March 17, 2003, 13:36
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#1
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King
Local Time: 16:58
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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Current Status of PtW
I've been thinking about getting PtW now - held off when it first came out because of issues with playability online, then it got placed on the back burner and forgotten about. But, forgive me my sin against Civilization! My question is, has PtW's problems been worked out? Are the lag issues solved, etc?
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March 17, 2003, 17:41
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#2
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Warlord
Local Time: 16:58
Local Date: November 1, 2010
Join Date: Nov 1999
Location: New Port Richey, FL
Posts: 113
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I tried a multiplayer game on the latest patch.
I haven't tried the simultaneous or turnless game yet, because I am an old SMAC buff I went for the classic turn-based game. There were a lot of disappointments, including (STILL) lack of popups to inform when research is done, and not centering on active units that have automatic orders... or centering on important events, and not STAYING on units that are in combat so that you can see the outcome. These should at least be options if Firaxis thinks it's so much better the other way. Personally I believe turn-based MP should resemble almost exactly the single-player experience only with human opponents.
I daresay turn-based mode even synchronizes the game in real-time with your opponets... which is totally unnecessary and makes it less playable on slow connections.
On a positive note, single-player performance is superb in my opinion and has only gotten better with the patches.
Last edited by gnome; March 17, 2003 at 17:47.
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March 17, 2003, 20:55
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#3
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Deity
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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I can't say much about MP internet play, but I am more than satisfied with the MP LAN playability.
Like gnome pointed out, there are irritations (lack of pop-ups, unit centering issues, etc.) in the game, but nothing that would stop the game from being played and enjoyed.
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"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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March 18, 2003, 12:05
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#4
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Settler
Local Time: 16:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Northern Va
Posts: 10
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As long as you play with humans...
As long as you only play against human opponents, the game works well enough and is fun. Add any AI in and it becomes just as terrible as the single player. I really wish they would have fixed the AI.
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March 18, 2003, 15:35
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#5
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Prince
Local Time: 22:58
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Belfast, N.Ireland
Posts: 307
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"I really wish they would have fixed the AI."
-Could you explain that gergi? I think the AI is pretty good, probably the best in any TBS game I have played, and I have played loads!
I think you are absolutely right gnome. I play quite a few turn based games, and would be perfectly happy to play Civ3 the way that these other games handle MP,- The player plays as if it was a single player game and then the game hands the 'game state' to the next player. Fun, and smooth as silk. (Check out HOMM3 for example).
BRING BACK THE POP_UPS AND CENTERING ON THE EVENTS, (even as options).
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March 18, 2003, 16:16
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#6
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Settler
Local Time: 16:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Northern Va
Posts: 10
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From what I can tell, most people on the forums disagree with what I think about the AI but every last person I know personally agrees with me.
First off, the "bonuses" and "weaknesses" attributed to the AI depending on difficulty level should never have been implemented. The AI should be BETTER, not get advantages, on the harder levels. Vice-versa for easier levels. I realize this has been the status quo for all Civ games since the beginning but I have always thought it was a cheap way out from developing a more sophisticated AI subsystem. I don't mind this as much as the rest of the problems as I always play on the level where they are given the fewest advantages/disadvantages (King or Regent).
At a high level, I believe the real problem with the AI is that it was designed to expand at all costs. This in turn causes most of the problems as I see it. First and foremost, is the lack of any concept involving friends/enemies. You are just territory that they wish to expand to... and they will try whenever they perceive some "weakness". Usually by ganging up on you with the other AIs.
It is pretty much a given that each and every AI will go to war with you without pretext or reason at least once a game. You can be allied with an AI for thousands of years, then one turn, they ally with another AI (even one they were just at war with), and attack you. Completely unrealistic. Even less fun.
There's also no concept of peaceful existence. You can be the most powerful civilization on earth, willing to trade and be friendly with everyone, and they will all still hate you. Sure, I understand the jealous/envy aspect but it shouldn't be as overwhelming as it is in Civ3. In the real world, the US is the most powerful nation but there are quite a few nations that are quite friendly with the USA (Iraq not-withstanding ;-)).
