <Turambar> depends on that i think
[23:03] <Locutus> 2nd tur
[23:03] <J_Bytheway> That sounds OK
[23:04] <Locutus> (too bad we don't have slave labour now...)
[23:04] <mrbaggins> well you all wanted literacy, when I was saying we needed slave labor
[23:04] <Gilgamesh> I told all the time...... let's convince our neighbours to work for us
[23:04] <Zaphod> and most of you wanted war, though we had no slavers yet
[23:05] <Locutus> I was always in favour too...
[23:05] <Gilgamesh> Who has choosen???????
[23:05] <Turambar> ORDERS: 4 from H town (2H / 2A) - NW. 3 from Press (2H / 1A) SE
[23:07] <J_Bytheway> What should we be building in CL now?
[23:07] <J_Bytheway> And where should I move the 2-stack from Pedrunnia?
[23:07] <Locutus> archer. towards htwon
[23:07] <mrbaggins> ORDER: build archer in CL
[23:07] <Locutus> don't mind the spelling
[23:08] <J_Bytheway> So, move it N?
[23:08] <Gilgamesh> Locutus, there are the barbs so we could only move NE......
[23:08] <J_Bytheway> We can go N
[23:08] <Locutus> n-nw
[23:08] <Gilgamesh> What happend to the barbs?
[23:08] <Locutus> ah, okay. not in my game
[23:08] <Turambar> ORDERS: 2-stack N
[23:09] <J_Bytheway> end turn?
[23:09] <Gilgamesh> Why do you think I always ask for the screenie
[23:09] <Gilgamesh> Any try with the indians?
[23:09] * Miggio has joined #lemuria
[23:10] <Miggio> hi
[23:10] <Gilgamesh> Hi Miggio
[23:10] <Turambar> yep unless there's anything else
[23:10] <Turambar> hi
[23:10] <J_Bytheway> Hi
[23:10] <Zaphod> greetings miggio
[23:10] <Gilgamesh> Locutus?
[23:10] <Locutus> nah
[23:10] <mrbaggins> hi Miggio
[23:10] <Locutus> hi, mig
[23:11] <Gilgamesh> I think this means, next turn..........
[23:11] <Locutus> guess so...
[23:11] <Gilgamesh> John?
[23:11] <J_Bytheway> END TURN 69
[23:12] <J_Bytheway> German settler killed by barb catapult
[23:12] <J_Bytheway> Near Mapfipolis
[23:12] <Locutus> w00t!
[23:12] <J_Bytheway> And more Austrians appeared
[23:12] <Gilgamesh> *applause* Sorry I meant my sympathy
[23:12] <Zaphod> send them our deepest condolescences
[23:12] <Locutus> (didn't we expel that settler? or it is another one?)
[23:12] <J_Bytheway> I guess its the one we expeled which has retuerned
[23:13] <Turambar> the two stack barb can attack H-Town next turn....
[23:13] <Locutus> we'll, it won't be coming back anymore
[23:13] <Gilgamesh> John, May I ask you for the favour of posting again a screenshot???????
[23:13] <Turambar> equal fight...
[23:14] <Gilgamesh> I am just fetching something to drink.........
[23:14] <Gilgamesh> OK I am back
[23:15] <Gilgamesh> Anyone still there????????
[23:15] <Zaphod> yes
[23:15] <Turambar> yeah
[23:15] <J_Bytheway> Screen up
[23:15] <J_Bytheway> (I think it's just about necessary every turn now...
[23:15] <J_Bytheway> )
[23:15] <Turambar> what to do about the 2 stack barbs....
[23:16] <J_Bytheway> H Town rioting
[23:16] <J_Bytheway> Another farm near Graz
[23:16] <mrbaggins> i see that too J_Bytheway
[23:16] <J_Bytheway> A barb catapult appeared
[23:16] <Turambar> h isn't on mine...
[23:16] <Zaphod> jabberwocky!
[23:17] <J_Bytheway> So: The 2-stack N again?
[23:17] <Gilgamesh> Warrior west?
[23:17] <Turambar> do we think H-town will get attacked?
[23:17] <mrbaggins> is there an austrian stack s of the settler?
[23:17] <Gilgamesh> Yes
[23:18] <J_Bytheway> 2 archers
[23:18] <Zaphod> i would send the warrior nw, so it can't be taken by surprise from the west
[23:18] <mrbaggins> different for me
[23:18] <J_Bytheway> Or we could attack the 2 barb hoplites with our 2-stack.
[23:18] <Miggio> i think the austrians are gunning for H town
[23:19] <J_Bytheway> I agree with Zaphod - warrior NW
[23:19] <mrbaggins> we need to form the 7 stack in front of htown
[23:19] <Locutus> attacking 1v1 is a bad idea
[23:19] <mrbaggins> i agree, we move the 2stack n
[23:19] <Turambar> we've only 2 defenders in h-town. do we need more if the barbs attack?
[23:20] <Miggio> yes
[23:20] <J_Bytheway> The 7-stack can form in H Town or NW of it.
