March 14, 2003, 23:19
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#1
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Emperor
Local Time: 09:46
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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atawa, berzerker, Trev, SRH, deity, Winzity 1x game: EVERY SATURDAY
This is the game thread and story thread if so inclined...
Agreed rules:
wet cool 3 bill
size of world = 60x90 +
Landmass = Normal
Landform = Varied
NO GL, no tech stealing or tech trading
NO alliances
Villages barb level
All cheats in Rah rules forbidden
We got off to a good start last week with huts providing the luck factor.
Atawa got a couple of Adv tribes early and has rocketed away.
I got weeds from early huts then techs later on that totally stuffed my progress in Government...
SRH and Trev are trying to settle an agreed border but things sound pretty tricky!
Berz had his Science set to 30% from the outset because it was a 4000BC save where only four of the players picked civs. It wasn't picked up until 1000's years later so another civ gave him a tech to make up for it (no tech trading/gifting normally allowed).
Haven't heard much from Winzity but he did fix up his Science Rate from the start.
SRH may be late tonight but Graag has agreed to be generally available if needed as sub.
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 14, 2003, 23:24
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#2
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Emperor
Local Time: 09:46
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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Even though alliances are banned and each nations battle plans must remain top secret and NOT synchronised with another civ's military plans; it is OK to co-operate by making peace, trading maps, trading goods, agreeing on land deals etc.
But we better clarify unit & city ceding. I'm against it.
Also i think it goes without saying that it's no city bribe but what about unit bribe? I'm easy either way.
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 15, 2003, 03:11
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#3
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King
Local Time: 23:46
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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But we better clarify unit & city ceding. I'm against it.
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I second that.
Quote:
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Also i think it goes without saying that it's no city bribe but what about unit bribe? I'm easy either way.
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Dont care.
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March 15, 2003, 05:29
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#4
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King
Local Time: 23:46
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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900BC
Dutch city of Den Haag builds Hanging Gardens
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March 15, 2003, 06:22
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#5
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King
Local Time: 23:46
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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575BC
Dutch city of Rotterdam builds Oracle
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March 15, 2003, 07:25
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#6
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King
Local Time: 23:46
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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225BC
Dutch city of Leiden builds Michelangelo's Chapel
That should take care of happyness problems
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March 15, 2003, 08:45
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#7
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Chieftain
Local Time: 22:46
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 84
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200 bc world forms coalition of the willing against the aggressive aztecs!
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March 15, 2003, 09:04
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#8
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King
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Adelaide, Australia
Posts: 1,249
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Rules state no alliances, but apparently that does not preclude a coalition of the willing (3 civs) battling one struggling civ, sneak attacks to prevent a player capturing a third party's empty city, armies fortified adjacent to the city of a friendly civ to attempt to prevent successful attacks on the city (they did not know I had sent other units by a detour to destroy the city from the other side though)
Is this normal for no alliances?
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March 15, 2003, 14:13
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#9
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King
Local Time: 23:46
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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No, this sounds like a normal allience to me.
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March 15, 2003, 15:44
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#10
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Warlord
Local Time: 21:46
Local Date: November 1, 2010
Join Date: May 2002
Posts: 205
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Why cant anybody get together a multiplayer 2 x 2 king game on a 100 x 100 board with same rules.
(5 billion conts, wet warm)
That would be fun....
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March 15, 2003, 17:12
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#11
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Chieftain
Local Time: 22:46
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 84
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It must be a coincidence if it sounds like an alliance. Maybe the aggressive Aztecs have independently annoyed all of their neighbours with their belligerent behaviour....
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March 15, 2003, 20:20
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#12
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Emperor
Local Time: 09:46
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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Yeah, I think we are in grey territory now.
No synchronised battle plans = no comms about tactics.
But all civs operating militarily and mutually exclusively in good faith might sometimes look like an alliance. I've born the brunt of this in other games!
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 15, 2003, 20:54
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#13
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Emperor
Local Time: 09:46
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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Quote:
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Originally posted by StrategicKingMi
Why cant anybody get together a multiplayer 2 x 2 king game on a 100 x 100 board with same rules.
(5 billion conts, wet warm)
That would be fun....
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Why can't you!
I find it very easy to get a good group of players together...
Particularly at 1x1x deity level
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 16, 2003, 18:50
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#14
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King
Local Time: 07:16
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Adelaide, Australia
Posts: 1,249
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The Indians with an totally unprovoked sneak attack whose sole purpose was to prevent the capture of a Russian city which was empty by myself and subsequently fortifying an army on a forested river square within the city radius of an Russian city with the sole purpose of preventing me attacking the Russian city I think constitutes the tactics appropiate for an alliance only (this army was an veteran archer initially positioned there when my best attacking tech was horseriding)
Winz, the third enemy has done nothing against the normal rules for a game so I will not include him in the alliance accusations, but the actions of the Indians are not appropiate for the special rules agreed to for this game
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March 16, 2003, 19:01
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#15
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Chieftain
Local Time: 22:46
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 84
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Well, this is a grey area as Deity pointed out, and I think that at that particular moment Prometheus was subbing for me, but I can assure you that, in general, The Russians (myself) and the Indians have not discussed attacking tactics, troop movements or anything that would be commonly discussed under an alliance, as alliances are not allowed in this game.
