March 12, 2003, 14:21
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#1
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Prince
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 699
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Free Palace Jump
After weeks of testing I have found the exact palace jump formula.
When the capital city is razed or abandonned, each city in the empire scores- 1 point for each of your citizens
- 1/3 point for each foreign citizen
- 1/3 point for every neighbor town (1-6)
- 2/3 point for every neighbor city (7-12)
- 1 point for every neighbor metropolis (13+)
The city with the most points is the new capital!
Only your civ's cities within 8 squares (a 17x17 area) count as neighbors. The old capital does not count at all.
If there is a tie for the most points, the palace jumps to the first city in the database, which is usually the oldest city. After some old cities have been razed the database gets out of order and it's impossible to tell where the palace will go in a tie.
(Edit: Now takes foreign citizens into account)
(Edit2: Now takes cities and metropoli into account)
Last edited by DaveMcW; August 24, 2003 at 13:12.
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March 12, 2003, 14:22
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#2
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Prince
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 699
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Example
I finished the Forbidden Palace in Antium a few turns ago, now I want to jump my palace far away to Kyoto. I add my road-building crew to Kyoto, bringing it to size 5. Then I abandon Rome.
(5) Kyoto
(1/3) Ravenna 2
(1/3) Pisae 3
(1/3) Tokyo 5
6 points
(4) Neapolis
(1/3) Cumae 3
(1/3) Veii 4
(1/3) Antium 4
(1/3) Pompeii 7
(1/3) Tokyo 7
( 0 ) Nara 9
( 0 ) Pisae 9
5+2/3 points
(4) Veii
(1/3) Antium 3
(1/3) Neapolis 4
(1/3) Nara 5
(1/3) Pompeii 5
(1/3) Cumae 7
( 0 ) Tokyo 9
5+2/3 points
So Kyoto is the new capitol!
The southeast settler could have built a city, giving Veii and Neapolis another 1/3 point and causing a 3-way tie. Kyoto would still win because it was founded in 4000 B.C.
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March 12, 2003, 14:44
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#3
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Deity
Local Time: 17:36
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Quote:
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After weeks of testing I have found the exact palace jump formula
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Great job!
-Arrian
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March 12, 2003, 15:41
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#4
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Firaxis Games Software Engineer
Local Time: 17:36
Local Date: November 1, 2010
Join Date: Mar 1998
Posts: 5,360
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Great job! Thank you!
Your formula definitely agrees with my experience.
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March 12, 2003, 15:46
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#5
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Prince
Local Time: 15:36
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 495
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Nice work Dave! Definately helps the peaceful approach. I can't believe nobody else had searched for this yet (including me). This is very useful info.
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March 12, 2003, 15:51
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#6
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Emperor
Local Time: 17:36
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 7,017
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Very nice formula to know. Thanks for putting in the time and effort (weeks?!?). I assume you tested for effects of Culture as well? If so, it is really quite surprising that it has no effect (from personal experience, not from a game design perspective).
Dominae
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And her eyes have all the seeming of a demon's that is dreaming...
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March 12, 2003, 16:11
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#7
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Prince
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 699
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Quote:
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Originally posted by Dominae
I assume you tested for effects of Culture as well? If so, it is really quite surprising that it has no effect (from personal experience, not from a game design perspective).
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Yes, most of the work was eliminating things that have no effect like culture, distance from old palace, and continents.
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March 12, 2003, 16:22
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#8
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King
Local Time: 14:36
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Let me add to the chorus of
Great work and thanks for sharing the info.
Catt
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March 12, 2003, 23:41
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#9
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King
Local Time: 13:36
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
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__________________
badams
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March 13, 2003, 05:19
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#10
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Warlord
Local Time: 23:36
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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Great work, Dave.
This info is also very good to have when capturing enemy cities. This way you can predict where the capital will jump and use it to your advantage.
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March 13, 2003, 15:34
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#11
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King
Local Time: 23:36
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Hooked on a feeling
Posts: 1,780
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Now I just hope I can remember this when playing. But I rather use a great leader, as I normally want to keep the old capitol city even after the palace is moved.
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Lord know, I've made some judgement errors as a mod here. The fact that most of you are still allowed to post here is proof of that. - Rah
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March 13, 2003, 15:44
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#12
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Emperor
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Location: supporting Candle'Bre
Posts: 8,773
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Thanks for this! I can imagine it took long to test...
DeepO
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March 13, 2003, 16:14
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#13
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Chieftain
Local Time: 15:36
Local Date: November 1, 2010
Join Date: Mar 2003
Posts: 44
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Brilliant!
I'll have to remember that one.
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March 13, 2003, 17:37
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#14
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Civ4: Colonization Content Editor
Local Time: 22:36
Local Date: November 1, 2010
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Posts: 11,117
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Sounds like a hell lot of work!
Excellent job, thank you very much!
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March 14, 2003, 03:59
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#15
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Deity
Local Time: 15:36
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Really interesting DaveMcW
I think most of use took the "formula" for granted, not bothering to actually discover what it was. It's glad to know people like you dwell deep to find what appently looks like the most basic things.
Good job
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March 15, 2003, 06:31
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#16
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Warlord
Local Time: 23:36
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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I hate to spoil the fun, but look at this screenshot.
