Thread Tools
Old February 28, 2003, 12:29   #31
ColdWizard
Civilization II MultiplayerGameLeagueNationStates
Emperor
 
ColdWizard's Avatar
 
Local Time: 16:08
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
please see this post instead: http://apolyton.net/forums/showthrea...51#post1885451
__________________
You cheeky sod :p - Provost Harrison, Puegot Porsche Interface Specialist.
Don't take that attitude with me, bucksnort. :p - Slowwhand, Texas Style List Keeper.
This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.

Last edited by ColdWizard; April 25, 2003 at 11:37.
ColdWizard is offline  
Old February 28, 2003, 22:48   #32
Mr. President
MacSpanish CiversNationStatesNever Ending StoriesCivilization II Democracy Game: ExodusApolyton Storywriters' GuildACDG Planet University of Technology
Emperor
 
Mr. President's Avatar
 
Local Time: 06:08
Local Date: November 2, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
Republic of Karakas
Population: 314 million


Army
--------------------
Troops: 755,000
Paratroopers: 85,000
Spec. Ops: 2,700
Tanks (mainly M1A2, Merkava IV, Lancer): 31,500
APC: 24,000
Self propelled Artillery: 3,000
Rocket Artillery (mainly Foxfire): 2,300
Jeeps and other support trucks: 20,350

Airforce:
-----------------------
Fighters (mainly K-23, F-16, F-22): 410
Fighter/bombers (mainly F/A-18, K-7, K-11): 250
Ground-Attack Aircraft (including AC-130, KA-15): 200
Heavy Bombers: 20
Attack Helicopters: 150
Trasport Helicopters: 300
Stealth Bombers: 14
Air Transport Planes: 140
Air Fuel Tankers: 15 (able to refuel planes in flight)
Total personnel:


Navy:
----------------------
Air Craft Carriers: 5
Cruisers: 21
Destroyers: 35
Missile Frigates: 64
Submarines: 45
Total personnel: 200,000


Marines
----------------------
Combat troops: 96,000
Aircraft: 160
Gunships: 105
Transport ships: 50

Other
----------------------
25 Dakmor V cruise missiles - range 1,600 miles
Chemical weapons stockpiles including nerve gas, water-borne poisons, defoliants, anesthetic gas, malodorants, irritants
__________________
Everything changes, but nothing is truly lost.
Mr. President is offline  
Old March 2, 2003, 01:29   #33
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 04:08
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Dang, why do people have gazillions of aircraft carriers?
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old March 2, 2003, 01:36   #34
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 07:08
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
Because they're useful, that's why.
GeneralTacticus is offline  
Old March 2, 2003, 02:09   #35
Jack_www
Civilization III MultiplayerPtWDG LegolandNationStatesNever Ending StoriesRise of Nations MultiplayerC3C IDG: Apolyton Team
King
 
Jack_www's Avatar
 
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
aircraft carriers are the backbone of any of the top navies of world. Battleships are no match towards a aircraft carrier.
Jack_www is offline  
Old March 2, 2003, 02:54   #36
Andemagne
Civilization II MultiplayerNationStatesCivilization II Succession GamesACDG3 Spartans
King
 
Andemagne's Avatar
 
Local Time: 22:08
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Rovaniemi, Lappland
Posts: 1,551
*still & *
__________________
My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!
Andemagne is offline  
Old March 3, 2003, 00:35   #37
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 04:08
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Quote:
Originally posted by Jack_www
aircraft carriers are the backbone of any of the top navies of world. Battleships are no match towards a aircraft carrier.
The sole purpose of aircraft carriers is to project power. A nation does not need aircraft carriers unless it wants to deploy an offensive fleet.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old March 4, 2003, 08:06   #38
Guardian
Apolyton University
King
 
Guardian's Avatar
 
Local Time: 22:08
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Bergen, Norway
Posts: 1,005
What about defensive air cover when operating far from home?

