March 10, 2003, 15:21
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#91
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Thanks, gentlemen!
I will be in contact!
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March 10, 2003, 18:17
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#92
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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Do you still need some tester? I would gladly test it too if there´s a slot still open.
eMail: steph_sander@hotmail.com
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March 10, 2003, 19:11
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#93
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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@Jim, yes of course!
Here is some download links to the sounds, you know the frill.
Make a DictatorII MGE folder, with the Sounds folder in it, etc...
Sounds 1
Sounds 2
I will begin sending out the game zip soon!
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March 10, 2003, 19:22
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#94
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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You should all hopefully get an email soon, I hope my attachment worked!
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March 10, 2003, 20:54
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#95
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Prince
Local Time: 13:49
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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If you still need sombody, I would gladly oblige curt.
E-mail: dog241@hotmail.com
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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March 11, 2003, 02:21
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#96
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Curt, I was wondering if I could use some of your units in my 2194 Gigamap scenario. The biggest problem I see with that though, is taht I am 90% most likely going to release my scenario before you, so I will completely understand if you would say no, or would like me to wait, etc...
Thanks
oh, btw, I started a game as the Americans in a test, just a quick question, should GI Infantry be buildable from the start? I can build Marines, but not the regular infantry.
Pap
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March 11, 2003, 03:29
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#97
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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Am I´m dumb or something? I can´t open the *.dat file with my stupid Win XP (no comments about my OS, ok!)
Would you be so kind to send me a *.ace or *.zip file, Curt?!
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March 11, 2003, 03:31
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#98
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Mine came as a .zip file?
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March 11, 2003, 03:32
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#99
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Had the same "problem" a minute ago.
Just rename the file extension to .zip
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March 11, 2003, 03:52
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#100
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Hmm...I sent it as a zip file...
@Pap, of course, you may use the units!
As long as you credit the creators...No sweat!
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March 11, 2003, 03:53
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#101
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Pap1723
oh, btw, I started a game as the Americans in a test, just a quick question, should GI Infantry be buildable from the start? I can build Marines, but not the regular infantry.
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Aha!
That is one fix I will add to the list!
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March 11, 2003, 04:07
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#102
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Okay curt i played the scenario a bit, as the japs and:
1.typographical error in intro text. It says "lightly Luftwaffe" instead of "mighty".
2.Almost none of the infantry units have the alpine ability. Do not know if this was meant to be, but i think that at least the Japanese should have it(jungle fighting and all). The Ruskies too.
3.Errr... NO INFANTRY IGNORES WALLS! could that be anything other than a mistake?.
4.The Val bomber is way too powerfull, or the Motor infantry way too weak.
5.I did the same thing as in the PBEM again: By contacting the Germans they demanded that i cancel my alliance with the Brits. I did so and then broke the peace treaty with the english. Perhaps negotiation should be tottaly broken off. Oh, and the neutrals cancelled our alliance after they had traded a ton of techs. If i attack them the Brits declare war.
More to come.
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March 11, 2003, 04:10
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#103
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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And while the text pop up says "the units has gained veteran status", the text on the unit itself says "elite".
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March 11, 2003, 04:22
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#104
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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There is a tech called "advanced economics", but has an american marine as an icon.
Did not know what to make of that.
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March 11, 2003, 04:36
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#105
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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The event on turn 25(Commandos) is double.
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March 11, 2003, 04:40
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#106
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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And should not an event appear when the Japs capture Singapoore?.
I mean it was the largest defeat in the history of the British army, with more than 85.000 British being captured.
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March 11, 2003, 04:53
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#107
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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WONDERS:
1.It should be "Whitehouse", not "The Whitehouse", as the wonder screen shows "The The Whitehouse of Washigton DC"
2.It should be "Baltic Sea fleet" instead of "Baltic sea"
3.It should be "Ploesti" instead of "Ploeisti".
4.Again, the wonder screen says "The The Eiffel tower in Paris".
Thats it for now.
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March 11, 2003, 04:55
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#108
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Prince
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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damn ... trying to rename it, there does not anything change! cant open that *.bat file!
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March 11, 2003, 04:59
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#109
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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[QUOTE] Originally posted by Palaiologos
Okay curt i played the scenario a bit, as the japs and:
Quote:
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Originally posted by Palaiologos 1.typographical error in intro text. It says "lightly Luftwaffe" instead of "mighty".
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Oops!
Quote:
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Originally posted by Palaiologos 2.Almost none of the infantry units have the alpine ability. Do not know if this was meant to be, but i think that at least the Japanese should have it(jungle fighting and all). The Ruskies too.
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Giving the Russians and Japanese this ability might make it too easy for them...
I will look into this...
Quote:
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Originally posted by Palaiologos 3.Errr... NO INFANTRY IGNORES WALLS! could that be anything other than a mistake?.
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Do you think they should have it?
I guess AT defence should just affect tanks, eh?
Quote:
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Originally posted by Palaiologos 4.The Val bomber is way too powerfull, or the Motor infantry way too weak.
