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Old February 3, 2001, 07:54   #31
Hueij
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I sent the game to Paul.

1500: Changed Caravan-production to Engineer, disbanded Archer.
War with Zulus, 250 gold from Germans.

1510: Engineer, disbanded Musketeer.

1520: Gold Caravan.

1530: Railroad. Traded Steam Engine for Polytheism with Indians.

1540: Wool Caravan.

1560: Magnetism, built Bank.

1590: Electricity, 250 gold from Germans.

1600: Stock Exchange.

1610: Germans start Darwin.

1620: Refrigeration, Galleon.

1640: Supermarket.

1650: Industrialization.

1660: Food Caravan.

1670: 100 gold from Germans.

1680: Corporation, Food Caravan, Gold route to Bombay 222 gold.

1690: Germans changed from Darwin's to Bach.

1700: Steel,
Cease fire with English, gave Industrialization, Conscription, Magnetism and Sanitation. Shared maps.
Food Freight.

1710: WLTPD size 19, Wool route to London 54 gold.

1730: Refining, Food Freight.

1750: Food Freight.
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Old February 3, 2001, 09:01   #32
Paul
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Sent to SG[1]

1752 AD Combustion
Germans: gift 250 gold
1754 AD Barbs pillage farmland
1756 AD Build Gold Freight
1758 AD Automobile
End WLTPD, size 25
Germans: gift 100 gold
Zulus: cease fire; gift techs; share maps
Egyptians: gift techs; share maps
English: gift techs; share maps
Indians: gift techs; share maps
1760 AD Superhighways
1762 AD Electronics
Zulus: peace
1764 AD Build Oil Freight
1766 AD Leadership
1770 AD Monotheism
1772 AD Darwin's Voyage: Tactics, Mass Production
1774 AD Machine Tools
1778 AD Mobile Warfare
1782 AD Miniaturization
Oil to Thebes (demanded): 777 gold
Sold Sewer System
Germans: gift techs; get Theology
1784 AD Robotics
Sold Aqueduct
1786 AD Research Lab
1788 AD Robotics
English: trade Nuclear Fission
1792 AD Flight
Build Dye Freight
1796 AD Build Copper Freight
Radio
Germans: get Genetic Engineering
1800 AD Offshore Platform
Advanced Flight
Gold to Hlobane (not demanded): 139 gold
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Old February 3, 2001, 18:14   #33
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quote:

Originally posted by Paul on 02-03-2001 08:01 AM
Germans: gift 250 gold



The Germans are very nice people no? All these GIFTS!

You restored my faith in civ alliances

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Old February 5, 2001, 15:47   #34
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SG,
Challenge me all you want. I don't mind. Now that I know the archer was truly invincible, I guess my fears were unfounded and the musketeer was a waste. I hope that I didn't set us back too far.

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Old February 5, 2001, 16:52   #35
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skrobism - only invincible against Barbarians - any AI piece could blow it away with no problem -- an important distinction!

------------------
____________
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"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
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Old February 6, 2001, 08:35   #36
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SG[1]'s v2.42 OCC Succession Log (Part III)

1800 - Raw production only 32 shields - 4 supported units - need another forest asap. (Note to self - Find player that didn't turn the Forests to Plains and the river squares to Forests and forcibly re-educate him!) Pollution is already at a high level, our infrastructure is not yet complete, we only have two caravans in the bank and we are researching Rocketry! This is going to be tricky. Thebes demands both Dye & Copper - might be useful. What are the chances of buying a non-Engineer or two? How the hell do you rush a Diplo with a production of 28!!?? Should I tell them that I'm sick and have to miss my turn? Would they notice if I cheated up a few minor terrain changes? ...

My offering to the Deity of OCC ...

1802 - slowed science to 4 turns ...
1804 - River square now has Railroad ... German Fighter sighted - this is going to be a close run thing ...
1806 - Rocketry -> Nuclear Power; Pollution
1808 - Copper & Dye to Thebes (demanded), 236g each; New Forest completed production now 31+4 ; Crank up the Science and lets go for it ...
1810 - Nuclear Power -> The Laser (Space not offered); Pollution clear, both Engineers free food deficit only 2; Engineers build road for Rifle - if there is ever another Pollution free turn they can put in a Fort ...
1812 - Factory;
1814 - The Laser -> Space Flight;
1816 - Galleon disbands into Man Plant;
1818 - Manufacturing Plant -> production now 84 + 3 ; Start Hoover's
1820 - Space Flight -> Plastic;
1822 - APOLLO PROGRAM (You really do not want to know how close this was to being Hoover's )
1828 - Plastics -> Superconductor; SSS#3
1836 = Superconductor -> Combined Arms (Fusion not offered); SSS#7
1844 - Combined Arms -> Fusion Power; SSS#11
1850 - Germans demand Superconductor - cancel Alliance when I say no; SSS#14

We get Nuclear Fusion next turn and can then concentrate on cash for rushing the Components and Modules - we only have 4 Freights and a Rifle - so this becomes my successor's headache!

