April 3, 2003, 03:51
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#31
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Settler
Local Time: 20:41
Local Date: November 1, 2010
Join Date: Apr 2003
Posts: 2
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Hello!
"Upgrade all" (Shift+U) shortcut seems not to work any more in 1.21f. It upgrades the selected Unit only.
Greetings
Darky
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April 3, 2003, 11:37
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#32
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Emperor
Local Time: 15:41
Local Date: November 1, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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Quote:
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Originally posted by Dark.Rider
Hello!
"Upgrade all" (Shift+U) shortcut seems not to work any more in 1.21f. It upgrades the selected Unit only.
Greetings
Darky
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It works fine for me
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April 3, 2003, 11:40
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#33
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Emperor
Local Time: 15:41
Local Date: November 1, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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This is a very annoying bug that I have found. I had a carrier in the ocean heading towards a continent. Only a single Jet Fighter was in the Carrier. On the next turn, I had about 12 stealth bombers in a city. Instead of rebasing the bombers to the carrier four times (5 spaces on a carrier) I chose to move all units of the same type (ctrl-J). Instead of moving 4, it moved all 12. I have yet to play the turn to see if the bombers get destroyed or what, but this is a very disturbing bug. If 8 stealth bombers get stuck in the ocean, or die, I'm gonna be pissed.
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April 4, 2003, 03:07
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#34
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Settler
Local Time: 20:41
Local Date: November 1, 2010
Join Date: Apr 2003
Posts: 2
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Quote:
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Originally posted by Dark.Rider
Hello!
"Upgrade all" (Shift+U) shortcut seems not to work any more in 1.21f. It upgrades the selected Unit only.
Greetings
Darky
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I'm stupid. Of course it works. I only hadn't enough money
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April 4, 2003, 12:56
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#35
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Emperor
Local Time: 15:41
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by Sava
This is a very annoying bug that I have found. I had a carrier in the ocean heading towards a continent. Only a single Jet Fighter was in the Carrier. On the next turn, I had about 12 stealth bombers in a city. Instead of rebasing the bombers to the carrier four times (5 spaces on a carrier) I chose to move all units of the same type (ctrl-J). Instead of moving 4, it moved all 12. I have yet to play the turn to see if the bombers get destroyed or what, but this is a very disturbing bug. If 8 stealth bombers get stuck in the ocean, or die, I'm gonna be pissed.
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i reported that one in the old version.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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April 4, 2003, 20:00
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#36
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Emperor
Local Time: 15:41
Local Date: November 1, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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Glad to see Firaxis is fixing the bugs.
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April 4, 2003, 21:02
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#37
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King
Local Time: 15:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Planes don't die in Civ3 if they aren't on an airfield/city/carrier. This isn't Civ2. I'm not really sure how much of a bug this is. Very low priority compared to anything MP related. After all, you did tell Civ3 to move all units to the square (it really doesn't care what is in the tile when you give it the order).
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April 4, 2003, 23:56
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#38
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Emperor
Local Time: 15:41
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Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by WarpStorm
Planes don't die in Civ3 if they aren't on an airfield/city/carrier. This isn't Civ2. I'm not really sure how much of a bug this is. Very low priority compared to anything MP related. After all, you did tell Civ3 to move all units to the square (it really doesn't care what is in the tile when you give it the order).
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yes, but it allows you to have bombers floating on the water around an island, even without the carrier present. you could leave dozens of "floating bombers" all over the map, and rebase homeat the sight of hostiles. you could also bomb all you want wile doing said reconinance
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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April 5, 2003, 08:57
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#39
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King
Local Time: 15:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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I'm not saying it isn't a bug, but Pat had the whole MP speedup and stability issues to deal with. They should get more of his time.
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April 5, 2003, 13:09
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#40
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Emperor
Local Time: 15:41
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Join Date: Mar 2001
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A good, competent software company takes care of the big and small bugs. If it's any consolation, I think Infogrames is more at fault than Firaxis. I'd like to believe that the people at Firaxis take pride in their work, while I know that Infograms only cares about $$$$
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April 6, 2003, 20:18
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#41
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Emperor
Local Time: 22:41
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Sava
A good, competent software company takes care of the big and small bugs. If it's any consolation, I think Infogrames is more at fault than Firaxis. I'd like to believe that the people at Firaxis take pride in their work, while I know that Infograms only cares about $$$$
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hi ,
you just named about 95% of all the problems , ....
lets hope civ 4 stay's miles away from infogrames
have a nice day
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April 6, 2003, 23:46
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#42
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Prince
Local Time: 12:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Chandler, AZ
Posts: 329
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Where else would they go? EA?
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April 7, 2003, 06:03
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#43
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Emperor
Local Time: 22:41
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Mizaq
Where else would they go? EA?
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hi ,
, beats infogrames , when it comes to plain out stupid things like using two kinds of security software , or so many languages , .......
or they could do it themselfs , .....
have a nice day
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