[23:20] <Locutus> warrior nw, stack n
[23:20] <Zaphod> we could form a 5 or 6 stack instead of the 7one and move the rest of the units to htwon
[23:20] <Locutus> damn, we should have rush-bought that archer...
[23:20] <Miggio> that aus-3stack might hit pressburg
[23:21] <Locutus> not this turn
[23:21] <Zaphod> not if we keep units at the place of the current 4stck, due to zoc
[23:21] <Turambar> ORDERS: warrior nw, 2 stack n
[23:21] <mrbaggins> move the 4 stack due west
[23:21] <Locutus> let's move 1 hoplite back to htown
[23:21] <mrbaggins> the 3 stack due south
[23:21] <Locutus> we can't afford to loose htown to the barbs
[23:21] <mrbaggins> sorry
[23:22] <Miggio> or the austrians
[23:22] <mrbaggins> ack.. which barbs?
[23:22] <Turambar> ORDERS: 1H from 4 stack back to H-Town
[23:22] <Gilgamesh> just a sec
[23:22] <Gilgamesh> We have the three stack near press. If we move it west and combine with part of H town
[23:22] <Locutus> check the screenie, e-se of htown, due to the river within striking range
[23:22] <mrbaggins> i meant 4 stack sw.. but too late
[23:22] <Gilgamesh> and move part of H t back?
[23:22] <Miggio> mrbaggins check the screen shot on the boards
[23:23] <mrbaggins> agreed
[23:23] <Turambar> 3 from h could move north and group there incase the austrians go north too
[23:23] <mrbaggins> 4 stack to HTown
[23:23] <Zaphod> well, it can't attack this turn, due to the zoc of our 2 stack
[23:23] <Turambar> and then attack
[23:23] <Zaphod> forget that post, was rubbish
[23:24] <mrbaggins> shite
[23:24] <Zaphod> the screens a little small
[23:24] <Gilgamesh> what?????//
[23:24] <mrbaggins> should move 1 unit nw
[23:24] <Gilgamesh> why?
[23:24] <mrbaggins> from the 4 stack
[23:24] <mrbaggins> and merge with the 3 stack
[23:24] <mrbaggins> the rest of the 4 stack can go to Htown
[23:24] <Turambar> here's what i want to do:
[23:24] <Turambar> 1H from the h stack to h-town
[23:25] <Turambar> the other 3 north to merge
[23:25] <Locutus> 2nd that
[23:25] <mrbaggins> north west
[23:25] <Turambar> incase the austrians go north too
[23:25] <Turambar> and attack press next turn
[23:25] <Turambar> doing this we can attack first
[23:25] <Turambar> and protect h with an extra hop
[23:25] <mrbaggins> turambar... moving nw can still merge
[23:25] <mrbaggins> and protects more
[23:25] <mrbaggins> the ZOC is better
[23:26] <Locutus> nw is good too
[23:26] <Gilgamesh> what I said :d
[23:26] <Turambar> press stack SW, h stack nw?
[23:26] <Turambar> to merge there?
[23:26] <J_Bytheway> That's what I expected...
[23:27] <Zaphod> 2nd turmbar
[23:27] <Locutus> yup
[23:27] <mrbaggins> yes, Turambar
[23:27] <Gilgamesh> Yes
[23:27] <mrbaggins> with the 1h to htown
[23:27] <Turambar> ORDERS: 1H from h stack to h town
[23:27] <Gilgamesh> Yes
[23:27] <Turambar> ORDERS: other 3 from h stack nw
[23:27] <J_Bytheway> Hold on, will the ZOC prevent us moving NW?
[23:27] <Turambar> ORDERS: Press stack sw. merge
[23:28] <J_Bytheway> It does at present, will itstill do so when the others are moved SW?
[23:28] <Turambar> dam
[23:28] <Gilgamesh> If we have units there not anymore
[23:28] <Zaphod> right
[23:28] <Gilgamesh> The Press can move, and then the H
[23:28] <Locutus> no, the press stack can go first
[23:28] <Turambar> yep move the press stack first
[23:28] <J_Bytheway> Very well...
[23:29] <mrbaggins> i gotta go
[23:29] <mrbaggins> sorry people
[23:29] <Locutus>
[23:29] <Gilgamesh> How long do we want to continue anyway?
[23:29] <Gilgamesh> By mrbaggins
[23:29] <Zaphod> cu
[23:29] * mrbaggins has quit IRC (Quit: [quote removed to fit in post, Loc])
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Old February 20, 2003, 08:52   #44
Locutus
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Local Time: 21:56
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
[23:29] <Locutus> well, at least appoint a delegate before you leave
[23:29] <Turambar> lol
[23:29] <Locutus> too late
[23:29] <J_Bytheway> We see the other Austrian 2-stack again
[23:29] <Gilgamesh> to late
[23:29] <Locutus> who was moda before again?
[23:29] <Gilgamesh> John
[23:30] <Gilgamesh> or?
[23:30] <Gilgamesh> no sorry
[23:30] <Turambar> they can make a 5 stack next turn....
