March 12, 2003, 04:16
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#181
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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It's a new build of the scenario, I'll send a zip along to you!
Iron Chancellor, you shall be playing with the latest units and city version!
Last edited by curtsibling; March 12, 2003 at 05:02.
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March 12, 2003, 05:12
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#182
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Chieftain
Local Time: 21:49
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Germany
Posts: 50
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Hey If you gonna make another Dictator scenario for
MGE i would suggest you to use a larger map. So you have more place for citys. The only problem is that you must place 255 citys to prevent the A.I. from building new citys
"One death is a tragedy.
One million deaths are a statistic."
Jossif Wissarionowitsch Dschugaschwili "Stalin"
__________________
"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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March 12, 2003, 05:21
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#183
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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"In the Soviet army it takes more courage to retreat than advance." - Josef Stalin
Previous incarnations of Dictator on ToT were on super-large maps.
Sadly this led to masses of cities, masses of units, and ultimately, the hideous 'too many units' message pop-up appearing on a regular basis.
It think the current map is fine for keeping the war going at a frantic and fearsome pace.
One of the playtesters/contributors, Mr Cifer has happily provided me with a rather nice map that I will use for my future scenarios.
He also directed the redesign of central Europe in the new version of the scenario!
I would love to do this scenario on a giga-map, but the unit limit in CIV2 is a real handicap.
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March 12, 2003, 05:55
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#184
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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maybe a multiplayer version with 7 playable civs would be interesting ...
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March 12, 2003, 06:25
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#185
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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That is the plan!
Right now, all civs are playable in MP,
but the open season version is going to be specifically designed to keep MP and PBEM options open.
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March 12, 2003, 06:26
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#186
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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on a gigamap I meant
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March 12, 2003, 06:33
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#187
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Prince
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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Sorry, but with computer things and stuff I am really a N00b!
So I would be glad if someone could send me a zip file again.
Thanks again in advance
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March 12, 2003, 06:42
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#188
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Chieftain
Local Time: 21:49
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Germany
Posts: 50
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I have played the last version of Dictator MGE so i can say it's ok. I hope that one future patch/Mod Pack will provide CIV III with an event system (sry if it is already included in PTW i haven't get it yet) so that it is possible to create high quality CIV III scenarios for example Dictator CIV III
__________________
"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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March 12, 2003, 07:38
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#189
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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I'll send everyone the newest file!
I have some new ideas to fix a few last minute units, and replace one of them.
But the zip I will send you all is up-to-date!
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March 12, 2003, 07:40
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#190
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by NikolajRomanov
I have played the last version of Dictator MGE so i can say it's ok. I hope that one future patch/Mod Pack will provide CIV III with an event system (sry if it is already included in PTW i haven't get it yet) so that it is possible to create high quality CIV III scenarios for example Dictator CIV III
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Noble tzar,
I would agree.
CIVIII could have some super WW2 scenarios.
The units are all there, as a visit to the CDG woudl show you.
But I fear Firaxis want to creat easy-access arcade games, as opposed to 'geeky' moddable ones.
Events? Well, you never know.
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March 12, 2003, 07:41
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#191
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by jim panse
on a gigamap I meant
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Good idea, If we could solve the 'too many units' problem...
But unit combat attrition may solve it...
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March 12, 2003, 07:42
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#192
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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I have been involved in an intense playtest all morning, here are the results!
August 1946. The war situation.
Europe:
Britain the USA are fighting the Axis tooth and nail in the Mediterranean, after the failure of Operation Avalanche.
In the wake of the UK's D-Day takeover of Lille and Brest, Amsterdam has been totally razed.
The UK and London still hold firm as the base of Allied operations against the Nazi empire.
On the continent, UK Commandos, US Marines and German Panzer and SS forces are engaged in fearsome conflicts.
Over the English channel the fighting is as fierce as ever.
The Germans still hold continental Europe with an iron fist, but under extreme pressure from the allies.
On the Eastern front, the steppes are ablaze with constant warfare, as Panzers and SS go against their Soviet counterparts.
Stalingrad, Leningrad and Moscow are under constant Axis attack, but holding…
In Karrelia, the situation is stable for the Germans, with no incursions. Action is focussed on the Caucus.