If the Indians are acting in their own self-interest though, without collaboration with me, I don't think that that would be deemed illegal.
I guess we need a global forum within which to discuss these matters. I know, lets call it the United Nations.
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March 18, 2003, 07:16
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#16
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Emperor
Local Time: 09:46
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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Maybe we should allow tech stealing in this game from a certain date?
I'm not worried for myself but it may help keep the game more balanced and certainly spice things up!
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 18, 2003, 08:24
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#17
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King
Local Time: 23:46
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by deity
Maybe we should allow tech stealing in this game from a certain date?
I'm not worried for myself but it may help keep the game more balanced and certainly spice things up!
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I would have build LH if I had known that.
But I got no problems with stealing, as the game is going now it has gotten a bit unbalanced.
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March 18, 2003, 19:16
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#18
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Deity
Local Time: 07:46
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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Re: atawa, berzerker, Trev, SRH, deity, Winzity 1x game: EVERY SATURDAY
Quote:
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Originally posted by deity
NO GL, no tech stealing or tech trading
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You guys were mad to let deity slip that rule in. Makes for a very slow boring game, which only suits his hermit style kingdom.
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March 19, 2003, 05:57
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#19
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Emperor
Local Time: 09:46
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Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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Well Horsie, I just proposed relaxing that rule
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 19, 2003, 07:04
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#20
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Emperor
Local Time: 23:46
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Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Because you're short of techs and want some?
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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March 19, 2003, 22:17
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#21
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Emperor
Local Time: 09:46
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Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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LMAO!
No, I got too many techs from huts which stuffed me up.
I just want a mechanism to re-balance the game.
Any other suggestions?
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 19, 2003, 23:34
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#22
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Deity
Local Time: 07:46
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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Remember folks - we play with deity a lot. He likes shifting the goal posts whenever the rules don't suit him.......
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March 19, 2003, 23:51
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#23
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Emperor
Local Time: 09:46
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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LOL!
stir fry coming up
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 19, 2003, 23:54
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#24
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Emperor
Local Time: 09:46
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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My aims are altruistic. I feel for some of the under privileged nations...
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 20, 2003, 00:14
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#25
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Deity
Local Time: 07:46
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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Quote:
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Originally posted by deity
My aims are altruistic. I feel for some of the under privileged nations...
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That's the first time I have heard you refer to your civ as under privileged
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March 20, 2003, 02:14
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#26
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Emperor
Local Time: 23:46
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Quote:
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Originally posted by deity
LMAO!
No, I got too many techs from huts which stuffed me up.
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Hey everyone! Deity has Warrior Code and Iron Working to trade! Please form an orderly queue.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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March 20, 2003, 03:06
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#27
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Deity
Local Time: 07:46
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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I dunno what happened - aside from the incessant plotting with selected players on icq - deity used to run such a respectable civ...
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March 20, 2003, 06:26
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#28
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Emperor
Local Time: 09:46
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Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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So Horsie, can you name anyone who would plot with me
It seems everyone is out to get me!
You attack DEITIANS on site and hijack THEIR threads... LOL
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 20, 2003, 07:29
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#29
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Deity
Local Time: 07:46
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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Quote:
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Originally posted by deity
So Horsie, can you name anyone who would plot with me
It seems everyone is out to get me!
You attack DEITIANS on site and hijack THEIR threads... LOL
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All part of the service
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March 22, 2003, 00:55
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#30
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Emperor
Local Time: 16:46
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Join Date: May 1999
Location: topeka, kansas,USA
Posts: 8,164
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I haven't been paying attention to the thread or I would have responded sooner. The Russians and I are on friendly terms and I have been keeping a close eye on the warmongering Aztecs. Trev has ventured into territory I claim as my own if the Russians are edited out of the game which is what I thought would be happening. I saw an opportunity to prevent his destruction of a Russian size 1 city that appeared empty (although I'm sure another unit could have been rush built there). Since I doubt the Russians have any techs the Aztecs don't have, the only reason for securing that city was to keep the Aztecs pre-occupied with it's destruction rather than heading even further toward my lands, so my action served a dual purpose. After the city was temporarily secured, I asked the Russians to allow me to fortify on an adjacent forest river hex, he agreed, so I did. If the Russians and I were allied, Trev, I'd have more than a lone archer down there. I'm more intent on trading with people, but since you don't know how to respect borders and are distracting me from my trade, that archer won't be alone very long.
I trust the Russians will now be edited out of the game?
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