February 26, 2003, 22:47
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#1
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Immortal Factotum
Local Time: 16:27
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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Information concerning Ocean/Coastal Cities needed
I am a long time Call To Power Freak and trying to learn CIVIII (Plus PTW).
My question is concerning a coastal city.
How does it work the tiles in ocean radius?
Do I have to place anything or will it automatically?
Thanks in advance!
BTW, on a semi-related note I am reading the ICS Threads, seem to have some good info there!
Peace
Grandpa Troll
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February 26, 2003, 23:13
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#2
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King
Local Time: 14:27
Local Date: November 1, 2010
Join Date: Mar 2002
Location: U.S.A.
Posts: 1,668
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The computer will assign workers to whatever tiles it thinks are best to work, that includes coastal, sea, and ocean tiles within the city radius. You can choose (and should choose) to assign workers yourself, as you're probably smarter than the computer.
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February 26, 2003, 23:15
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#3
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Immortal Factotum
Local Time: 16:27
Local Date: November 1, 2010
Join Date: Jul 2000
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Quote:
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Originally posted by Fosse
The computer will assign workers to whatever tiles it thinks are best to work, that includes coastal, sea, and ocean tiles within the city radius. You can choose (and should choose) to assign workers yourself, as you're probably smarter than the computer.
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Ok, thanks for the info!
Grandpa Troll
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February 27, 2003, 03:32
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#4
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Warlord
Local Time: 21:27
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Nijmegen, The Netherlands
Posts: 151
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You can improve food output from an ocean tile (normally 1 food, 2 commerce) by one by building a harbor (vanilla civ and PTW), whith the additional effect of making trade over sea possible, making veteran naval units anbd repairing naval units in one turn).
By building a mining platform (available during modern age (?minituarisation? in vanilla civ and PTW), you can improve shields on a worked ocean tile by one.
By building a commercial dock (PTW only, upon discovery of mass production) as you would have guessed will boost the commerce output of an ocean square by one.
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February 27, 2003, 23:47
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#5
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Prince
Local Time: 17:27
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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I hate coastal cities, they are always difficult to keep up with rest of the empire. Of course, they have a great usefulness, but in ignoring them, I usually get spanked by stronger naval forces until I get time to build a good navy. Which is done late in the game, for me.
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February 27, 2003, 23:55
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#6
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Deity
Local Time: 22:27
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Use coastal cities for commerce purposes.
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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February 28, 2003, 09:31
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#7
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Prince
Local Time: 17:27
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Join Date: Nov 2002
Location: Porto Alegre, RS
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also just get a good kick late in the game. With the notable exception of the city which possesses the Colossus.
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February 28, 2003, 10:07
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#8
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Prince
Local Time: 12:27
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Seattle
Posts: 555
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I don't think ocean tiles can be improved at all. I believe they are stuck at 1F and 1C. However this information above is accurate for coastline and sea tiles.
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February 28, 2003, 10:09
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#9
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Prince
Local Time: 12:27
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Seattle
Posts: 555
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Quote:
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Originally posted by alva
Use coastal cities for commerce purposes.
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and good commerce cities are good research cities. So libraries, universities, and research labs are all good builds too.
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February 28, 2003, 10:26
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#10
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Prince
Local Time: 17:27
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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I'm quite generic in game planning. All my cities go the same way in building, so generally I build libraries, universities, barracks, airports, atc in all cities. I noticed people here have a tendency to assign tasks to their various cities ("worker-producing city", "phalanx producing city", "archer producing city"), which I think is a great organizational strategy, but I get itchy when I don't see one of my cities with a library or airport.
Besides, it requires a certain organization and mobilization of city population, which I don't like to do since I leave the AI control the mood of my citizens, which blocks me to do much else about assigning citizens to different tasks.
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February 28, 2003, 20:38
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#11
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Immortal Factotum
Local Time: 16:27
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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Quote:
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Originally posted by Jawa Jocky
and good commerce cities are good research cities. So libraries, universities, and research labs are all good builds too.
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Ok, question please.
If I have good commerce city, and build all them improvements, wont that detract via upkeep for the city improvements, thus knocking them back a wee bit?
Just asking, I know in Call To Power (Which I understand this isnt) Say you have great city making lots of gold, then by burdening that city with improvements, it has an adverse effect, actually reducing the potential?
Just fishing..
Thanks
Grandpa Troll
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February 28, 2003, 21:24
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#12
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Emperor
Local Time: 16:27
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 7,017
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Troll, a Marketplace costs 1 gold per turn upkeep, and increases your Tax output by 50%. Thus, if a city is producing only two gold per turn, the Marketplace pays for itself. Similarly for all the other comparable improvements (Banks, Libraries, etc.). So, in all but the most corrupt cities, you will benefit from the improvements, if you build them. The real question is whether or not it's worth waiting 20+ turns for that improvement, instead of going for something cheaper, like a military unit. From my experience with the NIC ('No Improvement Challenge'), I would say the military unit route is the right one, it's just that it's a whole lot less fun.
Hope this helps.
Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
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March 1, 2003, 07:06
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#13
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Emperor
Local Time: 15:27
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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If it's a lot less fun, it's not the one.
As for myself, I build everything everywhere. I can't tolerate an illiterate populace.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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March 1, 2003, 07:23
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#14
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Prince
Local Time: 17:27
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Quote:
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I build everything everywhere. I can't tolerate an illiterate populace.
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A man of utopic dreams of education and literacy, like me. It must also feel bad when the game ends and the literacy rate shows up with a number higher than 1%. It is not fair for us buildmongers.
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March 1, 2003, 10:07
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#15
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Prince
Local Time: 12:27
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Seattle
Posts: 555
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Quote:
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Originally posted by Troll
Ok, question please.
If I have good commerce city, and build all them improvements, wont that detract via upkeep for the city improvements, thus knocking them back a wee bit?
Just asking, I know in Call To Power (Which I understand this isnt) Say you have great city making lots of gold, then by burdening that city with improvements, it has an adverse effect, actually reducing the potential?
Just fishing..
Thanks
Grandpa Troll
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Corruption is a huge concern.
If the city has little corruption then most city improvements are good. Economic improvements bring back more than they cost. Research improvements are more effective. And happiness improvements help with happiness and culture.
If the city has a lot of corruption then most improvements will cost you money and bring little benefit. You can build units or start with corruption reducing improvements (courthouses, policestations). Happiness build are usefull too because they can help you get WLTKD (we love the king day). Once you have WLTKD, courthouses, and policestations you may find that your corruptions is low enough to justify some of the other cities improvements.
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