Thread Tools
Old January 16, 2001, 14:30   #1
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
OCC v2.42 random map succession game
Please post anything related to the 2.42 succession game in this thread.

The players:

Paul paulvdbelt@hetnet.nl
Scouse Git[1]
Skrobism skrobism@address.com
Hueij j.stavenuiter@chello.nl

4000-2750 Paul
2750-1500 SG[1]
1500-0625 skrobism
0625-0001 Hueij
0001-0500 Paul
0500-1000 SG[1]
1000-1500 skrobism
1500-1750 Hueij
1750-1800 Paul
1800-1850 SG[1]
1850-1875 skrobism
1875-1900 Hueij

Each player plays 25 turns before sending the game to the next player. We are playing as the Romans on a random map. Game logs and intermediate saves can be found at http://members.home.nl/paulvdbb/occ242.htm

Since this is an OCC game we will of course never have more than one city. So make sure to save the game before entering a hut in grass or plains, so that you can reload if you get an advanced tribe. If you are not familiar with the OCC rules you can find them at http://members.home.nl/paulvdb/occ.htm

When you send the game to the next player please cc it to paulvdbelt@hetnet.nl so that I can put the save on my site.
Paul is offline  
Old January 16, 2001, 14:32   #2
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
I played my 25 turns and sent the game to SG[1]

4000 BC Alphabet
3950 BC Hut: Archer
3900 BC Hut: Code of Laws
3800 BC Rome
3700 BC Hut: Horse (supported)
3650 BC Hut: Pottery
3600 BC Warrior
3350 BC Warrior
3200 BC Bronze Working -> Ceremonial Burial
2750 BC After exploring our surroundings it looks like we are stuck on an island

Edit: the website has been updated, so the other players can download the game and see how the situation is.
[This message has been edited by Paul (edited January 16, 2001).]
Paul is offline  
Old January 17, 2001, 07:41   #3
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
SG[1]'s v2.42 OCC Succession Log

Note to self: Can play to 1500BC

Certainly looks like an island - not exactly ideal territory either - I keep looking at the SSW corner and wondering, it is certainly a potential special square from what we can see of the pattern, dare I risk the Settler resource? Paul irrigated it so clearly did not think the risk worth taking, but ...
Neighbours include: Indians, Germans, Egyptians, Zulus and Americans - need to identify the Orange Civ.

2750BC - let's go!
2700BC - might not be an island!
2650BC - Ceremonial Burial -> Monarchy (45 Beakers); I'm going to go for that potential Special - pre-worked Irrigating Settler stopped! (sorry Paul)
2600BC - [cross fingers]Forestation effort started[/cross fingers]; We seem to have an isthmus to somewhere - Warrior parked on Mountain choke point.
2550BC - Aha - Warrior is now 'near Berlin'
2500BC - Size 3; Celebration impossible;
2450BC - SILK! breath hearty sigh of relief;
2350BC - Cost of Monarchy drops to 40
2300BC - Cost of Monarchy returns to 45
2250BC - Back to 40
2200BC - hut 50g; cost 45??; Conundrum - I have 39 beakers and make 5 a turn if I leave it at 5 and the cost stays at 45 - we miss Demo this turn by 1 beaker and waste at least 3 next turn - while if the cost comes back down to 40 we get Demo and waste 4 beakers -- alternative move from beakers to shields for this turn - go with alternative...
2150BC - Cost stayed at 45 beakers - get it this next turn - no beakers wasted.
2100BC - Monarchy -> Currency; Colossus exactly half built; Revolution;
2050BC - MONARCHY ESTABLISHED ; The orange civ is English;
1950BC - hut 50g;
1700BC - Currency -> Trade; Horseman now 'near New York' - looks as if Germany is turn South after the isthmus ...
1650BC - regretting not choosing Writing
1600BC - COLOSSUS; start Temple

1500BC - all is well and I pass the conch.

Game sent to Paul & Skrobism

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
Scouse Gits is offline  
Old January 17, 2001, 08:24   #4
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
Updated
Paul is offline  
Old January 17, 2001, 11:29   #5
Daddy-O
Civilization III PBEMCivilization III Democracy GameCivilization II Succession GamesC3CDG Team BabylonC3C IDG: Apolyton TeamC4DG Team Banana
Emperor
 
Daddy-O's Avatar
 
Local Time: 17:53
Local Date: October 30, 2010
Join Date: Oct 2000
Location: USA
Posts: 3,888
* Skrobism raises the conch above his head. The populace goes wild! *

I will probably get to the game tomorrow night. I hope that is ok.

