March 4, 2003, 11:43
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#1
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Chieftain
Local Time: 20:56
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Melbourne
Posts: 60
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Massive Empires
Hello all,
I noticed on another interesting thread about Fortresses, there were some impressive pics showing about 3/4 of a large (maybe massive) map conquered!!! Now I was quite amazed by this. I dont usually play on such big maps (my pc is old now) but I have always found empires begin to become unmanagable beyond about 20 - 25 cities. I know there are some wonders which can help, police stations and luxuries too, but how do players manage to keep control of so many cities without total anarchy breaking out?
And how could you afford to develop (ie build cathedrals, universities etc) that many cities as the corruption levels must have been astronomical?
Hats off to the player who posted the screen shots - my question is how did ya do it?
I thought I was pretty good at this game but i obviously still have a lots to learn - it doesnt help that I get distracted by Patrician II, Medieval Total War and Imperium Galactica II !!!
BTW, can anyone here recommend MOO3? I am tempted to get it but I wasnt sure if it was just gonna be like IG2?
And one other thing,
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'It's all just a bunch of flees fighting over who owns the dog'
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March 4, 2003, 11:54
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#2
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Deity
Local Time: 16:56
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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The key to managing a large empire is good placement of your palace and forbidden palace.
I typically do a lot of fighting in the ancient and early medieval period, attempting to gain control of my continent and generate a few leaders so I can rush my FP (or move my palace if I built my FP manually) and a couple of key wonders.
With a good Palace/FP axis, courthouses and "We love the President Day" you can have a very productive, yet large, empire. Add in police stations later for even better results. I had a recent game as Rome (commercial trait helps too) in which I had a huge empire that was remarkably efficient. I was just shy of domination, and had an empire-wide corruption rate of approximately 20% (based on F1 screen numbers). My shield waste was even lower, since "We love the President Day" only effects shield loss.
Keep in mind also that the corruption rate is different on each map size setting. 20 cities is big for a tiny map empire, but isn't for a standard map empire.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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March 4, 2003, 12:13
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#3
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King
Local Time: 16:56
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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I would agree with Arrian that placement of the palace an FP is very important, but when operating very large empires a switch to Communism can be a wise one. I also recommend moving the palace from time to time, as once a city becomes productive it becomes less succeptable to corruption ( I suspect that culture of a city plays a role in the corruption formula but I have done no tests on this)
Here is a screenshot of a game I played eons ago (6 mos) I have control of 80% of the map or so and at least 75% of my cities are productive enough to produce a modern unit every 4 turns.
for additional info on corruption and or large empires you should run a search there are numerous threads on the subject and most are helpful.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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March 4, 2003, 12:27
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#4
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Deity
Local Time: 16:56
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Mad Bomber:
You must have a lot of patience.
I've never used communism. I like going for the best Democratic Empire I can construct. I bet that your main continent, with a Palace/FP in each of the big bulges would have been nicely effecient as a democracy. It was when you started gobbling up large numbers of offshore cities that corruption got really bad, making the switch to Communism make sense... right?
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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March 4, 2003, 13:09
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#5
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King
Local Time: 16:56
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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Arrian:
I had to move the palace 5 times to make certain areas more productive. I tried to stay in Demo, but as you may have noticed I was at war for a considerable length of time. War Weariness was the main problem not corruption. I did switch to communism just to get a few cheap factories/courthouses/ policestations in the lands I had recently conquered (the big island/minicontinent up north used to be the home of Greek barbarians) then I switched to monarchy so I could cash rush (with a bank roll of in excess of $100,000 and making $1,000 per turn I could afford to rush anything else I really needed).
P.S. The game settings were huge map with 16 civ's. As of the time that the screenshot was taken it was 1380AD and only two civ's (besides myself) were left. I should also note that I did change the OCN to 40 instead of 32 and corruption was 80% of default value. Game is also a Bloodlust game (which is why the game is still not finished)
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Last edited by Mad Bomber; March 4, 2003 at 13:14.
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March 4, 2003, 13:13
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#6
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Chieftain
Local Time: 20:56
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Melbourne
Posts: 60
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Thanks for the tips - and WOW at the size of your empire
That must have taken ages each round to resolve city building and combat!!! But it must be worth it.
I will have to try for a massive empire myself, I have generally been going for a medium sized highly efficient and scientific type recently (which works well for Space Ship victory). Also, despite several attempts, I have never yet managed to win a cultural victory - is there more too it than endless building or am I just a heathen??
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'It's all just a bunch of flees fighting over who owns the dog'
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March 4, 2003, 15:11
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#7
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Deity
Local Time: 16:56
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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The cultural victories I've gotten came as a result of super agressive warmongering by me. Usually as Japan or Egypt - a religious civ, anyway.
Early conquest of lots of towns + temples in those towns = early culture lead. Later, destruction of one's main rivals leaves you as the dominant culture. 100K will come before you know it.
Mad Bomber,
That's a pretty big modification of corruption. 25% increase in OCN and then another 20% decrease in corruption factor. No wonder you were rich.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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March 4, 2003, 15:21
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#8
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Prince
Local Time: 17:56
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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Communism is my chief government for most times, as I continously keep warring against multiple civs. In my rare peace-games, then I like an early approach to republic, then democracy... Until I get into total war.
What is OCN?
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March 4, 2003, 15:25
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#9
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Deity
Local Time: 16:56
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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OCN = "Optimal City Number"
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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March 4, 2003, 15:39
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#10
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Prince
Local Time: 17:56
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Porto Alegre, RS
Posts: 532
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And that's changeable in the CivEdit? Damn, I should go for edited games...
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March 4, 2003, 15:52
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#11
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King
Local Time: 21:56
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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Or just trash all this babbling about FPs and hurry production of courthouses, police stations and factories
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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March 4, 2003, 19:54
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#12
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King
Local Time: 16:56
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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Quote:
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Originally posted by Arrian
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Mad Bomber,
That's a pretty big modification of corruption. 25% increase in OCN and then another 20% decrease in corruption factor. No wonder you were rich.
-Arrian
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Very true. But it helps out the AI even more to reduce corruption with the editor as their FP and palace placements usually suck. In this game 6 of the Civ's were very serious rivals and the use of allies was imperitave to my (eventual) victory. This game was also the most challanging and fun game I have played in either CIV 3 or PTW. I just played a few more turns of the game (taking 3 hrs to play) and now there are only myself and China still standing
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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March 6, 2003, 17:16
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#13
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Emperor
Local Time: 16:56
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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That's a heck of an empire.
(gotta get me a new PC)
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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March 6, 2003, 18:07
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#14
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Deity
Local Time: 16:56
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That is a heck of a lot of cities by 1380AD. I tend to just level large areas in a map that size, so I do not have to even look at them. Block any one else tring to colonize (read kill).
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March 7, 2003, 15:11
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#15
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King
Local Time: 16:56
Local Date: November 1, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
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I will admit that I play with Accelerated Production on (the ONLY way to play IMO)
A quick update: Conquest win in 1460Ad. China didn't go down without a fight though; they had 150MI and 50 MA. and it cost me 75MA (out of 260) and 15 MI (out of 256) to conquer them in 4 turns, 2 of which it took me to get marines to their island cities.
Vmxa: Why not just capture the city, sure its corrupt and unmanageble at first, but even the one shield and one commerce is more than if the city did not exist. If you are worried about flipping, build a settler and refound a city that belongs to you.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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