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Old March 8, 2003, 13:32   #1
H Tower
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Science Rate after we have discovered all SS tecs
We have 3 more techs we have to research for the space ship, with fusion power being optional (but reccommended) to speed of the SS. I reccommend that after discovery superconductor, we drop the science rate in favor of taxes, but still have the science rate high enough to discover fusion power before, or shortly after we launch the SS. Once we discover fusion power, I suggest zeroing the science rate and throwing everything into taxes which we can use to build military units, SDI and other defensive measures.


Thoughts?
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Old March 8, 2003, 13:54   #2
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Re: Science Rate after we have discovered all SS tecs
Quote:
Originally posted by H Tower
We have 3 more techs we have to research for the space ship, with fusion power being optional (but reccommended) to speed of the SS. I reccommend that after discovery superconductor, we drop the science rate in favor of taxes, but still have the science rate high enough to discover fusion power before, or shortly after we launch the SS. Once we discover fusion power, I suggest zeroing the science rate and throwing everything into taxes which we can use to build military units, SDI and other defensive measures.


Thoughts?
Don't we want the SS to be fusion-powered? So shouldn't we make sure we get that tech *before* launch?
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Old March 8, 2003, 16:22   #3
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well, it's going to take a few turns probably to build the SS modules,i was guessing around 3-4 turns for a bare bones, 10,000 person ship, currently we're discovering new techs every 2 turns, so we could slow science a little
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Old March 8, 2003, 17:26   #4
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Sounds good HTower, but keep up the science rate as high as possible.

That way, if we are behind on the spaceships, we can crank up the tax to help us buy all the parts.

So keep up the rate until we get Fusion Power.

Sell off all libraries to fuel the launch.
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Old March 8, 2003, 19:13   #5
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I agree that if we get all the techs we need, the Libraries and Universities can be sold.

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Old March 9, 2003, 03:42   #6
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Re: Science Rate after we have discovered all SS tecs
Quote:
Originally posted by H Tower
I reccommend that after discovery superconductor, we drop the science rate in favor of taxes, but still have the science rate high enough to discover fusion power before, or shortly after we launch the SS.

Thoughts?
This is an idea that is new to me. Can we really get the benefit of fusion power by discovering it after we launch but before we land?

That would explain some AI behavour that I previously thought was downright idiotic

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Old March 9, 2003, 11:18   #7
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i thought that you could
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Old March 9, 2003, 12:37   #8
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Quote:
Originally posted by cavebear
I agree that if we get all the techs we need, the Libraries and Universities can be sold.

NOOOOO!!!!!

The people demand books

Seriously, I dont think we hould dismantle our civ just to land a couple of years sooner.
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Old March 10, 2003, 02:21   #9
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To answer the question as H Tower has put it, after we launch the space ship, put the science rate at zero, bump up both the luxuries rate and tax rate. Why, just because we can.
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Old March 10, 2003, 08:13   #10
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Quote:
Originally posted by atawa


NOOOOO!!!!!

The people demand books

Seriously, I dont think we hould dismantle our civ just to land a couple of years sooner.
I agree with this person.
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Old March 10, 2003, 14:25   #11
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I'm all for dropping the science rate after getting the necessary techs.
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Old March 11, 2003, 02:48   #12
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Quote:
Originally posted by ixnay
I'm all for dropping the science rate after getting the necessary techs.
I agree. Drop the science rate to zero after we get fusion power with highest possible tax rate while we build the spaceship. We can adjust again once the bird is launched.

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Old March 11, 2003, 03:01   #13
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Quote:
Originally posted by 123john321


I agree with this person.
do you have a reason for not selling off the science improvements?
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Old March 11, 2003, 07:36   #14
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Extra techs = extra points. Why will we want to sell things just for extra cash? We aren't that close to losing the game by conquest are we?
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Old March 11, 2003, 08:19   #15
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Quote:
Originally posted by H Tower


do you have a reason for not selling off the science improvements?
Because the literacy already bad as it is!
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Old March 12, 2003, 03:17   #16
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Quote:
Originally posted by 123john321


Because the literacy already bad as it is!
I'm not sure about our cash position. If it's a bit tight, we could sell the libraries, etc to get enough cash to launch the bird. After it's launched we can rush build the libraries to get the literacy rate back up again before it lands.

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Old March 12, 2003, 08:16   #17
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Alright, MAYBE.
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Old March 12, 2003, 12:25   #18
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Quote:
Originally posted by H Tower


do you have a reason for not selling off the science improvements?
It looks bad on the final save, thats all
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Old March 13, 2003, 03:15   #19
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points smoints.... get the ship there, maximise taxes then go thump some skulls..... the accursed treaty busters shold be punished for their impudence......
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