Thread Tools
Old February 24, 2003, 06:53   #1
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524
Classic PBEM Trilogy: Recruitment
Hello

I was thinking of starting a series of PBEM games, a trilogy.
The games will be as followed:

a) Continents, standard victory conditions, 6-8 players.

b) Archipelago, conquest or regicide only, 6-8 players.

c) Pangaea, team game, 6-8 players (2x3 or 2x4), no standard victory conditions, only points limit, victory points location or capture the princess.

More details for each game will be discussed after an adequate number of people sign up.

You can apply for all 3 of them if you'd like but it is not guaranteed that you will participate in all so in your reply specify your preference order. The total number of applicants will determine on how many games you will participate. Also specify your difficulty level, whether you are currently playing in another PBEM game, and if you have any previous experience in PBEM in another game.

All 3 games will use the Civ3 PBEM Rules.

If you are interested in joining any of the above games post below including your email address.

Thanks

Last edited by Keygen; February 24, 2003 at 07:28.
Keygen is offline  
Old February 24, 2003, 07:20   #2
ricketyclik
Call to Power PBEMCall To Power SuperLeagueIron CiversCivilization IV PBEMC4WDG Delian LeagueCivilization IV: Multiplayer
Emperor
 
ricketyclik's Avatar
 
Local Time: 06:16
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Great Southern Land
Posts: 8,736


Yep. Order of preference: a), b), 3)

Good to see some order starting to emerge here at last ( good job on the rules Keygen )
__________________
I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)
ricketyclik is offline  
Old February 24, 2003, 07:31   #3
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524
How did I put that 3) there?
Well, what else. Typical copy-paste error
Changed to c)

Thanks Rick
I intent to start a couple more interesting things around here
Keygen is offline  
Old February 24, 2003, 12:54   #4
Kambei
Warlord
 
Kambei's Avatar
 
Local Time: 21:16
Local Date: November 1, 2010
Join Date: Jul 2001
Location: France
Posts: 108
Ready to play
categorie regent
(a) (c) (b)
I wait your answer
Kambei is offline  
Old February 24, 2003, 13:12   #5
ormuzd
Civilization III PBEMC3C IDG: Apolyton TeamCivilization III Democracy GameIron CiversApolyton UniversityC4DG The HordeC3CDG Ankh-Morpork
Emperor
 
ormuzd's Avatar
 
Local Time: 22:16
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 3,522
I want too

order: c) a) b)

my address: nebucadnez2ar at yahoo.com

Last edited by ormuzd; February 25, 2003 at 03:24.
ormuzd is offline  
Old February 25, 2003, 00:52   #6
Reggy
Civilization III PBEMAlpha Centauri PBEM
Warlord
 
Reggy's Avatar
 
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Richmond, BC Canada
Posts: 153
I'm in
I like all three, really hard to say, but if forced a, b, and c.

regent

SMAC, SMACX plus a ton of other war games (two games with you currently Keygen).

Been doing this for 7 years.

You already have my email!
Reggy is offline  
Old February 25, 2003, 03:23   #7
Flandrien1
Civilization III PBEM
Warlord
 
Local Time: 20:16
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 138
Preferred order:
c)
b)

and maybe
a)
Flandrien1 is offline  
Old February 25, 2003, 03:41   #8
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524
Kambei, could you post your email address?

Flandrien, your difficulty level?

Thanks

Reggy, welcome aboard friend
Keygen is offline  
Old February 25, 2003, 03:47   #9
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524
Applicants

Ricketyclik
Kambei
Ormuzd
Reggy
Flandrien

Pending

Franses
Azrael
Swissy
Keygen is offline  
Old February 25, 2003, 07:30   #10
Flandrien1
Civilization III PBEM
Warlord
 
Local Time: 20:16
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 138
Quote:
Originally posted by Keygen
Flandrien, your difficulty level?
Isn't that fixed on chieftain in PBEM ?
(Known bug)
Flandrien1 is offline  
Old February 25, 2003, 11:55   #11
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524
Flandrien, I am asking for the difficulty level so I can distridute the players according to it to balance if possible the games a bit, especially the team one.
Keygen is offline  
Old February 25, 2003, 12:16   #12
Flandrien1
Civilization III PBEM
Warlord
 
Local Time: 20:16
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 138
So you mean preferred single player level ?

