Some initial points and thoughts. it costs 200 gp to rush 50 shields of a SS part. So freight delivered for >200 gp is more cost effective than building a SS part directly in a lot of cases. For Structurals, cities with 30+ shields can build one each turn with 1 freight (deliver to Manhatten Project, switch to structural). For Components, cities with 30+ production can build one each turn with 2 freight and 240 gold (freight to MP, rush structural, freight to MP, switch to component). This does however require quite a bit of managing cities every turn.
The Space Ship poll is currently leaning heavily towards the 33/8.8/1.1.1 form, so we need 30 more SSS, 16 SSC and 3 SSM. Initially i propose 7 cities dedicated towards SS parts, so with proper use of freights, we should be able to get all the SSS and make a dent on the rest of the ship by the end of the the next turn depending on how the term goes. We do have 14 cities currently capable of 30+ shields, but if we put all of them on to work on SS parts, we will suffer on freight production - either for the gold or for SS deliveries. I'm also trying not to neglect the military (I'm not sure our minister of War will agree, so as usual comments/suggestions welcome
). I'm also trying to selectively grow cities that are able to increase productivity of the cities, hense the last column. -(navy) means that the city has navy at sea, preventing happiness. I also changed my definitions of 2 other columns related to happy(
) need part way through which i used as a guide for a couple structure reccomendations, so deleted those rather than be inconsistant. Also, I abandoned plans to display production capabilities in how they could relate to SS building and how they could be increased, as well as more detailed worker suggestions. I would put forth though that on cities that are growing, we can force the game to place the workers to suit our needs (like moving workers from the sea spaces adjacent to the city square to outer sea spaces - Freeport, Malaga, Obladi, Turin, and Vigo can benefit there, and probably others upon closer inspection.