February 22, 2003, 10:34
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#1
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Prince
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Dec 1969
Location: NL
Posts: 747
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New scenario in development
It's been a while since I last made any sign of myself, but still, once in a while, I do some little things with civ2.
So, I would like to announce the progress I am making on my newest scenario, together with some screenshots to make it more clear.
So.. what have we here? It looks like things are heating up a bit down there..
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February 22, 2003, 10:35
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#2
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Prince
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Dec 1969
Location: NL
Posts: 747
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Here a convoy is being attacked...
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February 22, 2003, 11:00
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#3
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Emperor
Local Time: 21:10
Local Date: November 1, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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tell us more, tell us more...
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February 22, 2003, 11:21
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#4
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Emperor
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of syrian frogs
Posts: 6,772
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Alitta as far as I remember.
On the other hand, just Cyprus here.
And there should be more.
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February 22, 2003, 11:59
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#5
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King
Local Time: 15:10
Local Date: November 1, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
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Just as current events might have a chance at breaking the divide in the island....
Can't wait to see what you've designed!
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February 22, 2003, 19:08
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#6
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Prince
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Dec 1969
Location: NL
Posts: 747
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Here is a pic of the map. It's very old, and lots of cities have been added since, but I can't be bothered to make a new one.
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February 22, 2003, 19:17
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#7
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Prince
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Dec 1969
Location: NL
Posts: 747
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And the great Northern Offensive...
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February 22, 2003, 20:29
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#8
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Moderator
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Valladolid, CA
Posts: 11,884
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hey allard, welcome back old friend!
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February 23, 2003, 07:30
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#9
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King
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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looks good but how on earth did you manage to place cities in adjacent squares?
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February 23, 2003, 12:20
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#10
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Emperor
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of syrian frogs
Posts: 6,772
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Quote:
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Originally posted by jim panse
looks good but how on earth did you manage to place cities in adjacent squares?
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There was a thread about it some (long) time ago.
Either by hex-editing, or by placing cities of different nations in some way, so that they tried to colonise the same area
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February 23, 2003, 12:43
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#11
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King
Local Time: 20:10
Local Date: November 1, 2010
Join Date: Sep 2002
Location: of the wing
Posts: 2,013
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Looks good. I like the idea of the border terrain tile, if that's what it is.
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February 23, 2003, 12:46
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#12
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Chieftain
Local Time: 21:10
Local Date: November 1, 2010
Join Date: Dec 2001
Location: and also an evil INSURRECTION OF ONE
Posts: 51
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Wow, it looks great!
BTW, Allard, can I steal the border marks? I made some ugly red dots for my LaGuerra scenario (upcoming too), and yours just look great!
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February 23, 2003, 19:26
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#13
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King
Local Time: 15:10
Local Date: November 1, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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I think I first saw those bordermarkers in Alex the Magnificent's last scenario, The Russian Civil Warand then in Soundwave's History
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February 24, 2003, 07:40
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#14
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Prince
Local Time: 21:10
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Glasgow, Scotland
Posts: 522
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Looking very good Allard, not that I expected anything else! If it's even half as good as RiverWar, it will be a classic!
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February 24, 2003, 17:25
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#15
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Emperor
Local Time: 21:10
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Madrid, Spain, Europe
Posts: 7,795
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Looks great!
I'm willing to try it
(BTW, I send you some emails a long time before, but it seems to me that you've not received it. I've discover some things about hex-editing and I want to tell you in order to update your document. Sorry for this Off-topic note)
__________________
Trying to rehabilitateh and contribuing again to the civ-community
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February 25, 2003, 15:53
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#16
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Prince
Local Time: 15:10
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 368
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Are both Greece and Turkey playable?
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February 28, 2003, 16:36
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#17
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King
Local Time: 20:10
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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WOW!!!
Now thats a proper theme for a scenario!
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February 28, 2003, 16:44
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#18
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King
Local Time: 20:10
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Judging from the Apache helicopter from the attack on thrace screenshot i would say this is a modern hypothetical Graico-Turkish war.
If you need any info on the Greek and Turkish armed forces(numbers, possitions, equipment, etc.) just let me know. And the Cypriot ones, too.
Be sure to include the Turkish naval base in Albania, built there just to force the Greek fleet to divide. I think the base is at Dyrrachium but will have to check on that.