In that case, monarch.
Flandrien1 is offline  
Old February 25, 2003, 21:53   #13
bigfree1
Guest
 
Posts: n/a
Hello there, I'm new to the PBEM forum so be easy on me.

I'd like to play and my preferences are

a
b
c

bigfree1@attbi.com (no spam please; only porn )
 
Old March 1, 2003, 05:43   #14
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524
Anyone else interested?

With more than a hundred poeple registered in the Civ-PBEM civgroup I would expect some more enthusiasm here

Common, join... this is an open challenge!
Keygen is offline  
Old March 1, 2003, 18:24   #15
Swissy
Civilization III MultiplayerTrade Wars / BlackNova TradersCivilization III PBEMRise of Nations MultiplayerIron CiversCivilization IV: MultiplayerBtS Tri-League
 
Swissy's Avatar
 
Local Time: 15:16
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 2,436
Ok, I'll play now that the latest patch is out.

I prefer game B. But, I will play in game A if it seems to be starting first. I have bno interest in game C. Make sure it has accelerated production and try to order the players for better turn flow. I suggest some sort of chat based start where we can shuttle an hours worth of turns to get a good start (like a second or third city built).

Keygen, you know how to contact me when the game is ready to start.
__________________
"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
Swissy is offline  
Old March 1, 2003, 19:47   #16
bigfree1
Guest
 
Posts: n/a
Hey Swissy, you rember me? I used to go by 'Evanwood' in the MP arena. I'm looking forward to playing some more soon now that the patch is out. You were a good opponent; see you around.
 
Old March 1, 2003, 23:51   #17
Reggy
Civilization III PBEMAlpha Centauri PBEM
Warlord
 
Reggy's Avatar
 
Local Time: 12:16
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Richmond, BC Canada
Posts: 153
In still in. I'm just waiting instructions here. Looking forward to a good game.
Reggy is offline  
Old March 2, 2003, 13:09   #18
Kambei
Warlord
 
Kambei's Avatar
 
Local Time: 21:16
Local Date: November 1, 2010
Join Date: Jul 2001
Location: France
Posts: 108
Sorry: my mail is julienpysson@oreka.com
Kambei is offline  
Old March 3, 2003, 02:06   #19
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524
Applicants

Ricketyclik (ricketyclik@webone.com.au)
Kambei (julienpysson@oreka.com)
Ormuzd (nebucadnez2ar@yahoo.com)
Reggy (markheywood@shaw.ca)
Flandrien (kris.maes@planetinternet.be)
Bigfree1 (bigfree1@attbi.com)
Swissy (markbalt@ameritech.net)

Pending

Franses
Azrael

I need a few more players!
Keygen is offline  
Old March 3, 2003, 05:42   #20
Franses
Civilization III Multiplayer
King
 
Franses's Avatar
 
Local Time: 21:16
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
Keygen,

I was on holiday last week so could not respond earlier. Count me in for b) the Archipelago game.
__________________
Franses (like Ramses).
Franses is offline  
Old March 11, 2003, 09:26   #21
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524
I am still waiting for an answer from a couple of people...

I will keep you all informed.
Keygen is offline  
Old March 11, 2003, 16:02   #22
bigfree1
Guest
 
Posts: n/a
Heck, I could be dead by the time this gets rolling.
 
Old March 12, 2003, 05:44   #23
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524


I've been waiting for answers for more than a week.
It needs a second and sometimes a third email before I get an answer

For all new to PBEM concept bear in mind that a game with 6 players and up can last up to 2-3 years and there will be many delays in the between. I can assure you for that with my big experience from many PBEM games I have played in CtP.

