Thread Tools
Old March 7, 2003, 05:50   #1
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 21:09
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Git Rules
We tried something new last night, inspired in part by the "no huts" variant of Early Landings, which seems to have really captured (2)'s imagination.

On top of our normal 'House Rule' of a Spotless reputation we imposed the following hut-popping regulations.

Before founding - anything goes

After founding - the only acceptable outcome from a hut is Barbs, Gold or Nomad - if anything else appears you must reload and re-pop until you get gold (any amount), Barbs & Nomads are no longer acceptable

This lead to a very interesting game - the upside was that we had more control over our tech tree - the downside was we really missed the extra units and advanced tribes

Try it out and comment please

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old March 7, 2003, 10:30   #2
DrSpike
Civilization IV: MultiplayerApolyton University
Deity
 
DrSpike's Avatar
 
Local Time: 22:09
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
I thought this was going to be a shameless self-promotion thread.
DrSpike is offline  
Old March 7, 2003, 12:27   #3
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 13:09
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
hm....so only 1/3 of your huts are bad.......no tech, no tribes....interesting.

why not just not be allowed to pop until you found a city and then implement those rules.....

if you pop alot of huts before the cities are laid down, you will likely get some units ....this way u would have to use your warriors to find huts and getting that barb horse which kills your warrior far from home is a real @$% in the @$$
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old March 7, 2003, 16:47   #4
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 21:09
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Absolutely agreed Warz - but the intent was not to make the game harder, but to give some control over the tech path - whilst retaining some element of the fun of hut-popping

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 17:09.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team