[23:30] <Gilgamesh> Mapfi
[23:30] <Gilgamesh> I think
[23:30] <J_Bytheway> Gilg is MoDA delegate, now, I believe?
[23:30] <J_Bytheway> (After Mapfi)
[23:30] <Gilgamesh> I think so to.....
[23:31] <J_Bytheway> It was IW appointing MoDA, right?
[23:31] <Locutus> sounds good
[23:31] <Locutus> you're right
[23:31] <Gilgamesh> Yep, it is me now
[23:31] <Locutus> checked the thread, gilg is next
[23:31] <J_Bytheway> OK, anything else this turn?
[23:31] <Turambar> not from me
[23:32] <J_Bytheway> Loc?
[23:32] <Locutus> nope
[23:32] <Gilgamesh> Doesn't it conflict with the connie Mr. Senior judge? Don't ask me I am now MoDA
[23:32] <Gilgamesh> nope
[23:32] <Gilgamesh> hold
[23:32] <J_Bytheway> END TURN 70
[23:33] <Locutus> could you post a new savegame after the end turn, John?
[23:33] <Turambar> 5 stack....
[23:33] <Locutus> might be easier to follow that way...
[23:33] <J_Bytheway> Diplomod message: Thai welcomed us with open arms
[23:33] <Locutus> how nice of them
[23:33] <J_Bytheway> The Austrians formed a 5-stack
[23:33] <J_Bytheway> Pressburg is rioting
[23:33] <Gilgamesh> Locutus....... I need the maps !!!!!!!
[23:33] <J_Bytheway> Will post a save
[23:33] <Turambar> sw of our 6 stack
[23:33] <Turambar> 4 units in H-town now
[23:34] <Locutus> they can't have merged yet, the AI always takes a full turn for that. so it's still 2 seperate stacks
[23:34] <Locutus> (though in the same location)
[23:34] <Turambar> does that make a difference?
[23:34] <Gilgamesh> for attacking? not as I know off
[23:35] <Locutus> not this turn but if they move in a different direction next turn they'll be small again...
[23:35] <Miggio> what did the 3 stack do near our citys
[23:36] <Turambar> warrior could head towards press now.....
[23:36] <Gilgamesh> screenie???????
[23:36] <Turambar> kill the rioters.....
[23:37] <Gilgamesh> savegame is there......
[23:37] <Zaphod> give them dope
[23:37] <Turambar> lol
[23:37] <Gilgamesh> again????????
[23:38] <J_Bytheway> Save and screen up
[23:38] <Turambar> i assume no one wants to attack their 5 stack?
[23:39] <Gilgamesh> We would only have a chance if it would be at least on settler with it.....
[23:39] <J_Bytheway> It's 2H/3A, I believe
[23:39] <Turambar> 3 archers and two hops
[23:39] <Gilgamesh> Deadly..........
[23:39] <Turambar> better if they were to attack us
[23:39] <Zaphod> bad idea
[23:39] <J_Bytheway> So we would probably win with heavy casualties...
[23:39] <Turambar> we're 3h / 3a
[23:40] <Gilgamesh> should mean we would attack 2 H and 1a, correct? (direct fight)
[23:40] <Zaphod> right
[23:40] <J_Bytheway> Yes
[23:40] <Gilgamesh> Chances wouldn't be so bad.......
[23:41] <Gilgamesh> our H would kill easily his A......
[23:41] <Gilgamesh> and we have 3A shooting at them.....
[23:41] <Gilgamesh> We might loose one H, they would loose all 5.......
[23:41] <J_Bytheway> I think we'd lose 2H, at least
[23:42] <Locutus> we would win, but indeed with a lot of damage...
[23:42] <Turambar> defending or attacking?
[23:42] <J_Bytheway> Either
[23:42] <Gilgamesh> Taking damage OK, but loosing units?
[23:42] <Miggio> h defend better
[23:42] <Locutus> yes, we'd probably loose at least 2 units
[23:42] <Zaphod> in defence our chances are better
[23:42] <Turambar> better chance defending 15D with hops vs 10A
[23:42] <Gilgamesh> Turambar????????/
[23:42] <Turambar> 15 defense for hops
[23:42] <Gilgamesh> ok got it, forget it.......
[23:43] <Turambar> 10 attack...
[23:43] <Locutus> no, attack or defense, chances are equal
[23:43] <J_Bytheway> I thought the battle worked both ways in CTP2, so both attack and defense mattered for both sides
[23:43] <Turambar> does it?
[23:43] <Locutus> yup, J's right
[23:43] <Gilgamesh> So attack I think wuld be better.......
[23:43] <Gilgamesh> wuld=would
[23:44] <Miggio> in that case attack
[23:44] <Gilgamesh> And I still don't see us loosing 2 units.
[23:44] <Zaphod> why would it be better? we would still loose at least 1 unit
[23:44] <Locutus> if an attack takes place, attacker hits defender, then defender hits attacker. continue until one is dead. when a hit is placed, attack value of the hitter is compared to the defense value of the hittee (for lack of a better word)
[23:44] <Turambar> we've 2 units heading for h town too and 4 units already there
[23:45] <J_Bytheway> Incidentally, what are we going to do about the barbs preventing us reaching H Town?
