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Old May 19, 2001, 11:28   #1
Ned
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Empire Divided
One of the cool things I miss from Civ is having the enemies empire divide if his capitol was taken. This made the capitol a major strategic objective and also forced one to heavily defend one's own capitol.

I hope they keep or restore this feature in any future versions of this game.

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Old May 19, 2001, 11:31   #2
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Your HQ in SMAC still are something you don't want to lose, for sure. But agreed, not that important like in original Civ.

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Old May 19, 2001, 16:03   #3
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Dude if you lost your capital in SMAC and that **** happened that be weak as hell say you where minding your own buisness when u realize yangs got space elevator when he drops a ton of troops on your Capital he takes it with no warning your ****ed like a 2 cent asain whore at a truck stop in reno
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Old May 19, 2001, 21:20   #4
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Thank you for that.
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Old May 19, 2001, 21:59   #5
tyler666
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Why, your welcome


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Old May 20, 2001, 09:51   #6
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In CIV, taking the enemy's capitol was an important strategic objective. In addition to having his empire divided, everything became extremely cheap to bribe. Neither seems to happen in SMAC. I think the change here was for the worse.

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Old May 20, 2001, 10:32   #7
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quote:

Originally posted by tyler666 on 05-19-2001 04:03 PM
Dude if you lost your capital in SMAC and that **** happened that be weak as hell say you where minding your own buisness when u realize yangs got space elevator when he drops a ton of troops on your Capital he takes it with no warning your ****ed like a 2 cent asain whore at a truck stop in reno


Ummmmmm. did you like not read my post, how would like for this to happen to you and have your empire divided hmmmmmm......... *waits for response*......... DND'T THINK SO

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Old May 20, 2001, 20:24   #8
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I don't know that you've got much of a chance left if someone manages to take your capital. Any more penalities would be crippling.

Edit for Tyler: If Yang somehow ends up with the Space Elevator (in MP or SP) you might as well go ahead and cash your chips in while you still ahead.

Edit Edit: Like Kenny Rodgers said: "You got to know when to hold em', (and) know when to fold em'"
[This message has been edited by WhiteElephants (edited May 20, 2001).]
[This message has been edited by WhiteElephants (edited May 20, 2001).]
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Old May 20, 2001, 21:44   #9
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(fishes around tyler's post) Oh, yeah, now I see that, it's somewhere in between minding your business and asian whores.
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Old May 21, 2001, 02:07   #10
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Tyler, I think my point was that one would have to heavily defend one's own capitol. Besides, Yang with the Space Elevator should not be able to drop anywhere near my capitol - air defenses. Ned
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Old May 21, 2001, 04:59   #11
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quote:

"Theres no time to discriminate hate every mother ****er thats in your way!"


Why does that sound so familiar? What is it? A Manson quote? I know I've heard it somewhere..
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Old May 21, 2001, 08:21   #12
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quote:

Originally posted by Ned on 05-20-2001 09:51 AM
Neither seems to happen in SMAC. I think the change here was for the worse.



I agree completely. There is little point in going out of your way to knock out the HQ first, since the bribing costs don't substantially change. It's fun to see that enemy bases suddenly are losing all energy to inefficiency but that makes little difference by that point.

And Tyler, nobody should mind his business to such a point that Yang gets anywhere near tech required to build the Space Elevator. Assassinate his researchers and cripple his labs output.
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Old May 22, 2001, 04:30   #13
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And now for the minority opinion...

The "schism" rule got its start from Civilization the boardgame 20 years ago. I have never liked it. I am glad they finally got rid of it in SMAC.

My thinking is that if you lose your HQ - which is typically in the middle of your empire - that your problems are so severe that your chances of winning the game are dubious at best. If you stick to a reasonably small number of cities you also get hit with major inefficiency until you can build a new headquarters. If that wasn't bad enough, my first base is usually the site of an SP or three because it is usually the base to get up and running first.

So losing your headquarters is bad, very bad. Why make things worse?
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Old May 22, 2001, 11:24   #14
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Kind forces one to think about his capitol location doesn't it. Beach locations are no longer preferred.

However, the main think is that CIV, at least for me, was so hard to beat that focusing on the enemies capitol was sometimes the only viable strategy, especially if they had nearly complete their starship. Caputuring the capitol forced a restart on construction.

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Old May 22, 2001, 16:49   #15
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Well, I agree with RedFred. I think the consequences of losing your HQ in SMAC/X are sufficiently terrible, without being over-powered. I have lost my HQ in an MP game, and still managed to win though Admittedly, this was to a buster rather than a horde of enemy troops.
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Old May 22, 2001, 20:34   #16
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Not My HQ. Whatever Shall I Do?
I usually go for the HQ just for the fun of it. I must admit that I've never lost my HQ. Until the very end that is. I like the idea of capturing the base, changing the name, and forcing someone like Yang ask for fairy land back. I must agree that if you loose your HQ like was described the chances of victory are really thin.


tyler666 : You need to spend some time in the OT. You would fit in quit well over there with us.
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Old May 23, 2001, 08:01   #17
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I agree with Sprayber, I love capturing the home bases and I believe the repercussions are severe enough, my only wish would be for some kind of pop-up to say "enemy capitol taken" or something to seperate it from a regular base capture notification wise.
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Old May 25, 2001, 07:46   #18
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It is great fun to attack directly Your opponent's headquarter. But the HQ is well defended in most cases, so this is useful only when You play a faction with high production (i. e. Hive or Drones), because You will nedd a realyy HUGE attack force. A succesful attack on an enemies HQ will normaly breakt his neck.
Lately, I (playing the Hive) made a D-Day attack directly on Free Drone Central, with an army of more than 30 unites. Four armoured transports, two battleships, four auxiliary cruisers, two AAA-foils, three conventional missiles, four interceptors, four penetrators,
six amphibious shard hovertanks, six marines and two artillery. It was the greatest invasion force I ever build.
I lost 90% of the units during the attack (nearly bite my teeth of on a mindwormd supported by the neural amplifier ) but the last marine took the base with its three SP's. It was the begin of the end of the Drones
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