--------------------------

I haven't sat down and actually done the sums - so I'm not sure whether it is even possible to get the 9 bits in 9 turns with these resources - good luck skrobism.

------------------
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"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
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Old February 6, 2001, 14:22   #37
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Old February 6, 2001, 14:33   #38
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I got the save. Looks like it's crunch time. I hope that I don't let our civ down.

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Old February 7, 2001, 09:38   #39
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Interesting game, thanks to all involved players!

If you have room for one more in the next game I would like to join. I'm not up to date regarding OCC, but know where to look. Besides, probably makes it more fun (at least more challenging) if all are not crème de la crème OCCers!

Carolus
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Old February 12, 2001, 14:11   #40
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Hellooooo ... Skrobism is there any life there?
Or did the Religious Fanatics come boiling out of the South before we launched - always a possibility with a city sited apparently between two Barb spawn points!

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"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
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Old February 12, 2001, 16:51   #41
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quote:

Hellooooo ... Skrobism is there any life there?

Well, any news from Skrobism will take over four years to get here, provided that he made it and that SETI is listening
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Old February 14, 2001, 11:59   #42
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Sorry about the dely. I guess I have egg on my face after being so hard about other people's turn around times. My bad.

I have good news. I have sent the save to Hueij. The ship is on its way. It is due to arrive in 1889 with a 94% chance of success. I wanted to build more modules but the space race was on, the germans declared war, and I needed to defend our capital. The Scouse Gits had me worried with their post about our condition as a civ. It wasn't that bad. I cranked up the tax rate to 90% and the cash came flowing in. Polution started to be a problem, but we had engineers until the food started to run low.

All seems well in our glorius civ. The ship is on its way to AC. We are way ahead of the other civs in the space race. Our defenses are growing. Food is any issue though.

I have seen the future and know that our next leader, Hueij, will oversee the greatest triumph of Humanity. The Romans will expand their empire to the stars.

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Old February 14, 2001, 17:10   #43
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Old February 14, 2001, 18:25   #44
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Paul, could you put a link to the original 4000 BC save on your website?

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Old February 15, 2001, 01:58   #45
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Sorry, I started this as a random map game and forgot to save at 4000 BC.
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Old February 15, 2001, 10:32   #46
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OK then, I started in 2750 BC, trying to undo the damage . Switched from Colossus to Hanging Gardens of course.

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[This message has been edited by Ribannah (edited February 15, 2001).]
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Old February 16, 2001, 15:02   #47
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Hmmm, we just landed.
Will be waiting for you lot to arrive with the fleet


AC: 1773

Monarchy: -2050
Republic: -525
Democracy: 300

Gardens: -1400
Colossus: -475
Copernicus: 140
Shakespeare: 400
Newton: 700
Darwin: -
Apollo: 1550

Trade routes: -550, -550, -200

Size 12: -350
Size 20: 540
Size 29: 1440

Trade: -850
Construction: -675
Sanitation: 160
Refrigeration: 880

Automobile: 980
Computers: 1300
Space Flight: 1540

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Old February 16, 2001, 18:31   #48
Hueij
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I took the liberty to play an extra 4 turns after my 10 turns because it didn't seem worth the trouble to stop 4 turns before landing on AC

When I started in 1886 we were on our way with a 12-2-2-1-1-1 ship which made me worry because everyone else was building their ship. But it turned out alright after all. The food box was empty, with no engineers and two polluted squares, so I built 2 engineers first.

1875: sold Power Plant
1876: Engineer, sold Manifacturing Plant, disbanded armor
1877: Engineer, sold Factory
1878: sold Super Highways
1879: Mass Transit, 1000 gold to Germans for peace, gave Fusion Power for alliance, gift Guerrilla Warfare
1888: SDI (didn't know what our enemies were capable of )
1889: AC!!!

So, when is the new game?
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Old February 16, 2001, 19:49   #49
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Only TWELVE structurals???

I'm game for a succession game if it's MGE!
How about one in which we don't found until 1500 BC?


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Old February 17, 2001, 03:06   #50
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Sorry, my mistake... 15 structurals
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Old February 20, 2001, 15:57   #51
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I'd love to play another OCC 2.42 succession. Anyone else?

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Old February 20, 2001, 20:16   #52
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Count me in...
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Old February 24, 2001, 15:30   #53
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I'll start a new thread to look for interested players for new OCC succession games.
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