View Poll Results: What should our defensive priority, in key cities be?
Units, Units and more units 7 87.50%
City walls would be helpful 1 12.50%
Abstain 0 0%
Voters: 8. You may not vote on this poll

 
 
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Old February 20, 2003, 13:31   #1
MrBaggins
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UNOFFICIAL: New building option: City Walls
Though it got a little bit lost in the struggle to attack Innsbruck and Graz, and create defensive forces, we got Stoneworking from ruins.

This... among other things, allows us to build City Walls.

I don't have a defined opinion on the matter, yet... and am just looking for peoples thoughts on the matter.

As per the mod's building.txt, city walls provide us with:

Code:
   DefendersPercent 15
   PreventConversion 0.5
   PreventSlavery 0.5
'Improving' the defenders is one thing, but the slavery prevention is yet another, to my mind, more important function, for us.

Having said this, city walls cost 450 shields... the same as 3 archers or more than 2 hoplites.

Building city walls will reduce the number of troops we build in that city, but improve their qualitive defense. We can leave proportionally smaller garrisons to defend them, also... leaving more free attackers for further conquest.

We also can, as we have been, shuffle defenders; building city walls doesn't necessarily mean we can't add defenders to that location as well... just that they need to come from elsewhere.

This is a pretty simplistic 'pro and con' argument of building city walls. I just wanted peoples thoughts on this... to get an idea.
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Old February 20, 2003, 13:37   #2
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One more thought for the day:

Captured cities sometimes have extra production 'left over'. A city walls may be relatively affordable (short production time/ cheap rush cost) in a conquered city, if there is sufficient production left over (provided that there aren't city walls left over from the attack that is.)

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Old February 20, 2003, 13:39   #3
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more units. At least until we conquer Graz and Wels.
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Old February 20, 2003, 17:02   #4
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we need to build more units until we can suffiently defend our territory and take graz, but walls would be nice
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Old February 20, 2003, 17:09   #5
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Units can be defensive and offensive when we want them to be, while city walls can only help defend. On the downside, units take up production %, though i still vote for more units.
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Old February 20, 2003, 17:16   #6
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Just out of interest, how many times have our cities been attacked anyway?
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Old February 20, 2003, 19:12   #7
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Quote:
Originally posted by Maquiladora
Just out of interest, how many times have our cities been attacked anyway?
None
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Old February 20, 2003, 19:25   #8
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None. Yet.

We ain't reloading, however, so a "safety first" policy is a decent idea. Of course, there is nothing wrong with building troops, however.

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Old February 20, 2003, 19:36   #9
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The city walls must be built when we are no more at war with the Austrians. Now, we need soldiers to reinforce are divisions on the Austrian front. But as soon as a cease fire will be signed, we would be well advised to build city walls to defend our key cities because if you want peace prepare for war.

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Old February 20, 2003, 20:13   #10
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I'm not quite sure I follow your logic.

We are more likely to be attacked whilst at war.

Yes, war will end... but its not likely to end for some time.

Plus they have a tech advantage... soon, 6H/6A will not be enough in city defence.

(Unless we can take enough/build enough cities to increase commerce enough to catch up in the tech race)

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Old February 20, 2003, 21:02   #11
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I think Tamerlin mwant we need will only build city walls when we have reached are main attacking goals (I believe Graz, Wels and maybe Lins) and we need to consolidate the defense from this point.
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Old February 20, 2003, 21:08   #12
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True... but there is a max to 12 defenders, regardless... City walls are how we improve from there... and... what about (enemy) Slavers? One thing you really never expect, until its too late.

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Old February 20, 2003, 21:47   #13
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city walls are thinking too far, maybe in graz or the city closest to mapfi, but it is not priority at all
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Old February 20, 2003, 21:53   #14
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We don't have to bother now about the stacks of 12 units that will defend our cities in the future. We must produce military units to end the Austro-Lemurian war as soon as we reach our objective which I believe is not to destroy the Austrian people but to expand the frontiers of our nations to the detriment of one of our neighbour. When a peace is settled we will have the time to build the City Walls that will strengthen our defences and help us hold our gains.
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Old February 21, 2003, 03:43   #15
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That was the most relavant and understandable post ive ever seen from huangshang.

Its a shame city walls take so long to build, but i agree theyre just not a priority ever because theyre more preventative, and we dont react to that until it happens or unless youve run out of other good buildings to build.
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Old February 21, 2003, 07:51   #16
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As we only have the choice between units or walls (correct me if I am wrong), we could try to produce it one by one.

The point of slavers is a good one:

Do you want to go to war, if Germany (as example) is trying to enslave us? Using City wall should reduce also this risk. We are in no position to fight at all borders.

But again our main production should be in units. After Graz, we might be able to take one city out of unit prodcution to produce city walls.

No I haven't voted yet.
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Old February 21, 2003, 10:36   #17
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Quote:
Originally posted by Maquiladora
That was the most relavant and understandable post ive ever seen from huangshang.


While we’re fighting everything with a pulse around us, we’re gonna need all the men with pointy sticks we can get. So train our sons for a glorious death now.

However, we must look at walls as a long-term investment and build them as soon as the pressure is off (or somewhat off) our military. They will protect us from slavers and from conquests when we go slaughter innocents again.

Maybe build some in our frontier towns. Maybe.
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Old February 21, 2003, 10:42   #18
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Quote:
Originally posted by Gilgamensch
As we only have the choice between units or walls (correct me if I am wrong), we could try to produce it one by one.
Actual we can produce also some other like a granuary, a shrine, a balista towers and the Ramajana and the Pyramid.

Quote:
Originally posted by Gilgamensch
The point of slavers is a good one:

Do you want to go to war, if Germany (as example) is trying to enslave us? Using City wall should reduce also this risk. We are in no position to fight at all borders.
To make it clear it is not a question afterwards the Germans enslaved us. Enslaving is an act of war and then we have war whether we want whether we don't want.

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Old February 22, 2003, 15:40   #19
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I guess units for the time being - i've just seen Martins world map pic in the Chat thread and we look really puny stuck between Austria(about 11 known cities) and Germany(more!!). They've both been breeding like rabbits it seems. In fact Graz will not be the end of it i think.So units untill we've secured our immediate goals and then as MrBaggins says - a few taken cities may leave some production over and walls might by cheap to get.
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