[23:45] <Locutus> they may not attack us at all. and we'd probably loose at least 2 units, which we really can't use. I say fortify
[23:45] <J_Bytheway> (Stopping the 2-stack, that is)
[23:45] <Gilgamesh> If we attack now, we eliminated those 5 units, if we don't they might split up and we have to hunt each single......
[23:45] <Turambar> but we don't want them to link up with other stacks heading our way
[23:45] <Zaphod> each single can be beaten easily
[23:46] <Gilgamesh> But we haven't enough units to charge them.......
[23:46] <Gilgamesh> and attack at the same time....
[23:46] <Locutus> John: keep moving north, move 2 units from pedrunnia towards H Town. the barbs will have to choose, the other stack can go to H Town
[23:46] <J_Bytheway> Gilg: what to build next in Pedrunnia - at present we have 2H/1A/1W
[23:46] <Gilgamesh> Hoplite
[23:47] <Gilgamesh> About Press, 1 entertainer to stop rioting
[23:47] <Locutus> archer
[23:47] <Zaphod> archer id say
[23:47] <Turambar> don't hjave entertainers...
[23:47] <Gilgamesh> short overview pless what we produce?
[23:47] <Gilgamesh> pless=please
[23:47] <J_Bytheway> You mean what we can produce?
[23:47] <Gilgamesh> Thanks Turambar
[23:47] <Zaphod> and have the warrior scout the south of graz
[23:48] <Gilgamesh> No, what is under production
[23:48] <Turambar> warrior to press?
[23:48] <Locutus> zaph, we need all the units we can get near htown right now
[23:48] <J_Bytheway> We just finished a hop thisturn
[23:48] <Locutus> yeah, warrior north, towards htown
[23:48] <Miggio> that is true
[23:48] <Locutus> I mean press
[23:48] <Gilgamesh> John, I mean in each city. Don't have the game here....
[23:48] <J_Bytheway> Ah...
[23:48] <Zaphod> i meant the warrior from pedrunnia
[23:49] <Turambar> ORDERS: warrior north
[23:49] <J_Bytheway> CL and Pressburg building archers, the others hoplites
[23:49] <Turambar> 2 stack north too?
[23:49] <Miggio> yes
[23:49] <J_Bytheway> I think so
[23:50] <Locutus> yeah. and move 2 units from pedrunn towards htown, like I said
[23:50] <Turambar> ORDERS: 2 stack north
[23:50] <Gilgamesh> As press is rioting, build archer
[23:50] <J_Bytheway> Production times: H Town, Map in 1 turn, CL in 2, Pressburg in 3, Pedrunnia in 4.
[23:51] <Gilgamesh> Press is rioting, so no production.........
[23:51] <Turambar> 2 from pedrunn?
[23:51] <Turambar> which?
[23:51] <Turambar> only 1 archer there atm
[23:52] <J_Bytheway> No, there's 2H/1A/1W
[23:52] <Gilgamesh> John, my "Press is rioting, so no production" doens't mean change production.......
[23:52] <Locutus> there are 4 units there: 2h, 1a, 1w
[23:52] <Turambar> i've what loc said on mine
[23:52] <Turambar> which two do you want to move then?
[23:52] <J_Bytheway> Are you sure rioting halts production? It doesn't in CTP1.
[23:53] <Gilgamesh> IIRC it does in CTP2
[23:53] <Locutus> 1a1h. same as the stack trying to outmanouvre the barbs. one of the 2 stack should reach htown soon enough...
[23:53] <Locutus> yes it does
[23:53] <Zaphod> it does
[23:53] <Turambar> everyone else agree with that?
[23:53] <J_Bytheway> yep
[23:53] <Miggio> ya
[23:53] <Turambar> nw nw
[23:53] <Turambar> ?
[23:54] <Zaphod> that would leave 1h1w in pedrunnia, not a strong garrison
[23:54] <Turambar> ORDERS: 1a 1h from ped nw-nw
[23:54] <Locutus> yup
[23:54] <J_Bytheway> There'll be another A in 3 turns
[23:54] <Gilgamesh> I thought 4 turns????????/
[23:54] <Zaphod> 3 turns is a long time
[23:54] <Locutus> np, the austrians are focussing on htown/press
[23:55] <J_Bytheway> 4 turns was for a hoplite
[23:55] <Zaphod> but what about the barbs?
[23:55] <Gilgamesh> ahhhhhhhhhhh !!!
[23:55] <Zaphod> we have no recon to the west
[23:55] <Locutus> and CL will have an archer in 2.
[23:55] <Locutus> (could be rush-bought)
[23:55] <Gilgamesh> and we could rush-buy :d
[23:55] <Gilgamesh> Locutus, you've beaten me to it
[23:55] <Locutus> I don't expect to see 5 stacks in the next 5 turns...
