March 11, 2003, 05:34
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#121
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Moderator
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@Palaiologos , you have provided me with much useful fix info!
Yes, I will take your advice, it makes infantry more formidable to have hem ignore walls, the fix is done!
Also the Imperial marines, commandos, USSR elite guard and Waffen SS now have alpine abilities!
Now I have to find a way to make the Germans get the first strike in Barbarossa...
The fact that eh Soviets get to attack has always bugged me too!
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March 11, 2003, 05:35
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#122
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Moderator
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Quote:
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Originally posted by Pap1723
Curt do you have any messaging program such as AOLIM, MSN, ICQ where we could talk easier?
Pap
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I am on MSN:
curtsibling@hotmail.com
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March 11, 2003, 05:36
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#123
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Curt, I also think you shuold change the place in the Units file of the Sherman and the Light Tank. The rebels use the Sherman when they rise up, and it just looks and feels strange.
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March 11, 2003, 05:47
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#124
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Prince
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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Thanks for helping, but the hidden files were already shown - renaming that file does not show any reaction - could someone please send me a .zip file???
ciferalmasy@web.de
thanks in advance
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March 11, 2003, 05:50
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#125
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Moderator
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Quote:
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Originally posted by Pap1723
1. Juneau and Anchorage started in disorder, I'm assuming if you make them have 1 unit each, they'll be fine in future versions
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A deity level issue...
I will give them some entertainment!
Quote:
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Originally posted by Pap1723
OK,2. I think the Rising Sun on the Japanese Cities is a little too big, just kind of sticks out and looks a little weird
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I will look into that!
Quote:
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Originally posted by Pap1723
OK,3. You might want to possibly give the Americans more buildings to build from the start. Meaning that there should be less buildings in each city, but only 1 or 2, because I was starting a full military build-up by October of 1940 after I built everything I wanted to.
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I will have a look at that, dude!
Quote:
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Originally posted by Pap1723
OK,4. I think Pittsburgh should have more production than 11 (I believe that is what it is) Pittsburgh, Cleveland, and Detroit produced a lot of the war materials, and the actual weapons.
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Good point, I will upgrade Pittsburgh!
(I have an American friend from there, oddly enough!)
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Originally posted by Pap1723
OK,5. The new camo pattern looks good on the German motorized infantry, but I think instead of the gray you should use a dark brown or something similar
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Hmmm, I might just do it!
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Originally posted by Pap1723
OK,6. Germans should be able to attack first in Operation Barbarossa. Perhaps by making it a technology driven event and giving the Germans a tech on that turn, the war won't start until their turn?
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Good idea!
I will implement this!
Quote:
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Originally posted by Pap1723
OK,That's it for now, so far I have written down everything that has happened in the game. From which cities were taken on which turns to the techs developed by the other nations. I'll post that either at the end of my game, or sometime later today.
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Excellent!
Thanks a lot, Pap!
I am going to go and work on that Barbarossa problem!
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March 11, 2003, 05:54
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#126
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Moderator
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Quote:
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Originally posted by Pap1723
Curt, I also think you shuold change the place in the Units file of the Sherman and the Light Tank. The rebels use the Sherman when they rise up, and it just looks and feels strange.
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This is an odd one!
I already changed these units around to fix that problem, which was always happening in the first Dictator scenario!
In your units.gif,
is the Sherman in the slot where the elephant normally is?
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March 11, 2003, 05:56
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#127
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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It is in teh second row, last one on the right, don't know where the Elephant usually is, haven't played a vanilla Civ2 game in a looong time.
It might be the problem of the Musketeer and Knight slot that many people have run into about the defenders, in those slots, but I don't know much about barbs or what units they use.
Pap
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March 11, 2003, 06:06
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#128
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Quote:
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Originally posted by Cifer Almasy
Thanks for helping, but the hidden files were already shown - renaming that file does not show any reaction - could someone please send me a .zip file???
ciferalmasy@web.de
thanks in advance
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I will.
