Thanks for the help
BlueDEvil: I've created 'stationed' ground units like Harry has discribed. Military tab in the planet screen; create ground force; will physically put the troops you select as a defense force on the planet. Nice thing is you don't need a mobilization center to do these, bad thing is you don't need to do this since the Ai very rarely assalts planets with troops (only seen it happen to me twice)
I guess troops don't quell (spelled it right this time, not as sleepy as before
) unrest, I hadn't noticed any effect but thought I may have missed it somewhere, thanks for the confirmation.
I think I'll play around with a Rec DEA planet when I get a spare planet in my next game and see if I can turn it into a 'L'il Vegas' so I can roll in cash, will let ya'll know if it works or is just a waste of sectors.
That's sorta what I'm wondering... If your capured spies "spill the beans" and if they do.. what info does that give your opponent. since I don't recall any SitRep reports of my counter-intellegince putting the squeeze on spies I've capured and getting anything useful from it. It just tells me they're trying to make them talk. I'm wondering if there is a negitive effect. Maybe someone can clarify this a little more?