Like I said earlier, I don't usually play OCC. This will be good practice for me. Do you have any tips? What are we as a civ going for in this early stage? Beakers, Gold, Trade, Alliances? Let me know. Thanks.

------------------
"Bonjour, you cheese-eatin' surrender-monkeys."
Daddy-O is offline  
Old January 17, 2001, 17:38   #6
Carolus Rex
Civilization II MultiplayerCivilization II PBEM
Emperor
 
Local Time: 00:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Sweden
Posts: 3,054
Interesting mix of players! This will be fun to follow.

Carolus
Carolus Rex is offline  
Old January 17, 2001, 17:58   #7
Hueij
Emperor
 
Hueij's Avatar
 
Local Time: 00:53
Local Date: October 31, 2010
Join Date: May 1999
Location: Kokonino Kounty
Posts: 4,263
quote:

Originally posted by skrobism on 01-17-2001 10:29 AM
Like I said earlier, I don't usually play OCC. This will be good practice for me. Do you have any tips? What are we as a civ going for in this early stage? Beakers, Gold, Trade, Alliances? Let me know. Thanks.


Read the Paulicy, you can't go wrong http://members.home.nl/paulvdb/occ.htm

Hueij is offline  
Old January 19, 2001, 10:54   #8
Daddy-O
Civilization III PBEMCivilization III Democracy GameCivilization II Succession GamesC3CDG Team BabylonC3C IDG: Apolyton TeamC4DG Team Banana
Emperor
 
Daddy-O's Avatar
 
Local Time: 17:53
Local Date: October 30, 2010
Join Date: Oct 2000
Location: USA
Posts: 3,888
I will pass the game on tonight. Sorry about the delay.

------------------
"Bonjour, you cheese-eatin' surrender-monkeys."
Daddy-O is offline  
Old January 20, 2001, 19:59   #9
Daddy-O
Civilization III PBEMCivilization III Democracy GameCivilization II Succession GamesC3CDG Team BabylonC3C IDG: Apolyton TeamC4DG Team Banana
Emperor
 
Daddy-O's Avatar
 
Local Time: 17:53
Local Date: October 30, 2010
Join Date: Oct 2000
Location: USA
Posts: 3,888
1 1500BC Skrobism raises the Conch above his head. The crowd goes wild. All is well.
2 1450BC Our horseman unleshed a hord of Barb horseman and was killed. Civil Disorder in Rome.
3 1400BC Civil DIsorder in Rome. Trade Discovered! Writing begun.
4 1350BC
5 1300BC
6 1250BC
7 1200BC
8 1150BC
9 1100BC Germans start the pyramids.
10 1050BC Entertainers hired, Order is restored in Rome. Egyptians start the pyramids. Writing is discovered. The study of Literacy is started.
11 1000BC Size 4, temple is rushed, entertainer is put to work.
12 950BC
13 925BC Caravan started
14 900BC
15 875BC
16 850BC
17 825BC We are now literate and on our way to the Republic.
18 800BC The Pyramids are built in Berlin. Egyptians changed to Hanging Gardens.
19 775BC
20 750BC
21 725BC
22 700BC Caravan of hides sets out for Berlin. Problem - Where is Berlin?
23 675BC
24 650BC Republic is discovered. Map Making is studied.
25 625BC Our settler has been busy building roads, and mining. He is ready to do your bidding. The Caravan continues to move blindly towards to east. The Revolution can begin next Oedo year. The conch is passed to Hueij.

well that wasn't that bad.

------------------
"Bonjour, you cheese-eatin' surrender-monkeys."
Daddy-O is offline  
Old January 20, 2001, 20:19   #10
Hueij
Emperor
 
Hueij's Avatar
 
Local Time: 00:53
Local Date: October 31, 2010
Join Date: May 1999
Location: Kokonino Kounty
Posts: 4,263
Skrobism, I got your mail but you forgot to attach the save-file. Can you try again? Tnx.
Hueij is offline  
Old January 22, 2001, 15:17   #11
Hueij
Emperor
 
Hueij's Avatar
 
Local Time: 00:53
Local Date: October 31, 2010
Join Date: May 1999
Location: Kokonino Kounty
Posts: 4,263
quote:

I am really sorry.