-But then again, if a fleet was built for defensive purposes only, why would it ever be far from home, right?

I guess you have a point...
__________________
"Politics is to say you are going to do one thing while you're actually planning to do someting else - and then you do neither."
-- Saddam Hussein
Guardian is offline  
Old March 4, 2003, 12:12   #39
Jack_www
Civilization III MultiplayerPtWDG LegolandNationStatesNever Ending StoriesRise of Nations MultiplayerC3C IDG: Apolyton Team
King
 
Jack_www's Avatar
 
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
Quote:
Originally posted by Urban Ranger


The sole purpose of aircraft carriers is to project power. A nation does not need aircraft carriers unless it wants to deploy an offensive fleet.
Well I view just sitting around waiting for your enemy to come and attack you is not a good defense. You have to take the war to their home territory. Also their has been a lot of unrest in our region and the aircraft carriers have helped a lot. We also have allies to defend too, and aircraft carriers can help to that end. SO there are many reasons why we have air craft carriers.
Jack_www is offline  
Old March 5, 2003, 21:51   #40
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 04:08
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Quote:
Originally posted by Jack_www
You have to take the war to their home territory.
That's being offensive, yes?
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old March 5, 2003, 23:44   #41
Jack_www
Civilization III MultiplayerPtWDG LegolandNationStatesNever Ending StoriesRise of Nations MultiplayerC3C IDG: Apolyton Team
King
 
Jack_www's Avatar
 
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
Yes, when we are at war with someone, we go on the offensive.
Jack_www is offline  
Old March 6, 2003, 00:24   #42
SKILORD
Never Ending StoriesCivilization III MultiplayerApolyton Storywriters' Guild
King
 
SKILORD's Avatar
 
Local Time: 20:08
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Don't you feel silly now?
Posts: 2,140
How do you get these stats?
SKILORD is offline  
Old March 6, 2003, 00:28   #43
Jack_www
Civilization III MultiplayerPtWDG LegolandNationStatesNever Ending StoriesRise of Nations MultiplayerC3C IDG: Apolyton Team
King
 
Jack_www's Avatar
 
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
We make them up really. Well what I do is base them on my population, and how many troops I would have during peace time, so for population of 260 mill(which is my pop) I have about 1.5 million troops. Also for the buget you just take you tax rate and come out with a good average salary for your people and find how much taxes they pay and times that by your population and you get your total buget. It is up to you how much you spend on the millitary.
Jack_www is offline  
Old March 6, 2003, 22:18   #44
Mr. President
MacSpanish CiversNationStatesNever Ending StoriesCivilization II Democracy Game: ExodusApolyton Storywriters' GuildACDG Planet University of Technology
Emperor
 
Mr. President's Avatar
 
Local Time: 06:08
Local Date: November 2, 2010
Join Date: Jul 2001
Location: You can be me when I'm gone
Posts: 3,640
Quote:
Originally posted by Urban Ranger
Dang, why do people have gazillions of aircraft carriers?
I think we just find them cool and don't really understand the dynamics of naval power. I don't really know much about naval tactics for things above triremes.
__________________
Everything changes, but nothing is truly lost.
Mr. President is offline  
Old March 6, 2003, 22:58   #45
Chilean President™
Civilization III Democracy GameNationStatesSpanish CiversPtWDG2 Latin Lovers
Deity
 
Chilean President™'s Avatar
 
Local Time: 16:08
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Viña del Mar, CHILE
Posts: 13,971
I'm President of the Republic of Chilean Capricornia located in the region of Hispanica, near Apolyton and let me tell you that I'm quite concern of your large military force. It is only for defence purposes or should I report this to my colleagues of Hispanica?
__________________
>>> El cine se lee en dvdplay <<<
Chilean President™ is offline  
Old March 7, 2003, 01:20   #46
Jack_www
Civilization III MultiplayerPtWDG LegolandNationStatesNever Ending StoriesRise of Nations MultiplayerC3C IDG: Apolyton Team
King
 
