March 25, 2003, 21:52
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#31
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King
Local Time: 16:57
Local Date: November 1, 2010
Join Date: Jul 1999
Location: High Above
Posts: 1,578
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One trick pony? You're a joke. I have played more settings than anyone out there.
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March 25, 2003, 22:54
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#32
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Deity
Local Time: 16:57
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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Quote:
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Originally posted by Hydey
I think that covers his last 100 posts
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Adjust your sights. You're still hitting low.
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
Last edited by SlowwHand; March 26, 2003 at 12:45.
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March 25, 2003, 23:33
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#33
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Deity
Local Time: 07:57
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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Quote:
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Originally posted by MalevolentLight
One trick pony? You're a joke. I have played more settings than anyone out there.
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Except the ones everyone plays regularly
Sorry one trick pony
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March 26, 2003, 00:57
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#34
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Emperor
Local Time: 09:57
Local Date: November 2, 2010
Join Date: May 1999
Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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Quote:
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Originally posted by MalevolentLight
You play on invalid maps. I don't really need to say more than that.
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Horse's maps are great.
They test you out. Good players have to make their breaks. I love the challenge of relatively bad starts. The maps are realistic and interesting causing early war or massive late game wars.
These players wanting nice even starts and consistent map settings that suit their game play are really not great players. They have simply worked out math strategies that are not in the spirit of playing the impulses of civilisation as it was meant.
__________________
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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March 26, 2003, 01:12
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#35
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Deity
Local Time: 07:57
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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We have had some good maps lately - 5 each coord larger than small seems to work well.
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March 26, 2003, 22:21
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#36
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Warlord
Local Time: 13:57
Local Date: November 1, 2010
Join Date: Jul 2002
Location: New Jersey
Posts: 207
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One on one is too much luck. You get a good start, good huts, you win, you don't you lose. I like at least four players, on at least a medium map. Also (as in my thread for the new game I like to start) I like to limit the number of cities people can make. In most MP games I'll build at least 50 cities and slowly outproduce my opponents. This is not too much fun and also causes me to get a bit careless (not a fan of micromanagement). Having a rule about fewer cities forces the players to play more strategically instead of just trying to max out every square of land.
- Narz
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March 27, 2003, 00:28
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#37
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Deity
Local Time: 07:57
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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Quote:
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Originally posted by Narz
In most MP games I'll build at least 50 cities
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Try playing on smaller maps - that can limit the cities to say 10 or 15.
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March 27, 2003, 01:17
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#38
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Retired
Local Time: 16:57
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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On small maps, we have no problem getting 25 - 30 before you need to start taking some away from other people
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Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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March 27, 2003, 02:43
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#39
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Deity
Local Time: 07:57
Local Date: November 2, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
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I'm talking about 10-15 cities per player.
I think all that time you're spending over at FFZ may be making you go a bit soft in the head Ming.
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March 27, 2003, 11:55
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#40
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King
Local Time: 23:57
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Nice site FFZ, I tried to register there once but had my account deleted after 5 min.......
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March 27, 2003, 12:15
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#41
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Retired
Local Time: 16:57
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Quote:
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Originally posted by Alexander's Horse
I'm talking about 10-15 cities per player.
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But I am talking about 25 - 30 cities per player for the leaders... You can pack them in pretty tight (and you need to on a small map)
Players even use the artic edge spaces to build if whales are in reach
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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March 27, 2003, 13:17
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#42
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Emperor
Local Time: 17:57
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Rechtsfahrgebot
Posts: 4,315
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i don't think i've ever gotten more than ten in the "rah rules" games
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This obviously proves that Coldwizard = sivistynyt - kassiopeia, Wise Finn.
CW: Sometimes you're even bigger weirdo than kass... - Jeki, Wiser Finn.
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March 27, 2003, 17:03
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#43
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Emperor
Local Time: 13:57
Local Date: November 1, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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yes its not uncommon for two players to have 20 something ciites, another with 8-10 and yet another with none  or with 15 or so...
depending how you pack em...and what terrain you have, etc etc...in x1 movement games you need ciites in order to survive....though i guess that is the same with any settings
its rare, but not unheard of to be leading with only 8-9 cities.
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