Don't be. If I had to pay one dollar every time I forgot to attach a promised file to a message...

Hueij is offline  
Old January 22, 2001, 17:20   #12
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
Same here. I've also often forgotten to attach a file I wanted to mail.
Paul is offline  
Old January 23, 2001, 01:30   #13
Daddy-O
Civilization III PBEMCivilization III Democracy GameCivilization II Succession GamesC3CDG Team BabylonC3C IDG: Apolyton TeamC4DG Team Banana
Emperor
 
Daddy-O's Avatar
 
Local Time: 17:53
Local Date: October 30, 2010
Join Date: Oct 2000
Location: USA
Posts: 3,888
That's really odd.

I'll send it again, but it will have to be later tonight.

I am really sorry.

------------------
"Bonjour, you cheese-eatin' surrender-monkeys."
Daddy-O is offline  
Old January 23, 2001, 11:06   #14
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
I updated the website with Skrobism's save.
[This message has been edited by Paul (edited January 23, 2001).]
Paul is offline  
Old January 27, 2001, 09:10   #15
Hueij
Emperor
 
Hueij's Avatar
 
Local Time: 00:53
Local Date: October 31, 2010
Join Date: May 1999
Location: Kokonino Kounty
Posts: 4,263
Save 1 AD on its ay to Paul...

The life and times of King, later Emperor Hueij, 625 BC - 1 AD.

550: Gems caravan.
Germans: paid 50 gold for peace, traded Trade and Republic for Masonry and Construction.
Gave Monarchy for an Alliance, received 250 gold as gift.

500: Built Library, Germans started Marco Polo.

450: Built Market Place. Egyptians started Hanging Gardens.

300: Salt caravan. Map Making. Shared maps with Germans, we can reach the Egyptians!

250: Hides to Berlin: 72 gold.

150: Mathematics.

125: Americans destroyed by English.

50: Revolution.

25: Established Republic. Germans invent Horseback Riding.

1 AD: Built Colosseum. Gems to Berlin: 90 gold. Disbanded 2 Warriors.
Hueij is offline  
Old January 27, 2001, 14:06   #16
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
500 AD save sent to SG[1]

1 AD Start WLTCD, size 6
20 AD Aqueduct
Mysticism
80 AD Build Dye Caravan
100 AD Egyptians: trade Seafaring, Warrior Code; share maps; peace
Germans: trade Banking, Horseback Riding, Wheel
120 AD Salt to Berlin (demanded): 284 gold
140 AD Astronomy
End WLTCD, size 12
Sold Colosseum
160 AD Indians: trade Iron Working; share maps; peace
220 AD Germans: gift 75 gold
Sold Temple
280 AD Philosophy, Medicine
300 AD Trade Engineering; gift 150 gold
340 AD Hut: 50 gold
360 AD Copernicus' Observatory
380 AD Germans: 200 gold for war on English
420 AD Bridge Building
Dye to Berlin (demanded): 304 gold
460 AD Sanitation
500 AD Zulus: they want 250 gold; I refuse; war

Website updated
[This message has been edited by Paul (edited January 27, 2001).]
Paul is offline  
Old January 27, 2001, 14:45   #17
Bereta_Eder
Settler
 
Bereta_Eder's Avatar
 
Local Time: 00:53
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
Watching and learning
Bereta_Eder is offline  
Old January 27, 2001, 19:51   #18
Hueij
Emperor
 
Hueij's Avatar
 
Local Time: 00:53
Local Date: October 31, 2010
Join Date: May 1999
Location: Kokonino Kounty
Posts: 4,263
quote:

140 AD Astronomy
End WLTCD, size 12
Sold Colosseum

Aaaarrgggh!!! Do you know how much trouble I went thru to build that colosseum? Starting with Republic and no Construction? And you tear it down, just like that?...



The most satisfying part of my turn was when I had to pay 50 gold for peace with the Germans and got a 250 gold gift the same turn

[This message has been edited by Hueij (edited January 27, 2001).]
Hueij is offline  
Old January 29, 2001, 07:50   #19
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Game sent to skrobism & Paul

I guess I can play to 1000AD ?