Jack_www's Avatar
 
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
Well as member of OSDN, and a nation of Apolyton, I can assure you that we do not go around starting wars with other nations. Our region has had its share of problems over the years with Terriorist, computers taking controll of countries, and several rebellions one of which almost started a nuclear war. So as you can see we maintain a millitary that is large enough to keep the peace and defend ourselfs.
Jack_www is offline  
Old March 7, 2003, 15:54   #47
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 20:08
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Quote:
I'm President of the Republic of Chilean Capricornia located in the region of Hispanica, near Apolyton and let me tell you that I'm quite concern of your large military force. It is only for defence purposes or should I report this to my colleagues of Hispanica?
The Emperor of Iguana Fire states that his nation will not be the agressor in any war, due to Iguana Fire's fear of military spending. Therefore, Iguana Fire can gauarantee that its small army will not invade Hispanica; although he does warn that security breaches can happen in times of unrest... although Iguana Fire's large police force will do the best it can to defend against that- preparing to implement a 10-layer police approach to have redundancies upon redundancy,.. watchers watching watchers watchng watchers.
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
DarkCloud is offline  
Old March 7, 2003, 16:02   #48
Jack_www
Civilization III MultiplayerPtWDG LegolandNationStatesNever Ending StoriesRise of Nations MultiplayerC3C IDG: Apolyton Team
King
 
Jack_www's Avatar
 
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
DarkCloud I will be updating my stats soon. I will not be adding troops but I will be moving them around to different branches of millitary.
Jack_www is offline  
Old March 7, 2003, 16:29   #49
Jack_www
Civilization III MultiplayerPtWDG LegolandNationStatesNever Ending StoriesRise of Nations MultiplayerC3C IDG: Apolyton Team
King
 
Jack_www's Avatar
 
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
Well I did end up addeding some troops, but not that much.
Jack_www is offline  
Old March 7, 2003, 22:50   #50
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 20:08
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Okay, I'll update soon as well, my population has grown from 24 mil to 81 mil and a large police force has increased my taxes from 5% to 14% too high!
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
DarkCloud is offline  
Old March 8, 2003, 15:27   #51
Chilean President™
Civilization III Democracy GameNationStatesSpanish CiversPtWDG2 Latin Lovers
Deity
 
Chilean President™'s Avatar
 
Local Time: 16:08
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Viña del Mar, CHILE
Posts: 13,971
Quote:
Originally posted by Jack_www
I can assure you that we do not go around starting wars with other nations.
Quote:
Originally posted by DarkCloud
The Emperor of Iguana Fire states that his nation will not be the agressor in any war
Then we shall live in peace forever Apolyton and Hispanica are united facing the future.

Do not hesitate in asking for help to the Republic of Chilean Capricornia. We have a large military force and if you need it to fight terrorism or powerful enemies we will help you.
__________________
>>> El cine se lee en dvdplay <<<
Chilean President™ is offline  
Old March 9, 2003, 20:25   #52
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 20:08
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Military Strengths updated!

Except for Iguana Fire's new update, Jackson's update and anyone south of Karakas

---New Iguana Fire:

Iguana Fire
Population: 87 Million

Troops.... 17,000
Army Troops… 11,000
Naval Enlistees…150 (302)
Airmen… 4,000 (2,400)

Marines... 2,500

Coast Guard… 2,000

Police Force… 77,570
Civilian Police… 30,000
Vice Police…. 2,000
Secret Police…. 5,000
Emperor’s Police… 2,000
The Arm…. 500
Central Iguana Intelligence Agency…. 3,000
Federal Bureau of Investigation…. 5,000
Bureau of Terrorist Affairs…. 5,000
Surveliance Police Force…. 1,070
Security Police…. 20,000
Re-education Squad… 3,000
Military Police… 1,000

Spec/Ops... 20,000
Navy Elites… 500
Army Elites (Iguaz)… 1,000
Spies… 3,000
I-Corps…15,500