The sneaky Greeks stabbed me in the back while I was busy fighting the Russians and quickly took half of my empire. This included my capital Paris, which they razed (with Sistine Chapel and everything ). According to the new jumping theory, my capital should have jumped to Zimbabwe, which at size 11 and 10 cities within 8 tiles should get 11+10/3=14 1/3 points. But the capital instead went to Orleans, size 9 and only 7 cities within 8 tiles (9+7/3=11 1/3).
The red dot marks the place Paris used to be. The red line shows cities within 8 tiles of Orleans, and the white line cities within 8 tiles of Zimbabve.
Note that Zimbabwe also has more culture (201 against 168), so that can't explain it.
Any ideas why this happened?
This is on v1.29f.
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March 15, 2003, 15:55
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#17
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Prince
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 699
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Do you have an autosave before you lost Paris?
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March 16, 2003, 07:44
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#18
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Warlord
Local Time: 23:36
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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Yeah, here it is. Note that is it at the beginning of my own turn, so you need to move some units into Orleans, otherwise it will be captured before Paris. In this case, however, Avignon becomes the new capital.
Maybe the fact that Zimbabwe isn't originally French has something to do with it? Zimbabwe has only 1 french citizen, while Orleans and Avignon both only have French citizens?
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March 20, 2003, 00:23
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#19
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King
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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Thanks for taking the time to work out the formula and sharing it with the rest of us.
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March 20, 2003, 01:27
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#20
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Emperor
Local Time: 17:36
Local Date: November 1, 2010
Join Date: Jan 2002
Posts: 7,017
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Whatever happened with Hurricane's counter-example? Does the formula need revision after all?
Dominae
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And her eyes have all the seeming of a demon's that is dreaming...
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March 20, 2003, 03:16
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#21
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Warlord
Local Time: 22:36
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
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The formula certainly needs revision, since we have an example of where the formula doesn't predict the palace jumpå correctly. It may be that cities originally founded by another civ are treated differently.
From DaveMcW's post it didn't look like he had tried with cities founded by other civs - only with foreign citizens, so it may easily be that foreign-founded cities have a lower priority.
I hope you find the anser Dave.
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Me and my body, or me and my head?
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March 21, 2003, 13:33
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#22
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Prince
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 699
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Sorry for taking so long.
I confirmed that foreign citizens only count for 1/3 point, but there is another factor I haven't identified yet. Possibly foreign neighbors.
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March 22, 2003, 06:58
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#23
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King
Local Time: 21:36
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Helsinki
Posts: 2,247
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Formula works good enough for my needs. Good work.
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March 25, 2003, 04:23
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#24
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Prince
Local Time: 21:36
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
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Hmm I tried this and it didn't work either.
I poured a bunch of settlers into a new city I wanted to be my new capital..I bought it up to pop 11.
My next highest cities were only pop 5.
my new capital ended up being a city right next to my old capital with a pop of only 5.
Thier were foreign cities around my pop 11 city..
So I think Dave is onto something. Foreign neighbors bordering a city might negate some pionts from it or something to that effect?
It is the only explanation I can come up with.
The initial formula definently does not work though.
I hope a new formula can be found.
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March 26, 2003, 07:26
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#25
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Warlord
Local Time: 23:36
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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Just a wild guess (I still believe in the foreign pop&neighbor theory): Maybe the period you have owned the city has an effect? So that a new city will have less points than an old city? This will be hard to prove in a test scenario, and might therefore easily be overlooked.
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March 26, 2003, 13:45
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#26
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Prince
Local Time: 21:36
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
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I was thinking that foreign pop in your city doesn't count or is reduced for the calculation. My city had about half forigners in it..I added a bunch of captured settlers to bring it up to 11.
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April 17, 2003, 01:38
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#27
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Prince
Local Time: 15:36
Local Date: November 1, 2010
Join Date: Apr 1999
Location: IL
Posts: 576
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Quote:
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Originally posted by Hurricane
Yeah, here it is. Note that is it at the beginning of my own turn, so you need to move some units into Orleans, otherwise it will be captured before Paris. In this case, however, Avignon becomes the new capital.
Maybe the fact that Zimbabwe isn't originally French has something to do with it? Zimbabwe has only 1 french citizen, while Orleans and Avignon both only have French citizens?
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Hurricane, that's it right there. According to the formula, foreigners only count 1/3. So if Zimbabwe has only 1 French citizen, then instead of counting pop 11, it would only count 1+10/3=4 1/3. That would be enough to knock Zimbabwe out of the running.
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April 17, 2003, 09:06
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#28
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Warlord
Local Time: 23:36
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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Quote:
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Originally posted by HolyWarrior
Hurricane, that's it right there. According to the formula, foreigners only count 1/3. So if Zimbabwe has only 1 French citizen, then instead of counting pop 11, it would only count 1+10/3=4 1/3. That would be enough to knock Zimbabwe out of the running.
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Yes, DaveMcW adjusted his formula after my post.
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October 17, 2003, 16:08
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#29
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Deity
Local Time: 17:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,413
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Palace jumping brought to the top.
I was wondering if someone had come up with a formula for this and viola! I found it. Could we add this to Theseus's must read thread? Thanks
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October 17, 2003, 16:21
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#30
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King
Local Time: 22:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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All those cities in such a small peninsula
Good job
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I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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