Thread Tools
Old March 15, 2003, 00:56   #121
CivGeneral
Never Ending StoriesTrade Wars / BlackNova TradersC3C IDG: Apolyton TeamACDG The Human HivePtWDG2 Monty PythonApolyton University
Warlord
 
CivGeneral's Avatar
 
Local Time: 16:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Republic of Coruscant
Posts: 216
I would like to join. Sign me up.
__________________
"All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
CivGeneral is offline  
Old March 15, 2003, 14:22   #122
Shaka Naldur
Civilization II PBEMSpanish CiversCivilization II Democracy Game: Red Front
Emperor
 
Shaka Naldur's Avatar
 
Local Time: 22:19
Local Date: November 1, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
naervod,
go to the bestonet section and once there look at the XX century section
Shaka Naldur is offline  
Old March 15, 2003, 15:17   #123
greeny
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jan 2001
Location: The Kremlin
Posts: 379
my take on the question of speed of play:
the 6 front commanders shouldn't have to play in any particular order:
The save is posted by the marshal, then the first front commander to see the post, replies that he will now play, plays his turn, then posts the save, and so on;
on downloading the save you must "sign it out" buy posting that you will play next so others arn't playing with the same savegame. This continues until all Front Comaders have played it once (or an agreed time limit is reached), the Armaments minister could take his turn pretty much anytime in this proccess, while the Economic minister would have to go last; rushbuying all the unit/building requests he has recived and approved of during the course of the turn from Front Cmmanders/ the Armaments minister. Then the Marshal raps it up, taking tempory command of any Front that missed the turn.

This would be a lot quicker than having a set order, as we would be forever waiting around for the next one to show up.

Good idea/Bad idea ?
greeny is offline  
Old March 15, 2003, 16:15   #124
klesh
King
 
klesh's Avatar
 
Local Time: 17:19
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
Greeny, your idea is good except for a few things.

The fornt commanders need to have controll over their cities under their command. Only they truly know what is needed in an immediate sense there.

However, we cannot let the commanders run willy nilly spending all the cash that might need to be alloted elsewhere. Only the economics minister knows how much is able to go where. He cannot know in totality what uis required moneywise untill the Armaments Minister adds his total needs in.

So now we have the situation of everyone having to view the file once posted, then making their needs know. Econimics minister then posts what is alloted to each front and the armaments minister. The Marshal advises him as to what front should be priority for getting resupplied etc.

Once posted, the front commanders can leap into play in whatever order they care to as you said. Armamnets can jump in here as well, as long as the commanders know its been DLed and being played.

This is the only complex part with regards to the economy. But really I do not see another way of doing it without front commanders spending too much, or someone ghaving no idea of the military situation (Arm Min) building the wriong units everywhere.

I think perhaps a time limit for after the main file is posted to get your requisitions in might be a way to keep it speedy, else you do not get any $. What other ways can we be sure people will be timely weith their requests?

-FMK.
__________________
It's a wonder that you still know how to breathe.
klesh is offline  
Old March 15, 2003, 19:54   #125
EZRhino
Scenario League / Civ2-Creation
Prince
 
EZRhino's Avatar
 
Local Time: 14:19
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
From what Ive seen, the way it works in other demo-games is that, since it is the marshal who actually moves the units, each of the various commanders and commisars looks at the save, taken at the beginning of the turn, so that they can see what needs to be done, and then post move orders or whathaveyou in a related turn-orders thread here on the forums. The marshal then acts on them. He is the proxy, if you will,through which the game is played. The marshal can talk with his commanders over Icq while he is actually do the turn, so that they can discuss what is going on in real time. Afterwords, the the marshal posts the Icq log along with some screenshots or whatever, in a new thread, so that us poor drones can know whats going on.

It should be the Front Commander's responsibility to consult with the Minister of Economics and the marshal before hand, to figgure out what they are going to do, especially with regards to speed-buying.

