February 24, 2003, 06:53
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#1
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ACS Staff Member / Hosted Site Admin
Local Time: 23:16
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Posts: 7,524
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Classic PBEM Trilogy: Recruitment
Hello
I was thinking of starting a series of PBEM games, a trilogy.
The games will be as followed:
a) Continents, standard victory conditions, 6-8 players.
b) Archipelago, conquest or regicide only, 6-8 players.
c) Pangaea, team game, 6-8 players (2x3 or 2x4), no standard victory conditions, only points limit, victory points location or capture the princess.
More details for each game will be discussed after an adequate number of people sign up.
You can apply for all 3 of them if you'd like but it is not guaranteed that you will participate in all so in your reply specify your preference order. The total number of applicants will determine on how many games you will participate. Also specify your difficulty level, whether you are currently playing in another PBEM game, and if you have any previous experience in PBEM in another game.
All 3 games will use the Civ3 PBEM Rules.
If you are interested in joining any of the above games post below including your email address.
Thanks
Last edited by Keygen; February 24, 2003 at 07:28.
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February 24, 2003, 07:20
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#2
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Emperor
Local Time: 06:16
Local Date: November 2, 2010
Join Date: Feb 2002
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Posts: 8,736
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Yep. Order of preference: a), b), 3)
Good to see some order starting to emerge here at last ( good job on the rules Keygen )
__________________
I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)
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February 24, 2003, 07:31
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#3
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ACS Staff Member / Hosted Site Admin
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How did I put that 3) there?
Well, what else. Typical copy-paste error
Changed to c)
Thanks Rick
I intent to start a couple more interesting things around here
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February 24, 2003, 12:54
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#4
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Warlord
Local Time: 21:16
Local Date: November 1, 2010
Join Date: Jul 2001
Location: France
Posts: 108
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Ready to play
categorie regent
(a) (c) (b)
I wait your answer
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February 24, 2003, 13:12
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#5
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Emperor
Local Time: 22:16
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 3,522
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I want too
order: c) a) b)
my address: nebucadnez2ar at yahoo.com
Last edited by ormuzd; February 25, 2003 at 03:24.
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February 25, 2003, 00:52
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#6
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Warlord
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Richmond, BC Canada
Posts: 153
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I'm in
I like all three, really hard to say, but if forced a, b, and c.
regent
SMAC, SMACX plus a ton of other war games (two games with you currently Keygen).
Been doing this for 7 years.
You already have my email!
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February 25, 2003, 03:23
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#7
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Warlord
Local Time: 20:16
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 138
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Preferred order:
c)
b)
and maybe
a)
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February 25, 2003, 03:41
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#8
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ACS Staff Member / Hosted Site Admin
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Kambei, could you post your email address?
Flandrien, your difficulty level?
Thanks
Reggy, welcome aboard friend
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February 25, 2003, 03:47
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#9
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ACS Staff Member / Hosted Site Admin
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Local Date: November 1, 2010
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Applicants
Ricketyclik
Kambei
Ormuzd
Reggy
Flandrien
Pending
Franses
Azrael
Swissy
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February 25, 2003, 07:30
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#10
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Warlord
Local Time: 20:16
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 138
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Quote:
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Originally posted by Keygen
Flandrien, your difficulty level?
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Isn't that fixed on chieftain in PBEM ?
(Known bug)
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February 25, 2003, 11:55
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#11
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ACS Staff Member / Hosted Site Admin
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Flandrien, I am asking for the difficulty level so I can distridute the players according to it to balance if possible the games a bit, especially the team one.
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February 25, 2003, 12:16
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#12
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Warlord
Local Time: 20:16
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 138
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So you mean preferred single player level ?
In that case, monarch.
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February 25, 2003, 21:53
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#13
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Guest
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Hello there, I'm new to the PBEM forum so be easy on me.
I'd like to play and my preferences are
a
b
c
bigfree1@attbi.com (no spam please; only porn )
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March 1, 2003, 05:43
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#14
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ACS Staff Member / Hosted Site Admin
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Anyone else interested?
With more than a hundred poeple registered in the Civ-PBEM civgroup I would expect some more enthusiasm here
Common, join... this is an open challenge!
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March 1, 2003, 18:24
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#15
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Local Time: 15:16
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 2,436
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Ok, I'll play now that the latest patch is out.
I prefer game B. But, I will play in game A if it seems to be starting first. I have bno interest in game C. Make sure it has accelerated production and try to order the players for better turn flow. I suggest some sort of chat based start where we can shuttle an hours worth of turns to get a good start (like a second or third city built).
Keygen, you know how to contact me when the game is ready to start.
__________________
"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
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March 1, 2003, 19:47
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#16
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Guest
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Hey Swissy, you rember me? I used to go by 'Evanwood' in the MP arena. I'm looking forward to playing some more soon now that the patch is out. You were a good opponent; see you around.