[23:56] <Gilgamesh> But gents, I am thinking of leaving as well.......
[23:56] <Turambar> too attack or not attack the austrian stack then?
[23:56] <Locutus> it's a gamble but htown needs reinforcements. and if 1 stack makes it, the other one can go back...
[23:56] <J_Bytheway> I say don't
[23:56] <Zaphod> not
[23:57] <Locutus> no, fortify
[23:57] <Turambar> h town has 4 units now. enough to keep barbs out
[23:57] <Turambar> we can't afford austria to get a 9 stack though
[23:57] <Gilgamesh> And press would be fairly undefended if we move to H town......
[23:57] <Locutus> h town has 3
[23:57] <Locutus> 2h 1a
[23:57] <Turambar> nope 4
[23:57] <Gilgamesh> I still think we should attack.........
[23:58] <Locutus> enough to keep the barbs out, but nothing more, and the austrians are converging
[23:58] <Turambar> j what does H have on yours?
[23:58] <Turambar> mines 2a 2h
[23:58] <Gilgamesh> If we attack they are dead, if we don't attack they might go back to their city......
[23:58] <Miggio> use out 6stack to kill there 5stack and they will not be converging
[23:58] <J_Bytheway> "h/1A
[23:58] <J_Bytheway> That is2H/1A
[23:59] * mrbaggins has joined #lemuria
[23:59] <Locutus> he's back
[23:59] <Turambar> k, what's it bulding and when?
[23:59] <Miggio> welcome back
[23:59] <mrbaggins> hi
[23:59] <mrbaggins> whats the situation?
[23:59] * Tamerlin has joined #Lemuria
[23:59] <mrbaggins> casualties?
[23:59] <Locutus> save is in the thread
[23:59] <mrbaggins> losses?
[23:59] <mrbaggins> thanks
[23:59] <Locutus> didn't do much since then
[23:59] <Miggio> hi Tam
[23:59] <Tamerlin> Hi
[23:59] <J_Bytheway> Hop in 1 turn
[23:59] <Gilgamesh> Hi Tamerlin
[23:59] <Locutus> no, not yet. about to though
[23:59] <Turambar> discussing to attack the 5 stack or not
[23:59] <Miggio> i say kill it
[00:00] <J_Bytheway> That's 3 votes for, 3 against
[00:00] <Zaphod> wb mr.baggins, greetings comrade tamerlin
[00:00] <Turambar> we do have more units on the way
[00:00] <J_Bytheway> MrB gets the deciding vote...
[00:00] <J_Bytheway> (If I count correctly)
[00:01] <Turambar> eh? y/n poll: attack (y) or don't (n)
[00:01] <Locutus> tam is here too, they both have to vote (and hopefully the same way )
[00:01] <J_Bytheway> Sorry, I didn't notice Tam
[00:01] <mrbaggins> let me
[00:01] <mrbaggins> look
[00:01] <mrbaggins> still 2580BC?
[00:01] <Miggio> i vote y
[00:01] <J_Bytheway> Yes
[00:01] <Zaphod> no
[00:02] <J_Bytheway> (That's yes it's 2580BC
[00:02] <Gilgamesh> y
[00:02] <J_Bytheway> ) I vote no
[00:02] <Gilgamesh> you changed your mind John?
[00:02] <Locutus> no
[00:02] <Tamerlin> Sorry I am catching up and I don't know what I have to vote for
[00:02] <Locutus> he was responding to mrb, I think, gilg
[00:02] <Miggio> so far 2yes and 2 no
[00:02] <mrbaggins> i vote no
[00:02] <Zaphod> we are discussing about attacking a 5 stack with a stack of 6
[00:02] <Miggio> 2y/3n
[00:02] <mrbaggins> just entrench
[00:02] <Locutus> tam, check the savegame in the thread...
[00:02] <Gilgamesh> OK, sorry yes, I see it know.......
[00:03] <Turambar> i've not voted yet btw just getting opinions...
[00:03] <Tamerlin> This is what I am doinf Locutus...
[00:03] <mrbaggins> althought
[00:03] <mrbaggins> hmmm
[00:03] <mrbaggins> i don't know
[00:03] <mrbaggins> its a really tough one
[00:03] <mrbaggins> we'll win
[00:03] <mrbaggins> but take casualties
[00:04] <Zaphod> casualties we can't replace in time
[00:04] <mrbaggins> 1 or more of the hoplites
[00:04] <Locutus> my thoughts exactly, mrb, it's a tricky one but I still think no. we'll loose 2 or 3 units.
[00:04] <Turambar> two hops casualties at worst
[00:04] <mrbaggins> but if we take out the 5 stack
[00:04] <mrbaggins> then there is a greatly reduced thread
[00:04] <Locutus> maybe 1 archer too
[00:04] <mrbaggins> threat
[00:04] <Turambar> and they can't then make a 9 stack...
[00:04] <mrbaggins> indeed
[00:04] <mrbaggins> i vote yes
[00:04] <Turambar> we've back up coming too..