If you find the above statement unacceptable please say so and withdraw from the game(s). This long participant and preference gathering process is a test of what you might deal with in real PBEM games from time to time
Keygen is offline  
Old March 12, 2003, 06:34   #24
ricketyclik
Call to Power PBEMCall To Power SuperLeagueIron CiversCivilization IV PBEMC4WDG Delian LeagueCivilization IV: Multiplayer
Emperor
 
ricketyclik's Avatar
 
Local Time: 06:16
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Great Southern Land
Posts: 8,736
I can attest to Keygen's statement. I began playing Civ:CtP PBEM in February 2002, and am yet to finish a game which has more than 2 players in it.
__________________
I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)
ricketyclik is offline  
Old March 12, 2003, 09:04   #25
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524
Of course most of the times and if the players are reliable the games goes relatively fast for the number of players
Keygen is offline  
Old March 12, 2003, 20:42   #26
bigfree1
Guest
 
Posts: n/a
Unless I meet with some unfortunate fate; I plan to play 'til the end. The thing I hate most about MP is quiter's!
 
Old March 13, 2003, 06:46   #27
Keygen
staff
Call to Power PBEMCivilization IV: MultiplayerCTP2 Source Code ProjectCall To Power SuperLeaguePolyCast TeamCivilization IV PBEMBtS Tri-LeagueC4WDG Delian League
ACS Staff Member / Hosted Site Admin
 
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 7,524
OK, I had a conversation with Swissy telling me that a PBEM in Civ3 without accelerated production is very boring and can take months before real interest starts. It figures as the initial growth is pretty similar to CtP wich is quite slow. We had solved that with the appropriate mod. I am a little reluctant to use accelerated production as despite the fast start it will provide, it will accelerate the game overall and that can be proved to be a problem.

So here are the options:

a) Accelerated Production
b) Accelerated Start Mod (I will try to create one as fast as possible).
c) Play online some turns (30-50) and then turn to PBEM if that is possible.

I personaly would like to try b) as long as I can have it in 2-3 days and doesn't mess up with original files.
Keygen is offline  
Old March 13, 2003, 07:45   #28
ormuzd
Civilization III PBEMC3C IDG: Apolyton TeamCivilization III Democracy GameIron CiversApolyton UniversityC4DG The HordeC3CDG Ankh-Morpork
Emperor
 
ormuzd's Avatar
 
Local Time: 22:16
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 3,522
I can't play on-line because of my hi ping.
A would say to accel. production but what will be mod look like? I don't have much expirience with map making and mods, so I don't have positive or negative opinion toward this variant.
ormuzd is offline  
Old March 13, 2003, 08:23   #29
Swissy
Civilization III MultiplayerTrade Wars / BlackNova TradersCivilization III PBEMRise of Nations MultiplayerIron CiversCivilization IV: MultiplayerBtS Tri-League
 
Swissy's Avatar
 
Local Time: 15:16
Local Date: November 1, 2010
Join Date: Sep 1999
Posts: 2,436
Accelerated production not only speeds up the game but is also a great equalizer. Because production costs are halved, a player need not feel that they got a raw deal on the start area unless it is real bad (all floodplaines/desert, jungle). Each player should get going well enough and find nearby land to build on in all but the most awfull starts. With accelerated production your first warrior is ready in 2-5 turns, not 5-10. You should have a settler ready in to go on the 10th turn, not the twentith. Overall, accelerated production will give a player more to do at an earlier time in the game. As for unbvalancing, the rules for unit support don't change. If you think your going to build up a monster army, you'd better build tons of cities to support them. Remember everyone plays under the same rules, so any big benefit generated by accelerated production will be available to all players.
__________________
"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
Swissy is offline  
Old March 13, 2003, 14:18   #30
bigfree1
Guest
 
Posts: n/a
Accelerated production can be a way to speed the game along since food production is usually always better that shields. I always wondered why they didn't include an Accelerated game period; where everything was accelerated: food, commerce, movement, research, ect..

I like the idea of playing on-line up to a certain point and switching to PBEM. We could use the turn based method as that doesn't rely on pings as much as simulataneous or turnless.

I would choose to do, in order:

C

A

B
 
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 16:16.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team