Vehicles…32
Tanks.... 3
Jeeps…14
Transport Cars… 15

Airplanes... 40
Fighters…. 25
(Iguana A-17
Iguana Experimental Class C- 3)
Bombers… 10
(Alligator)
Stealth… 5
(Chameleon)

Navy… 20
Gunboats… 19
(Gecko Class)
Transports… 1
(Class A)

Chemical Warheads... 10
Biological Warheads… 3

Summation
Iguana Fire's military is vastly underfunded, receiving 2% of the year's budget of 1.2 quadrillion í... or an average of 240 billion a year; steady with last year’s funding. This is sufficient to support the existing structures.

Recently, a new resolution to increase the military might of Iguana Fire was passed- raising the military’s funding from 0.5% a year to 5% a year; then decreased to 2%, keeping the military still underfunded.

Most of the Military’s funds go into chemical/biological weapons research.

However, Iguana Fire has excellent police forces, having up to ten redundancies and spending 5% of their budget on the police force; equaling 320 billion a year.

Also recently, Iguana Fire’s Emperor, His Excellency Komnenus IV has declared that Iguana Fire increase production of Chemical Warheads. Currently Iguana Fire ramps out 3 Chemical Warheads a year; but is considering increasing its capacity; government personnel seeking out bids from all the top corporations.

There are on a gunboat- roughly 5-35 positions on a Gecko-Class Gunboat; and on a transport there are about 10-100 positions on a Class A Transport. Therefore; the Navy, needing twice the number of members to man the ships to serve them and store them; requires double the amount needed for any one gunboat.
Thereby making the calculation for Naval Enlistees. The number of support personnel is in brackets.

The I-Corps are Iguana Fire’s elite troops; trained to blend in with the surrounding populations and carry secret chemical and Biological weapons on their person; ready to unleash them in times of war. They are also well trained in the arts of making their own chemical and biological weapons as well as being trained in four forms of personal combat.

In-Depth Police Analysis
Police Force… 77,570
Civilian Police… 30,000
A regular force dedicated to enforcing speeding violations, murders, etc.

Vice Police…. 2,000
A special force dedicated to investigating and dealing with drug deals, alcohol, and illicit anti-moral activities such as child pornography, etc.

Secret Police…. 5,000
A force dedicated to ferreting out traitors to the Holy Empire. Can arrest anyone.

Emperor’s Police… 2,000
A force dedicated to watching over the Secret Police, the Arm, and the FBI, in addition to protecting the Imperial Palace and Senate.

The Arm…. 500
The well-armed semi-mystical military organization that is trained from birth to worship the nation. Dedicated to overseeing the Secret and Emperor’s police.

Central Iguana Intelligence Agency…. 3,000
Foreign intelligence.

Federal Bureau of Investigation…. 5,000
Inter-state intelligence. Oversees the Emperor’s Police

Bureau of Terrorist Affairs…. 5,000
Oversees the hiring of Surveillance Police and works in conjunction with the FBI and CIIA.

Surveliance Police Force…. 1,070
Monitors security cameras and searches for infractions.

Security Police…. 20,000
Dedicated to protecting the most sensitive chemical/bio-weapons. Works with MP’s, BTA, and the Army. Overseen by all.

Re-education Squad… 3,000
Re-educates offenders, reprogramming them, etc. Sucks up most of the Police Budget.

Military Police… 1,000
Watches over the military.