0500 - Looking good ... what can I mess up?
0520 - Zulus kill our Warrior, German caravan at the gates, Indian! archers just ouside city limits;
0540 - Barbarian landing 3 Legion + King - oops
0560 - Invention -> University
0580 - Barbarian on Silk puts city in disorder - damn didn't catch that one! ; Swamp now Grass
0600 - Barbarian Legion destroys itself against our invincible Archer
0620 - Germans, 250g; Zulus demand 450g, War; Egyptians want war with Indians; Indians maps;
0640 - Maps all round;
0660 - Shakespeare's Theatre; University -> Theory of Gravity; Germans 100g; Egyptians & Indians both refuse alliance; Zulus still intransigent;
0680 - Celebration does NOT start despite having 6 happy and 6 content!! rush Sewers anyway ...;
0700 - Barbarians in lake! three Legions Settler under threat!; Sewers built - no growth - perhaps a food problem with our guests, but ...
0720 - Settler lost; One Legion bites dust ...; Intrepid Archer sallies forth and defeats wounded Legion to revenge the lost Settler - stupid move really!
0740 - Harbour built growth to 13
0760 - Theory of Gravity -> Chemistry (Germans have Demo); Size 14; Zulus Peace; Germans Democracy ;
0780 - University built; Maps with Germans & Zulus; Barbarians again from South ; Size 15
0800 - Size 16; Germans 100g; Zulus ask for 50g for Alliance - then renege!
0820 - Barbarians at the Gates, Archer girds loins for battle.
0840 - Two Legions self immollate against our walls - King captured for 150g; Chemistry -> Gunpowder; Size 18; need 40% luxuries to maintain celebration;
0880 - Size 20;
0900 - Gunpowder -> Metalurgy (no Explosives); Size 21 cannot celebrate anymore;
0940 - Democracy established;
0980 - Metalurgy -> Explosives
1000 - not in bad shape - could be unpleasant with later Barbarians ...

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
Scouse Gits is offline  
Old January 29, 2001, 11:29   #20
Daddy-O
Civilization III PBEMCivilization III Democracy GameCivilization II Succession GamesC3CDG Team BabylonC3C IDG: Apolyton TeamC4DG Team Banana
Emperor
 
Daddy-O's Avatar
 
Local Time: 17:53
Local Date: October 30, 2010
Join Date: Oct 2000
Location: USA
Posts: 3,888
I got the save. I will play very soon.

------------------
"Bonjour, you cheese-eatin' surrender-monkeys."
Daddy-O is offline  
Old January 29, 2001, 12:00   #21
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
Website updated.
Paul is offline  
Old February 1, 2001, 12:53   #22
Daddy-O
Civilization III PBEMCivilization III Democracy GameCivilization II Succession GamesC3CDG Team BabylonC3C IDG: Apolyton TeamC4DG Team Banana
Emperor
 
Daddy-O's Avatar
 
Local Time: 17:53
Local Date: October 30, 2010
Join Date: Oct 2000
Location: USA
Posts: 3,888
I just sent the save to Hueij and Paul. Here is my Hx.
---------------
0-1000AD Barbs land, our archer stands strong
1-1020AD Copper caravan built, we need defenses Musketeers started, our archer continues to fight the good fight
2-1040AD Explosives -> Economics. Barbs continue to fall to our Archer.
3-1060AD
4-1080AD Musketeers built and fortified. Engineer started. Economics -> Conscription
5-1100AD
6-1120AD
7-1140AD Conscription -> Navigation. Engineers built Sir Newton's College started.
8-1160AD All Caravans set to help build Wonder. Engineer busy irrigating.
9-1180AD
10-1200AD
11-1220AD Navigation -> Physics
12-1240AD
13-1260AD
14-1280AD
15-1300AD Indians get navigation for fuedalism, they want Gunpowder for Polytheism. We refuse. India demands Gunpowder and gets nada! India establishes a copper trade route with Rome. Physics -> Atomic Theory
16-1320AD
17-1340AD
18-1360AD Barbs land! Musketeer fights off the hords. Rushed Newton's College. Atomic Theory -> Chivalry
19-1380AD Rifleman being built. Science at 390!
20-1400AD
21-1420AD Chivalry -> Steam Engine
22-1440AD
23-1460AD Riflemen built, Caravan rushed
24-1480AD More Barbs to the north. Steam Engine -> Railroad
25-1500AD Science is at 414.