The war in the Atlantic is a constant match between the Allies and Axis, the USN is getting the upper hand of late however…
Peace reigns in Central and South America, trade and business continues as usual…
In North Africa The Axis has been ejected by the arrival of US forces in Sept 1942.
In the interior, Axis-controlled Addis Abeba was under constant Allied attack until recently, due to an alarming development.
The Germans airlifted forces of Panzer Tiger 2s and SS to reverse the situation and are now threatening Cairo…
This is a precarious situation for the Allies…
In The Eastern sphere, the Japanese have been on a huge conquest, only being checked at Delhi and Saigon…
The Japanese Empire rules China, Korea and a score of smaller territories with a ruthless fist of steel, but are under constant invasion alert by the Allies.
The sheer scale of Japanese naval and aerial might is being met head-on by the power of the USA.
Several British colonial cities are currently fighting for survival against the Eastern aggressors.
Australia, Iceland, Canada and South Africa are all peaceful but contributing to the Allied efforts.
Such is the state of the Earth in the year of 1946AD!
I am playing as the neutrals, merely observing the mighty powers slug it out.
The new rules and events seem to be working the way I want them to…
I may scale back the Japanese power just a little bit, or maybe not.
I am now ready to begin fixing tiny bugs I noticed as I played.
Last edited by curtsibling; March 12, 2003 at 09:01.
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March 12, 2003, 07:56
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#193
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Prince
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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The prob is that your mails always inculde *.dat files instead of *.zip and I am too stupid to change them!
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March 12, 2003, 08:55
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#194
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Cifer Almasy
The prob is that your mails always inculde *.dat files instead of *.zip and I am too stupid to change them!
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Cifer,
What version of Windows are you using?
Can you right-click on the attachment and save it as a zip?
Last edited by curtsibling; March 12, 2003 at 09:02.
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March 12, 2003, 11:53
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#195
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Prince
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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no, does not work... soorey dont know which version it is...
Please dont laugh!
jimmy will send me the file! oh yeah - soon ill be able to play it!
Last edited by Cifer Almasy; March 12, 2003 at 11:59.
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March 12, 2003, 11:58
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#196
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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I guess it´s XP ...... like me
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March 12, 2003, 12:42
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#197
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King
Local Time: 22:49
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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Curt, would you mind if I will use some of the units for Market Garden
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March 12, 2003, 12:47
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#198
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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@Jim,
Please, be my guest!
Sharing the graphics is what the community is all about.
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March 12, 2003, 13:15
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#199
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Prince
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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err Milan size 3 /production 1?
Id rather propose 11 / 40 or else...
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March 12, 2003, 13:17
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#200
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Yeah, Cifer is right, I didn't know Milan was the industrial center for Italy either, but it definately is, don't know about 11 size though, maybe 8-9
Pap
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March 12, 2003, 14:52
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#201
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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Quote:
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Originally posted by greeny
Didn't the German's dress up some concentation camp prisoners in german uniforms and have them shot, to make it look like they had been the victim of a Russian raid to provide an excuse for invading?
It would take up a unit slot, but you could have a barbarian "slave labour" unit be to be killed by Germany to trigger the war: would make it seem a bit more logical.
The "slave labour" unit could be build by the germans (and Japanese and Russians) or given via event using the settler slot? So you dont waste the unit slot.
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No.
That was the trick they used to invade Poland.
They dressed up some German criminals on death row as German soldiers, and executed them at the Polish-german border line.
They then blamed Poland for it.
They even had some radio station of a border town calling for help!
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March 12, 2003, 14:57
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#202
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King
Local Time: 20:49
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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And personally i am against adding more cities to Germany.
The main reason Germany lost the war was her slow war production compared to her foes.
It is characteristic that Germany produced throughout the war 24.000 tanks of all types to America's 88.000, USSR's 75.000 and UK's 24.000.
Adding another production center to Germany would perhaps make them too powerfull.
I will report with my progress as the Japanese on friday(on the updated scenario, of course).