Monentary Summation
Each person in Iguana Fire makes an average of 100,000í a year... and at 14% tax rate, each pays 14,000í in taxes; therefore the government earns 1,218,000,000,000,000í a year because the population is 87 million

í= the Igua (Iguana Fire's National Monentary Unit)
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
DarkCloud is offline  
Old March 9, 2003, 21:34   #53
jdd2007
NationStates
King
 
jdd2007's Avatar
 
Local Time: 16:08
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
UBERLANDIA

***

Population ... 395m

***

Total Soldiers... 3.95m

Navy ... 500,000

Army ... 2,750,000

Air Force ... 250,000

Marines... 150,000 m

Coast Guard ... 100,000

Spec/Ops... 100,00

Paratroopers ... 100,000

***

Tanks.... 60,000 (check out my military budget)

Artillery… 40,000

Other Vehicles… 150,000

***

Airplanes: 9000

-Fighters 4000
-Bombers 4000
-Recon 100
-Airborne Refuling 100
-Airborne Radar 100
-Transport 500
-Seaplanes (or whatever theyre called) 200

Helicopters: 2000

-Attack Choppers 1,000
-Transport Helicopter 400
-Rescue Helicopter 100
-Attack Copters 500

***

Navy: 200 ships

-Battleships ... 10
-Carriers... 10
-Cruisers... 20
-Destroyers... 30
-Gunboats ... 30
-Minesweepers ... 10
-Missile Frigates... 15
-Nuclear Subs ... 45
-Other ... 30


***

Coast Guard Patrol Boats ... 1000

***

Nuclear Warheads ... 800 (ive always said yes to uranium mining)


***

Total Reserve Forces ... 3,950,000

Last edited by jdd2007; March 11, 2003 at 07:42.
jdd2007 is offline  
Old March 13, 2003, 08:56   #54
Archaic
Alpha Centauri Democracy GameAlpha Centauri PBEMNationStatesACDG The Cybernetic ConsciousnessACDG3 MorganACDG Planet University of Technology
Emperor
 
Archaic's Avatar
 
Local Time: 06:08
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Washed up SMAC/X University Specialist
Posts: 3,022
Alecrast

Population: 438 million

The recent massive population growth in Alecrast, coupled with the massive increases in military spending by the government (With only Law & Order and Education receiving similar levels of funding), have substantially boosted both Alecrasts' offensive and defensive capabilities. Below is the first in a series of 5 documents to be released whenever we can be bothered, giving the revised stats reflecting the increased numbers, as well as being more specific on the levels of training and equipment?

Army:
Formerly the smallest of Alecrast's military divisions, the Alecrast Army, led by Lance-General Renaldo Dantes now number approx. 3 million troops.

Of these, nearly 2 million come from the Army Reserves, who each receive one week of training every two months and serve for at most 5 years before being discharged, unless they join the Regulars. While the reserve units are almost totally Light Infantry (approx 95%), there are a number of specialized units of Heavy Infantry, Mechanized Infantry, "Rough Riders" (i.e. Light Horse), Mechanized Cavalry (ie. Bike Units), Marines and Paratroopers. Generally, a Reservist will be trained in several doctrines besides the standard Light Infantry, however this will by and large depend on just how much talent the reservist has displayed. No matter what type of unit, all reservist units are led by a full time career solider, usually a non-commissioned officer, though not always the case, especially as far as the specialized units go.

The rest of the army is formed by full time career soldiers. Their force makeup is a stark contrast to the reservists, with only 30% light infantry, with another 5% being reservist unit commanders, military police, or military intelligence. The rest form the renowned elite Alecrast battalions that have served in the Sovietskii Soyuz, Sheepsta and Centralis emergencies. Those battalions comprise many units of Heavy Infantry, Mechanized Infantry, "Rough Riders" (i.e. Light Horse), Mechanized Cavelry (ie. Bike Units), Marines and Paratroopers, and it should be stressed that no battalion is solely comprised of one type of unit. Two of the best known battalions are detailed below.