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The val has a little more than standard civ2 bomber power.
I will look into this...
Quote:
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Originally posted by Palaiologos 5.I did the same thing as in the PBEM again: By contacting the Germans they demanded that i cancel my alliance with the Brits. I did so and then broke the peace treaty with the english. Perhaps negotiation should be tottaly broken off. Oh, and the neutrals cancelled our alliance after they had traded a ton of techs. If i attack them the Brits declare war.
More to come.
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I think I will totally close off diplomacy for all civs...
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March 11, 2003, 04:59
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#110
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Palaiologos
And while the text pop up says "the units has gained veteran status", the text on the unit itself says "elite".
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I will change the message...
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March 11, 2003, 05:00
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#111
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Palaiologos
There is a tech called "advanced economics", but has an american marine as an icon.
Did not know what to make of that.
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Fixed that last night!
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March 11, 2003, 05:01
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#112
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Palaiologos
The event on turn 25(Commandos) is double.
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I noticed this too, it will be fixed!
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March 11, 2003, 05:02
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#113
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Palaiologos
And should not an event appear when the Japs capture Singapoore?.
I mean it was the largest defeat in the history of the British army, with more than 85.000 British being captured.
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I would like to give all ciities a capture message, but the puny amount of room for events in MGE prevents this.
I will try.
In Dictator III on ToT, I planned to have capture messages for all cities!
ToT has awesome events support.
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March 11, 2003, 05:04
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#114
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Quote:
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Originally posted by Cifer Almasy
damn ... trying to rename it, there does not anything change! cant open that *.bat file!
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Hmm....
When you open a folder(not a file!) the menu on top has an option called "view". From there go to "folder options", then to "view" and deselect the box that says "hide file extensions".
Then rename the file extension from .dat to .zip
But most propably you have done that already.
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March 11, 2003, 05:04
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#115
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Palaiologos
WONDERS:
1.It should be "Whitehouse", not "The Whitehouse", as the wonder screen shows "The The Whitehouse of Washigton DC"
2.It should be "Baltic Sea fleet" instead of "Baltic sea"
3.It should be "Ploesti" instead of "Ploeisti".
4.Again, the wonder screen says "The The Eiffel tower in Paris".
Thats it for now.
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Well spotted!
The Baltic sea wonder reflects the fact that you own the region not the Russian fleet.
I will fix 1, 3 and 4 now!
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March 11, 2003, 05:05
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#116
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Palaiologos, this is invaluable help!
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March 11, 2003, 05:13
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#117
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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About the negotiations the best thing would be to close all negotiations off but make the Japs and neutrals have a peace treaty instead of an alliance.
That way Japanese aggression could cause British reaction.
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March 11, 2003, 05:13
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#118
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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OK, I'm all the way into September 1942 now as the Americans, and here are the things I noticed, and some random thoughts.
1. Juneau and Anchorage started in disorder, I'm assuming if you make them have 1 unit each, they'll be fine in future versions
2. I think the Rising Sun on the Japanese Cities is a little too big, just kind of sticks out and looks a little weird
3. You might want to possibly give the Americans more buildings to build from the start. Meaning that there should be less buildings in each city, but only 1 or 2, because I was starting a full military build-up by October of 1940 after I built everything I wanted to.
4. I think Pittsburgh should have more production than 11 (I believe that is what it is) Pittsburgh, Cleveland, and Detroit produced a lot of the war materials, and the actual weapons.
5. The new camo pattern looks good on the German motorized infantry, but I think instead of the gray you should use a dark brown or something similar
6. Germans should be able to attack first in Operation Barbarossa. Perhaps by making it a technology driven event and giving the Germans a tech on that turn, the war won't start until their turn?
That's it for now, so far I have written down everything that has happened in the game. From which cities were taken on which turns to the techs developed by the other nations. I'll post that either at the end of my game, or sometime later today.
Pap
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March 11, 2003, 05:21
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#119
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Curt do you have any messaging program such as AOLIM, MSN, ICQ where we could talk easier?
Pap
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March 11, 2003, 05:25
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#120
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Quote:
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Originally posted by Pap1723
2. I think the Rising Sun on the Japanese Cities is a little too big, just kind of sticks out and looks a little weird
5. The new camo pattern looks good on the German motorized infantry, but I think instead of the gray you should use a dark brown or something similar
6. Germans should be able to attack first in Operation Barbarossa. Perhaps by making it a technology driven event and giving the Germans a tech on that turn, the war won't start until their turn?
Pap
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Yeah
i like the farms graphic BTW. And the 88 gun.
Curt, it seems i will not be able to provide further feedback untill friday, since University lessons begin anew and the University is 250km away from my computer.
Sorry.
Do not know when you are going to release the scenario, but if its before friday consider these:
1.The japs should have alpine as they constantly outmanuevered their British opponents.
2.IMO all infantry should have ignore walls.
Hope i helped.
P.S if you need any info on japanese operations in Asia(for events and such) just e-mail me.
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