February 20, 2003, 06:54
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#31
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Civ4: Colonization Content Editor
Local Time: 21:00
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by nbarclay
What were you playing between Civ 2 and Civ 3, if you don't mind my asking?
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I don't mind. And the answer is CivCTP and CTP2.
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February 20, 2003, 13:11
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#32
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Deity
Local Time: 16:00
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Cows. They rock. One of my best starting positions ever, resulting in what was probably my best game ever (v. 1.29, Emperor) had 5 plains cows on a river. FIVE!
The most I've ever seen was a much older Regent game (Iroquois... probably v. 1.06) with SEVEN grassland cows. I wasn't a very good player back then... oh, what I could do with that now!
Game is good too, moreso for industrious civs that can harvest the 10 shields in 5 turns. Solid tile, no doubt. I love a forest/game start as China... 1/2 price archers, baby!
Wheat on plains or grassland is ok, but not as nice as cows.
Wheat on FP is a monster food-producer, but I loathe floodplains. Absolutely hate 'em. Disease pisses me off.
Whales are nice, but I'm not going out of my way for them. CivII whales did indeed rule. I loved those. 2/2/2 right at the start, IIRC.
I know you aren't talking about luxuries, but there is one that belongs here: FURS. Why? Because they provide a bonus shield along with bonus commerce! Chop, get the 10 shields, and suffer no drop in production from the tile (if you're actually using a 1-food tile at that point). Then, depending on whether it's plains or grass underneath, mine or irrigate and get a 2-food, 2-shield tile. I love furs.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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February 20, 2003, 13:41
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#33
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Chieftain
Local Time: 15:00
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Just east of nowhere.
Posts: 82
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Furry things are cool, yesh.
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February 21, 2003, 03:03
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#34
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King
Local Time: 23:00
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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Shouldn't also those furs and horses produce atleast +1 extra food? They can be eaten also - well, not the furs, but the things that were originally wearing.
I've modded the AU version so...
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I'm not a complete idiot: some parts are still missing.
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February 21, 2003, 12:14
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#35
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King
Local Time: 12:00
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
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Quote:
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Originally posted by Arrian
I know you aren't talking about luxuries, but there is one that belongs here: FURS. Why? Because they provide a bonus shield along with bonus commerce! Chop, get the 10 shields, and suffer no drop in production from the tile (if you're actually using a 1-food tile at that point). Then, depending on whether it's plains or grass underneath, mine or irrigate and get a 2-food, 2-shield tile. I love furs.
-Arrian
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I see the point to furs, but too often I see them on tundra or forested tundra where they do little good. But I'll keep that in mind when they're on grassland, but I usually don't chop forests until railroads. where the sheild you lose for chopping is returned when railroaded.
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badams
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February 21, 2003, 13:04
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#36
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King
Local Time: 14:00
Local Date: November 1, 2010
Join Date: Mar 2002
Location: U.S.A.
Posts: 1,668
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The same thing about tundra and forested tundra is true for game... game is great on grass forests, and good for a tundra city, just like furs.
I agree with the aaglo on gold. Gold on hills is a great way to get a high commerce city. Working a few gems tiles once their mined and you have the food to support it is always nice too.
The production bonuses of strat. resources is sometimes great, too. My first high production city is usually the one I put down to get iron with.
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