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View Poll Results: New Stuff?
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Yes, Make It Bigger!!
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1 |
8.33% |
Yes, Make It A DVD-ROM!!
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1 |
8.33% |
Yes, Make It More Detailed!!
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0 |
0% |
Yes, Make It With Movies!!
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1 |
8.33% |
Yes, Make It With All This Stuff!!
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4 |
33.33% |
Nah, Maybe Not.
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2 |
16.67% |
NO!!! WHAT ARE YOU TALKING ABOUT?! I LIKE IT ALREADY!!
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3 |
25.00% |
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February 24, 2003, 21:10
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#1
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Settler
Local Time: 15:20
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 8
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Can we make the TILESET bigger?
SIZE=3]hmmmmmm......
ok... lets real ...... most people have a computer with:
Pentium III or better
more than 256MB RAM
gforce3 video or higher
17" 1024x768 monitor
and a decent sound card
So why are the MAPS and not the TILES not getting larger?
With Microsoft coming out with its own civ sim, a lot of age of empires junkies are going to cross over, and if Civ 4 has a larger, more detailed tileset (say 3x's bigger? 2ice as detailed?) the market will stay yours!
also:
a "lite" version to be marketed along side/with this one. It would be a traditional CD-ROM
I definitely would like Civ4 to be a DVD-ROM. That way detailed "battle simulation" movies could be added (and the added attention to the tileset won't be sacrificed by space)
camera contol menu: with a 3X 180 X 180 tileset zooming in the map and minimap becomes imperative! I'd to be able to pan around a "virtual dome", too.[/SIZE]
Please GIVE FEEDBACK!!!!!! ANYTHING.......EVEN FLAMING FOR ALL I CARE!!!!!!!!
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February 25, 2003, 07:39
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#2
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Warlord
Local Time: 20:20
Local Date: November 1, 2010
Join Date: Nov 2002
Posts: 138
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You don't need geforce or any other 3d monster to play civ.
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February 25, 2003, 08:34
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#3
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Prince
Local Time: 20:20
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
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What I'd like is a larger map. Huuuge. 1000x1000. And the road/railway concept looks bad and doesnt feel right.
ps. I'm a freak... I know.
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February 25, 2003, 11:36
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#4
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King
Local Time: 14:20
Local Date: November 1, 2010
Join Date: Mar 2002
Location: U.S.A.
Posts: 1,668
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I'd love to see tiles go bye-bye altogether, and be replaced by a spherical map, with locations defined by lattitude and longitude.
Computers have advanced to the point that there is no good excuse for the cylindrical map in a game that's suppossed to represent the world.
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February 25, 2003, 11:53
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#5
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Emperor
Local Time: 15:20
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Quote:
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Originally posted by Daz
What I'd like is a larger map. Huuuge. 1000x1000. And the road/railway concept looks bad and doesnt feel right.
ps. I'm a freak... I know.
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1000x1000 gooooood.
I became a very happy camper when I realized the 10K total tile maps had given way to 131K tile maps; 1,000K tile maps (megamaps?) would be astounding.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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February 25, 2003, 11:56
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#6
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Emperor
Local Time: 15:20
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Of course, we'd better have access to 16K cities and 128K units by then...
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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February 25, 2003, 13:15
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#7
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Deity
Local Time: 22:20
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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And it would take several lifetimes to complete a game....
* Grandfather with grandchild on his knee: *
" ooh, I remember when I was still a wee little lad, I settled our first city.
Now it's your turn ( ) son, to take over and continiue the family tradition and enter into the midevil age"
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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February 25, 2003, 13:29
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#8
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Warlord
Local Time: 20:20
Local Date: November 1, 2010
Join Date: Jan 2003
Posts: 152
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Quote:
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Originally posted by The Mad Monk
Of course, we'd better have access to 16K cities and 128K units by then...
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with 15.9K cities producing 1 shield/turn due to extreme corruption.
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February 25, 2003, 13:38
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#9
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King
Local Time: 20:20
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
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There are technical reasons why having 1000x1000 maps is not wonderfully feasible, but its not an issue from a graphics viewpoint:
In a system like this, you use a D3D viewport instead of a view of a single DxDraw plane.
You only calculate, and draw the view that you can see on the screen. Scaling, and fog of war is also a snap; D3D has very mature texture scaling and lighting functionality. I'm leaning towards using D3D in the creation of 'Catapult' for this very reason.
"So what IS the problem with 1000x1000 maps?" you might ask.
For one thing, storage requirement. You need to maintain various layers of basic information about a map tile: terrain type, ownership, improvements, 'contents' and many other game state values. You also need to store per player visibility and fow at least, and maybe action maps... among other things. This can add up to a relative lot of information.
If you could manage all this information in 8 bytes (unlikely) then you'd have 8 meg game saves. Huffman encoding might help... but you might only do as well as, 50% compression with that method.
The other problem is pathfinding and the AI in general. The algorithms don't scale massively well. You can create 'helper maps' to assist the AI in point-point range finding, but at these scales it's unviable, since the map would be (1000x1000)^2=1x10^12=an English Billion or an American Trillion.
