February 21, 2003, 02:15
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#1
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Settler
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
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Problem with Choppers/Flying Worms
Greetings,
every since I installed ACX, the choppers and those flying worms only move one square per turn. They show as being able to move the correct amount however. The really weird thing is, that the CAN go on moving, if they are next to an enemy unit after every move!
WTF?
I always ignored this problem, since choppers and flying worms aren't so important, but I was just wondering what this is all about.
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February 21, 2003, 03:15
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#2
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King
Local Time: 23:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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I suggest you re-install SMAX. That doesn't sound right.
And OMG, you say choppers aren't important?!? They are the most overpowering unit in the game. They have blitz attack (multiple attacs/turn), a single chopper can empty a close base from many-many-many defenders.
Don't ignore the choppers.
And don't ignore the Locusts of Chiron either. I think they are the only flying unit that can invade a base. And they don't have to visit your bases frequently.
__________________
I'm not a complete idiot: some parts are still missing.
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February 21, 2003, 03:23
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#3
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Settler
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
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Hmm... okay. I guess I never used them much to find out they are actually good (I don't like the graphic)
Unfortunately, reinstalling doesn't help. It's always the same. They worked fine in AC (without the X) however.
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February 21, 2003, 03:57
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#4
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Emperor
Local Time: 19:06
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Missouri / Misery; CC
Posts: 3,042
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Hmm. I know that flying units like to end their turns if they move into bases not adjacent to enemy units, so this sounds like the game is treating every tile as a base tile. Do your choppers take damage for ending their turns outside of bases?
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February 21, 2003, 04:17
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#5
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Settler
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
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You have a point there. Choppers only move one square per turn, but they never take damage. But how could the game treat all tiles as base tiles? Especially only for choppers and the fly-worms? The other air units work fine.
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February 21, 2003, 06:14
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#6
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King
Local Time: 22:06
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,082
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I thihk to recall that another German player reported this same problem not many months ago. Or rather, he was even convinced that choppers *normal* range was 1 tile per turn!
__________________
I don't exactly know what I mean by that, but I mean it (Holden Caulfield)
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February 21, 2003, 06:43
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#7
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Warlord
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Nijmegen, The Netherlands
Posts: 151
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Quote:
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Originally posted by aaglo
And don't ignore the Locusts of Chiron either. I think they are the only flying unit that can invade a base. And they don't have to visit your bases frequently.
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Gravships can conquer bases too (but they come too late in the game to use them anyway).
To the problem at hand here:
How about infantry attacking something, do they get the +25% infantry vs base bonus everytime they attack something in the "open"?
If so, then all units treat the terrain as a base.
Just thought about this, because needlejets can fly through bases without having to stop there. Choppers and gravships (locusts are based on gravship chassis) do stop at every base they come through making the point "needles don't fly one square but normal" somewhat less important. [no offense meant, just an observation].
How about terraforming? You can't terraform within a base. So if you can't terraform...
By the way, did you edit alpha.txt (or alphax.txt for SMAX) or any other *.txt file, in that case you can try putting the original alpha.txt back (but that should also happen during reinstall, making this more or less an idle suggestion )
Anyway, I wish you succes in solving this problem.
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February 21, 2003, 07:45
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#8
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Settler
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
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Everything else in the game works fine. I can terraform (what great fun would AC be without terraforming...) and footsoldiers don't always get 25% bonus.
Are you sure that locusts are based on gravships? Because gravships work fine as well.
I copied the old rules.txt file from AC, but that didn't help either.
Well, I wrote a bug report to EA. Hope they still care about games that don't "directly" sell anymore.
Until then, I will have to do without copters.
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February 21, 2003, 07:48
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#9
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King
Local Time: 23:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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What it's only a problem in the german versions...?
Locusts are not based on gravships. Only their movement style is similar.
__________________
I'm not a complete idiot: some parts are still missing.
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February 21, 2003, 08:59
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#10
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Warlord
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Nijmegen, The Netherlands
Posts: 151
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Quote:
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Originally posted by aaglo
Locusts are not based on gravships. Only their movement style is similar.
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I'm sorry to prove you wrong, aaglo, but a Locust of Chiron IS based on a gravship chassis, take a look at this exerpt from the alpha.txt file:
Locusts of Chiron, Gravship, Psi, Psi, 4,10, 0,CentGen, -1, 000000000000000000100000
It says "gravship" in the chassis place.
But I think I was a little unclear in my post, not mentioning that the COMPUTER thinks it is based on a gravship chassis (because the alpha.txt file says it is).
But therefore locusts should show the same sort of movement as gravship (because the computer thinks it is the same).
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February 21, 2003, 09:35
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#11
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Prince
Local Time: 13:06
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Berkeley, CA
Posts: 989
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This is a known problem with the German edition. See this thread:
http://apolyton.net/forums/showthrea...hlight=locusts
__________________
"The avalanche has already started. It is too late for the pebbles to vote."
-- Kosh
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February 21, 2003, 11:52
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#12
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Settler
Local Time: 21:06
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Karlsruhe
Posts: 21
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Thanks, there is a solution to the problem provided there.
For some reason, unity-choppers and Locusts have the ability "aircraft carrier" enabled in the german version of alphax.txt.
Interesting how that ability combined with air units leads to such a peculiar effect.
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February 21, 2003, 14:39
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#13
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Emperor
Local Time: 19:06
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Missouri / Misery; CC
Posts: 3,042
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That would explain why it acts like every tile is a base for them. Any tile occupied by them counts as an airbase, and the presence of a landing site is checked after movement.
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February 21, 2003, 14:42
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#14
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King
Local Time: 15:06
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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So it's constantly "landing" on itself? *sigh* some bugs really take the cake
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February 21, 2003, 18:13
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#15
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King
Local Time: 20:06
Local Date: November 1, 2010
Join Date: Aug 2002
Location: A right bastard.
Posts: 1,058
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Okay, that is _really_ amusing. I'm enjoying myself just trying to envision a locust trying to land on itself.
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February 21, 2003, 19:10
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#16
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King
Local Time: 15:06
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 1,173
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Having flying aircraft carriers does have a certain appeal, though... almost like really low-orbit starships with fighter bays.
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February 22, 2003, 10:00
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#17
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King
Local Time: 22:06
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,082
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Only true connaisseurs, after enduring years of suffering, can get to the point to finally *appreciate* some of the finest, vintage, FurXs© bugs
__________________
I don't exactly know what I mean by that, but I mean it (Holden Caulfield)
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February 22, 2003, 17:37
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#18
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King
Local Time: 20:06
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 1,195
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This is one amazing bug
__________________
(+1)
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February 28, 2003, 06:09
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#19
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Emperor
Local Time: 15:06
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Cool! S.H.I.E.L.D. helicarriers for SMAX!
__________________
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