Thread Tools
Old March 14, 2003, 18:15   #1
Rubin
staff
Alpha Centauri PBEMCivilization IV: Multiplayer
Moderator
 
Rubin's Avatar
 
Local Time: 23:45
Local Date: November 1, 2010
Join Date: Mar 2003
Location: Datalinks
Posts: 1,340
Experience with the non-energy forest!
While trying to tweak the alpha.txt I removed the 1 energy output from forests - I read a few post about the idea.

Now, I'm curious if someone has tried this feature extensively... maybe fill me in about pros and cons...

NOTE: I've been playing with an altitude bonus/penalty of 12% for a few years, and I'm very happy with the way the game runs with this feature added.
Rubin is offline  
Old March 15, 2003, 14:52   #2
optimus2861
Chieftain
 
Local Time: 17:45
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Halifax, NS
Posts: 58
I used a 1/2/0 forest for quite a while in vanilla SMAC, as it is in Shining's MOD which I very much liked. Since the AI never emphasized forests very much anyway, it didn't seem to influence them much. Basically it makes your own terraforming more diverse, because no longer is forest the best "default" option; tiles that are 1000+ up become better farm+solar candidates.

Also gives a new advantage to free market, in turning all the energyless forest tiles into energy-yielding ones.
__________________
"If you doubt that an infinite number of monkeys at an infinite number of typewriters would eventually produce the combined works of Shakespeare, consider: it only took 30 billion monkeys and no typewriters." - Unknown
optimus2861 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 17:45.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team