It is possible to find workarounds, but many of the workarounds will be brute force efforts, requiring serious CPU requirements.
MrBaggins
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February 26, 2003, 07:30
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#10
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Emperor
Local Time: 15:20
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Quote:
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Originally posted by minke19104
with 15.9K cities producing 1 shield/turn due to extreme corruption.
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No, we would need that many cities to insure that all 320 civs would have a decent number...
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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February 27, 2003, 05:41
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#11
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Prince
Local Time: 20:20
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Deaf forever
Posts: 599
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yo... who said you had to settle the whole darn planet on a 1000x1000 map? Why not have uninhabited land?
Lets say there is a big desert. Of course nobody's building there. Not until oil comes into play...
No railway movement cost is not a good thing.
Oh.. and it would be nice not to be able to build roads on mountains (maybe desert). It would make trade more interesting and there could me more bottlenecks which would be fiercely contested and *slaps himself a couple of times*..... sorry, i digress. Got carried away.
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February 27, 2003, 08:35
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#12
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King
Local Time: 14:20
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Quote:
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Originally posted by Bobbiac
(...)ok... lets real ...... most people have a computer with:
Pentium III or better
more than 256MB RAM
gforce3 video or higher
17" 1024x768 monitor
and a decent sound card
(...)
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(In sound) Dre-e-e-eam, dream, dream, dream, dream(no-longer singing) If I could have that kind of computer... (Yet, you said MOST people...)
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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February 27, 2003, 13:41
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#13
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Emperor
Local Time: 21:20
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Then your not most people and neither am i. I cant see the point of bigger tiles, maybe for more detail but id spend most of the time zoomed out to watch over my empire anyway.
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February 28, 2003, 17:07
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#14
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Settler
Local Time: 15:20
Local Date: November 1, 2010
Join Date: Feb 2003
Posts: 8
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$399.99
+ tax & shipping
eView 17s [$209.99] - 16" Viewable area, 0.27mm dot pitch, Plug & Play, Non-glare screen
$100 Rebate!
Add an eView monitor to your order and we'll give you back $100!
Want to burn your own CDs and watch DVDs on your PC? Take a look at our T2042.
Not that I have any simpathy for E-mahines, but..
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March 1, 2003, 04:02
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#15
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Emperor
Local Time: 15:20
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Quote:
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Originally posted by Daz
yo... who said you had to settle the whole darn planet on a 1000x1000 map? Why not have uninhabited land?
Lets say there is a big desert. Of course nobody's building there. Not until oil comes into play...
No railway movement cost is not a good thing.
Oh.. and it would be nice not to be able to build roads on mountains (maybe desert). It would make trade more interesting and there could me more bottlenecks which would be fiercely contested and *slaps himself a couple of times*..... sorry, i digress. Got carried away.
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It would also make mountain-based strategic and luxury resources utterly pointless.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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March 1, 2003, 04:03
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#16
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Emperor
Local Time: 15:20
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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BTW...I modded mountain cities back in...
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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March 1, 2003, 07:19
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#17
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Prince
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Quote:
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BTW...I modded mountain cities back in...
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Ah! That must feel soooo good. Specially when those bastards DOWN THERE try to reach UP HERE. The poor sobs won't feel the rocks rolling on them...
Also: U$500,oo + tax/shípping is a lot down here . Those computer monsters ARE a dream! They can't be real! WHY GOD?? WHYYYY????
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March 1, 2003, 08:44
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#18
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King
Local Time: 15:20
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Hate to break the news to you, pedrojedi, but that is about the lowest end new computer you can buy in the USA.
Look at this if you want to see something that I wish I had the spare $$$ for:
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March 1, 2003, 09:05
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#19
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Emperor
Local Time: 21:20
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Lime green ukes: Build it yourself or at least specify the parts you want, youll save a bundle. Chrome with blue neon lighting and water cooling :drools:
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March 1, 2003, 09:40
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#20
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King
Local Time: 14:20
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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Listen ass! You try living under the provted litim why still trying to have a insters for Video/computer games! (no, its not the check cards that killing us, and its not payment to the a new car or vanction...)
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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March 1, 2003, 10:31
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#21
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Prince
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Quote:
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Hate to break the news to you, pedrojedi, but that is about the lowest end new computer you can buy in the USA
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And that's why I said "down here". The flag over there is actually the place where I live. The trade between dollar/Real (yeah, our money's name) is roughly U$ 1 = R$ 3,56 right now, with constant shiftings due to our tremendously dependant outcome investment economy. So, any crisis and conflict (which includes this Iraq *&$%$ situation) has a bad effect on our stock exchanges.
There was a time our money had more value... it was so long ago...
So, taking the short track: even though that's the minimal in US, it is still too much for us in Brasil.
PS: we have here such computers, and people who are buying their machines by now are getting that one, with some modifications - a less powerful or onboard (ick ) video card, less RAM, regular CDR. The best we have, but only the one who wants to spare money have.
PS2: There's always good machines in Paraguay markets. Better, much better prices, but the quality...
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