I think we should hash togeather some sort of manifesto so that we can have all this protocol nailed down before the shooting starts. If any of you have ever played axis&allies, I cant remeber the number of times games have been derailed by debates over the specifics of the rules. It needs to be set in stone before the game starts. We can make amends when ever we like later.
__________________
Sea Kings TOT

Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

Last edited by EZRhino; March 15, 2003 at 20:01.
EZRhino is offline  
Old March 15, 2003, 20:05   #126
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 16:19
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
Quote:
Originally posted by EZRhino
From what Ive seen, the way it works in other demo-games is that, since it is the marshal who actually moves the units, each of the various commanders and commisars looks at the save, taken at the beginning of the turn, so that they can see what needs to be done, and then post move orders or whathaveyou in a related turn-orders thread here on the forums. The marshal then acts on them. He is the proxy, if you will,through which the game is played. The marshal can talk with his commanders over Icq while he is actually do the turn, so that they can discuss what is going on in real time. Afterwords, the the marshal posts the Icq log along with some screenshots or whatever, in a new thread, so that us poor drones can know whats going on.
that's not how we're playing this game however. the front commanders actually move their own units
H Tower is offline  
Old March 15, 2003, 20:06   #127
klesh
King
 
klesh's Avatar
 
Local Time: 17:19
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
Quote:
Originally posted by EZRhino
From what Ive seen, the way it works in other demo-games is that, since it is the marshal who actually moves the units, each of the various commanders and commisars looks at the save, taken at the beginning of the turn, so that they can see what needs to be done, and then post move orders or whathaveyou in a related turn-orders thread here on the forums.
Front commanders move their own units and build their own units in the cities they control. The Marshal simply resupplies the fronts with units built in the rear. This is why Front commanders need the ok for funds to be spent before they end their part of the turn. It would be silly to have them go in a second time (after moving units/attacking and establishing their money needs, asking econ commisar, getting the ok) simply to set the build orders for the units they want.

Quote:
It should be the Front Commander's responsibility to consult with the Minister of Economics and the marshal before hand, to figgure out what they are going to do, especially with regards to speed-buying.
Yes, but untill the economics commisar has the requisition reports from the 6 fronts+ armaments and can make a decisions as to how much to allot to whom, no one else can go (for the reason stated above). Therein lies our dilema... the only way it makes sense beureaucratically, is going to be tedious and chances are it'll take days to get the requisition reports from 7 people... those people must not be slow! This is why I suggested a time limit after the initial posting of the save... if you miss out oyu are only automatically given 100 gold or somesuch.

Quote:
I think we should hash togeather some sort of manifesto so that we can have all this protocol all down before the shooting starts.
Sure, thats what's going on here!

-FMK.
__________________
It's a wonder that you still know how to breathe.
klesh is offline  
Old March 15, 2003, 20:17   #128
EZRhino
Scenario League / Civ2-Creation
Prince
 
EZRhino's Avatar
 
Local Time: 14:19
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
Quote:
Originally posted by H Tower

that's not how we're playing this game however. the front commanders actually move their own units
Sounds ambitious, may prove to be unworkable though. Some units will fall through the cracks.

Quote:
Yes, but untill the economics commisar has the requisition reports from the 6 fronts+ armaments and can make a decisions as to how much to allot to whom, no one else can go...
True, but it goes both ways. If front commanders have to take turns, we will be at the mercy of this system if somebody dies or goes on vacation or delayed by a freak harddrive format something. This happens with pbems. People just dissapear. Things will probably go faster, and with less bureaucracy by just having the commanders and ministers all get to geather on icq make decesions and then have the Marshal move the units.

Edit: Plus this way we can have some cool political intrigue and partisan budget infighting.
__________________
Sea Kings TOT

Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

Last edited by EZRhino; March 15, 2003 at 21:41.
EZRhino is offline  
Old March 16, 2003, 03:21   #129
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
As with pbems, if someone dissapear, we'll simply find a replacement.
__________________
No Fighting here, this is the war room!
Henrik is offline  
Old March 16, 2003, 08:17   #130
greeny
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jan 2001
Location: The Kremlin
Posts: 379
Quote:
Economic minister would have to go last; rushbuying all the unit/building requests he has recived and approved of during the course of the turn from Front Comanders/ the Armaments minister.


FMK: my idea was instead of having the front commanders viewing the save: then reqesting funds, and then being approved or not, and then playing thier turns (which could seriously slow is down), was that while they are playing their turns they note down what they want to rush-buy and in which cities and post this to the Economic minister, who once all turns have been played and all requests made, decides which to approve or not subject to money available, front priorities etc. and then loads up the save and rushbuys the requests on his list that have a tick by them.
greeny is offline  
Old March 16, 2003, 12:16   #131
klesh
King
 
klesh's Avatar
 
Local Time: 17:19
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
Right on, Fromt Commmanders could certainly provide a list of thingfs they want bought and where... Just more work for the Armaments Commisar. I figured that he'd be busy enough trying to maximize his other 30+ cities under his direct control. It may save some of the tediousness. What are other people's thoughs on this?