I could go on but I really don't think it matters. I'm in the minority in these forums but I've given up on Civ3. I'm glad you enjoy it but personally, I'm looking for a Civ replacement. Civ3 is just not fun to play.
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March 18, 2003, 20:19
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#7
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King
Local Time: 16:58
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Quote:
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Originally posted by JimMac
I think you are absolutely right gnome. I play quite a few turn based games, and would be perfectly happy to play Civ3 the way that these other games handle MP,- The player plays as if it was a single player game and then the game hands the 'game state' to the next player. Fun, and smooth as silk. (Check out HOMM3 for example).
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I agree with this a lot.
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Originally posted by JimMac BRING BACK THE POP_UPS AND CENTERING ON THE EVENTS, (even as options).
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You can center on the latest event by pressing 'x'.
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March 18, 2003, 20:48
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#8
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King
Local Time: 21:58
Local Date: November 1, 2010
Join Date: Apr 1999
Location: of the Virtual Serengeti
Posts: 1,826
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I was wondering whether PTW actually fixed Civ3 or not. This thread answered my question.
Thanks gergi!
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Gnu Ex Machina - the Gnu in the Machine
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March 18, 2003, 21:21
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#9
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King
Local Time: 16:58
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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Does PtW have the problem of tanks being crushed by cavalry?
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March 18, 2003, 21:33
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#10
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King
Local Time: 16:58
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Tanks should be beaten by cavalry fairly often if they are defending on open terrain. They only have an 8 defense.
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March 18, 2003, 22:59
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#11
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Deity
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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the ai is slightly better than in civ2. A lot of that can be attributed to the fact the game is simpler than civ2 . Less decisions for ai= better ai.
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Focus, discipline
Barack Obama- the antichrist
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March 19, 2003, 14:14
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#12
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Deity
Local Time: 17:58
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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I've played a few multiplayer games 1-on-1 with a friend and they went reasonably smoothly. Then again, they didn't last all that long - we were just trying to get a feel for how things worked in MP.
As for the AI and other core gameplay issues, if you hated CivIII, PtW isn't going to change your mind. It's an add-on.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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March 19, 2003, 17:15
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#13
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King
Local Time: 23:58
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Hooked on a feeling
Posts: 1,780
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Has anyone bee nable to get PtW in Sweden yet? I haven't.
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Lord know, I've made some judgement errors as a mod here. The fact that most of you are still allowed to post here is proof of that. - Rah
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March 19, 2003, 17:45
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#14
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Deity
Local Time: 17:58
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by Verto
Does PtW have the problem of tanks being crushed by cavalry?
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First that I have heard about this, what do you mean crushed?
I do not see calv beating tanks all that often in a one on one more or less same def bonus.
If you mean a tank against a calv and the calv is in a city or forted on a mountain, no surprise.
I mean when I read your statement, I get a picture of a calv going one on one and winning 70-80% and I am not buying that. I just have not seen it.
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March 20, 2003, 02:43
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#15
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Emperor
Local Time: 23:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by Dissident
the ai is slightly better than in civ2. A lot of that can be attributed to the fact the game is simpler than civ2 . Less decisions for ai= better ai.
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Slightly better?
Is is MILES ahead.
(even when you take out cheats and play on regent)
P.S.
Comparing to wery weak Civ2 AI on cheting Deity level.
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March 20, 2003, 02:47
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#16
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Emperor
Local Time: 23:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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As for cheats at Emperor+ levels they are designed to make game chellengable for those who find fair Regent game too easy. (most average playes, do get crushed at Regent)
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March 20, 2003, 04:21
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#17
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Emperor
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by Verto
Does PtW have the problem of tanks being crushed by cavalry?
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Can tanks be beaten by ATTACKING Cavalry? Yes, tanks are vulnerable, but it will usually take multiple cavalry to defeat a tank: Cavalry 6 attack vs. Tank 8 defense (8.8 defense if standing, not fortified, on plain terrain).
A tank unit is even vulnerable to Knights/Longbows/Immortals, but again it will usually take several to take down the tank. If you were to take a batch of tanks to an overseas invasion into the enemy heartland without adequate defensive support, you could expect to be overwhelmed out in the open. I've been there, done that; and it was NOT pleasant.
