April 19, 2001, 06:38
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#1
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Prince
Local Time: 07:11
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Prahova, Romania
Posts: 365
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social engineering is somewhat unfair
Let's take "Planned Economy" for instance...
In my oppinion, each SE choice should modify ALL parameters:
"Planned" secures jobs, so a +1 Morale should be there!
On the other hand, centralization leads to probe vulnerability, so -1 Probe should be a must.
You should also have an economy +1 (It's an economical system!)
research -1, IMHO (trust me, I lieved in one)
... and so on ...
I wish SMAC2 will have a more itnegrated politics system, because I kind of got sick of the same rover-on-rover slugfests!
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April 19, 2001, 08:02
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#2
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Prince
Local Time: 01:41
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Newfoundland but soon to be Calgary, Canada
Posts: 960
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I agree. If you take the various systems, Police State, Democracy, Planned, Fundy you could make arguments that there should be modifiers on many more factors than the standard 3 modifiers per SE change. In real life such governmental changes would probably affect all the factors. However in real life you also rarely have absolutes in your economies, there are usually shades of a whole bunch. For example is the US --Power, Wealth or Knowledge? China-- Planned or are there now elements of the Free Market? Is there a truly Green economy out there??
I suspect that they left things simpler to prevent the idea of extra powerful SE choices (imagine if there were other possible industry boosters for Yang or Domai-- or if everyone could use wealth with some other SE choice to get to +2 Econ without the major trade-offs of FM) and also to protect the poor AI a bit. The AI has trouble enough using SE choices effectively as it is.
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April 19, 2001, 09:15
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#3
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Deity
Local Time: 08:11
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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This adds faction individuality. Othwerise, just play Call to Power instead. For example, Morgan will be better running Market, and all the factions, unless Marr and H'Minee are more or less balanced in the game.
Actually, SE is interesting, for you can improve your anything, depending on what you want in the game - building, momentum rush, or perhaps, subspace generators.
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Solver the "Running Beer" - http://www.aok.20m.com
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April 19, 2001, 10:16
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#4
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King
Local Time: 05:11
Local Date: October 31, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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If it really bothers you, you can change the SE effects in the alpha(x).txt file(s) I believe. If you find the right section it's fairly self-explantary
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April 19, 2001, 19:15
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#5
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King
Local Time: 21:11
Local Date: October 30, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
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I had fun by doubling the bonuses and penalties of all SE choices for a couple of games. It makes FM way less appealing, and Wealth a little more (-4 Morale hurts though).
Just don't play Yang if you do this. You really clean up if you do.
I also played with all AI factions getting double bonuses (only AI) for a while. Kinda fun.
Edit: oops, I mean't you're too powerful.
[This message has been edited by Fitz (edited April 20, 2001).]
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April 19, 2001, 20:10
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#6
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Chieftain
Local Time: 05:11
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Curitiba, PR - Brazil - Earth /Solar System / Known Universe
Posts: 59
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quote:

Just don't play Yang if you do this. It really hurts him.
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Why? He's immune to effic, you know. Am I missing something?
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Long live THE HIVE!
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April 20, 2001, 11:47
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#7
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Queen
Local Time: 01:11
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 5,848
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Yang has no immunities in the earlier versions of SMAC. I well remember having to somehow muscle along with a -4 to efficiency. Not good!
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