-FMK.
__________________
It's a wonder that you still know how to breathe.
klesh is offline  
Old March 16, 2003, 12:19   #132
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
I think it's an excelent idea.
__________________
No Fighting here, this is the war room!
Henrik is offline  
Old March 16, 2003, 12:45   #133
Shaka Naldur
Civilization II PBEMSpanish CiversCivilization II Democracy Game: Red Front
Emperor
 
Shaka Naldur's Avatar
 
Local Time: 22:19
Local Date: November 1, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
so the front comanders are actually going to move the units by themselves?
I thought it was going to be the marshall, as in the democracy game. it can make sense but if a turn has to be played for seven people before being played...
man, it is going to take years to finish the game
Shaka Naldur is offline  
Old March 16, 2003, 13:34   #134
greeny
Civilization II PBEMCivilization II Democracy Game: Red Front
Prince
 
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jan 2001
Location: The Kremlin
Posts: 379
Just to clarify: the Front commanders (and Armaments minister) could set production in their citys and the Economic minister could then rushbuy approved rushbuy requests during his turn. This should not increase the workload of the Armaments minister.
greeny is offline  
Old March 16, 2003, 15:36   #135
Pevonian
Civilization II Democracy Game: Red Front
Chieftain
 
Pevonian's Avatar
 
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Brittania
Posts: 94
Sure, it'll take a long time, but if we're commited, it wont take as long as the war itself... will it?
Pevonian is offline  
Old March 16, 2003, 15:52   #136
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 22:19
Local Date: November 1, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
I recon every turn will take about as long as a pbem round, quite managable as the scenario is short by comparison to for instace age of war...
__________________
No Fighting here, this is the war room!
Henrik is offline  
Old March 16, 2003, 17:14   #137
klesh
King
 
klesh's Avatar
 
Local Time: 17:19
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
Quote:
Originally posted by greeny
Just to clarify: the Front commanders (and Armaments minister) could set production in their citys and the Economic minister could then rushbuy approved rushbuy requests during his turn. This should not increase the workload of the Armaments minister.

Ahhhhh. I didn't catch that the first time 'round. Thats perfect! Lets the Economics Commisar get a full picture of needs before he has to start making decisions. And with overall advice from the Marshal as to which Fronts are most important to hold/ build up at the time, the decision becomes more clear.

I would suggest that Front Commanders denote priority when requisitioning rushbuilding. Just because you have asked for a Red Guard to be built in one city in the Front's rear doesn't mean that the possibly higher priority AA Battery should be overlooked to complete the less expensive Guards.

Of course the Armamenst Commisar needs to utalize incremental rushbuying as well, saves us some dukes.

-FMK.
__________________
It's a wonder that you still know how to breathe.
klesh is offline  
Old March 16, 2003, 18:04   #138
goape
Settler
 
goape's Avatar
 
Local Time: 21:19
Local Date: November 1, 2010
Join Date: Mar 2003
Posts: 10
sorry wrong post
goape is offline  
Old March 17, 2003, 16:58   #139
Colwyn
Civilization II Democracy Game: Red Front
Prince
 
Colwyn's Avatar
 
Local Time: 07:19
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Melbourne, Australia
Posts: 673
My family were in the SU count me in too
This is good idea, if anyone is interest I have done a RF1.4b (lot harder) with some different rule changes and events.
__________________
---------------------------------------------
Pavlov Zangalis - Hero of the capture of Berlin RFDG.
---------------------------------------------
Colwyn is offline  
Old March 17, 2003, 18:28   #140
Shaka Naldur
Civilization II PBEMSpanish CiversCivilization II Democracy Game: Red Front
Emperor
 
Shaka Naldur's Avatar
 
Local Time: 22:19
Local Date: November 1, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
Henrik,

i think even more than that,
the marshall
6 front comanders,
and i don't know if the ural cities comanders is going to move too.
that it is 7 people to move
and they have to ask the people and make polls!!!