[00:04] <J_Bytheway> So that's 3y/2n
[00:05] <J_Bytheway> ?
[00:05] <Miggio> nope its 3y/3n
[00:05] <Gilgamesh> no, miscount I think we should be 3/3
[00:05] <Zaphod> that back up still needs some time
[00:05] <Zaphod> and it leaves pedrunnia weak
[00:05] <J_Bytheway> Who hasn't voted besides Tam?
[00:05] <mrbaggins> well.. there is insta-heal in the cities
[00:05] <Locutus> tur
[00:06] <Zaphod> yes, for units that survive
[00:06] <Turambar> recount then everyone: y/n
[00:06] <Zaphod> and that instant takes 2 turns
[00:06] <mrbaggins> i guess J-Bytheway gets the deciding vote for a draw
[00:06] <Zaphod> n
[00:06] <J_Bytheway> n
[00:06] <Miggio> i vote yes
[00:06] <Locutus> yeah, but with 3 units dead insta-heal don't do much good...
[00:06] <mrbaggins> y
[00:06] <Gilgamesh> y
[00:06] <mrbaggins> true
[00:06] <J_Bytheway> No, Tur gets to decide - he doesn't even have to follow the vote
[00:06] <mrbaggins> thats true, J_Bytheway
[00:06] <Locutus> actualy, the MoD should have the deciding vote
[00:06] <mrbaggins> yes, I guess so
[00:07] <Locutus> n
[00:07] <Tamerlin> Should we let them break on our defences
[00:07] <Gilgamesh> no difference
[00:07] <Turambar> the MoD will do whatever but would rather follow the people here
[00:07] <Gilgamesh> No official vote though
[00:07] <Locutus> we should realize that if we don't attack, they might (which changes nothing), or they might split up and we'll be able to take them out 1 by 1
[00:08] <mrbaggins> the vote is to attack, then
[00:08] <mrbaggins> Locutus.. if they attack, then they get first strike
[00:08] <Gilgamesh> but only, if we vaste our resources on sending stacks after them.....
[00:08] <Turambar> has anyone got alternative plan btw? if not i think an attack is best
[00:08] <Locutus> so? the battle will have dozens of strikes, first strike doesn't matter then
[00:08] <mrbaggins> thats why given equal circumstances, attackers usually win
[00:08] <mrbaggins> not in my tests
[00:09] <Gilgamesh> Why you think I say attack.....
[00:09] <Locutus> no they don't, it's always 50-50 in my tests...
[00:09] <mrbaggins> well thats a European RNG
[00:09] <Zaphod> brb, just let me know when the next recount of the vote starts
[00:09] <Locutus>
[00:09] <Gilgamesh> the satck isn't equal we have more long distance firepower
[00:09] <Turambar> lol
[00:09] <Miggio> ok maybe we should just sit there and hope for the best
[00:09] <mrbaggins> i still say, yes... attack
[00:10] <mrbaggins> we cannot handle a 9 stack as of now
[00:10] <Turambar> no alternative ideas?
[00:10] <Gilgamesh> nope
[00:10] <Miggio> they dont have a 9 stack close
[00:10] <Turambar> they've 4 on the way
[00:10] <mrbaggins> they could form into it
[00:10] <Gilgamesh> they have some more units behind graz
[00:10] <Tamerlin> The 4 units stack us certainly heading to Graz to garrison it
[00:10] <Turambar> and will join according to Frenzy code IIRC
[00:10] <Gilgamesh> and also in graz, I guess.....
[00:11] <mrbaggins> so could be 12
[00:11] <mrbaggins> we are going to lose less than they will
[00:11] <Gilgamesh> and better to take out this 5 stack
[00:11] <mrbaggins> they will lose 5
[00:11] <J_Bytheway> I didn't think Frenzy would be active yet...
[00:11] <Miggio> we are outnumbered now so we have too go on the defensive
[00:11] <mrbaggins> we will lose less
[00:11] <Gilgamesh> I think we will only loose 1 (max)
[00:11] <mrbaggins> and still are producing in 2 cities close to their 1
[00:11] <Turambar> ORDERS: attack the 5-stack!
[00:12] <J_Bytheway> OK
[00:12] <J_Bytheway> Cross your fingers...
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Old February 20, 2003, 08:52   #45
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[00:12] <Gilgamesh> AND????????????????????
[00:12] <Tamerlin>
[00:12] <Gilgamesh> shiver
[00:12] <Miggio> ...
[00:12] <Gilgamesh> ??????????????
[00:12] <Tamerlin> rolling drums
[00:12] <Gilgamesh> john, don't kill us!!!!!!!!!!!!!!
[00:12] <Gilgamesh> computer crashed?
[00:12] <J_Bytheway> We lose 1H
[00:13] <Miggio> its too much suspence
[00:13] <mrbaggins>
[00:13] <Turambar>
[00:13] <Miggio> YAY
[00:13] <Locutus> :relief
[00:13] <Tamerlin>
[00:13] <Locutus>
[00:13] <J_Bytheway> Both others badly wounded
[00:13] <Gilgamesh> What I expected *big smiiiiiiillllllllllllleeeeeeeee*
[00:13] <Turambar> other damage?
