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Old May 13, 2001, 05:45   #1
Akaoz
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MultiPlayer difficulties (esp for AI-player)
What does the global difficulty setting in MultiPlayer do?
And what is the difference between it and the difficulty setting for each player?

Eps. conserning the AI, how does the different levels in 'Global'parameters affect it?

How does one get the most challenging AI possible in MP?

-Alex
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Old May 13, 2001, 09:05   #2
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Even if you play a MP with 7 games, this has impact. For example, increased mineral costs, drones appear sooner, etc. On Transcend, your 3rd citizen is a drone (not taking in account faction-specifics). On Talent, it's only 6th, I think.

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Old May 13, 2001, 11:08   #3
Vultur
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quote:

Originally posted by Solver on 05-13-2001 09:05 AM
Even if you play a MP with 7 games, this has impact. For example, increased mineral costs, drones appear sooner, etc. On Transcend, your 3rd citizen is a drone (not taking in account faction-specifics). On Talent, it's only 6th, I think.





It's not right: the first drone at Transcend level is the 2nd. At Citizen level is the 7th.
AI has the "opposite" difficulty level (if you are playing Transcend AI play Citizen)
The mineral costs aren't increased, but growht rate is very low at high levels.
In MP game, in a first time, humans players collaborate, leaving the AI very weak, so I think that only playing MP at Transcend level can be interesting

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Old May 13, 2001, 11:28   #4
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Wasn't it only for Zakharov? Don't remember here.

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Old May 13, 2001, 11:31   #5
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Okay...

So if I set the global difficulty to 'Trancend' and the Human difficulty to 'Trancend' and the AI to 'Citizen', that should give me max challange?

But what exactly does the _Global_ value do? If you can just change it with the faction specific value?

-Alex
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Old May 14, 2001, 10:44   #6
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errr... anybody? plz...

*bump*
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Old May 16, 2001, 16:41   #7
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Not sure, but I've always assumed that global difficulty level is the AI level, and each player can have his individual level. For example, if you set the global difficulty to Transcend, and set yours to Librarian, a second player's to Citizen, and a fourth player's to Transcend, you would have no bonuses/penalties, 4th citizen drone, the second player would have +30% bonuses and 7th citizen drone, the third player would have -20% penalty, 2nd citizen drone, and the AI would have +20% bonuses (6th or 7th citizen drone?) as it would in Transcend single player.
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Old May 17, 2001, 23:46   #8
Misotu
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Probably the only way to have a really challenging AI is to have a scenario set-up for the game. This is easy in both PBEM and IP. To make the AI perform better, you simply give them extra bases and give them a little terraforming start - probably forest, since the AI doesn't tend to build these.
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Old May 18, 2001, 00:09   #9
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I've found that if I assign the AI diff 'Cittizen' and humans 'Trance' and Global 'Trnace' it becomes rather challenging, but I haven't tried with Global 'Cittizen'...

I've also noticed some anomelies when it comes to happiness. Looking at a city from the city screen it would sometimes appear that it was in or about to revolt. Looking at the city summary screen it looked content... It turned out be content...? This has happened several times. Bug?

-Alex
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Old May 18, 2001, 00:19   #10
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Yes, known bug and a rather annoying one. In the main screen, you get a glowing red drone. The only way to see the true situation is to check the psych screen, where your happy/discontent citizens are displayed correctly.
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