It WAS however, a lesson learned.
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March 20, 2003, 05:32
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#18
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Warlord
Local Time: 22:58
Local Date: November 1, 2010
Join Date: Dec 2002
Posts: 121
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Quote:
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Originally posted by gergi
From what I can tell, most people on the forums disagree with what I think about the AI but every last person I know personally agrees with me.
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Depends on what you ask. I don't think anyone disagrees with your wish for better AI, but I think many disagree when you imply that the AI is broken, since as JimMac wrote: It is the best that exist for a TBS game.
Quote:
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First off, the "bonuses" and "weaknesses" attributed to the AI depending on difficulty level should never have been implemented. The AI should be BETTER, not get advantages, on the harder levels. Vice-versa for easier levels. I realize this has been the status quo for all Civ games since the beginning but I have always thought it was a cheap way out from developing a more sophisticated AI subsystem. I don't mind this as much as the rest of the problems as I always play on the level where they are given the fewest advantages/disadvantages (King or Regent).
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As above, I don't think anyone disagrees that this is preferrable, but asking for something that is essentially impossible to create with current AI technology within a few year and with reasonable cost. Its like saying that you wished they fixed current state-of-the-art cars, since you think a non-pollutin car being able to fly would be better.
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At a high level, I believe the real problem with the AI is that it was designed to expand at all costs. This in turn causes most of the problems as I see it. First and foremost, is the lack of any concept involving friends/enemies. You are just territory that they wish to expand to... and they will try whenever they perceive some "weakness". Usually by ganging up on you with the other AIs.
It is pretty much a given that each and every AI will go to war with you without pretext or reason at least once a game. You can be allied with an AI for thousands of years, then one turn, they ally with another AI (even one they were just at war with), and attack you. Completely unrealistic. Even less fun.
There's also no concept of peaceful existence. You can be the most powerful civilization on earth, willing to trade and be friendly with everyone, and they will all still hate you. Sure, I understand the jealous/envy aspect but it shouldn't be as overwhelming as it is in Civ3. In the real world, the US is the most powerful nation but there are quite a few nations that are quite friendly with the USA (Iraq not-withstanding ;-)).
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This would be meaningful in a game where noone is meant to win, but in a game where all should play to win, you have to attack the leader. Do you argue that other player's shouldn't attack the leader when playing Risk as well?
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I could go on but I really don't think it matters. I'm in the minority in these forums but I've given up on Civ3. I'm glad you enjoy it but personally, I'm looking for a Civ replacement. Civ3 is just not fun to play.
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Don't you like this type of games, or do you play any other TBS game where the AI is, in your opinion, fixed? If so, which game is it?
__________________
If you cut off my head, what do I say?
Me and my body, or me and my head?
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March 20, 2003, 13:07
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#19
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Prince
Local Time: 21:58
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 525
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The greatest problem as I see it with Civilization is the fact that there are so many units to build (a good thing) but a lot of them aren't worth building (a bad thing). Marines, for example, have a very limited use. Unless you can't physically land your tanks next to a city from a transport there is no point in having marines. I have never found a use for paratroopers. Guerillas are simply an upgrade for medieval infantry and are only good for garrisoning cities. Destroyers are barely worth building when you get battleships. I have never used stealth bombers or fighters because the space race is usually well underway by the time that the necessary research is available. In fact, despite the brilliant array of units, especially during industrial and modern times, there isn't much point in building most of them. PTW does nothing to address this.
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March 20, 2003, 13:33
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#20
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Deity
Local Time: 17:58
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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theNiceOne good job. The fact that one does not care for a particular game is fine, but the complaints were very weak and not thought out.
The idea that one would make a different AI for each level shows a lack of understanding about the business of writing applications.
Really sad to talk about not wanting to gang up on the human. If one ever played cutthroat card games for money like Hearts, Pinochle, Whisk and such you better figure out who is the best player and attack them or you are in for a rough day.
I think people come to this board and forget that most players do not get help from here or other sites and are struggling at Warlord or Regent. They are not looking for a better AI.