a turn can take easily two weeks, but if the majority agrees...
Shaka Naldur is offline  
Old March 17, 2003, 20:43   #141
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 16:19
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
Re: My family were in the SU count me in too
Quote:
Originally posted by Colwyn
anyone is interest I have done a RF1.4b (lot harder) with some different rule changes and events.
Hearsay! Burn the heretic!
H Tower is offline  
Old March 19, 2003, 01:13   #142
CivGeneral
Never Ending StoriesTrade Wars / BlackNova TradersC3C IDG: Apolyton TeamACDG The Human HivePtWDG2 Monty PythonApolyton University
Warlord
 
CivGeneral's Avatar
 
Local Time: 16:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Republic of Coruscant
Posts: 216
How Often are Elections held. Since I am iterested in partisipating more in this Demogame .
__________________
"All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
CivGeneral is offline  
Old March 19, 2003, 01:24   #143
H Tower
Civilization II Democracy Game: ExodusScenario League / Civ2-CreationCivilization II Democracy Game: Red FrontCivilization II Democracy GameNationStates
 
H Tower's Avatar
 
Local Time: 16:19
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
we haven't decided yet. At least a month though, maybe two. It depends on how fast the game moves along. And of course the front commanders can be selected and sacked at will by the Marshal
H Tower is offline  
Old March 19, 2003, 15:36   #144
Master Zen
PtWDG Glory of WarApolytoners Hall of FameInterSite Democracy Game: Apolyton TeamSpanish CiversPtWDG2 Latin LoversC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
Master Zen's Avatar
 
Local Time: 15:19
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
I'm sorry to inform that due to my increasing committment with the ISDG and the PTWDG I will not be able to participate in a meaninful manner in the RFDG.

maybe if I have time later on...

-Master Zen
__________________
A true ally stabs you in the front.

Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
Master Zen is offline  
Old March 19, 2003, 17:22   #145
Shaka Naldur
Civilization II PBEMSpanish CiversCivilization II Democracy Game: Red Front
Emperor
 
Shaka Naldur's Avatar
 
Local Time: 22:19
Local Date: November 1, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
the way we are going to play it will be better to change the goverment every few turns rather than using the time
Shaka Naldur is offline  
Old March 19, 2003, 19:48   #146
Colwyn
Civilization II Democracy Game: Red Front
Prince
 
Colwyn's Avatar
 
Local Time: 07:19
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Melbourne, Australia
Posts: 673
Wouldn't it be really cool to:
ignore
__________________
---------------------------------------------
Pavlov Zangalis - Hero of the capture of Berlin RFDG.
---------------------------------------------

Last edited by Colwyn; March 19, 2003 at 20:16.
Colwyn is offline  
Old March 20, 2003, 01:18   #147
CivGeneral
Never Ending StoriesTrade Wars / BlackNova TradersC3C IDG: Apolyton TeamACDG The Human HivePtWDG2 Monty PythonApolyton University
Warlord
 
CivGeneral's Avatar
 
Local Time: 16:19
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Republic of Coruscant
Posts: 216
I have a Question:

Are there going to be Periodic Elections happening in this Game? I am curious since I would like to be in one of the Upper Positions.

Thanks,
CivGeneral
__________________
"All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
CivGeneral is offline  
Old March 20, 2003, 13:52   #148
Shaka Naldur
Civilization II PBEMSpanish CiversCivilization II Democracy Game: Red Front
Emperor
 
Shaka Naldur's Avatar
 
Local Time: 22:19
Local Date: November 1, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
yes, we don´t know yet but every few turn or by time

but we´ll change the goverment every once in a while

Last edited by Shaka Naldur; March 20, 2003 at 14:00.
Shaka Naldur is offline  
Old March 20, 2003, 18:15   #149
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 16:19
Local Date: November 1, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
Since there seem to be many people interested in this, there aren't many spots currently, and we need a system of gov't change every once in a while, why not setup a CEC (Central Executive Committee)? The CEC really existed in the Soviet Union and it could act as sort of a political intermediary to make things a little interesting. For example, they could sack the Marshal, etc. And the head would obviously be the party chairman.

Ah, gotta love Soviet bureacracy
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old March 21, 2003, 20:40   #150
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 16:19
Local Date: November 1, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
As there seems to apathy/lack of action over the selection of Field Marshal of the Soviet Union, I propose the following: We establish a CEC as I said above. I will be the chairman and hopefully 4 other people will join me. Then from that we will discuss and decide who should be marshal. Sounds reasonable?
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 17:19.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team