March 12, 2003, 12:26
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#1
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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2194 Days of War Gigamap Version Released!
Well, after more than a year of development, I am now releasing my scenario. I am very happy how far along it has come, and I have everything how I would like it in the scenario.
I couldn't have done it without a lot of you helping with ideas, problems I had, and especially units. I hope you guys enjoy this scenario as much as I do.
Post your comments, bugs, etc... here, or send me an e-mail at pap1723@hotmail.com.
Download the scenario from here as I have not updated the web site yet...
http://www.historic-battles.com/2194Days/2194.zip
Pap
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March 12, 2003, 12:30
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#2
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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You can find the first PBEM here:
http://apolyton.net/forums/showthrea...threadid=80326
I would also like to say thanks to Curt Sibling as I used a lot of his new units in the scenario, they look great!
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March 12, 2003, 12:31
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#3
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Emperor
Local Time: 16:35
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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Congrats pap! Japs for me.
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March 12, 2003, 12:35
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#4
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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March 12, 2003, 12:50
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#5
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Moderator
Local Time: 22:35
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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Can't wait to try this out!
A great classic, given a well-deserved rebuild by a mod-creation expert!
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March 12, 2003, 12:52
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#6
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Well, I'm no expert, but I had some real good help from some experts, too bad I'm not all that good at playing scenarios
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March 12, 2003, 12:56
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#7
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Moderator
Local Time: 22:35
Local Date: November 1, 2010
Join Date: May 2002
Location: Spamingrad
Posts: 5,693
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This has got to be the best period of WW2 scenario-building on the web that I can remember in long time!
Brings back memories of the good old days!
*begins nostalgic sobbing*
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March 12, 2003, 12:56
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#8
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Prince
Local Time: 22:35
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Glasgow, Scotland
Posts: 522
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How does it play in Single-Player Pap? Or was it designed specifically with MP in mind?
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March 12, 2003, 12:59
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#9
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Curt, definately is a golden time for WWII scenarios, your Dictator II, mine, and DarthVeda is real close to getting his scenario done (no not Kyokujitsu), Jim Panse is working on the Market Garden scenario, etc...
Pap
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March 12, 2003, 13:02
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#10
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Well our_man, it was designed for PBEM games, but a semi-enjoyable game can be played single player. I am considering starting work on a single player version, but I was considering making a port to Civilization III first, who knows at this point though.
Pap
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March 12, 2003, 13:13
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#11
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Prince
Local Time: 21:35
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Freiburg i. Br.
Posts: 331
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Congratulations, Pap!
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March 13, 2003, 09:01
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#13
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Apolyton CS Co-Founder
Local Time: 23:35
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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thanks!
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March 13, 2003, 09:02
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#14
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Mark, I screwed up the url, it should have been 2194.zip instead of index.html, anyway I can fix that?
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March 13, 2003, 09:07
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#16
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Great, thanks!
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March 13, 2003, 14:18
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#17
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Emperor
Local Time: 17:35
Local Date: November 1, 2010
Join Date: Jan 2001
Location: In the memmories of the past
Posts: 4,487
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Congrats on getting it finished Pap.
Glad I could help.
__________________
I believe Saddam because his position is backed up by logic and reason...David Floyd
i'm an ignorant greek...MarkG
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March 21, 2003, 00:15
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#18
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Deity
Local Time: 17:35
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
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Pap way to go Pollock. This took some doing but you finaly got there. Im going to see if the first PBEM is full or not. I might be able to play a PBEM from Exile.
My schedule in London is weird!
Congrats!
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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March 21, 2003, 01:04
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#19
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Emperor
Local Time: 17:35
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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sounds?
Also, why does the Axis start with a Fairey Swordfish?
Last edited by DarthVeda; March 21, 2003 at 01:16.
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March 21, 2003, 15:19
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#20
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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There aren't any sounds becasuse the units changed slots so many times that the sounds wouldn't work right anymore. I personally don't use sounds, but if anyone wants to give it an attempt, I would be GREATLY appreciative.
Axis start with a Fairey Swordfish because it took the unit slot of the AA Battery from previous versions. I had thought I got all of them, but it must have been buried in a city somehwere.
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March 21, 2003, 15:20
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#21
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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Here is a preview of the scenario that I put together last night sometime...
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March 22, 2003, 03:06
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#22
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King
Local Time: 23:35
Local Date: November 1, 2010
Join Date: Oct 2002
Posts: 1,747
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The city is Minsk.
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April 9, 2003, 22:26
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#23
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Deity
Local Time: 17:35
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
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Quote:
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Originally posted by Pap1723
Axis start with a Fairey Swordfish because it took the unit slot of the AA Battery from previous versions. I had thought I got all of them, but it must have been buried in a city somehwere.
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Pap you didn't miss it. It was a CAPTURED plane put to use by the Axis!
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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April 19, 2003, 11:59
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#24
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Chieftain
Local Time: 22:35
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Mora, DAL, Sweden
Posts: 26
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I must ahve done something wrong, or got all this wrong. But where are the sounds?
/Spader
__________________
The Romans had a coluseum. Why can't we have a Battle Royale island? They can take my class for starters.
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April 19, 2003, 12:06
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#25
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Prince
Local Time: 15:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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I actually never made any sounds for the scenario because I wound up changing the unit slots a bunch of times so that the sounds wouldn't work right.
Pap
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April 19, 2003, 17:15
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#26
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Chieftain
Local Time: 22:35
Local Date: November 1, 2010
Join Date: Dec 2002
Location: Mora, DAL, Sweden
Posts: 26
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I see...
Well isnt it quite annoying to have...um... elephant-noises for a tank?
/Spader
__________________
The Romans had a coluseum. Why can't we have a Battle Royale island? They can take my class for starters.
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