------------------
"Bonjour, you cheese-eatin' surrender-monkeys."
Daddy-O is offline  
Old February 1, 2001, 16:14   #23
Tom DeMille
Prince
 
Tom DeMille's Avatar
 
Local Time: 17:53
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Kingston, Ontario, Canada
Posts: 334
Greetings! This sounds like a fun twist to occ. Checking out the strategy section i see i'm a few "fortnight" games behind. Don't really have time these days to play full games, but this would be right down my alley. Put me down for the next game you start...
Tom DeMille is offline  
Old February 1, 2001, 17:05   #24
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
Tom, welcome back. The fortnight games aren't exactly fortnighly anymore since the departure of you, Vik and Oldman. So you haven't missed too many games. And I will definately put you down for the next OCC succession game.
[This message has been edited by Paul (edited February 01, 2001).]
Paul is offline  
Old February 1, 2001, 19:52   #25
Hueij
Emperor
 
Hueij's Avatar
 
Local Time: 00:53
Local Date: October 31, 2010
Join Date: May 1999
Location: Kokonino Kounty
Posts: 4,263
quote:

This sounds like a fun twist to occ.

It is. Most of the time your predecessor did things you wouldn't do, so it breaks your "normal" OCC-routine...
Hueij is offline  
Old February 2, 2001, 01:45   #26
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 23:53
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
Website updated.
Paul is offline  
Old February 2, 2001, 06:00   #27
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Tom - Welcome back!

skrobism - I don't understand the Musk & Rifle? I would have thought that the need was for something on four legs to catch the king or to pre-empt pillaging? Can you explain?

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
Scouse Gits is offline  
Old February 2, 2001, 14:45   #28
Daddy-O
Civilization III PBEMCivilization III Democracy GameCivilization II Succession GamesC3CDG Team BabylonC3C IDG: Apolyton TeamC4DG Team Banana
Emperor
 
Daddy-O's Avatar
 
Local Time: 17:53
Local Date: October 30, 2010
Join Date: Oct 2000
Location: USA
Posts: 3,888
Wow. I think my judgement was attacked by 2 players in only 2 posts. Oops.

Can I explain? Hmm. Ok here it is.

There were a few times that I was really afraid for Rome because it had only 1 true defender. He is a very noble Archer and seems invincible, but he was alone. It was my intention to build a defender that would be fortified within the city. I suppose building a defender that could roam the city radius would have been another option. But again it was my intention to have him stay put, so why waste the effort of creating something with 4 legs? Besides, I like things that go BANG!

I am pretty sure that was my thinking at the time. I did not expect so many Barb attacks. Trust me, when I saw that Barb King sitting there on our North Coast without a defender, I wanted a horseman.

edit: maybe 'attacked' was a bit to strong of a word. How about 'challenged'?

A bigger concern than troup selection for me is that I am selecting the correct Techs and Wonders. Do you have any suggestions on that?
------------------
"Bonjour, you cheese-eatin' surrender-monkeys."
[This message has been edited by skrobism (edited February 02, 2001).]
Daddy-O is offline  
Old February 2, 2001, 19:29   #29
Hueij
Emperor
 
Hueij's Avatar
 
Local Time: 00:53
Local Date: October 31, 2010
Join Date: May 1999
Location: Kokonino Kounty
Posts: 4,263
quote:

A bigger concern than troup selection for me is that I am selecting the correct Techs and Wonders. Do you have any suggestions on that?

You might want to take a look at Paul's OCC-site, AKA the Paulicy. And don't worry about a 100% science rate if needs be, the Germans more than make up for lost taxes in gifts.

I already played a few turns and I changed the caravan you started into an engineer. I also diverged the science-path to refrigeration so we can max out with WLTPD. And sorry, the archer and the musketeer are gone
Hueij is offline  
Old February 2, 2001, 22:53   #30
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 22:53
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Sorry, skrobism - I did not mean to 'challenge' you just to ask for clarification - after all the good old Archer was invulnerable to Barbarian attack (see the GL for the details) so you must have had a rationale for building the more modern units ... I simply asked for the details.
I really enjoy these Succesion Games - if only for the wide variety of strategies that we encounter.


------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
Scouse Gits is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 18:53.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team