Rangers
A battalion having served in all three of the Sovietskii Soyuz, Sheepsta and Centralis emergencies, the Rangers are truly the elite of the Alecrast army. Taking a similar role to Marines in most forces, the Rangers are the largest of all the battalions, at a full 200,000. These forces are dispersed pretty much equally amongst the various Alecrast duchies (With the exception of the Sheepsta Protectorate, which has its own special Battalion taking a similar role to the Rangers, the Brownshirts, which is completely comprised of Sheepsta Nationals, with the exception of some of its command staff (Many of which were defectors from the former "Holy Empire", or are of immediate Sheepstan descent)), though some of the smaller duchies such as Doujin and Teribii of course are represented by a smaller division of troops.
Trained for combat in any terrain and under all weather conditions, and equipped with the best Alecrast has been able to produce or procure, the Rangers are generally the first response to any new threat, and have thus far completed all their assigned tasks superbly, to the point where other battalions, especially those dating back to the armies of the various nation states that now make up Alecrast's duchies, feel somewhat resentful towards them, stemming from feelings that they've been marginalized. Only time will tell if the Rangers continue to spearhead the Alecrast Army or if internal politics will see the other battalions take the lead in future deployments.

Yokuza
A battalion with close links to the Military Police and Military Intelligence, the Yokuza are Alecrast's primary counter-intelligence and counter-terrorism unit, having served in all three of the Sovietskii Soyuz, Sheepsta and Centralis emergencies. They also have also been used in an urban warfare role in the past, though only units having served in the Sovietskii Soyuz have any real combat experience in that regard. Generally operating in "units" ranging in size from a single operative to perhaps a dozen men, the Yokuza are Alecrast's smallest force elite Battalion at only 5,000 strong...at least by the official figures, though it's somewhat of an open secret that the Yokuza could be practically everywhere. Including, right behind you, your most trusted bodyguard...up until now. Acting in a similar manner to some terrorist organisations of the past, units tend to form "sleeper cells" which activate as needed to protect Alecrast and its allies, allowing for rapid response to any crisis.
While the Yokuza are known as perhaps the most highly trained force of all Alecrasts' military, equipment standards in the battalion are relatively low compared to others, such as the Rangers, Windriders. Indeed, no other elite unit besides the Mad Boyz likely has such a low standard in this regard. At least the Yokuza have an excuse though, as unless they are an "official" unit operating from Alecrast itself, they must often rely on weaponry and miscellaneous equipment of local manufacture, and which would be available to a civilian of that area without attracting suspicion. However, that's not to say a "sleeper cell" would necessarily be poorly equipped, and there's at least one documented circumstance of a local gun nut and military buff, with several supposedly aging and "permanently disabled" pieces of large military hardware in his backyard turning out to be a Yokuza agent. Thankfully, in that instance, when his cover was blown upon his death from natural causes, the government of that nation agreed to cover up the incident so that both nations could save face. Alecrast for having had him there, the other nation for having had such a massive hole in its intelligence services.
__________________
Veni Vidi Castravi Illegitimos

Last edited by Archaic; April 4, 2003 at 18:42.
Archaic is offline  
Old April 4, 2003, 12:42   #55
Jack_www
Civilization III MultiplayerPtWDG LegolandNationStatesNever Ending StoriesRise of Nations MultiplayerC3C IDG: Apolyton Team
King
 
Jack_www's Avatar
 
Local Time: 12:08
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
USJ Millitary
United States of Jackson
Population: 512 Million

Army
--------------------
Troops: 1,000,000
National Guard(reserves, not on full pay): 1,200,000
Paratroopers: 500,000
Spec/Ops: 30,750
Tanks(Abram M1A2 tank):135,500
Moblie Anti Aircraft missle jeeps: 12,000
APC: 100,000
Self propelled Artillery: 10,000
Rocket Artillery: 9,000
Jeeps and other support trucks: 140,900


Marines
-------------------
Troops: 600,000
Reverses: 500,000
Marine carriers(holds troops, helicopters airplanes and landing craft): 40
Destoryers: 120(for grauding aircraft carriers, but the carriers are not that big)
Attack Helicopters: 400
Transport Helocpters : 235