[00:13] <J_Bytheway> One Archer half dead
[00:13] <mrbaggins> is the perfect outcome
[00:13] <mrbaggins> i lost 2
[00:13] <Miggio> and thats y tur is MoD
[00:13] <mrbaggins> and 2 wounded
[00:13] <Turambar>
[00:13] <Tamerlin>
[00:13] <mrbaggins> you should know, J_Bytheway...
[00:13] <Turambar> my last day as MoD...
[00:14] <mrbaggins> i was going to vote to impeach if you'd lost more
[00:14] <Turambar> lol
[00:14] <Miggio> lol
[00:14] <J_Bytheway> Impeach who?
[00:14] <mrbaggins> you
[00:14] <J_Bytheway> Ped is responsible for me
[00:14] <Zaphod> all went quiet?
[00:14] <Gilgamesh> He isn't elected, so you can't impeach him.........
[00:14] <J_Bytheway> You have to blame him
[00:14] <Locutus> I lost 3
[00:15] <Zaphod> oops, had lost a lot of lines
[00:15] <Gilgamesh> Anyone doing worse? loosing the battle
[00:15] <Miggio> lol, loc i think you ai is out to get you
[00:15] <Turambar> lost 4
[00:15] <J_Bytheway> Ouch!
[00:15] <Turambar> just
[00:15] <Tamerlin> Who is actually playing the game
[00:15] <mrbaggins> i think i prefer J_Bytheway's fwiw
[00:15] <Turambar> my comp hates me though
[00:15] <J_Bytheway> Tam: That would be me
[00:15] <mrbaggins> are we gonna continue dancing with the barbarians?
[00:15] <Locutus> good thing J's in command here
[00:15] <Tamerlin> Great
[00:15] <Turambar> yep
[00:16] <Gilgamesh> let's go one, that is my last round.......
[00:16] <mrbaggins> we should dance a little while longer (move south) and wait for reinforcements (the 4 stack)
[00:16] <J_Bytheway> And we get three (totally worthless) veterans...
[00:16] <Gilgamesh> not going back to H town to heal?
[00:16] <Turambar> can we have a new save?
[00:16] <Gilgamesh> before it crashes????????
[00:17] <mrbaggins> yes...
[00:17] <J_Bytheway> I'll save (just in case) then end turn...
[00:17] <mrbaggins> btw... rush the archer?
[00:17] <mrbaggins> in Pressburg
[00:17] <Gilgamesh> which one?
[00:17] <Locutus> I've been chatting for 4/5 hours. time to call it a day after this turn?
[00:17] <mrbaggins> expensive... but worthwhile...
[00:17] <Gilgamesh> Yep loc
[00:17] <Gilgamesh> How much?
[00:17] <Turambar> yeah, loc
[00:17] <Locutus> that should be 4.5
[00:17] <mrbaggins> needed troop... and cure rioting
[00:17] <Gilgamesh> 4.5? what?
[00:18] <mrbaggins> 524 to rush the archer in Pressburg
[00:18] <Locutus> 4.5 hours. chat started at 19:00, it's now 23:30
[00:18] <mrbaggins> thoughts John?
[00:18] <Gilgamesh> 524 sounds expensive, but we 'would' need it to stop rioting........
[00:18] <mrbaggins> on the expenditure
[00:18] <Gilgamesh> We have how much?
[00:18] <mrbaggins> 1017
[00:18] <mrbaggins> 1047
[00:19] <J_Bytheway> Sorry, ended turn already...
[00:19] <J_Bytheway> END TURN 71
[00:19] <mrbaggins> bugger
[00:19] <mrbaggins>
[00:19] <Gilgamesh> shoot your self, you are impeached............
[00:19] <Zaphod> didn't we want to rushbuy in ped as well?
[00:19] <mrbaggins> reload the save
[00:19] <Locutus> it has a happiness of 72, rioting will end itself
[00:19] <Gilgamesh> sure?
[00:19] <mrbaggins> it may...
[00:19] <mrbaggins> but the archer means a guarantee
[00:19] <Turambar> barbs attacked me when i ended
[00:19] <mrbaggins> plus we need the extra troop anyway
[00:19] <Gilgamesh> ped we wanted to leave the option open to rush......
[00:20] <J_Bytheway> Noone's rioting anyway...
[00:20] <mrbaggins> and we shoulda moved the 2 stack
[00:20] <Gilgamesh> OK, you are back in service
[00:20] <J_Bytheway> We did move the 2-stack
[00:20] <Gilgamesh> OK, I take it back you are out again.......
[00:20] <Gilgamesh> Tell before.............
[00:20] <Turambar> did the barbs attack you j?
[00:20] <J_Bytheway> Nope
[00:20] <J_Bytheway> The catapult is moving to join the hoplite near Mapfipolis
[00:21] <Gilgamesh> no good, we should attack it.....