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March 20, 2003, 14:32
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#21
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Settler
Local Time: 16:58
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Northern Va
Posts: 10
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To theNiceOne,
Quote:
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Depends on what you ask. I don't think anyone disagrees with your wish for better AI, but I think many disagree when you imply that the AI is broken, since as JimMac wrote: It is the best that exist for a TBS game.
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I will grant this it is one of the most SOPHISTICATED AIs that exist. They created a system where everything in the game world influenced the decision making process of the AI. In other words, they have lots of variables that they introduce into the AI routine. In theory, this would create a better AI. Unfortunately, the AI routine, not the variables, is the problem.
Quote:
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As above, I don't think anyone disagrees that this is preferrable, but asking for something that is essentially impossible to create with current AI technology within a few year and with reasonable cost. Its like saying that you wished they fixed current state-of-the-art cars, since you think a non-pollutin car being able to fly would be better.
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You are incorrect about current AI technology. There are many, many games out there where the AI plays better or harder difficulty, without relying on giving "bonuses" to the AI. Firaxis chose (poorly in my opinion) the advantages/disadvantages-for-harder-difficulty instead of a more realistic AI.
Lastly, I have studied AI at the graduate level. I am no expert by any means but I do know what I'm talking about.
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This would be meaningful in a game where noone is meant to win, but in a game where all should play to win, you have to attack the leader. Do you argue that other player's shouldn't attack the leader when playing Risk as well?
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But the problem manifests itself whether you are the strongest, weakest, or anywhere in the middle...
But Civ3 gives no benefit to civilizations at peace. I enjoy a game that involves diplomacy. Even Civ2 had this because you would make money thru trade (like in real life!). The only "trade" in Civ3 is the resources but it's much easier/simpler for you to acquire the resources yourself, thru expansion and war.
There is only one strategy in Civ3. Expand and conquer. There is no way to be a peaceful nation and prosper thru commerce. There is no way to be a peaceful nation and prosper thru science. There is no way to be a peaceful nation and prosper thru land cultivation. Developing your cities, trading, and research are all tools for conquering your neighbors before they conquer you. Where's the diplomacy?
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Don't you like this type of games, or do you play any other TBS game where the AI is, in your opinion, fixed? If so, which game is it?
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No AI is perfect. But I can't think of a turn based game where the AI was worse. Again, I haven't seen an AI that was more sophisticated. But I haven't found one that was as single-minded (about war) and less fun to play against. I'm a huge fan of Civ, Civ2, Master of Orion 1 & 2, Masters of Magic, and most other famous TBS games. And of all those, Civ3 is the only one I haven't enjoyed.
And to vmxa1,
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I think people come to this board and forget that most players do not get help from here or other sites and are struggling at Warlord or Regent. They are not looking for a better AI.
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You misunderstand. I AM looking for better AI. I CHOOSE to play on Regent because it's "equal". I've played deity level several times and won over half of them. But it's not fun. The way the AI is implemented, Civ3 is just a pure war game. And there are much better pure war games.
Again, very few on these forums agree with me. And every one I know personally does agree with me. I suspect this is because the people who frequent these forums are fanatic Civ-boys. I used to be myself... until I got fed up with the Civ3 AI.
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March 20, 2003, 14:39
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#22
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King
Local Time: 16:58
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Dallas, TX
Posts: 2,824
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I agree with alot of what you're saying, gergi. It does irritate me how on many games, instead of increasing the intelligence of the AI to make it more difficult, it is just given unfair advantages. Civ3 is still a great game, but I was hoping that multiplayer would help take it to the next level, providing the challenge and randomness that only a real human opponent can provide.
Thanks for the input, I've decided to get PtW, and hopefully I'll be able to play it online without too many problems.
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March 20, 2003, 19:44
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#23
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Emperor
Local Time: 14:58
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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In response to gergi's arguments, a large remedy would to remove 'real estate' from the scoring formula. Replace it with some measure of accumulated gold or per-turn gross income perhaps. Of course, this would have to be matched with basic AI reprogramming towards achieving those ends.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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