Airforce:
-----------------------
Pilots: 678,000
Reverses: 400,000
Fighters: 8000
Fighter/bombers: 5000
Ground-Attack Aircraft: 1891
Heavy Bombers(B-52): 324
Attack Helicopters: 3087
Trasport Helicopters: 1498
Rescue Helicopters: 1432
Slealth Bombers: 100
Air Transport Planes: 567
Air Fuel Tankers:504 (able to refuel planes in flight)
Command and Controll planes(with Radar, ect.): 175
Gun Planes(artillery and other guns): 70


Navy:
----------------------
Sailors: 500,000
Reverses: 300,000
Air Craft Carrier battle groups: 21
Naval Aircraft: 4000
AEGIS Cruisers: 100
AEGIS Destroyers: 456
Missile Frigates: 234
(curise missles)Missile Subs: 45
(Nuclear Missle) Subs: 24
Attack Subs: 120
Transport ships: 23,000
Gun boats(mainly used close to coast and rivers): 3000
Coast Guard Patroll boats: 12,000
(Note all subs and carriers are powered by nuclear power)


Nuclear Forces:
---------------------
Nuclear Weapons: 200 ICBMs
Tatical Nuclear Weapons(Used by Army): 50
Nuclear Missles on Missle Subs: 240
ABM system: Handles 200 ICMBs.

Special Notes:
The total Buget for United States of Jackson is 5.643 trillion Dollars. The Defense buget is 35% of this and is Two trillion Dollars, 400 billion of which goes toward R and D in millitary technology. The government currently is giving a bost to millitary funding due to increasing tensions around the world. OUr ABM system is being currently improved. The Draft is only used when nation is at war and dire need of troops. Other wise the millitary is voluntary and is always looking for new recuits.

(I decided to post a new post of my millitary due to what is going on in our region now.)

Last edited by Jack_www; April 21, 2003 at 10:41.
Jack_www is offline  
Old April 4, 2003, 15:28   #56
ColdWizard
Civilization II MultiplayerGameLeagueNationStates
Emperor
 
ColdWizard's Avatar
 
Local Time: 16:08
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
Eternal Cold Military Update
Eternal Cold Population:
507 Million

Army:
Infantry - 400,000
Special Forces - 100,000
Tanks - 15,000
Artillery - 12,000

Army Aviation:
Helicopters (Troop Transport) - 1600
Helicopters (Attack) - 1200
Helicopters (Recon) - 250
Helicopters (CSAR) - 150

Air Force:
Fighters, Air superiority - 1600
Fighters, Multirole - 1600
Ground Attack - 800
Bombers - 400
Recon - 200
Airborn Radar - 60
Electronic Warfare - 100
Airborn Refueling - 600
Gunships - 200
Helicopters (CSAR, Special Ops) - 200
Cargo - 600

Navy:
Aircraft Carriers - 10
Battleships - 2 (Deactivated)
AEGIS Cruisers - 22
Destroyers - 40
Frigates (ASW) - 68
Patrol Boats - 82
Submarines (Diesel, Attack) - 60
Submarines (Diesel, Guided Missile) - 4
Submarines (Nuclear, Attack) - 16
Submarines (Nuclear, Ballistic) - 4
Submarines (Nuclear, Guided Missile) - 1
Supply/Replenishment - 16
Amphibious Assault - 8
Electronic Warfare - 12
Minelayer/Minesweeper - 16
Icebreakers - 8

Naval Aviation:
Fighters, Air Superiority - 180
Fighter, Multi-Role - 360
Attack - 160
Anti-Sub, Carrier-based - 120
Anti-Sub/Anti-Ship, Land-based - 600
Airborn Radar - 40
Electronic Warfare - 48
Airborn Refueling - 48
Helicopters (Anti-Sub, CSAR) - 600

Biological Weapons:
none - previous weapons disposed of in environmentally concious methods

Chemical Weapons:
120 warheads of various types.

