I see the unrest numbers jump all over the place and often from just a few turns?
Lately I would see values of 10-14 and look at the cause. It would say High taxes. I lowered system and empire, same story. I lower again, now down to 4 and 9% and they say the same thing. Well one says Piracy?
What priates and where? I am also seeing too much sabatoge to suit my taste. Ok I admit I would get rid of it altogether if I could as I can in SEIV.
But really I have good spy traits, 2 of each types of spies in the holding tank, Oppression at 8 and they blow up gov buildings? I really hate seeing several spy related events each turn, come on, let make it sensible.
I could see it say every 15 to 20 turns for a decent level of counter tactics in place and higher if you are not taking proper steps.
If stuff is getting through with your oppressometer at 8 then they are very high tech spies (New Orions...) A couple of turns with oppressometer at 10 and empire taxes at 3% should help clear them out. If you can trade techs with anyone else to gain extra spy boosters then its worth doing. Most sides will take a good 3:1 trade.
Piracy is automatically generated by every colonised world, so it gets significant as your empire grows. Every hull size of ship present in the system helps suppress piracy. I keep my obsolete ships in the reserves to pull out as pirate stompers in newly colonised/captured systems. Once your worlds build a planetary shield and a couple of system ships they will have no piracy problems.
If you allocate some money in your finance tab to morale and leave a couple of old ships in each new 4system it should keep all but the worst morale problems at bay.
__________________ To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Sounds good to me, except for the trade part. I have unstood that no one like to trade with the I-cools, that is why I took them. I do not want to have any thing but war (repulsive for me).