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March 11, 2003, 06:35
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#129
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Moderator
Local Time: 21:49
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Join Date: May 2002
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BTW, is there a global 'no negotiations' events command?
Or do I have to do this for every combatant?
It is killing my events!
@IF
NEGOTIATION
talker=Third Reich
talkertype=HumanOrComputer
listener=Soviet Union
listenertype=HumanOrComputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Soviet Union
talkertype=HumanOrComputer
listener=Third Reich
listenertype=HumanOrComputer
@THEN
@ENDIF
Can I just do an overall command?
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March 11, 2003, 06:37
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#130
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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This is it...
@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
@ENDIF
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March 11, 2003, 06:40
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#131
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Moderator
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Thought so!
Thanks!
That solves a major headache!
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March 11, 2003, 06:41
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#132
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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I just made it. I renamed the file in the "Save file as .." dialogue as *.zip and now it seems to work. Feedback is coming soon
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March 11, 2003, 06:45
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#133
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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Man, I love your gfx!
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March 11, 2003, 06:46
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#134
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Cifer, got the e-mail?
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March 11, 2003, 06:47
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#135
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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Your Type 3 Chi-nu tank looks like a PzKw IV, strange .....
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March 11, 2003, 06:49
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#136
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Up to September 1943, a couple a more things...
1. In April of 1943 there was the message about the B-17's and P-47s. I haven't found any P-47's are they in the scenario? If yes, I cannot find them, if no, I don't think they should be mentioned.
2. Did you wait until April of 1943 for the B-17 to have it represent the B-17G version? Because B-17's were available the whole war, but the B-17G was definately the most famous and built in the most numbers.
3. Despite the B-17 being the most famous bomber of the war for the Americans, the B-24 Liberator was the most numerous. It was actually the most numerous of any other four engine bomber in the war. It could also carry a bigger bombload, travel further, and take more punishment than the B-17, just an idea there. But with the B-24 you would most likely wait until the B-24J which wasn't really operational until early 1944.
4. Just thought I would tell you there was a hell of a nice attack by the Japs on Hong Kong. They used Val's, ships, infantry, tanks and Zeros. I was very impressed.
Right now in my game the Third Reich is wilting under the pressure, they haven't pushed at all into Russia, the only city they took was Odessa. Warsaw has changed hands between the two about 5 times though, it is all the way down to a 5 population, but I think the Russians might keep it the rest of the war. I have a foothold in France with Brest and St. Nazaire. I had Toulouse, but it got recaptured. I conquered all of South America after the Neutral Allies started demanding techs from me to keep me alive. Japan is very strong right now. I think they have the number 1 or number 2 military, with the British right there with them. Both of them have very impressive navies, but I've yet to see any British ground units.
Pap
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March 11, 2003, 07:04
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#137
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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I think it´s Trondheim, not Trondhiem
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March 11, 2003, 07:06
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#138
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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And i also think there are far too many german bombers
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March 11, 2003, 07:09
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#139
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Moderator
Local Time: 21:49
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Quote:
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Originally posted by Pap1723
Up to September 1943, a couple a more things...
1. In April of 1943 there was the message about the B-17's and P-47s. I haven't found any P-47's are they in the scenario? If yes, I cannot find them, if no, I don't think they should be mentioned.
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I know, I just kept reference this as an indication of the varied planes used in the strategic bombing campaign.
Quote:
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Originally posted by Pap1723 2. Did you wait until April of 1943 for the B-17 to have it represent the B-17G version? Because B-17's were available the whole war, but the B-17G was definately the most famous and built in the most numbers.
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The dawn of the strategic bombing campaign was april/may 1943, that is why I use this date...
I could make a generic B17 and have the US use it throughout the war...
Quote:
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Originally posted by Pap1723 3. Despite the B-17 being the most famous bomber of the war for the Americans, the B-24 Liberator was the most numerous. It was actually the most numerous of any other four engine bomber in the war. It could also carry a bigger bombload, travel further, and take more punishment than the B-17, just an idea there. But with the B-24 you would most likely wait until the B-24J which wasn't really operational until early 1944.
