March 8, 2003, 13:32
|
#1
|
Local Time: 16:16
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
|
Science Rate after we have discovered all SS tecs
We have 3 more techs we have to research for the space ship, with fusion power being optional (but reccommended) to speed of the SS. I reccommend that after discovery superconductor, we drop the science rate in favor of taxes, but still have the science rate high enough to discover fusion power before, or shortly after we launch the SS. Once we discover fusion power, I suggest zeroing the science rate and throwing everything into taxes which we can use to build military units, SDI and other defensive measures.
Thoughts?
|
|
|
|
March 8, 2003, 13:54
|
#2
|
Emperor
Local Time: 16:16
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
|
Re: Science Rate after we have discovered all SS tecs
Quote:
|
Originally posted by H Tower
We have 3 more techs we have to research for the space ship, with fusion power being optional (but reccommended) to speed of the SS. I reccommend that after discovery superconductor, we drop the science rate in favor of taxes, but still have the science rate high enough to discover fusion power before, or shortly after we launch the SS. Once we discover fusion power, I suggest zeroing the science rate and throwing everything into taxes which we can use to build military units, SDI and other defensive measures.
Thoughts?
|
Don't we want the SS to be fusion-powered? So shouldn't we make sure we get that tech *before* launch?
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
|
|
|
|
March 8, 2003, 16:22
|
#3
|
Local Time: 16:16
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
|
well, it's going to take a few turns probably to build the SS modules,i was guessing around 3-4 turns for a bare bones, 10,000 person ship, currently we're discovering new techs every 2 turns, so we could slow science a little
|
|
|
|
March 8, 2003, 17:26
|
#4
|
Emperor
Local Time: 16:16
Local Date: November 1, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
|
Sounds good HTower, but keep up the science rate as high as possible.
That way, if we are behind on the spaceships, we can crank up the tax to help us buy all the parts.
So keep up the rate until we get Fusion Power.
Sell off all libraries to fuel the launch.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
|
|
|
|
March 8, 2003, 19:13
|
#5
|
Emperor
Local Time: 16:16
Local Date: November 1, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
|
I agree that if we get all the techs we need, the Libraries and Universities can be sold.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
|
|
|
|
March 9, 2003, 03:42
|
#6
|
King
Local Time: 21:16
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,773
|
Re: Science Rate after we have discovered all SS tecs
Quote:
|
Originally posted by H Tower
I reccommend that after discovery superconductor, we drop the science rate in favor of taxes, but still have the science rate high enough to discover fusion power before, or shortly after we launch the SS.
Thoughts?
|
This is an idea that is new to me. Can we really get the benefit of fusion power by discovering it after we launch but before we land?
That would explain some AI behavour that I previously thought was downright idiotic
RJM at Sleepers
|
|
|
|
March 9, 2003, 11:18
|
#7
|
Local Time: 16:16
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
|
i thought that you could
|
|
|
|
March 9, 2003, 12:37
|
#8
|
King
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
|
Quote:
|
Originally posted by cavebear
I agree that if we get all the techs we need, the Libraries and Universities can be sold.
|
NOOOOO!!!!!
The people demand books
Seriously, I dont think we hould dismantle our civ just to land a couple of years sooner.
|
|
|
|
March 10, 2003, 02:21
|
#9
|
Prince
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Aussie, no longer lost in Africa
Posts: 450
|
To answer the question as H Tower has put it, after we launch the space ship, put the science rate at zero, bump up both the luxuries rate and tax rate. Why, just because we can.
__________________
"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
|
|
|
|
March 10, 2003, 08:13
|
#10
|
King
Local Time: 15:16
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
|
Quote:
|
Originally posted by atawa
NOOOOO!!!!!
The people demand books
Seriously, I dont think we hould dismantle our civ just to land a couple of years sooner.
|
I agree with this person.
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
|
|
|
|
March 10, 2003, 14:25
|
#11
|
Emperor
Local Time: 15:16
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
|
I'm all for dropping the science rate after getting the necessary techs.
|
|
|
|
March 11, 2003, 02:48
|
#12
|
King
Local Time: 21:16
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,773
|
Quote:
|
Originally posted by ixnay
I'm all for dropping the science rate after getting the necessary techs.
|
I agree. Drop the science rate to zero after we get fusion power with highest possible tax rate while we build the spaceship. We can adjust again once the bird is launched.
RJM at Sleepers
|
|
|
|
March 11, 2003, 03:01
|
#13
|
Local Time: 16:16
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
|
Quote:
|
Originally posted by 123john321
I agree with this person.
|
do you have a reason for not selling off the science improvements?
|
|
|
|
March 11, 2003, 07:36
|
#14
|
Deity
Local Time: 09:16
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
|
Extra techs = extra points. Why will we want to sell things just for extra cash? We aren't that close to losing the game by conquest are we?
|
|
|
|
March 11, 2003, 08:19
|
#15
|
King
Local Time: 15:16
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
|
Quote:
|
Originally posted by H Tower
do you have a reason for not selling off the science improvements?
|
Because the literacy already bad as it is!
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
|
|
|
|
March 12, 2003, 03:17
|
#16
|
King
Local Time: 21:16
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,773
|
Quote:
|
Originally posted by 123john321
Because the literacy already bad as it is!
|
I'm not sure about our cash position. If it's a bit tight, we could sell the libraries, etc to get enough cash to launch the bird. After it's launched we can rush build the libraries to get the literacy rate back up again before it lands.
RJM at Sleepers
|
|
|
|
March 12, 2003, 08:16
|
#17
|
King
Local Time: 15:16
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
|
Alright, MAYBE.
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
|
|
|
|
March 12, 2003, 12:25
|
#18
|
King
Local Time: 23:16
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
|
Quote:
|
Originally posted by H Tower
do you have a reason for not selling off the science improvements?
|
It looks bad on the final save, thats all
|
|
|
|
March 13, 2003, 03:15
|
#19
|
Prince
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Aussie, no longer lost in Africa
Posts: 450
|
points smoints.... get the ship there, maximise taxes then go thump some skulls..... the accursed treaty busters shold be punished for their impudence......
__________________
"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 17:16.
|
|