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February 28, 2003, 17:04
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#19
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Emperor
Local Time: 12:10
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Fascist
Posts: 3,161
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go greece!
__________________
Re-elect Bush!
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February 28, 2003, 18:09
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#20
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King
Local Time: 20:10
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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The Turkish naval base is in Avlona(Vlore or something).
It is actually an albanian military installation built with Turkish money.
Actual Turkish naval presence has not been confirmed yet, but it is rumoured that in wartime a turkish naval squadron will make its appearance in the Ionian sea.
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February 28, 2003, 18:15
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#21
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King
Local Time: 20:10
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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And may i ask what are those Hovercrafts doing in Thrace?
The Turks posses none, relying on their Blackhawk hellicopters for transportation while Greece, has just bought four of them, 2 Russian and 2 Ukrainian.
Is the scenario going to take place at a future date?
If so be sure to include all the equipment ordered but not yet delivered(Greek Leopard 2A6 etc.).
Again if you need those, just ask.
Last edited by Palaiologos; March 1, 2003 at 07:32.
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February 28, 2003, 21:25
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#22
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King
Local Time: 15:10
Local Date: November 1, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
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Quote:
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it is rumoured that in wartime a turkish naval squadron will make its appearance in the Ionian sea.
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Wouldn't that be a little suicidal without air superiority in that region?
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March 1, 2003, 07:36
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#23
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King
Local Time: 20:10
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Who says the will lack air superiority? The Turks outnumber theGreek airforce by a 2,1:1 ratio. We simply do not have enough planes to protect everyting.
And anyway the whole point is to cause the almighty Hellenic navy to divide its forces.
Last edited by Palaiologos; March 1, 2003 at 15:04.
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March 1, 2003, 10:02
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#24
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Prince
Local Time: 22:10
Local Date: November 1, 2010
Join Date: Dec 1969
Location: NL
Posts: 747
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Wow, what an interest...
Yes, I did devide Nikosia in two by use of hex-editing. Originally I also wanted to make a 3rd Nikosia owned by the UN, but that would make things too crowdy, and useless anyway.
And yes, those border units are not mine, but Alex', I believe. I think I stole them from his (excellent) Russian Civil War scenario.
The scenario is indeed a modern-day hypothetical Graeco-Turkish War, inprobable as it might be at this instant. I have always been interested in the military aspect of the Greece-Turkish disliking, and this seemed like a nice idea.
Of course, historical reality has still to be taken into consideration, meaning that such a war, that might erupt, will never last than at most two weeks, due to international (and internal) pressure. For this reason, and this is more or less 'taken over' from RiverWar, there is a narrow time-limit of about two weeks in which the whole scenario happens.
But two weeks is still a lot of time...
Quote:
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Are both Greece and Turkey playable?
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Not Turkey, nor the Turkish Airforce, and also not the UN. All other nations are to be played, Greece, Greek Airforce, Cyprus and Cypriot AF. In fact, they are all to be played by the same player in hot-seat mode.
Quote:
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If you need any info on the Greek and Turkish armed forces(numbers, possitions, equipment, etc.) just let me know. And the Cypriot ones, too.
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Thanks. I can always use more info, even though the web has lots of interesting info about these subjects, and analyses of this kind of hypothetical wars.
The Turkish naval base in Albania I didn't know about. Very interesting, this might give a new front to the scenario and make Turkish numbers seem more important again over sea-power.
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And may i ask what are those Hovercrafts doing in Thrace?
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They are just for the picture. I placed some units in a nice spot for a nice picture. In fact, I will probably delete hovercrafts in the scen, I think.
Quote:
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Is the scenario going to take place at a future date?
If so be sure to include all the equipment ordered but not yet delivered(Greek Leopard 2A6 etc.).
Again if you need those, just ask.
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It's supposed to take place at this very instant. So, all equipment not yet delivered as well as all equipment that will not be ready within a few weeks (such as the 209 subs), will probably also not be included (with some exceptions).
Quote:
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And anyway the whole point is to cause the almight Hellenic navy to divide its forces.
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Yes, yes, the almighty Turks are also not stupid... That's why this scenario is going to be very very hard..
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May 2, 2003, 14:37
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#25
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Prince
Local Time: 21:10
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Glasgow, Scotland
Posts: 522
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How's this coming along Allard?
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