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Same reason I had to drop cool planes like the Mosquito, Fw190 and He111, if only CIV2 had enough slots!
My multi-units scenario will solve this!
Quote:
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Originally posted by Pap1723 4. Just thought I would tell you there was a hell of a nice attack by the Japs on Hong Kong. They used Val's, ships, infantry, tanks and Zeros. I was very impressed.
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I have seen some great actions around Formosa and Manila too! (not personally!)
Pity the Germans are not quite as inspired!
Quote:
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Originally posted by Pap1723 Right now in my game the Third Reich is wilting under the pressure, they haven't pushed at all into Russia, the only city they took was Odessa. Warsaw has changed hands between the two about 5 times though, it is all the way down to a 5 population, but I think the Russians might keep it the rest of the war. I have a foothold in France with Brest and St. Nazaire. I had Toulouse, but it got recaptured. I conquered all of South America after the Neutral Allies started demanding techs from me to keep me alive. Japan is very strong right now. I think they have the number 1 or number 2 military, with the British right there with them. Both of them have very impressive navies, but I've yet to see any British ground units.
Pap
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I have made some changes, The superbattleship now as it's own tech, I think it unbalances things if it is brought in too early.
There has been some changes in the events and rules too, the commandos and Brit ground units will make themselves felt now!
Yes, the Japanese are damn good at fighting I notice!
Do you think the Germans need beefing up a little?
Extra units at the dawn of Barbarossa, perhaps?
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March 11, 2003, 07:11
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#140
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Moderator
Local Time: 21:49
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Quote:
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Originally posted by jim panse
And i also think there are far too many german bombers
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So do the RAF!
I have scaled back their initial attacks.
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March 11, 2003, 07:14
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#141
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Moderator
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Quote:
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Originally posted by jim panse
I think it´s Trondheim, not Trondhiem
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Yep, That is fixed!
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March 11, 2003, 07:20
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#142
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Yeah, I think Germany should get some beefing up, but the problem is then when they are controlled by the human, they become too strong, you'll have to wait on Jim Panse's German report.
Pap
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March 11, 2003, 07:22
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#143
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Perhaps you could do the following...
Depending on the amount of events space you have, when the Germans or Soviets, or whoever develop the tech for Tigers, B-17's, etc... you could give them all 1 or 2 of the new units.
Nemo did something similar in 2194 and it seemed to work well. Just an idea though.
Pap
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March 11, 2003, 07:39
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#144
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Prince
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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Thanks a lot Palaiologos! The last two hours ive been at school!
Ill watch for my email now.
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March 11, 2003, 08:11
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#145
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Moderator
Local Time: 21:49
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I am really stumped at this Barbarossa problem!
I want the German civ to attack on their turn, but I can't get it to happen!
What I have just now is that an events tech is given to the German civ, and this enables war.
But the war is declared instantly, and the USSR gets an unfair first strike!
Any ideas on how to get around this?
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March 11, 2003, 08:37
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#146
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Prince
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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Thanks, Palaiologos it works!
@Curt: ... its strange but your second mail included a *.bat file again!
First remarks:
Where is the "Ruhrgebiet"? It was the heart of German Industry (as it still is). ImHo there should also be Danzig or Königsberg representing East-Prussia as well as one eastern german city like Leipzig or Dresden!
There are more French than german cities - thats sort of not-balanced I guess! Germany had a lot more big cities and industrial regions as far as I know!
Berlin could be dropped one step to the east to 121,29 so that Cologne (Ruhrgebiet) would be on 119, 31, Leipzig on 122, 32 and Königsberg on 122,26!
That was a look at the cities while other playtesters focused more on units and stuff - but thats well cause about this I don not know too much...
Greetings, Cifer
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March 11, 2003, 08:47
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#147
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Curt I've been trying to come up with ways to get Barbarossa to work right and I can't think of a damn thing. But wait, I just thought of something...