Nuclear Weapons:
60 Land-Based ICBM with MIRV
60 Sea-Based ICBM with MIRV
60 Air-launced cruise missiles with nuclear warheads
40 Sea-based cruise missiles with nuclear warheads
180 nuclear warheads for cruise missiles (unattached)
60 tactical nuclear weapons (launched by artillery)
40 Air-delivered nuclear munitions

EMP Weapons:
6 Land-Based ICBM
4 Sea-based ICBM
20 cruise missile based weapons (undeployed)

Reserve Forces:
18 Million citizens are active in the Eternal Cold Defense Program. Reservists typically serve 6 weeks per year with an active duty unit.

Police and Security Forces:
King's Guard (Elite Special Ops Detachment) - 200
Ministerial Guard (Elite Infantry Detatchment) - 400
National Bureau of Investigation - 10000
Provincial Police - 25000
City and Local Police - 115000

Coast Guard:
Patrol Boats - 28 (same as those used by Navy)
Cutters - 124
Icebreakers - 40
Helicopters (SAR) - 140
Aircraft (Fixed-wing) - 16


Notes:
All citizens serve compulsory 2 year military service to the best of their ability (no exceptions).
Citizens will be drafted in event of invansion of Eternal Cold. In the event that active duty forces are called to defend an allied nation or nations, civilians may be drafted for defense of Eternal Cold only.
Recent military funding has been derived from corporate taxes.
ColdWizard is offline  
Old April 4, 2003, 19:27   #57
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 07:08
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
Centralis
Population: 519 Million

Troops.... 1.8 million
Marines... 120 000
Spec/Ops... 18 000

Tanks.... 75 000
Airplanes... 1200 fighters, 400 ground-attack aircraft, 250 heavy bombers, 800 attack choppers
Nuclear Weapons... ~100 missiles, 350 warheads

Carriers... 4
Cruisers... 16
Destroyers... 63
Missile Frigates... 99
Missile Subs... 9
Attack Subs... 15

Active ABM forces: Sufficient to stop up to 400 nuclear warheads in a zone covering Centralis, Alecrast, Karakas, and the surounding area.

Total Military Budget: 2 trillion new centrals (8% of the GNP) (1 new central = US $0.50)
GeneralTacticus is offline  
Old April 12, 2003, 12:13   #58
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 04:08
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Man, you people are totally excessive
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old April 12, 2003, 15:59   #59
Drogue
staff
Alpha Centauri PBEMNationStatesACDG Planet University of TechnologyACDG3 GaiansACDG The Human HiveACDG PeaceACDG3 SpartansACDG3 MorganACDG3 Data AngelsPolyCast TeamC4DG Team Alpha CentauriansCiv4 SP Democracy GameAlpha Centauri Democracy GameACDG3 CMNsACDG The Cybernetic Consciousness
Apolyton Knight (Off-Topic Co-Moderator)
 
Drogue's Avatar
 
Local Time: 20:08
Local Date: November 1, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
Well, not as much as most NS people. It seems to be accepted that you can have 10-15% of your population as serving military, hence some people with 100 Million+ armies Being serious, I think 2-3% for even the most militaristic is enough. And since I have the 2nd biggest per capita, I will post mine soon, and it will be large (Akiria is mostly automated defense systems, since the start of NS, as some of you will remember, but with that many people, an army of 2 or 3 Million troops wouldn't go amiss ) Although at the levels suggested on NS forums, mine (with my level of military spending) could be 120 Million Now thats an army
__________________
Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something

"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Drogue is offline  
Old April 12, 2003, 20:50   #60
GeneralTacticus
Alpha Centauri Democracy GameAlpha Centauri PBEMPtWDG RoleplayNationStatesInterSite Democracy Game: Apolyton TeamCivilization III PBEMApolyton Storywriters' GuildACDG3 Spartans
Emperor
 
GeneralTacticus's Avatar
 
Local Time: 07:08
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
I'd say what's really excessive is the size of our countries.
GeneralTacticus is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 16:08.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team