March 6, 2003, 12:25
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#1
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Chieftain
Local Time: 21:05
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 77
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a few questions...
1. barbarians: where do thea show up?
I had a situation where I couldn't see any barbs coming up, and there was no way they could rech my city coming from thr fog of war in one turn. they attakced it anyway...
2. slaves: how are they distibuted? is there a maximum number of slaves in a city? one of my cities once turned into a barbarian city, when I moved out my military, does this have anything to do eith the fact, that I had 8slaves (5workers) in that city?
btw, this was in the apolyton mod
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March 6, 2003, 12:39
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#2
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King
Local Time: 18:05
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Re: a few questions...
1. Any locaton with fog of war. I think it is ramdom but they tend to appear near the civilizations.
2. After the enslavement attack the slave gos for the nearest city that has enough garrison to support the slaves (In the default game 1 units support 3 slaves). If the city cant support mores slaves it looks for the second nearest civ.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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March 6, 2003, 13:04
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#3
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King
Local Time: 21:05
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,528
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They can even occur inside visibility range. They do prefer, however, to appear in the Fog, given a choice.
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March 9, 2003, 07:43
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#4
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Chieftain
Local Time: 21:05
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 77
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thanks a lot
here's a new question about barbs (fascinating thing in ctp2, and hard to get used to them being as strong...)
how is the barbarion unit type determined? Is it based on the year or the techlevel of whoever, or something else?
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March 9, 2003, 08:18
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#5
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King
Local Time: 18:05
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Quote:
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Originally posted by EmperorJay
how is the barbarion unit type determined? Is it based on the year or the techlevel of whoever, or something else?
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The best unit current avaible for the most advanced civilization in the game. In other words, the top of line units of its age!
I am not 100% sure about this though. But i am quite sure about this
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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March 9, 2003, 09:18
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#6
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Settler
Local Time: 21:05
Local Date: November 1, 2010
Join Date: Mar 2003
Location: In my house
Posts: 14
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well, i dont know, because even when i had machine gunners, the barbs were attacking me with warriors....
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March 9, 2003, 09:25
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#7
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Prince
Local Time: 22:05
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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I thought it was the best unit that all civs had, but I seem to recall AIs getting attacked with cavalry and defending with hoplites. Though that may be a cheat-mode bug.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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March 9, 2003, 14:14
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#8
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Chieftain
Local Time: 21:05
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 77
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maybe it's not all civs but most, or all but one....
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March 9, 2003, 22:11
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#9
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King
Local Time: 18:05
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Quote:
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Originally posted by Immortal Wombat
I thought it was the best unit that all civs had, but I seem to recall AIs getting attacked with cavalry and defending with hoplites. Though that may be a cheat-mode bug.
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As you can see in the chat. We, the Lemurians dont have the advance to make samurais. Yet in the last chat a barbarian samurai unit showed up. So it isnt all citis for sure. And i do remember being attacked by much more evolved barbs.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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March 10, 2003, 05:28
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#10
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Emperor
Local Time: 22:05
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Yeah it is the most advanded unit, although it should be that the barbarians have the least evolved technology still making units, they are barbarians, without a proper economy afterall.
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March 10, 2003, 11:37
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#11
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Super Moderator
Local Time: 23:05
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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For the Barbarians this is the part you find in the risk.txt:
# When choosing barbarian types, all units available to players
# are looked at. The best unit that will be considered is the RANK_MAX'th
# best unit available to anyone (0 meaning the best unit)
# The worst that will be considered is the RANK_MIN'th.
# value is determined solely by attack strength.
BARBARIAN_RANK_MAX 15
BARBARIAN_RANK_MIN 30
These are the values for the random appearings and Brabs from huts in the APOL_risk.txt for the villages only setting they other risk levels have a max rank of 1 and a min rank of 10.
-Martin
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Civ2 military advisor: "No complaints, Sir!"
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