Ok, on the turn you want Barbarossa, make a very weak British unit, right in the heart of Germany, then make an event UNITKILLED, then you have Germany and Soviets go to war. This is not a great solution, but it is the only thing I can think of.
@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=
owner=British Allies
veteran=no
homecity=None
locations
119,29
120,28
121,29
120,32
endlocations
JUSTONCE
@ENDIF
@IF
UNITKILLED
unit=
attacker=Third Reich
defender=British Allies
@THEN
GIVETECHNOLOGY
receiver=Third Reich
technology=
JUSTONCE
@ENDIF
@IF
RECEIVEDTECHNOLOGY
technology=
receiver=Third Reich
@THEN
TEXT
GERMAN WAR MACHINE UNLEASHED IN THE EAST!
^June 22, 1941 - Hitler sends more than three million German soldiers,
^reinforced by half a million auxiliaries from Germany's allies, to attack the USSR.
^This is the conflict of the dictators that will decide the world's future...
^"All we have to do is kick in the door and the whole rotting edifice will collapse" - Adolf Hitler
ENDTEXT
MAKEAGGRESSION
who=Third Reich
whom=Soviet Union
PlayWaveFile
Extra8.wav
JUSTONCE
@ENDIF
That should work, but no garuntees, you'll have to count on the AI killing that unit because it is the whole trigger.
Pap
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March 11, 2003, 08:52
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#148
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Moderator
Local Time: 21:49
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I would love to fit in more cities, but the map prevents this without it looking too cluttered.
I can see about increasing the industrial output in Northern and Eastern German cities.
But the whole blocky look of CIV2 maps prevents nice city placement...
I will look into the possibilities of your new city arrangement though!
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March 11, 2003, 08:55
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#149
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Moderator
Local Time: 21:49
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Quote:
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Originally posted by Pap1723
Curt I've been trying to come up with ways to get Barbarossa to work right and I can't think of a damn thing. But wait, I just thought of something...
Ok, on the turn you want Barbarossa, make a very weak British unit, right in the heart of Germany, then make an event UNITKILLED, then you have Germany and Soviets go to war. This is not a great solution, but it is the only thing I can think of.
@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=
owner=British Allies
veteran=no
homecity=None
locations
119,29
120,28
121,29
120,32
endlocations
JUSTONCE
@ENDIF
@IF
UNITKILLED
unit=
attacker=Third Reich
defender=British Allies
@THEN
GIVETECHNOLOGY
receiver=Third Reich
technology=
JUSTONCE
@ENDIF
@IF
RECEIVEDTECHNOLOGY
technology=
receiver=Third Reich
@THEN
TEXT
GERMAN WAR MACHINE UNLEASHED IN THE EAST!
^June 22, 1941 - Hitler sends more than three million German soldiers,
^reinforced by half a million auxiliaries from Germany's allies, to attack the USSR.
^This is the conflict of the dictators that will decide the world's future...
^"All we have to do is kick in the door and the whole rotting edifice will collapse" - Adolf Hitler
ENDTEXT
MAKEAGGRESSION
who=Third Reich
whom=Soviet Union
PlayWaveFile
Extra8.wav
JUSTONCE
@ENDIF
That should work, but no garuntees, you'll have to count on the AI killing that unit because it is the whole trigger.
Pap
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Sounds interesting!
Can any of you chaps try this out?
I am going to see if giving the Barbarossa tech (under the name of axis attack) to japan makes any difference to who gets to atatck.
There should be a 'sneakattack' as well as a 'makeaggression' trigger, methinks!
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March 11, 2003, 09:07
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#150
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Prince
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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Quote:
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Originally posted by curtsibling
I would love to fit in more cities, but the map prevents this without it looking too cluttered.
I can see about increasing the industrial output in Northern and Eastern German cities.
But the whole blocky look of CIV2 maps prevents nice city placement...
I will look into the possibilities of your new city arrangement though!
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Why not having regions on that map which are as full as possible with cities?
It would also show why Hitler wanted to conquer "LEBENSRAUM" in the east! its because in Germany there wasnt anymore.
Would just be realsitic!
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