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March 1, 2003, 23:51
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#17
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Warlord
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Richmond, BC Canada
Posts: 153
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In still in. I'm just waiting instructions here. Looking forward to a good game.
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March 2, 2003, 13:09
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#18
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Warlord
Local Time: 21:16
Local Date: November 1, 2010
Join Date: Jul 2001
Location: France
Posts: 108
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March 3, 2003, 02:06
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#19
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ACS Staff Member / Hosted Site Admin
Local Time: 23:16
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Join Date: Jan 2000
Posts: 7,524
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Applicants
Ricketyclik (ricketyclik@webone.com.au)
Kambei (julienpysson@oreka.com)
Ormuzd (nebucadnez2ar@yahoo.com)
Reggy (markheywood@shaw.ca)
Flandrien (kris.maes@planetinternet.be)
Bigfree1 (bigfree1@attbi.com)
Swissy (markbalt@ameritech.net)
Pending
Franses
Azrael
I need a few more players!
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March 3, 2003, 05:42
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#20
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King
Local Time: 21:16
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
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Keygen,
I was on holiday last week so could not respond earlier. Count me in for b) the Archipelago game.
__________________
Franses (like Ramses).
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March 11, 2003, 09:26
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#21
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ACS Staff Member / Hosted Site Admin
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I am still waiting for an answer from a couple of people...
I will keep you all informed.
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March 11, 2003, 16:02
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#22
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Guest
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Heck, I could be dead by the time this gets rolling.
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March 12, 2003, 05:44
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#23
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ACS Staff Member / Hosted Site Admin
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I've been waiting for answers for more than a week.
It needs a second and sometimes a third email before I get an answer
For all new to PBEM concept bear in mind that a game with 6 players and up can last up to 2-3 years and there will be many delays in the between. I can assure you for that with my big experience from many PBEM games I have played in CtP.
If you find the above statement unacceptable please say so and withdraw from the game(s). This long participant and preference gathering process is a test of what you might deal with in real PBEM games from time to time
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March 12, 2003, 06:34
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#24
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Emperor
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I can attest to Keygen's statement. I began playing Civ:CtP PBEM in February 2002, and am yet to finish a game which has more than 2 players in it.
__________________
I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)
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March 12, 2003, 09:04
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#25
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ACS Staff Member / Hosted Site Admin
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Of course most of the times and if the players are reliable the games goes relatively fast for the number of players
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March 12, 2003, 20:42
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#26
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Guest
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Unless I meet with some unfortunate fate; I plan to play 'til the end. The thing I hate most about MP is quiter's!
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March 13, 2003, 06:46
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#27
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ACS Staff Member / Hosted Site Admin
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OK, I had a conversation with Swissy telling me that a PBEM in Civ3 without accelerated production is very boring and can take months before real interest starts. It figures as the initial growth is pretty similar to CtP wich is quite slow. We had solved that with the appropriate mod. I am a little reluctant to use accelerated production as despite the fast start it will provide, it will accelerate the game overall and that can be proved to be a problem.
So here are the options:
a) Accelerated Production
b) Accelerated Start Mod (I will try to create one as fast as possible).
c) Play online some turns (30-50) and then turn to PBEM if that is possible.
I personaly would like to try b) as long as I can have it in 2-3 days and doesn't mess up with original files.
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March 13, 2003, 07:45
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#28
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Emperor
Local Time: 22:16
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Join Date: Jan 2003
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I can't play on-line because of my hi ping.
A would say to accel. production but what will be mod look like? I don't have much expirience with map making and mods, so I don't have positive or negative opinion toward this variant.
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March 13, 2003, 08:23
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#29
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Local Time: 15:16
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 2,436
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Accelerated production not only speeds up the game but is also a great equalizer. Because production costs are halved, a player need not feel that they got a raw deal on the start area unless it is real bad (all floodplaines/desert, jungle). Each player should get going well enough and find nearby land to build on in all but the most awfull starts. With accelerated production your first warrior is ready in 2-5 turns, not 5-10. You should have a settler ready in to go on the 10th turn, not the twentith. Overall, accelerated production will give a player more to do at an earlier time in the game. As for unbvalancing, the rules for unit support don't change. If you think your going to build up a monster army, you'd better build tons of cities to support them. Remember everyone plays under the same rules, so any big benefit generated by accelerated production will be available to all players.
__________________
"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
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March 13, 2003, 14:18
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#30
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Guest
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Accelerated production can be a way to speed the game along since food production is usually always better that shields. I always wondered why they didn't include an Accelerated game period; where everything was accelerated: food, commerce, movement, research, ect..
I like the idea of playing on-line up to a certain point and switching to PBEM. We could use the turn based method as that doesn't rely on pings as much as simulataneous or turnless.
I would choose to do, in order:
C
A
B
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