[00:21] <Turambar> went the other way on mine
[00:21] <mrbaggins> they still had a mp in the gamesave i got from j
[00:21] <Locutus> good point. enough units near mapfi to attack them
[00:22] <Locutus> I think you just missed that order then, mrb
[00:22] <mrbaggins> ack... k
[00:22] <Locutus> we moved n
[00:22] <Turambar> we calling it a day then?
[00:22] <Zaphod> new screen?
[00:22] <Locutus> I think that would be a good plan
[00:22] <Tamerlin>
[00:22] <Gilgamesh> last screen?
[00:23] <Zaphod> as you wish
[00:23] <Miggio> last screen of our victory and then call it a day
[00:23] <mrbaggins> i think we should end it here
[00:23] <Turambar> post, screens, saves, stats and end then
[00:23] <mrbaggins> indeed... a great victory
[00:23] <Gilgamesh> yep.........
[00:23] <mrbaggins> lucky
[00:23] <mrbaggins> but then...
[00:23] <mrbaggins> fortune favors the brave
[00:23] <Gilgamesh> The biggest battle by now, a new day in history, we need to celebrate it
[00:23] <Miggio> not luck, its the skill of our invincable armies
[00:23] <Turambar> my last action as MoD...... :P
[00:24] <mrbaggins> and only -175 of my production
[00:24] <Turambar> it was my amazing abilities as general of our armies.....
[00:24] <mrbaggins> i'm a happy MoDA
[00:24] <mrbaggins> or will be
[00:24] <Gilgamesh> Yep, in the moment it is me
[00:25] <Zaphod> .
[00:26] <mrbaggins> would anyone have voted differently... btw?
[00:26] <mrbaggins> the 6 vs 5 attack
[00:26] <Turambar> we should name it "The Battle For Pressburg" or something
[00:26] <Zaphod> differently than what?
[00:26] <mrbaggins> will make for a good story
[00:26] <Locutus> differently when?
[00:26] <J_Bytheway> You mean, if we had known we would win?
[00:26] <Turambar> oh yeah
[00:26] <J_Bytheway> So decisively?
[00:26] <mrbaggins> in hindsight
[00:26] <Tamerlin> "Pressburg last stand"
[00:26] <Turambar> i'll try to write the story later tonight
[00:27] <J_Bytheway> No, given some peoples bad results, I still think it was a bad gamble.
[00:27] <Locutus> yeah, probably would have voted yes with J's outcome. reluctantly.
[00:27] <Turambar> "Turambar's Gamble"....
[00:27] <Locutus> we'll never know what would have happened had we not attacked...
[00:27] <Turambar> we'd of lost the game....
[00:27] <mrbaggins> well... we can play it over actually
[00:27] <Gilgamesh> nooooooooooooooooooooooooooooooooo
[00:27] <J_Bytheway> Well, when the game's over people can go back and play alternate history...
[00:27] <mrbaggins> replaying history doesn't count
[00:28] <mrbaggins> as playing ahead
[00:28] <Turambar> when the games over yes...
[00:28] * mrbaggins nods
[00:28] <Locutus> nope, because the outcome of this battle was already very different for different people...
[00:28] <mrbaggins> true... the only reality, is the presidents reality
[00:28] <J_Bytheway> But when the game's over much more significant things will have happened. We won't remember this battle much anymore, I don't expect...
[00:29] <mrbaggins> and in the presidents reality, it turned out to be a good decision
[00:29] <Turambar> I won't let anyone forget .....
[00:29] <Gilgamesh> This is a milestone in our early history..............
[00:29] <mrbaggins> well.. theoretically this could be pivitol in losing H-Town
[00:29] <mrbaggins> could have been
[00:29] <Locutus> it could still be
[00:30] <Tamerlin> We have not yet won the war Gentlemen
[00:30] <Gilgamesh> But we achieved a big step into this direction........
[00:30] <mrbaggins> we pulled their teeth, though
[00:30] <Turambar> so don't forget to vote Ped in as new MoD!
[00:30] <Locutus> nah, tbey still have plenty of units in the area, with more on their way
[00:30] <mrbaggins> a -5 for 1 loss... is critical
[00:31] <J_Bytheway> GAME STOPPED
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Old February 20, 2003, 08:57   #46
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We played 9 turns in 3.5 hours (and we started an hour later than announced). About 3 turns/hour. Could be better, could be worse...

We really need the ministers to give better orders (where possible) if we want to speed things up more...
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Old February 20, 2003, 11:49   #47
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Quote:
[22:46] Locutus: could be goodmod itself, I can see Martin including a color.txt...
My own Colors00.txt, well in that case you would have notice a more drastic change on your CTP2, unfortunatly the Colors00.txt in not part of the gamefile.txt, therefore it can't be included in a ModSwapper option. So a modded Colors.txt is actual a non ModSwapper stand alone mod. Fortunatly I saw Dave's Colors00.txt *.zip file before I installed the LOTR scenario.

For two AI units on one non city tile: BetterAI.slc will group these units into one army and remove any settlers or other unconventional units from that stack.

-Martin
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