March 16, 2003, 15:18
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#1
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Settler
Local Time: 21:53
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 16
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Any fix for research problem?
I was wondering if anyone could recommend a simple fix for that problem with research. It seems that its always so much better to set research to zero and just buy techs from other civs instead of researching them. Pretty much ruins the game for me.
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March 16, 2003, 15:31
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#2
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King
Local Time: 16:53
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Well, I usually try for the tech lead and sell the techs to the AI. That way I have techs and money.
Edit: This only applies to the lower difficulty levels (Monarch and below). If you are playing Diety, they are going to out research you.
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March 16, 2003, 15:46
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#3
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Settler
Local Time: 21:53
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 16
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So you're always in the lead then? Doesn't that get a little dull?
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March 16, 2003, 16:11
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#4
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Emperor
Local Time: 14:53
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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(Oops, just never mind!)
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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March 16, 2003, 16:29
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#5
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Deity
Local Time: 15:53
Local Date: November 1, 2010
Join Date: Jan 2003
Location: of naughty
Posts: 10,579
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Buying techs is much more feasible in the early period of Emperor/Deity.
But by the middle ages they'll get expensive and If you're spending too much $$ on military purposes then you'll fall behind (although you'll be able to get em from a defeated civ)
I use a combination:
1) Buy techs first
2) When wars start, get them through extortion
3) After I am "consolidaded", I start reaserching them myself.
__________________
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March 16, 2003, 20:10
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#6
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Settler
Local Time: 21:53
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 16
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Thanks for the tips, but what I had in mind was some kind of "mod". Not really interested in trying different strategies. I've been through that already.
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March 16, 2003, 21:08
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#7
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King
Local Time: 16:53
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Well, in a mod the AI will still evaluate the trade price based on the research price and how many players already know the tech. If you are the last on the block to know something it will always be cheaper even in a mod. Things that can be done to change the dynamic a little:
Raise the cost of all techs
Raise the cap from 40 turns to 50 or 60
Lower the AI-AI trade rate
Add research points to scientists
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March 16, 2003, 22:41
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#8
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Settler
Local Time: 21:53
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 16
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OK thanks, maybe I'll try that AI trade rate thing. Didn't know you could do that with the editor. I think what really bugs me is that I can't get ahead of the AI in tech until I've beaten them down militarily so much that I've practically won already. It's like the game always follows the same "pattern". Buying techs at first until I catch up, and then starting massive wars to beat down the AI and get ahead. Need something to break out of that rut.
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March 17, 2003, 03:11
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#9
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King
Local Time: 16:53
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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What difficulty are you playing at? If it is Emperor or Diety, you'll have a hard time getting ahead in tech (till you beat them militarily, which is what you are trying to avoid).
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March 17, 2003, 12:27
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#10
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Settler
Local Time: 21:53
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 16
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Well, I usually play on Monarch. Seems hard enough.
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March 17, 2003, 19:44
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#11
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King
Local Time: 18:53
Local Date: November 1, 2010
Join Date: Jan 2003
Location: Declarado en rebeldia
Posts: 1,594
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lol, it is hard enough
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