May 15, 2001, 07:08
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#1
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Prince
Local Time: 05:15
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Making airpower as effective as artillery
Is it possible to change the game around a bit so that air attacks count as artillery attacks?
-Alex
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May 15, 2001, 08:05
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#2
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Prince
Local Time: 06:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Geneva, Switzerland
Posts: 846
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I don't see how. But then again, I'm not the greatest expert in alpha.txt changes... Maybe you could find a way to grant the artillery to air chassis
Aredhran
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May 15, 2001, 16:07
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#3
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Prince
Local Time: 05:15
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Join Date: May 2001
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That shouldn't be a problem, but... I want to make it mandetory(sp?) for all planes.
-Alex
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May 15, 2001, 18:44
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#4
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Prince
Local Time: 06:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Geneva, Switzerland
Posts: 846
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If you're using SMAX, you can try this:
- As I mentioned before, edit the chassis to allow artillery ability on them
- Edit each faction file to include the FREEABIL bonus
You might want to check the alphax.txt file and for example the pirates.txt file for details, or ::shudder:: use the infamous facedit.
Good luck
Aredhran
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May 15, 2001, 23:08
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#5
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Prince
Local Time: 05:15
Local Date: October 31, 2010
Join Date: May 2001
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Sonds like a good plan
What exactly does the free ability thing do again? I never plat facs with that one Will the AI just automaticly include it or does it have to? (or will it be semi-random?)
-Alex
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May 16, 2001, 04:49
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#6
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Prince
Local Time: 06:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Geneva, Switzerland
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As the name implies, it gives a free ability to a unit (duh) - once you have discovered the required tech. The reason I told you to look at the Pirates, is that they have the Marine Detachment to every unit.
Aredhran
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May 16, 2001, 05:15
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#7
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King
Local Time: 05:15
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Join Date: May 1999
Location: of Candle'Bre
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Won't that also force artillery onto every unit - or still allow needlejets to remove the ability if wanted?
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May 16, 2001, 10:30
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#8
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Prince
Local Time: 06:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Geneva, Switzerland
Posts: 846
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Good point Chowlett. Quite frankly, I've never tried this I was just theorizing Come to think of it, I don't think the FREEABIL is chassis-specific, so it's quite likely that all units will end up being Arty.
Oh well
Aredhran
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May 19, 2001, 17:07
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#9
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Prince
Local Time: 05:15
Local Date: October 31, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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Not a good thing - I absolutely hate using artillery! I think they're worse than useless - I'm always careful to instantly retire any artillery units from service.
I just don't use arty in SP. I hate it. I also absolutely detest spore launchers - especially when they sit just offshore in their IoDs bombarding away all my terrain improvements!
Grrrr...
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May 20, 2001, 11:12
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#10
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Prince
Local Time: 05:15
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Join Date: May 2001
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The point is I want to make air-power _less_ usefull. And I also feel it is more 'realistic' that air-units not be able to destroy other units... Would designing premade units and disabeling the needle jet work?
-Alex
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May 20, 2001, 20:38
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#11
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King
Local Time: 00:15
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Join Date: Mar 2000
Location: Toledo Ohio
Posts: 1,074
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I see your point, those laser guided Tomahawk missles in The Gulf War were largely ineffective.
This ain't the 1920's, this is the new millenium baby!
[This message has been edited by WhiteElephants (edited May 20, 2001).]
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May 21, 2001, 10:22
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#12
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Prince
Local Time: 05:15
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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That may be so, but it's still rather hard to completely vipe out a military formation from the air. I feel air-power in SMAC is a bit unbalanced. Making it behave like arty is in IMHO no the most un-realistic way of curbing it. In the gulf the USMC still had to mop up on the ground. It's not hard to kill units that have only 10% left
-Alex
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May 25, 2001, 02:52
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#13
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Prince
Local Time: 05:15
Local Date: October 31, 2010
Join Date: Apr 2001
Posts: 738
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Air units too powerful ? Have you seen the chopper unit in action -9+ attacks in one turn - now there's a unit that needs some serious downgrading...
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May 25, 2001, 09:57
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#14
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Prince
Local Time: 05:15
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Join Date: May 2001
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I consider Choppers to be air units
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May 27, 2001, 14:29
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#15
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Prince
Local Time: 05:15
Local Date: October 31, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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No ideas huh?
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