March 13, 2003, 11:44
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#1
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Warlord
Local Time: 16:39
Local Date: November 1, 2010
Join Date: Mar 2003
Posts: 145
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Smac 2
Any rumors or news of anything in development?
I'm hoping for a sequel in spirit at least if they feel they storyline won't "allow" a true sequel.
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March 13, 2003, 14:56
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#2
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Warlord
Local Time: 21:39
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Las Vegas, NV
Posts: 156
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It would be nice, but don't hold your breath.
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March 13, 2003, 15:26
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#3
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Warlord
Local Time: 16:39
Local Date: November 1, 2010
Join Date: Mar 2003
Posts: 145
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I know, but one can hope.
I don't see why they wouldn't, the came was critically acclaimed, sold well enough and had a good expansion pack...
Firaxis is currently hiring for programmers, artists, etc... who knows what they have cooking.
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March 13, 2003, 17:14
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#4
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King
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Nov 1999
Location: You think you're better than me? You've been handling my ass pennies!!!
Posts: 1,101
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This has been said before, but I'll say it again. Firaxis shouldn't be allowed to touch SMAC 2. They could only ruin the game. Now, if somehow Brian Reynolds were to make SMAC 2, well that's great then.
__________________
"Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"
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March 13, 2003, 19:37
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#5
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Chieftain
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Nov 2001
Location: USA
Posts: 45
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Sadly, I must agree.
-Yook
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March 14, 2003, 00:38
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#6
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Warlord
Local Time: 16:39
Local Date: November 1, 2010
Join Date: Mar 2003
Posts: 145
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I'm assuming Sid owns the rights to the franchise? I wouldn't touch SMAC2 unless Brian was involved either.
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March 14, 2003, 21:51
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#7
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King
Local Time: 07:39
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of Brisbane
Posts: 1,912
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I'm sick of sequels. Companies should push into fresh ideas.
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March 15, 2003, 07:17
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#8
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Prince
Local Time: 15:39
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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Quote:
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Originally posted by Bkeela
I'm sick of sequels. Companies should push into fresh ideas.
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Then we'd have never gotten Civ 2, and by extension, SMAC.
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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March 15, 2003, 10:41
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#9
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Warlord
Local Time: 21:39
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Las Vegas, NV
Posts: 156
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I agree that there have been a lot of good sequels, including Civ 2, Moo2 and RRT2. However, it seems that lately the sequels have NOT been as good. It seems the really good game designers have abandoned TBS.
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March 15, 2003, 17:40
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#10
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Prince
Local Time: 21:39
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Detroit
Posts: 350
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Probably because TBS doesn't really take advantage of the bells and whistles.
That said, I would like to see a SMAC 2 as well. The fact that firaxis can't be bothered to rerelease SMAX indicates they care little for the genre.
__________________
"Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
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March 15, 2003, 17:59
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#11
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Prince
Local Time: 15:39
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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Quote:
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Originally posted by DetroitDave
That said, I would like to see a SMAC 2 as well. The fact that firaxis can't be bothered to rerelease SMAX indicates they care little for the genre.
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They didn't even care enough to patch it decently.
__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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March 15, 2003, 19:00
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#12
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King
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Nov 1999
Location: You think you're better than me? You've been handling my ass pennies!!!
Posts: 1,101
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Quote:
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They didn't even care enough to patch it decently.
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I don't think that's entirely fair. With a game as complex as SMAC it's hard to get all the bugs out. SMAC got 3 patches and SMAX got one. The game plays just fine as far as I'm concerned. I can live with the stockpile energy bug. The only thing I can think of that still really needs fixing is the +4 probe bug.
__________________
"Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"
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March 15, 2003, 19:26
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#13
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Moderator
Local Time: 23:39
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Datalinks
Posts: 1,340
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...what's the stockpile energy bug? I don't believe I've realized that one!
The only things I could wish for in a sequel is better graphics and more customizable options.
Oh, and maybe better diplomacy and a few other minor tweaks...
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March 15, 2003, 20:29
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#14
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Prince
Local Time: 15:39
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 811
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Quote:
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Originally posted by Rubin
...what's the stockpile energy bug? I don't believe I've realized that one!
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http://apolyton.net/forums/showthrea...threadid=58335
Quote:
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Any SMAC owner knows that minerals not needed for the production of the current unit/facility/SP are transferred to the next project, with an upper limit of ten mins.
The Stockpile Energy Bug means that, besides being kept for the next production, those excess minerals are also transferred to energy credits IF Stockpile Energy has been put in the build queue.
For example, if a base produces 10 minerals per turn and is two minerals away from completing an impact rover, 8 minerals will be transferred to the next project, which is Stockpile Energy in the build queue. Stockpiling energy transfers these 8 minerals into 4 energy.
When one changes production to a tree farm on the same turn the impact rover is complete, the 8 minerals are kept, but you have gained four free credits out of nowhere. This is an obvious bug and normal procedure would be to not exploit it.
However the problem is that, unless you put something in the build queue other than StEn, the production automatically switches to Stockpile Energy Bug after you have completed a facility or SP. IIRC this is not true for units, where the production of a second unit of the same type is started and thus no free credits are gained.
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__________________
"We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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March 15, 2003, 20:29
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#15
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Warlord
Local Time: 23:39
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 145
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Quote:
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Firaxis shouldn't be allowed to touch SMAC 2. They could only ruin the game. Now, if somehow Brian Reynolds were to make SMAC 2, well that's great then.
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Taking into consideration how things have evolved with civ3, i'm afraid i must agree.
Quote:
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The fact that firaxis can't be bothered to rerelease SMAX indicates they care little for the genre
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Guys, this has been mentioned before, it's not up to Firaxis to rerelease SMAX. The publisher of the game is Electronic Arts, so they have the rights to rerelease the game.
Anyway, i think we can all agree that SMAC/X is great, and since an attempt to make a sequel could be disastrous, maybe all that the game needs is an AI tweak, and that could come in the form of a patch. Thats the best that i could expect
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March 16, 2003, 10:30
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#16
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Warlord
Local Time: 21:39
Local Date: November 1, 2010
Join Date: Feb 2003
Location: Las Vegas, NV
Posts: 156
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After all this time, a patch would have to come from a user. Anybody out there with enough skills to do it?
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March 16, 2003, 16:51
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#17
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King
Local Time: 13:39
Local Date: November 1, 2010
Join Date: Nov 1999
Location: You think you're better than me? You've been handling my ass pennies!!!
Posts: 1,101
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I wish... and I don't think it's that simple. AFAIK, the souce code has not been released and there are no plans to ever release it. Without that, no one can do anything to the program that modifies the AI code.
__________________
"Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"
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