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Old March 17, 2003, 10:00   #1
Pedrunn
Call to Power II Democracy Game
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Location: of Natal, Brazil
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Ministery of Defense: Strategies for the 16th Chat
Unit Status

Minister of Defense Report

Now are defenses are really going to be breaken apart. With the creation of other two cities in the turns to come. And those cities will be spots that are hard to build. So rather than more units we NEED a good road network. Not as big as proposed but some to integrate the new cities. I feel good t know that the Minister of Infrastructure election are very well heated up. And the chichen Itza will boost our Production therefore PW.

Military Readiness - War

Total Units - 50 units (12% of Production: 71 shields)
--- 28 Archers (44 %)
--- 26 Hoplites (47%
--- 3 Warriors (5%)
--- 2 Settlers (3%)

Unit Placement (Armies)

Pedrunnia Defense - 6 units (3 Hoplites / 3 Archers)

Locuta Defense - 4 Units (2 Hoplites / 2 Archer)

mapfipolisDefense - 4 Units (2 Hoplites / 2 Archers)

H Defense - 10 Unit (5 Hoplite / 4 Archers / 1 Archer)

Pressburg Defense - 3 Units (1 Hoplite / 2 Archer)

Graz Defense - 9 Units (4 Hoplite / 4 Archers / 1 Warrior)

Wels Defense - 4 Units (3 Hoplite / 1 Archer)

Lins Defense (south of Graz) - 9 units (5 Hoplites / 4 Archers)

GoodSight (South of the empire) - 1 unit (1 Warrior)

Bait (North of Wels in english territory) - 1 Unit (1 Warrior)

Truppe #197 (Between Pedrunnia and CL) - 4 Units (2 Hoplies / 2 Archers)

Movement For Next Turns

Related polls/Discussion:

OFFICIAL: Target for the 16th Chat!
OFFICIAL: Should we center our east region defenses in Colonia Locuta?

German City of Nuremberg Discussion

Note: I abstain every MoD poll.

Movement Plan
Explorers - Again, explorers are hard to move and depends on the events of the game so the people in the chat has all the power of their movement. Still if i have to decide anything:
Bait should move NW and them move to the unexplore area located west. Moving around the 12 unit celtic stack.
Goodsight will keep move north for five turns (N, N, N, N, N) then he will move West two times (W, W) to and from thos point he will be uncovering other unexplored areas at south.

Infantry
TURN 1: Move 1 units From Pedrunnia Defenses E, SE so that next turn it can expel the german settler. And the warrior in Graz should move SW (dont move twice, one move will be left) name it 'PostWarrior'.

TURN 2: Expel german settler if possible. Move the four unit stack between CL and Pedrunnia (Truppe #197) back to CL. Move the unit from from Pedrunnia in the last turn to CL. Move archer from Pedrunnia NW, NW and fortify. Move 'PostWarrior' once again SW (only one move). If the german stack moved towards our borders, move the four units that can move to mapfipolis and move the vigiland archer near mapfipolis to mapfipolis.
If the barb samurai is still near Linz move 4 units from Linz to kill it. If not send the four unit to explore the east area along the river once explored get back to Linz.

TURN 3: The east troops movements will be moved according to the movement of the german stack. In case of a move inside our borders, send the four units between CL and mapfipolis to mapfipolis. fortifing all. If not move a archer NE to check the stack location if still near our boders move archer back and still send the units betwwe CL and mapfipolis to mapfipolis. If not move archer to its initial position and the four unit stack shall keeps its postion between its two cities. Move 'PostWarrior' once again SW (only one move) and fortify.

Pedrunn
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Last edited by Pedrunn; March 19, 2003 at 09:15.
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Old March 17, 2003, 10:04   #2
Pedrunn
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East Region
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Old March 17, 2003, 10:07   #3
Pedrunn
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West Region!
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Kill thousands and you are a conquer.
Kill all and you are a God!"
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Old March 19, 2003, 09:16   #4
Pedrunn
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Location: of Natal, Brazil
Posts: 2,555
Updated plan awaiting feedback
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Kill thousands and you are a conquer.
Kill all and you are a God!"
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