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March 12, 2003, 18:58
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#203
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Warlord
Local Time: 14:49
Local Date: November 1, 2010
Join Date: May 2002
Posts: 282
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If you need or have spot open for another playtester, then I would like to try it.
__________________
The one and only panda of the Red Army.
Xenozodskyovitchkov, retired Commander of the 1st Ukrainian Front.
Recipient of the Medal for Accomplishment in IRC Chat
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March 12, 2003, 21:17
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#204
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Cifer Almasy
err Milan size 3 /production 1?
Id rather propose 11 / 40 or else...
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@Cifer,That's one little detail I will add to my next set of minor fixes!
I am overhauling the tech tree, as Jim P pointed out, there are a lot of dead end techs.
Now I have split tech into 5 distinct categories.
And 5 more categories for the WW2 nations.
These tech categories include all the national techs for units.
GERMANS
USA
BRITAIN
USSR
JAPAN
These tech categories each lead up to a special wonder.
Defence
Naval
Airforce
Science
I plan to make more sensible use of the tech tree, and actually make it fun to plan a research strategy.
I am almost finished this task too, there will still be tech rewards based on historical vehicle introduction dates.
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March 12, 2003, 21:19
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#205
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Palaiologos
No.
That was the trick they used to invade Poland.
They dressed up some German criminals on death row as German soldiers, and executed them at the Polish-german border line.
They then blamed Poland for it.
They even had some radio station of a border town calling for help!
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This is true, the SS Danzig brigade carried out the infamous ruse.
And made the fake call for help via the radio station.
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March 12, 2003, 21:22
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#206
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Palaiologos
And personally i am against adding more cities to Germany.
The main reason Germany lost the war was her slow war production compared to her foes.
It is characteristic that Germany produced throughout the war 24.000 tanks of all types to America's 88.000, USSR's 75.000 and UK's 24.000.
Adding another production center to Germany would perhaps make them too powerfull.
I will report with my progress as the Japanese on friday(on the updated scenario, of course).
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I was aware of this problem too.
I plan to offset the production disparity of Axis vs Allies by making US and USSR units cheaper, sometimes half the normal shield cost.
Germany in my current 1946 test game is only holding out due to the Me262 and Tiger IIs, but the Soviet Katyushas and US naval power is taking a toll!
PS
I look forward to hearing how you fare in your playtest, Palaiologos!
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March 12, 2003, 21:26
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#207
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Xenozod
If you need or have spot open for another playtester, then I would like to try it.
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No sweat, send me an email and I will reply you with the zipped file tomorrow!
It's 1:40 am here in the UK *yawn* must have sleep!
I will be back on Poly in about 8 hours, and I will post out the new zips to all who require them!
Goodnight all!
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March 13, 2003, 02:24
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#208
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Hey Curt, I'm playing another game as the Americans in the new version now...I didn't realize it before, but Japan's population is way too small. I realize that it may be hard to support a larger population on the islands, but I think they may need to if you can.
BTW, the Jap flag in the cities looks much better now!
Pap
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March 13, 2003, 04:02
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#209
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Moderator
Local Time: 21:49
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Quote:
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Originally posted by Pap1723
Hey Curt, I'm playing another game as the Americans in the new version now...I didn't realize it before, but Japan's population is way too small. I realize that it may be hard to support a larger population on the islands, but I think they may need to if you can.
BTW, the Jap flag in the cities looks much better now!
Pap
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@Pap, I'm glad the flags pass muster!
The sun did look a bit chubby on the old one.
About population, I can fix that.
I was actually thinking of making the 'Industry' tile have these stats:
Industry, 1,3, 20,10,20, no, 0,15, 6, yes, 6,15, 0, Pln, ; Swa
This should support a big population and making the city using the tile a worthy target for conquest.
I want to cities like Stalingrad, Leningrad, Moscow, etc to be a real prize to capture and a disaster to lose.
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March 13, 2003, 05:14
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#210
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Prince
Local Time: 14:49
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Very good idea, I was going to propose something like that, but I wasn't sure where the industry square was used.
Make sure you make Baku very important (oil)
I may have found something very cool, what is the farthest you've seen the Germans conquer in the east in the new version?
And have the Neutral Allies stayed neutral in the new version?
Pap
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